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/**
* @file sound.cpp
*
* Implementation of functions setting up the audio pipeline.
*/
#include "engine/sound.h"
#include <algorithm>
#include <cstdint>
#include <list>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <Aulib/Stream.h>
#include <SDL.h>
#include <expected.hpp>
#include "engine/assets.hpp"
#include "game_mode.hpp"
#include "options.h"
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/sdl_mutex.h"
#include "utils/status_macros.hpp"
#include "utils/stdcompat/shared_ptr_array.hpp"
#include "utils/str_cat.hpp"
#include "utils/stubs.h"
namespace devilution {
bool gbSndInited;
/** The active background music track id. */
_music_id sgnMusicTrack = NUM_MUSIC;
bool gbMusicOn = true;
/** Specifies whether sound effects are enabled. */
bool gbSoundOn = true;
namespace {
SoundSample music;
std::string GetMp3Path(const char *path)
{
std::string mp3Path = path;
const std::string::size_type dot = mp3Path.find_last_of('.');
mp3Path.replace(dot + 1, mp3Path.size() - (dot + 1), "mp3");
return mp3Path;
}
tl::expected<void, std::string> LoadAudioFile(const char *path, bool stream, SoundSample &result)
{
bool isMp3 = true;
std::string foundPath = GetMp3Path(path);
AssetRef ref = FindAsset(foundPath.c_str());
if (!ref.ok()) {
ref = FindAsset(path);
foundPath = path;
isMp3 = false;
}
if (!ref.ok()) {
return tl::make_unexpected(StrCat("Audio file not found\n", path, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__));
}
#ifdef STREAM_ALL_AUDIO_MIN_FILE_SIZE
#if STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0
stream = true;
#else
size_t size;
if (!stream) {
size = ref.size();
stream = size >= STREAM_ALL_AUDIO_MIN_FILE_SIZE;
}
#endif
#endif
if (stream) {
if (result.SetChunkStream(foundPath, isMp3, /*logErrors=*/true) != 0) {
return tl::make_unexpected(StrCat("Failed to load audio file\n", foundPath, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__));
}
} else {
#if !defined(STREAM_ALL_AUDIO_MIN_FILE_SIZE) || STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0
const size_t size = ref.size();
#endif
AssetHandle handle = OpenAsset(std::move(ref));
if (!handle.ok()) {
return tl::make_unexpected(StrCat("Failed to load audio file\n", foundPath, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__));
}
auto waveFile = MakeArraySharedPtr<std::uint8_t>(size);
if (!handle.read(waveFile.get(), size)) {
return tl::make_unexpected(StrCat("Failed to read file\n", foundPath, ": ", SDL_GetError(), __FILE__ ":", __LINE__));
}
const int error = result.SetChunk(waveFile, size, isMp3);
if (error != 0) {
return tl::make_unexpected(SDL_GetError());
}
}
return {};
}
std::list<std::unique_ptr<SoundSample>> duplicateSounds;
std::optional<SdlMutex> duplicateSoundsMutex;
SoundSample *DuplicateSound(const SoundSample &sound)
{
auto duplicate = std::make_unique<SoundSample>();
if (duplicate->DuplicateFrom(sound) != 0)
return nullptr;
auto *result = duplicate.get();
decltype(duplicateSounds.begin()) it;
{
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.push_back(std::move(duplicate));
it = duplicateSounds.end();
--it;
}
result->SetFinishCallback([it]([[maybe_unused]] Aulib::Stream &stream) {
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.erase(it);
});
return result;
}
/** Maps from track ID to track name in spawn. */
const char *const SpawnMusicTracks[NUM_MUSIC] = {
"music\\stowne.wav",
"music\\slvla.wav",
"music\\slvla.wav",
"music\\slvla.wav",
"music\\slvla.wav",
"music\\dlvlf.wav",
"music\\dlvle.wav",
"music\\sintro.wav",
};
/** Maps from track ID to track name. */
const char *const MusicTracks[NUM_MUSIC] = {
"music\\dtowne.wav",
"music\\dlvla.wav",
"music\\dlvlb.wav",
"music\\dlvlc.wav",
"music\\dlvld.wav",
"music\\dlvlf.wav",
"music\\dlvle.wav",
"music\\dintro.wav",
};
int CapVolume(int volume)
{
return std::clamp(volume, VOLUME_MIN, VOLUME_MAX);
}
void OptionAudioChanged()
{
effects_cleanup_sfx();
music_stop();
snd_deinit();
snd_init();
music_start(TMUSIC_INTRO);
if (gbRunGame)
sound_init();
else
ui_sound_init();
}
const auto OptionChangeSampleRate = (GetOptions().Audio.sampleRate.SetValueChangedCallback(OptionAudioChanged), true);
const auto OptionChangeChannels = (GetOptions().Audio.channels.SetValueChangedCallback(OptionAudioChanged), true);
const auto OptionChangeBufferSize = (GetOptions().Audio.bufferSize.SetValueChangedCallback(OptionAudioChanged), true);
const auto OptionChangeResamplingQuality = (GetOptions().Audio.resamplingQuality.SetValueChangedCallback(OptionAudioChanged), true);
const auto OptionChangeResampler = (GetOptions().Audio.resampler.SetValueChangedCallback(OptionAudioChanged), true);
const auto OptionChangeDevice = (GetOptions().Audio.device.SetValueChangedCallback(OptionAudioChanged), true);
} // namespace
void ClearDuplicateSounds()
{
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.clear();
}
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
{
if (pSnd == nullptr || !gbSoundOn) {
return;
}
const uint32_t tc = SDL_GetTicks();
if (tc - pSnd->start_tc < 80) {
return;
}
SoundSample *sound = &pSnd->DSB;
if (sound->IsPlaying()) {
sound = DuplicateSound(*sound);
if (sound == nullptr)
return;
}
sound->PlayWithVolumeAndPan(lVolume, *GetOptions().Audio.soundVolume, lPan);
pSnd->start_tc = tc;
}
tl::expected<std::unique_ptr<TSnd>, std::string> SoundFileLoadWithStatus(const char *path, bool stream)
{
auto snd = std::make_unique<TSnd>();
snd->start_tc = SDL_GetTicks() - 80 - 1;
#ifndef NOSOUND
RETURN_IF_ERROR(LoadAudioFile(path, stream, snd->DSB));
#endif
return snd;
}
std::unique_ptr<TSnd> sound_file_load(const char *path, bool stream)
{
tl::expected<std::unique_ptr<TSnd>, std::string> result = SoundFileLoadWithStatus(path, stream);
if (!result.has_value()) app_fatal(result.error());
return std::move(result).value();
}
TSnd::~TSnd()
{
if (DSB.IsLoaded())
DSB.Stop();
DSB.Release();
}
void snd_init()
{
GetOptions().Audio.soundVolume.SetValue(CapVolume(*GetOptions().Audio.soundVolume));
gbSoundOn = *GetOptions().Audio.soundVolume > VOLUME_MIN;
sgbSaveSoundOn = gbSoundOn;
GetOptions().Audio.musicVolume.SetValue(CapVolume(*GetOptions().Audio.musicVolume));
gbMusicOn = *GetOptions().Audio.musicVolume > VOLUME_MIN;
// Initialize the SDL_audiolib library. Set the output sample rate to
// 22kHz, the audio format to 16-bit signed, use 2 output channels
// (stereo), and a 2KiB output buffer.
if (!Aulib::init(*GetOptions().Audio.sampleRate, AUDIO_S16, *GetOptions().Audio.channels, *GetOptions().Audio.bufferSize, *GetOptions().Audio.device)) {
LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError());
return;
}
LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}",
Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat());
duplicateSoundsMutex.emplace();
gbSndInited = true;
}
void snd_deinit()
{
if (gbSndInited) {
Aulib::quit();
duplicateSoundsMutex = std::nullopt;
}
gbSndInited = false;
}
_music_id GetLevelMusic(dungeon_type dungeonType)
{
switch (dungeonType) {
case DTYPE_TOWN:
return TMUSIC_TOWN;
case DTYPE_CATHEDRAL:
return TMUSIC_CATHEDRAL;
case DTYPE_CATACOMBS:
return TMUSIC_CATACOMBS;
case DTYPE_CAVES:
return TMUSIC_CAVES;
case DTYPE_HELL:
return TMUSIC_HELL;
case DTYPE_NEST:
return TMUSIC_NEST;
case DTYPE_CRYPT:
return TMUSIC_CRYPT;
default:
return TMUSIC_INTRO;
}
}
void music_stop()
{
music.Release();
sgnMusicTrack = NUM_MUSIC;
}
void music_start(_music_id nTrack)
{
const char *trackPath;
assert(nTrack < NUM_MUSIC);
music_stop();
if (!gbMusicOn)
return;
if (HaveFullMusic())
trackPath = MusicTracks[nTrack];
else
trackPath = SpawnMusicTracks[nTrack];
#ifdef DISABLE_STREAMING_MUSIC
const bool stream = false;
#else
const bool stream = true;
#endif
if (!LoadAudioFile(trackPath, stream, music).has_value()) {
music_stop();
return;
}
music.SetVolume(*GetOptions().Audio.musicVolume, VOLUME_MIN, VOLUME_MAX);
if (!diablo_is_focused())
music_mute();
if (!music.Play(/*numIterations=*/0)) {
LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError());
music_stop();
return;
}
sgnMusicTrack = nTrack;
}
void sound_disable_music(bool disable)
{
if (disable) {
music_stop();
} else if (sgnMusicTrack != NUM_MUSIC) {
music_start(sgnMusicTrack);
}
}
int sound_get_or_set_music_volume(int volume)
{
if (volume == 1)
return *GetOptions().Audio.musicVolume;
GetOptions().Audio.musicVolume.SetValue(volume);
if (music.IsLoaded())
music.SetVolume(*GetOptions().Audio.musicVolume, VOLUME_MIN, VOLUME_MAX);
return *GetOptions().Audio.musicVolume;
}
int sound_get_or_set_sound_volume(int volume)
{
if (volume == 1)
return *GetOptions().Audio.soundVolume;
GetOptions().Audio.soundVolume.SetValue(volume);
return *GetOptions().Audio.soundVolume;
}
void music_mute()
{
if (music.IsLoaded())
music.Mute();
}
void music_unmute()
{
if (music.IsLoaded())
music.Unmute();
}
} // namespace devilution