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/**
* @file debug.cpp
*
* Implementation of debug functions.
*/
#ifdef _DEBUG
#include <sstream>
#include "debug.h"
#include "automap.h"
#include "control.h"
#include "cursor.h"
#include "engine/load_cel.hpp"
#include "engine/point.hpp"
#include "error.h"
#include "inv.h"
#include "lighting.h"
#include "setmaps.h"
#include "spells.h"
#include "towners.h"
#include "utils/language.h"
#include "quests.h"
namespace devilution {
std::optional<CelSprite> pSquareCel;
bool DebugGodMode = false;
bool DebugVision = false;
bool DebugCoords = false;
bool DebugCursorCoords = false;
bool DebugGrid = false;
std::unordered_map<int, Point> DebugCoordsMap;
namespace {
int DebugPlayerId;
int DebugQuestId;
int DebugMonsterId;
// Used for debugging level generation
uint32_t glMid1Seed[NUMLEVELS];
uint32_t glMid2Seed[NUMLEVELS];
uint32_t glMid3Seed[NUMLEVELS];
uint32_t glEndSeed[NUMLEVELS];
void SetSpellLevelCheat(spell_id spl, int spllvl)
{
auto &myPlayer = Players[MyPlayerId];
myPlayer._pMemSpells |= GetSpellBitmask(spl);
myPlayer._pSplLvl[spl] = spllvl;
}
void PrintDebugMonster(int m)
{
char dstr[128];
auto &monster = Monsters[m];
sprintf(dstr, "Monster %i = %s", m, _(monster.mName));
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, "X = %i, Y = %i", monster.position.tile.x, monster.position.tile.y);
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, "Enemy = %i, HP = %i", monster._menemy, monster._mhitpoints);
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, "Mode = %i, Var1 = %i", monster._mmode, monster._mVar1);
NetSendCmdString(1 << MyPlayerId, dstr);
bool bActive = false;
for (int i = 0; i < ActiveMonsterCount; i++) {
if (ActiveMonsters[i] == m)
bActive = true;
}
sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, monster._msquelch);
NetSendCmdString(1 << MyPlayerId, dstr);
}
void ProcessMessages()
{
tagMSG msg;
while (FetchMessage(&msg)) {
if (msg.message == DVL_WM_QUIT) {
gbRunGameResult = false;
gbRunGame = false;
break;
}
TranslateMessage(&msg);
PushMessage(&msg);
}
}
struct DebugCmdItem {
const string_view text;
const string_view description;
const string_view requiredParameter;
std::string (*actionProc)(const string_view);
};
extern std::vector<DebugCmdItem> DebugCmdList;
std::string DebugCmdHelp(const string_view parameter)
{
if (parameter.empty()) {
std::string ret = "Available Debug Commands: ";
bool first = true;
for (const auto &dbgCmd : DebugCmdList) {
if (first)
first = false;
else
ret.append(" - ");
ret.append(std::string(dbgCmd.text));
}
return ret;
} else {
auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return elem.text == parameter; });
if (debugCmdIterator == DebugCmdList.end())
return fmt::format("Debug command {} wasn't found", parameter);
auto &dbgCmdItem = *debugCmdIterator;
if (dbgCmdItem.requiredParameter.empty())
return fmt::format("Description: {}\nParameters: No additional parameter needed.", dbgCmdItem.description);
return fmt::format("Description: {}\nParameters: {}", dbgCmdItem.description, dbgCmdItem.requiredParameter);
}
}
std::string DebugCmdGiveGoldCheat(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
for (int8_t &itemId : myPlayer.InvGrid) {
if (itemId != 0)
continue;
int ni = myPlayer._pNumInv++;
SetPlrHandItem(myPlayer.InvList[ni], IDI_GOLD);
GetPlrHandSeed(&myPlayer.InvList[ni]);
myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT;
myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE;
myPlayer._pGold += GOLD_MAX_LIMIT;
itemId = myPlayer._pNumInv;
}
CalcPlrInv(myPlayer, true);
return "You are now rich! If only this was as easy in real life...";
}
std::string DebugCmdTakeGoldCheat(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
for (auto itemId : myPlayer.InvGrid) {
itemId -= 1;
if (itemId < 0)
continue;
if (myPlayer.InvList[itemId]._itype != ITYPE_GOLD)
continue;
myPlayer.RemoveInvItem(itemId);
}
myPlayer._pGold = 0;
return "You are poor...";
}
std::string DebugCmdWarpToLevel(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
auto level = atoi(parameter.data());
if (level < 0 || level > (gbIsHellfire ? 24 : 16))
return fmt::format("Level {} is not known. Do you want to write a mod?", level);
if (!setlevel && myPlayer.plrlevel == level)
return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level);
StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, level);
return fmt::format("Welcome to level {}.", level);
}
std::string DebugCmdLoadMap(const string_view parameter)
{
if (parameter.empty()) {
std::string ret = "What mapid do you want to visit?";
for (auto &quest : Quests) {
if (quest._qslvl <= 0)
continue;
ret.append(fmt::format(" {} ({})", quest._qslvl, QuestLevelNames[quest._qslvl]));
}
return ret;
}
auto &myPlayer = Players[MyPlayerId];
auto level = atoi(parameter.data());
if (level < 1)
return fmt::format("Map id must be 1 or higher", level);
if (setlevel && setlvlnum == level)
return fmt::format("I did nothing but fulfilled your wish. You are already at mapid {}.", level);
for (auto &quest : Quests) {
if (level != quest._qslvl)
continue;
StartNewLvl(MyPlayerId, (quest._qlevel != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, quest._qlevel);
ProcessMessages();
setlvltype = quest._qlvltype;
StartNewLvl(MyPlayerId, WM_DIABSETLVL, level);
return fmt::format("Welcome to {}.", QuestLevelNames[level]);
}
return fmt::format("Mapid {} is not known. Do you want to write a mod?", level);
}
std::unordered_map<string_view, _talker_id> TownerShortNameToTownerId = {
{ "griswold", _talker_id::TOWN_SMITH },
{ "pepin", _talker_id::TOWN_HEALER },
{ "ogden", _talker_id::TOWN_TAVERN },
{ "cain", _talker_id::TOWN_STORY },
{ "farnham", _talker_id::TOWN_DRUNK },
{ "adria", _talker_id::TOWN_WITCH },
{ "gillian", _talker_id::TOWN_BMAID },
{ "wirt", _talker_id ::TOWN_PEGBOY },
{ "lester", _talker_id ::TOWN_FARMER },
{ "girl", _talker_id ::TOWN_GIRL },
{ "nut", _talker_id::TOWN_COWFARM },
};
std::string DebugCmdVisitTowner(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
if (setlevel || myPlayer.plrlevel != 0)
return "What kind of friends do you have in dungeons?";
if (parameter.empty()) {
std::string ret;
ret = "Who? ";
for (auto &entry : TownerShortNameToTownerId) {
ret.append(" ");
ret.append(std::string(entry.first));
}
return ret;
}
auto it = TownerShortNameToTownerId.find(parameter);
if (it == TownerShortNameToTownerId.end())
return fmt::format("{} is unknown. Perhaps he is a ninja?", parameter);
for (auto &towner : Towners) {
if (towner._ttype != it->second)
continue;
CastSpell(
MyPlayerId,
SPL_TELEPORT,
myPlayer.position.tile.x,
myPlayer.position.tile.y,
towner.position.x,
towner.position.y,
1);
return fmt::format("Say hello to {} from me.", parameter);
}
return fmt::format("Couldn't find {}.", parameter);
}
std::string DebugCmdResetLevel(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
std::stringstream paramsStream(parameter.data());
std::string singleParameter;
if (!std::getline(paramsStream, singleParameter, ' '))
return "What level do you want to visit?";
auto level = atoi(singleParameter.c_str());
if (level < 0 || level > (gbIsHellfire ? 24 : 16))
return fmt::format("Level {} is not known. Do you want to write an extension mod?", level);
myPlayer._pLvlVisited[level] = false;
if (std::getline(paramsStream, singleParameter, ' ')) {
uint32_t seed = static_cast<uint32_t>(std::stoul(singleParameter));
glSeedTbl[level] = seed;
}
if (myPlayer.plrlevel == level)
return fmt::format("Level {} can't be cleaned, cause you still occupy it!", level);
return fmt::format("Level {} was restored and looks fabulous.", level);
}
std::string DebugCmdGodMode(const string_view parameter)
{
DebugGodMode = !DebugGodMode;
if (DebugGodMode)
return "A god descended.";
return "You are mortal, beware of the darkness.";
}
std::string DebugCmdLighting(const string_view parameter)
{
ToggleLighting();
return "All raindrops are the same.";
}
std::string DebugCmdMap(const string_view parameter)
{
std::fill(&AutomapView[0][0], &AutomapView[DMAXX - 1][DMAXX - 1], true);
return "The way is made clear when viewed from above";
}
std::string DebugCmdVision(const string_view parameter)
{
DebugVision = !DebugVision;
if (DebugVision)
return "You see as I do.";
return "My path is set.";
}
std::string DebugCmdQuest(const string_view parameter)
{
if (parameter.empty()) {
std::string ret = "You must provide an id. This could be: all";
for (auto &quest : Quests) {
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT))
continue;
ret.append(fmt::format(", {} ({})", quest._qidx, QuestsData[quest._qidx]._qlstr));
}
return ret;
}
if (parameter.compare("all") == 0) {
for (auto &quest : Quests) {
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT))
continue;
quest._qactive = QUEST_ACTIVE;
quest._qlog = true;
}
return "Happy questing";
}
int questId = atoi(parameter.data());
if (questId >= MAXQUESTS)
return fmt::format("Quest {} is not known. Do you want to write a mod?", questId);
auto &quest = Quests[questId];
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT))
return fmt::format("{} was already given.", QuestsData[questId]._qlstr);
quest._qactive = QUEST_ACTIVE;
quest._qlog = true;
return fmt::format("{} enabled.", QuestsData[questId]._qlstr);
}
std::string DebugCmdLevelUp(const string_view parameter)
{
int levels = std::max(1, atoi(parameter.data()));
for (int i = 0; i < levels; i++)
NetSendCmd(true, CMD_CHEAT_EXPERIENCE);
return "New experience leads to new insights.";
}
std::string DebugCmdSetSpellsLevel(const string_view parameter)
{
int level = std::max(0, atoi(parameter.data()));
for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) {
if (GetSpellBookLevel((spell_id)i) != -1) {
SetSpellLevelCheat((spell_id)i, level);
}
}
if (level == 0)
Players[MyPlayerId]._pMemSpells = 0;
return "Knowledge is power.";
}
std::string DebugCmdRefillHealthMana(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
myPlayer._pMana = myPlayer._pMaxMana;
myPlayer._pManaBase = myPlayer._pMaxManaBase;
myPlayer._pHitPoints = myPlayer._pMaxHP;
myPlayer._pHPBase = myPlayer._pMaxHPBase;
drawhpflag = true;
drawmanaflag = true;
return "Ready for more.";
}
std::string DebugCmdGenerateUniqueItem(const string_view parameter)
{
return DebugSpawnItem(parameter.data(), true);
}
std::string DebugCmdGenerateItem(const string_view parameter)
{
return DebugSpawnItem(parameter.data(), false);
}
std::string DebugCmdExit(const string_view parameter)
{
gbRunGame = false;
gbRunGameResult = false;
return "See you again my Lord.";
}
std::string DebugCmdArrow(const string_view parameter)
{
auto &myPlayer = Players[MyPlayerId];
myPlayer._pIFlags &= ~ISPL_FIRE_ARROWS;
myPlayer._pIFlags &= ~ISPL_LIGHT_ARROWS;
if (parameter == "normal") {
// we removed the parameter at the top
} else if (parameter == "fire") {
myPlayer._pIFlags |= ISPL_FIRE_ARROWS;
} else if (parameter == "lightning") {
myPlayer._pIFlags |= ISPL_LIGHT_ARROWS;
} else if (parameter == "explosion") {
myPlayer._pIFlags |= (ISPL_FIRE_ARROWS | ISPL_LIGHT_ARROWS);
} else {
return "Unknown is sometimes similar to nothing (unkown effect).";
}
return "I can shoot any arrow.";
}
std::string DebugCmdTalkToTowner(const string_view parameter)
{
if (DebugTalkToTowner(parameter.data())) {
return "Hello from the other side.";
}
return "NPC not found.";
}
std::string DebugCmdShowCoords(const string_view parameter)
{
DebugCoords = !DebugCoords;
if (DebugCoords)
return "I love math.";
return "I hate math.";
}
std::string DebugCmdShowGrid(const string_view parameter)
{
DebugGrid = !DebugGrid;
if (DebugGrid)
return "A basket full of rectangles and mushrooms.";
return "Back to boring.";
}
std::string DebugCmdShowCursorCoords(const string_view parameter)
{
DebugCursorCoords = !DebugCursorCoords;
if (DebugCursorCoords)
return "I am the master of coords and cursors!";
return "Cursor will never forget that.";
}
std::string DebugCmdLevelSeed(const string_view parameter)
{
return fmt::format("Seedinfo for level {}\nseed: {}\nMid1: {}\nMid2: {}\nMid3: {}\nEnd: {}", currlevel, glSeedTbl[currlevel], glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel], glEndSeed[currlevel]);
}
std::vector<DebugCmdItem> DebugCmdList = {
{ "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp },
{ "give gold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat },
{ "give xp", "Levels the player up (min 1 level or {levels}).", "({levels})", &DebugCmdLevelUp },
{ "setspells", "Set spell level to {level} for all spells.", "{level}", &DebugCmdSetSpellsLevel },
{ "take gold", "Removes all gold from inventory.", "", &DebugCmdTakeGoldCheat },
{ "give quest", "Enable a given quest.", "({id})", &DebugCmdQuest },
{ "give map", "Reveal the map.", "", &DebugCmdMap },
{ "changelevel", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel },
{ "map", "Load a quest level {level}.", "{level}", &DebugCmdLoadMap },
{ "visit", "Visit a towner.", "{towner}", &DebugCmdVisitTowner },
{ "restart", "Resets specified {level}.", "{level} ({seed})", &DebugCmdResetLevel },
{ "god", "Toggles godmode.", "", &DebugCmdGodMode },
{ "r_drawvision", "Toggles vision debug rendering.", "", &DebugCmdVision },
{ "r_fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting },
{ "fill", "Refills health and mana.", "", &DebugCmdRefillHealthMana },
{ "dropu", "Attempts to generate unique item {name}.", "{name}", &DebugCmdGenerateUniqueItem },
{ "drop", "Attempts to generate item {name}.", "{name}", &DebugCmdGenerateItem },
{ "talkto", "Interacts with a NPC whose name contains {name}.", "{name}", &DebugCmdTalkToTowner },
{ "exit", "Exits the game.", "", &DebugCmdExit },
{ "arrow", "Changes arrow effect (normal, fire, lightning, explosion).", "{effect}", &DebugCmdArrow },
{ "coords", "Toggles showing tile coords.", "", &DebugCmdShowCoords },
{ "cursorcoords", "Toggles showing cursor coords.", "", &DebugCmdShowCursorCoords },
{ "grid", "Toggles showing grid.", "", &DebugCmdShowGrid },
{ "seedinfo", "Show seed infos for current level.", "", &DebugCmdLevelSeed },
};
} // namespace
void LoadDebugGFX()
{
pSquareCel = LoadCel("Data\\Square.CEL", 64);
}
void FreeDebugGFX()
{
pSquareCel = std::nullopt;
}
void PrintDebugPlayer(bool bNextPlayer)
{
char dstr[128];
if (bNextPlayer)
DebugPlayerId = ((BYTE)DebugPlayerId + 1) & 3;
auto &player = Players[DebugPlayerId];
sprintf(dstr, "Plr %i : Active = %i", DebugPlayerId, player.plractive ? 1 : 0);
NetSendCmdString(1 << MyPlayerId, dstr);
if (player.plractive) {
sprintf(dstr, " Plr %i is %s", DebugPlayerId, player._pName);
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging ? 1 : 0);
NetSendCmdString(1 << MyPlayerId, dstr);
const Point target = player.GetTargetPosition();
sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", player.position.tile.x, player.position.tile.y, target.x, target.y);
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", player._pmode, player.destAction, player.walkpath[0]);
NetSendCmdString(1 << MyPlayerId, dstr);
sprintf(dstr, " inv = %i : hp = %i", player._pInvincible ? 1 : 0, player._pHitPoints);
NetSendCmdString(1 << MyPlayerId, dstr);
}
}
void PrintDebugQuest()
{
char dstr[128];
auto &quest = Quests[DebugQuestId];
sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", DebugQuestId, quest._qactive, quest._qvar1);
NetSendCmdString(1 << MyPlayerId, dstr);
DebugQuestId++;
if (DebugQuestId == MAXQUESTS)
DebugQuestId = 0;
}
void GetDebugMonster()
{
int mi1 = pcursmonst;
if (mi1 == -1) {
int mi2 = dMonster[cursPosition.x][cursPosition.y];
if (mi2 != 0) {
mi1 = mi2 - 1;
if (mi2 <= 0)
mi1 = -(mi2 + 1);
} else {
mi1 = DebugMonsterId;
}
}
PrintDebugMonster(mi1);
}
void NextDebugMonster()
{
char dstr[128];
DebugMonsterId++;
if (DebugMonsterId == MAXMONSTERS)
DebugMonsterId = 0;
sprintf(dstr, "Current debug monster = %i", DebugMonsterId);
NetSendCmdString(1 << MyPlayerId, dstr);
}
void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed)
{
glMid1Seed[currlevel] = mid1Seed;
glMid2Seed[currlevel] = mid2Seed;
glMid3Seed[currlevel] = mid3Seed;
glEndSeed[currlevel] = endSeed;
}
bool CheckDebugTextCommand(const string_view text)
{
auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return text.find(elem.text) == 0 && (text.length() == elem.text.length() || text[elem.text.length()] == ' '); });
if (debugCmdIterator == DebugCmdList.end())
return false;
auto &dbgCmd = *debugCmdIterator;
string_view parameter = "";
if (text.length() > (dbgCmd.text.length() + 1))
parameter = text.substr(dbgCmd.text.length() + 1);
const auto result = dbgCmd.actionProc(parameter);
Log("DebugCmd: {} Result: {}", text, result);
InitDiabloMsg(result);
return true;
}
} // namespace devilution
#endif