..
render
Only call fmt::format_to when the FPS value updates
4 years ago
actor_position.hpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
animationinfo.cpp
Zero-based frame indexing
4 years ago
animationinfo.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
assets.cpp
Reduce debug log output of OpenAsset
4 years ago
assets.hpp
game_assets.* -> assets.*
4 years ago
cel_header.hpp
Zero-based frame indexing
4 years ago
cel_sprite.hpp
Reduced the size of `OwnedCelSprite*` by 8 bytes
4 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
demomode.cpp
Migrate snprintf to fmt ( #4845 )
4 years ago
demomode.h
Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
4 years ago
direction.cpp
Fix windows build
4 years ago
direction.hpp
Fix windows build
4 years ago
displacement.hpp
Avoid casting unnecessarily in worldToNormalScreen ( #4852 )
4 years ago
dx.cpp
Move more files to the engine folder
4 years ago
dx.h
Move more files to the engine folder
4 years ago
load_cel.cpp
Use `uint16_t` for sprite widths
4 years ago
load_cel.hpp
Use `uint16_t` for sprite widths
4 years ago
load_file.hpp
Migrate snprintf to fmt ( #4845 )
4 years ago
load_pcx.cpp
DiabloUI: Clean up portrait loading
4 years ago
load_pcx.hpp
DiabloUI: Clean up portrait loading
4 years ago
palette.cpp
Replace most uses of `sprintf` with `fmt` ( #4837 )
4 years ago
palette.h
Move path and palette to the engine folder
4 years ago
path.cpp
Move path and palette to the engine folder
4 years ago
path.h
Move path and palette to the engine folder
4 years ago
pcx_sprite.cpp
DiabloUI: Clean up portrait loading
4 years ago
pcx_sprite.hpp
DiabloUI: Clean up portrait loading
4 years ago
point.hpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
points_in_rectangle_range.hpp
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
random.cpp
Don't preserve an unreachable vanilla bug
4 years ago
random.hpp
🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly
5 years ago
rectangle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
size.hpp
Use theme room attributes directly instead of recalculating
4 years ago
sound.cpp
Move more files to the engine folder
4 years ago
sound.h
Move more files to the engine folder
4 years ago
sound_defs.hpp
Move more files to the engine folder
4 years ago
sound_stubs.cpp
Move more files to the engine folder
4 years ago
surface.cpp
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
surface.hpp
clang-format all files in {Source,test}/
4 years ago
trn.cpp
TRN rewrite + bugfix ( #4056 )
4 years ago
trn.hpp
TRN rewrite + bugfix ( #4056 )
4 years ago
world_tile.hpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago