You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
195 lines
5.2 KiB
195 lines
5.2 KiB
/** |
|
* @file qol.cpp |
|
* |
|
* Quality of life features |
|
*/ |
|
|
|
#include <algorithm> |
|
|
|
#include "DiabloUI/art_draw.h" |
|
#include "control.h" |
|
#include "cursor.h" |
|
#include "options.h" |
|
#include "qol/common.h" |
|
#include "qol/xpbar.h" |
|
#include "utils/language.h" |
|
|
|
namespace devilution { |
|
namespace { |
|
|
|
struct QolArt { |
|
Art healthBox; |
|
Art resistance; |
|
Art health; |
|
}; |
|
|
|
QolArt *qolArt = nullptr; |
|
|
|
int GetTextWidth(const char *s) |
|
{ |
|
int l = 0; |
|
while (*s) { |
|
l += fontkern[fontframe[gbFontTransTbl[(BYTE)*s++]]] + 1; |
|
} |
|
return l; |
|
} |
|
|
|
void FastDrawVertLine(CelOutputBuffer out, int x, int y, int height, BYTE col) |
|
{ |
|
BYTE *p = out.at(x, y); |
|
for (int j = 0; j < height; j++) { |
|
*p = col; |
|
p += out.pitch(); |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
void FreeQol() |
|
{ |
|
delete qolArt; |
|
qolArt = nullptr; |
|
|
|
FreeXPBar(); |
|
} |
|
|
|
void InitQol() |
|
{ |
|
if (sgOptions.Gameplay.bEnemyHealthBar) { |
|
qolArt = new QolArt(); |
|
LoadMaskedArt("data\\healthbox.pcx", &qolArt->healthBox, 1, 1); |
|
LoadArt("data\\health.pcx", &qolArt->health); |
|
LoadMaskedArt("data\\resistance.pcx", &qolArt->resistance, 6, 1); |
|
|
|
if ((qolArt->healthBox.surface == nullptr) |
|
|| (qolArt->health.surface == nullptr) |
|
|| (qolArt->resistance.surface == nullptr)) { |
|
app_fatal(_("Failed to load UI resources. Is devilutionx.mpq accessible and up to date?")); |
|
} |
|
} |
|
|
|
InitXPBar(); |
|
} |
|
|
|
void DrawMonsterHealthBar(const CelOutputBuffer &out) |
|
{ |
|
if (!sgOptions.Gameplay.bEnemyHealthBar) |
|
return; |
|
assert(qolArt != nullptr); |
|
assert(qolArt->healthBox.surface != nullptr); |
|
assert(qolArt->health.surface != nullptr); |
|
assert(qolArt->resistance.surface != nullptr); |
|
if (currlevel == 0) |
|
return; |
|
if (pcursmonst == -1) |
|
return; |
|
|
|
MonsterStruct *mon = &monster[pcursmonst]; |
|
|
|
int width = qolArt->healthBox.w(); |
|
int height = qolArt->healthBox.h(); |
|
int xPos = (gnScreenWidth - width) / 2; |
|
|
|
if (PANELS_COVER) { |
|
if (invflag || sbookflag) |
|
xPos -= SPANEL_WIDTH / 2; |
|
if (chrflag || questlog) |
|
xPos += SPANEL_WIDTH / 2; |
|
} |
|
|
|
int yPos = 18; |
|
int border = 3; |
|
|
|
const int maxLife = std::max(mon->_mmaxhp, mon->_mhitpoints); |
|
|
|
DrawArt(out, xPos, yPos, &qolArt->healthBox); |
|
DrawHalfTransparentRectTo(out, xPos + border, yPos + border, width - (border * 2), height - (border * 2)); |
|
int barProgress = (width * mon->_mhitpoints) / maxLife; |
|
if (barProgress) { |
|
DrawArt(out, xPos + border + 1, yPos + border + 1, &qolArt->health, 0, barProgress, height - (border * 2) - 2); |
|
} |
|
|
|
if (sgOptions.Gameplay.bShowMonsterType) { |
|
Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 150 /*beast*/ }; |
|
Uint8 borderColor = borderColors[mon->MData->mMonstClass]; |
|
int borderWidth = width - (border * 2); |
|
FastDrawHorizLine(out, xPos + border, yPos + border, borderWidth, borderColor); |
|
FastDrawHorizLine(out, xPos + border, yPos + height - border - 1, borderWidth, borderColor); |
|
int borderHeight = height - (border * 2) - 2; |
|
FastDrawVertLine(out, xPos + border, yPos + border + 1, borderHeight, borderColor); |
|
FastDrawVertLine(out, xPos + width - border - 1, yPos + border + 1, borderHeight, borderColor); |
|
} |
|
|
|
int barLableX = xPos + width / 2 - GetTextWidth(mon->mName) / 2; |
|
int barLableY = yPos + 10 + (height - 11) / 2; |
|
PrintGameStr(out, barLableX - 1, barLableY + 1, mon->mName, COL_BLACK); |
|
text_color color = COL_WHITE; |
|
if (mon->_uniqtype != 0) |
|
color = COL_GOLD; |
|
else if (mon->leader != 0) |
|
color = COL_BLUE; |
|
PrintGameStr(out, barLableX, barLableY, mon->mName, color); |
|
|
|
if (mon->_uniqtype != 0 || monstkills[mon->MType->mtype] >= 15) { |
|
monster_resistance immunes[] = { IMMUNE_MAGIC, IMMUNE_FIRE, IMMUNE_LIGHTNING }; |
|
monster_resistance resists[] = { RESIST_MAGIC, RESIST_FIRE, RESIST_LIGHTNING }; |
|
|
|
int resOffset = 5; |
|
for (int i = 0; i < 3; i++) { |
|
if (mon->mMagicRes & immunes[i]) { |
|
DrawArt(out, xPos + resOffset, yPos + height - 6, &qolArt->resistance, i * 2 + 1); |
|
resOffset += qolArt->resistance.w() + 2; |
|
} else if (mon->mMagicRes & resists[i]) { |
|
DrawArt(out, xPos + resOffset, yPos + height - 6, &qolArt->resistance, i * 2); |
|
resOffset += qolArt->resistance.w() + 2; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool HasRoomForGold() |
|
{ |
|
for (int idx : plr[myplr].InvGrid) { |
|
// Secondary item cell. No need to check those as we'll go through the main item cells anyway. |
|
if (idx < 0) |
|
continue; |
|
|
|
// Empty cell. 1x1 space available. |
|
if (idx == 0) |
|
return true; |
|
|
|
// Main item cell. Potentially a gold pile so check it. |
|
auto item = plr[myplr].InvList[idx - 1]; |
|
if (item._itype == ITYPE_GOLD && item._ivalue < MaxGold) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void AutoGoldPickup(int pnum) |
|
{ |
|
if (!sgOptions.Gameplay.bAutoGoldPickup) |
|
return; |
|
if (pnum != myplr) |
|
return; |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
if (!HasRoomForGold()) |
|
return; |
|
|
|
for (int dir = 0; dir < 8; dir++) { |
|
int x = plr[pnum].position.tile.x + pathxdir[dir]; |
|
int y = plr[pnum].position.tile.y + pathydir[dir]; |
|
if (dItem[x][y] != 0) { |
|
int itemIndex = dItem[x][y] - 1; |
|
if (items[itemIndex]._itype == ITYPE_GOLD) { |
|
NetSendCmdGItem(true, CMD_REQUESTAGITEM, pnum, pnum, itemIndex); |
|
items[itemIndex]._iRequest = true; |
|
PlaySFX(IS_IGRAB); |
|
} |
|
} |
|
} |
|
} |
|
|
|
} // namespace devilution
|
|
|