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/**
* @file controls/tracker.hpp
*
* Tracker system for accessibility: target cycling, pathfinding, and auto-walk.
*/
#pragma once
#include <cstdint>
namespace devilution {
enum class TrackerTargetCategory : uint8_t {
Items,
Chests,
Doors,
Shrines,
Objects,
Breakables,
Monsters,
DeadBodies,
Npcs,
Players,
DungeonEntrances,
Stairs,
QuestLocations,
Portals,
};
void TrackerPageUpKeyPressed();
void TrackerPageDownKeyPressed();
void TrackerHomeKeyPressed();
void UpdateAutoWalkTracker();
void ResetAutoWalkTracker();
} // namespace devilution