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72 lines
1.5 KiB

/**
* @file stores.h
*
* Interface of functionality for stores and towner dialogs.
*/
#ifndef __STORES_H__
#define __STORES_H__
#include "engine.h"
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
typedef struct STextStruct {
int _sx;
int _syoff;
char _sstr[128];
bool _sjust;
char _sclr;
int _sline;
bool _ssel;
int _sval;
} STextStruct;
extern ItemStruct boyitem;
extern ItemStruct premiumitem[SMITH_PREMIUM_ITEMS];
extern BYTE *pSTextBoxCels;
extern int premiumlevel;
extern ItemStruct witchitem[WITCH_ITEMS];
extern int numpremium;
extern ItemStruct healitem[20];
extern ItemStruct golditem;
extern BYTE *pSTextSlidCels;
extern BYTE *pSPentSpn2Cels;
extern int boylevel;
extern ItemStruct smithitem[SMITH_ITEMS];
extern char stextflag;
void InitStores();
int PentSpn2Spin();
void SetupTownStores();
void FreeStoreMem();
void PrintSString(CelOutputBuffer out, int x, int y, BOOL cjustflag, const char *str, char col, int val);
void DrawSLine(int y);
void DrawSTextHelp();
void ClearSText(int s, int e);
void StartStore(char s);
void DrawSText(CelOutputBuffer out);
void STextESC();
void STextUp();
void STextDown();
void STextPrior();
void STextNext();
void SetGoldCurs(int pnum, int i);
void SetSpdbarGoldCurs(int pnum, int i);
void TakePlrsMoney(int cost);
void STextEnter();
void CheckStoreBtn();
void ReleaseStoreBtn();
/* rdata */
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __STORES_H__ */