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132 lines
4.5 KiB
132 lines
4.5 KiB
#include "locale.hpp" |
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#ifdef __ANDROID__ |
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#include "SDL.h" |
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#include <jni.h> |
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#elif defined(__vita__) |
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#include <cstring> |
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#include <psp2/apputil.h> |
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#include <psp2/system_param.h> |
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#elif defined(__3DS__) |
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#include "platform/ctr/locale.hpp" |
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#elif defined(_WIN32) |
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// clang-format off |
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#include <windows.h> |
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#include <winnls.h> |
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// clang-format on |
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#include "utils/stdcompat/algorithm.hpp" |
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#else |
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#include <locale> |
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#endif |
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namespace devilution { |
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std::vector<std::string> GetLocales() |
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{ |
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std::vector<std::string> locales {}; |
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#ifdef __ANDROID__ |
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JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv(); |
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jobject activity = (jobject)SDL_AndroidGetActivity(); |
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jclass clazz(env->GetObjectClass(activity)); |
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jmethodID method_id = env->GetMethodID(clazz, "getLocale", "()Ljava/lang/String;"); |
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jstring jLocale = (jstring)env->CallObjectMethod(activity, method_id); |
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const char *cLocale = env->GetStringUTFChars(jLocale, nullptr); |
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locales.emplace_back(cLocale); |
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env->ReleaseStringUTFChars(jLocale, cLocale); |
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env->DeleteLocalRef(jLocale); |
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env->DeleteLocalRef(activity); |
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env->DeleteLocalRef(clazz); |
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#elif defined(__vita__) |
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int32_t language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english |
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const char *vita_locales[] = { |
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"ja_JP", |
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"en_US", |
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"fr_FR", |
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"es_ES", |
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"de_DE", |
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"it_IT", |
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"nl_NL", |
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"pt_PT", |
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"ru_RU", |
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"ko_KR", |
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"zh_TW", |
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"zh_CN", |
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"fi_FI", |
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"sv_SE", |
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"da_DK", |
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"no_NO", |
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"pl_PL", |
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"pt_BR", |
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"en_GB", |
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"tr_TR", |
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}; |
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SceAppUtilInitParam initParam; |
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SceAppUtilBootParam bootParam; |
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memset(&initParam, 0, sizeof(SceAppUtilInitParam)); |
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memset(&bootParam, 0, sizeof(SceAppUtilBootParam)); |
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sceAppUtilInit(&initParam, &bootParam); |
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sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, &language); |
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if (language < 0 || language > SCE_SYSTEM_PARAM_LANG_TURKISH) |
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language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english |
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locales.emplace_back(vita_locales[language]); |
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sceAppUtilShutdown(); |
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#elif defined(__3DS__) |
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locales.push_back(n3ds::GetLocale()); |
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#elif defined(_WIN32) |
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#if WINVER >= 0x0600 |
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auto wideCharToUtf8 = [](PWSTR wideString) { |
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char utf8Buffer[12] {}; |
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// We only handle 5 character locales (lang2-region2), so don't bother reading past that. This does leave the |
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// resulting string unterminated but the buffer was zero initialised anyway. |
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WideCharToMultiByte(CP_UTF8, 0, wideString, 5, utf8Buffer, sizeof(utf8Buffer), nullptr, nullptr); |
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// GetUserDefaultLocaleName could return an ISO 639-2/T string (three letter language code) or even an |
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// arbitrary custom locale, however we only handle 639-1 (two letter language code) locale names when checking |
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// the fallback language. |
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// if a region is included in the locale do a simple transformation to the expected POSIX style. |
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std::replace(utf8Buffer, utf8Buffer + sizeof(utf8Buffer), '-', '_'); |
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return std::move(std::string(utf8Buffer)); |
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}; |
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WCHAR localeBuffer[LOCALE_NAME_MAX_LENGTH]; |
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if (GetUserDefaultLocaleName(localeBuffer, LOCALE_NAME_MAX_LENGTH) != 0) { |
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// Found a user default locale convert from WIN32's default of UTF16 to UTF8 and add to the list |
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locales.push_back(wideCharToUtf8(localeBuffer)); |
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} |
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ULONG numberOfLanguages; |
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ULONG bufferSize = LOCALE_NAME_MAX_LENGTH; |
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GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numberOfLanguages, localeBuffer, &bufferSize); |
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PWSTR bufferOffset = localeBuffer; |
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for (unsigned i = 0; i < numberOfLanguages; i++) { |
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// Found one (or more) user preferred UI language(s), add these to the list to check as well |
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locales.push_back(wideCharToUtf8(bufferOffset)); |
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// GetUserPreferredUILanguages returns a null separated list of strings, need to increment past the null terminating |
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// the current string. |
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bufferOffset += lstrlenW(localeBuffer) + 1; |
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} |
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#else |
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// Fallback method for older versions of windows, this is deprecated since Vista |
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char localeBuffer[LOCALE_NAME_MAX_LENGTH]; |
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// Deliberately not using the unicode versions here as the information retrieved should be represented in ASCII/single |
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// byte UTF8 codepoints. |
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if (GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, localeBuffer, LOCALE_NAME_MAX_LENGTH) != 0) { |
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std::string locale { localeBuffer }; |
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if (GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, localeBuffer, LOCALE_NAME_MAX_LENGTH) != 0) { |
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locale.append("_"); |
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locale.append(localeBuffer); |
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} |
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locales.push_back(std::move(locale)); |
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} |
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#endif |
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#else |
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locales.emplace_back(std::locale("").name().substr(0, 5)); |
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#endif |
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return locales; |
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} |
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} // namespace devilution
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