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/**
* @file setmaps.cpp
*
* Interface of functionality for the special quest dungeons.
*/
#pragma once
#include "engine.h"
namespace devilution {
/**
* @brief Find the index of an object given a point in map coordinates
*
* @param position The map coordinate to test
* @return The index of the object at the given position
*/
int ObjIndex(Point position);
void LoadSetMap();
/* rdata */
extern const char *const QuestLevelNames[];
} // namespace devilution