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225 lines
5.4 KiB
225 lines
5.4 KiB
#include "dvlnet/tcp_server.h" |
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#include <chrono> |
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#include <functional> |
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#include <memory> |
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#include <utility> |
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#include "dvlnet/base.h" |
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#include "utils/log.hpp" |
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namespace devilution { |
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namespace net { |
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tcp_server::tcp_server(asio::io_context &ioc, const std::string &bindaddr, |
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unsigned short port, packet_factory &pktfty) |
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: ioc(ioc) |
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, pktfty(pktfty) |
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{ |
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auto addr = asio::ip::address::from_string(bindaddr); |
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auto ep = asio::ip::tcp::endpoint(addr, port); |
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acceptor = std::make_unique<asio::ip::tcp::acceptor>(ioc, ep, true); |
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StartAccept(); |
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} |
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std::string tcp_server::LocalhostSelf() |
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{ |
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auto addr = acceptor->local_endpoint().address(); |
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if (addr.is_unspecified()) { |
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if (addr.is_v4()) { |
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return asio::ip::address_v4::loopback().to_string(); |
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} |
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if (addr.is_v6()) { |
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return asio::ip::address_v6::loopback().to_string(); |
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} |
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ABORT(); |
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} |
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return addr.to_string(); |
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} |
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tcp_server::scc tcp_server::MakeConnection() |
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{ |
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return std::make_shared<client_connection>(ioc); |
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} |
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plr_t tcp_server::NextFree() |
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{ |
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for (plr_t i = 0; i < MAX_PLRS; ++i) |
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if (!connections[i]) |
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return i; |
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return PLR_BROADCAST; |
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} |
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bool tcp_server::Empty() |
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{ |
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for (plr_t i = 0; i < MAX_PLRS; ++i) |
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if (connections[i]) |
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return false; |
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return true; |
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} |
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void tcp_server::StartReceive(const scc &con) |
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{ |
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con->socket.async_receive( |
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asio::buffer(con->recv_buffer), |
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std::bind(&tcp_server::HandleReceive, this, con, std::placeholders::_1, std::placeholders::_2)); |
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} |
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void tcp_server::HandleReceive(const scc &con, const asio::error_code &ec, |
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size_t bytesRead) |
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{ |
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if (ec || bytesRead == 0) { |
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DropConnection(con); |
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return; |
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} |
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con->recv_buffer.resize(bytesRead); |
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con->recv_queue.Write(std::move(con->recv_buffer)); |
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con->recv_buffer.resize(frame_queue::max_frame_size); |
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while (con->recv_queue.PacketReady()) { |
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try { |
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auto pkt = pktfty.make_packet(con->recv_queue.ReadPacket()); |
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if (con->plr == PLR_BROADCAST) { |
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HandleReceiveNewPlayer(con, *pkt); |
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} else { |
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con->timeout = timeout_active; |
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HandleReceivePacket(*pkt); |
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} |
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} catch (dvlnet_exception &e) { |
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Log("Network error: {}", e.what()); |
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DropConnection(con); |
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return; |
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} |
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} |
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StartReceive(con); |
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} |
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void tcp_server::SendConnect(const scc &con) |
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{ |
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auto pkt = pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, |
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con->plr); |
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SendPacket(*pkt); |
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} |
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void tcp_server::HandleReceiveNewPlayer(const scc &con, packet &pkt) |
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{ |
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auto newplr = NextFree(); |
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if (newplr == PLR_BROADCAST) |
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throw server_exception(); |
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if (Empty()) |
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game_init_info = pkt.Info(); |
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auto reply = pktfty.make_packet<PT_JOIN_ACCEPT>(PLR_MASTER, PLR_BROADCAST, |
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pkt.Cookie(), newplr, |
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game_init_info); |
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StartSend(con, *reply); |
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con->plr = newplr; |
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connections[newplr] = con; |
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con->timeout = timeout_active; |
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SendConnect(con); |
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} |
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void tcp_server::HandleReceivePacket(packet &pkt) |
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{ |
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SendPacket(pkt); |
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} |
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void tcp_server::SendPacket(packet &pkt) |
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{ |
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if (pkt.Destination() == PLR_BROADCAST) { |
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for (auto i = 0; i < MAX_PLRS; ++i) |
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if (i != pkt.Source() && connections[i]) |
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StartSend(connections[i], pkt); |
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} else { |
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if (pkt.Destination() >= MAX_PLRS) |
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throw server_exception(); |
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if ((pkt.Destination() != pkt.Source()) && connections[pkt.Destination()]) |
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StartSend(connections[pkt.Destination()], pkt); |
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} |
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} |
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void tcp_server::StartSend(const scc &con, packet &pkt) |
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{ |
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auto frame = std::make_unique<buffer_t>(frame_queue::MakeFrame(pkt.Data())); |
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auto buf = asio::buffer(*frame); |
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asio::async_write(con->socket, buf, |
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[this, con, frame = std::move(frame)](const asio::error_code &ec, size_t bytesSent) { |
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HandleSend(con, ec, bytesSent); |
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}); |
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} |
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void tcp_server::HandleSend(const scc &con, const asio::error_code &ec, |
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size_t bytesSent) |
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{ |
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// empty for now |
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} |
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void tcp_server::StartAccept() |
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{ |
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auto nextcon = MakeConnection(); |
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acceptor->async_accept( |
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nextcon->socket, |
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std::bind(&tcp_server::HandleAccept, this, nextcon, std::placeholders::_1)); |
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} |
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void tcp_server::HandleAccept(const scc &con, const asio::error_code &ec) |
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{ |
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if (ec) |
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return; |
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if (NextFree() == PLR_BROADCAST) { |
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DropConnection(con); |
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} else { |
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asio::ip::tcp::no_delay option(true); |
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con->socket.set_option(option); |
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con->timeout = timeout_connect; |
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StartReceive(con); |
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StartTimeout(con); |
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} |
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StartAccept(); |
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} |
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void tcp_server::StartTimeout(const scc &con) |
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{ |
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con->timer.expires_after(std::chrono::seconds(1)); |
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con->timer.async_wait( |
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std::bind(&tcp_server::HandleTimeout, this, con, std::placeholders::_1)); |
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} |
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void tcp_server::HandleTimeout(const scc &con, const asio::error_code &ec) |
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{ |
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if (ec) { |
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DropConnection(con); |
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return; |
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} |
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if (con->timeout > 0) |
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con->timeout -= 1; |
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if (con->timeout <= 0) { |
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con->timeout = 0; |
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DropConnection(con); |
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return; |
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} |
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StartTimeout(con); |
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} |
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void tcp_server::DropConnection(const scc &con) |
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{ |
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if (con->plr != PLR_BROADCAST) { |
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auto pkt = pktfty.make_packet<PT_DISCONNECT>(PLR_MASTER, PLR_BROADCAST, |
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con->plr, LEAVE_DROP); |
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connections[con->plr] = nullptr; |
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SendPacket(*pkt); |
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// TODO: investigate if it is really ok for the server to |
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// drop a client directly. |
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} |
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con->timer.cancel(); |
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con->socket.close(); |
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} |
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void tcp_server::Close() |
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{ |
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acceptor->close(); |
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} |
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tcp_server::~tcp_server() |
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= default; |
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} // namespace net |
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} // namespace devilution
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