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265 lines
6.0 KiB
265 lines
6.0 KiB
/** |
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* @file engine.cpp |
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* |
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* Implementation of basic engine helper functions: |
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* - Sprite blitting |
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* - Drawing |
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* - Angle calculation |
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* - RNG |
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* - Memory allocation |
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* - File loading |
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* - Video playback |
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*/ |
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#include <array> |
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#include "engine/render/common_impl.h" |
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#include "lighting.h" |
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#include "movie.h" |
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#include "options.h" |
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#include "storm/storm.h" |
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namespace devilution { |
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/** Seed value before the most recent call to SetRndSeed() */ |
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int32_t orgseed; |
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/** Current game seed */ |
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int32_t sglGameSeed; |
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/** |
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* Specifies the increment used in the Borland C/C++ pseudo-random. |
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*/ |
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const uint32_t RndInc = 1; |
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/** |
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm. |
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*/ |
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const uint32_t RndMult = 0x015A4E35; |
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CelSprite LoadCel(const char *pszName, int width) |
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{ |
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return CelSprite(LoadFileInMem(pszName), width); |
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} |
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CelSprite LoadCel(const char *pszName, const int *widths) |
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{ |
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return CelSprite(LoadFileInMem(pszName), widths); |
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} |
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void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex) |
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{ |
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if (from.y < 0 || from.y >= out.h() || from.x >= out.w() || width <= 0 || from.x + width <= 0) |
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return; |
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if (from.x < 0) { |
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width += from.x; |
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from.x = 0; |
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} |
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if (from.x + width > out.w()) |
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width = (from.x + width) - out.w(); |
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return UnsafeDrawHorizontalLine(out, from, width, colorIndex); |
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} |
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void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex) |
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{ |
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std::memset(&out[from], colorIndex, width); |
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} |
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void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex) |
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{ |
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if (from.x < 0 || from.x >= out.w() || from.y >= out.h() || height <= 0 || from.y + height <= 0) |
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return; |
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if (from.y < 0) { |
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height += from.y; |
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from.y = 0; |
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} |
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if (from.y + height > out.h()) |
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height = (from.y + height) - out.h(); |
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return UnsafeDrawVerticalLine(out, from, height, colorIndex); |
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} |
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void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex) |
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{ |
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auto *dst = &out[from]; |
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const auto pitch = out.pitch(); |
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while (height-- > 0) { |
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*dst = colorIndex; |
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dst += pitch; |
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} |
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} |
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static void DrawHalfTransparentBlendedRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) |
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{ |
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BYTE *pix = out.at(sx, sy); |
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for (int row = 0; row < height; row++) { |
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for (int col = 0; col < width; col++) { |
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*pix = paletteTransparencyLookup[0][*pix]; |
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pix++; |
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} |
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pix += out.pitch() - width; |
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} |
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} |
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static void DrawHalfTransparentStippledRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) |
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{ |
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BYTE *pix = out.at(sx, sy); |
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for (int row = 0; row < height; row++) { |
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for (int col = 0; col < width; col++) { |
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if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0)) |
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*pix = 0; |
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pix++; |
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} |
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pix += out.pitch() - width; |
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} |
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} |
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void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) |
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{ |
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if (sgOptions.Graphics.bBlendedTransparancy) { |
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DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height); |
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} else { |
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DrawHalfTransparentStippledRectTo(out, sx, sy, width, height); |
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} |
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} |
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/** |
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* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to. |
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* |
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* W SW S |
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* ^ |
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* | |
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* NW ----+---> SE |
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* | |
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* | |
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* N NE E |
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* |
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* @param x1 the x coordinate of p1 |
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* @param y1 the y coordinate of p1 |
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* @param x2 the x coordinate of p2 |
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* @param y2 the y coordinate of p2 |
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* @return the direction of the p1->p2 vector |
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*/ |
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Direction GetDirection(Point start, Point destination) |
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{ |
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Direction md = DIR_S; |
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int mx = destination.x - start.x; |
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int my = destination.y - start.y; |
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if (mx >= 0) { |
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if (my >= 0) { |
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if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5) |
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return DIR_SW; |
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md = DIR_S; |
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} else { |
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my = -my; |
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if (5 * mx <= (my * 2)) |
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return DIR_NE; |
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md = DIR_E; |
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} |
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if (5 * my <= (mx * 2)) // my/mx <= 0.4 |
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md = DIR_SE; |
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} else { |
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mx = -mx; |
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if (my >= 0) { |
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if (5 * mx <= (my * 2)) |
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return DIR_SW; |
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md = DIR_W; |
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} else { |
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my = -my; |
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if (5 * mx <= (my * 2)) |
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return DIR_NE; |
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md = DIR_N; |
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} |
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if (5 * my <= (mx * 2)) |
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md = DIR_NW; |
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} |
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return md; |
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} |
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int CalculateWidth2(int width) |
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{ |
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return (width - 64) / 2; |
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} |
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/** |
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* @brief Set the RNG seed |
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* @param s RNG seed |
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*/ |
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void SetRndSeed(int32_t s) |
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{ |
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sglGameSeed = s; |
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orgseed = s; |
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} |
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/** |
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* @brief Advance the internal RNG seed and return the new value |
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* @return RNG seed |
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*/ |
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int32_t AdvanceRndSeed() |
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{ |
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sglGameSeed = (RndMult * static_cast<uint32_t>(sglGameSeed)) + RndInc; |
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return abs(sglGameSeed); |
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} |
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/** |
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* @brief Get the current RNG seed |
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* @return RNG seed |
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*/ |
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int32_t GetRndSeed() |
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{ |
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return abs(sglGameSeed); |
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} |
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/** |
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* @brief Main RNG function |
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* @param v The upper limit for the return value |
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* @return A random number from 0 to (v-1) |
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*/ |
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int32_t GenerateRnd(int32_t v) |
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{ |
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if (v <= 0) |
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return 0; |
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if (v < 0xFFFF) |
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return (AdvanceRndSeed() >> 16) % v; |
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return AdvanceRndSeed() % v; |
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} |
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size_t GetFileSize(const char *pszName) |
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{ |
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HANDLE file; |
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SFileOpenFile(pszName, &file); |
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const size_t fileLen = SFileGetFileSize(file); |
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SFileCloseFileThreadSafe(file); |
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return fileLen; |
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} |
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void LoadFileData(const char *pszName, byte *buffer, size_t fileLen) |
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{ |
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HANDLE file; |
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SFileOpenFile(pszName, &file); |
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if (fileLen == 0) |
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app_fatal("Zero length SFILE:\n%s", pszName); |
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SFileReadFileThreadSafe(file, buffer, fileLen); |
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SFileCloseFileThreadSafe(file); |
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} |
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/** |
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* @brief Fade to black and play a video |
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* @param pszMovie file path of movie |
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*/ |
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void PlayInGameMovie(const char *pszMovie) |
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{ |
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PaletteFadeOut(8); |
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play_movie(pszMovie, false); |
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ClearScreenBuffer(); |
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force_redraw = 255; |
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scrollrt_draw_game_screen(true); |
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PaletteFadeIn(8); |
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force_redraw = 255; |
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} |
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} // namespace devilution
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