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1204 lines
36 KiB

/**
* @file lighting.cpp
*
* Implementation of light and vision.
*/
#include "lighting.h"
#include <algorithm>
#include "automap.h"
#include "diablo.h"
#include "engine/load_file.hpp"
#include "player.h"
namespace devilution {
LightStruct VisionList[MAXVISION];
int VisionCount;
int VisionId;
LightStruct Lights[MAXLIGHTS];
uint8_t ActiveLights[MAXLIGHTS];
int ActiveLightCount;
char LightsMax;
std::array<uint8_t, LIGHTSIZE> LightTables;
bool DisableLighting;
bool UpdateLighting;
/**
* CrawlTable specifies X- and Y-coordinate deltas from a missile target coordinate.
*
* n=4
*
* y
* ^
* | 1
* | 3#4
* | 2
* +-----> x
*
* n=16
*
* y
* ^
* | 314
* | B7 8C
* | F # G
* | D9 AE
* | 526
* +-------> x
*/
const int8_t CrawlTable[2749] = {
// clang-format off
1, // Table 0, offset 0
0, 0,
4, // Table 1, offset 3
0, 1, 0, -1, -1, 0, 1, 0,
16, // Table 2, offset 12
0, 2, 0, -2, -1, 2, 1, 2,
-1, -2, 1, -2, -1, 1, 1, 1,
-1, -1, 1, -1, -2, 1, 2, 1,
-2, -1, 2, -1, -2, 0, 2, 0,
24, // Table 3, offset 45
0, 3, 0, -3, -1, 3, 1, 3,
-1, -3, 1, -3, -2, 3, 2, 3,
-2, -3, 2, -3, -2, 2, 2, 2,
-2, -2, 2, -2, -3, 2, 3, 2,
-3, -2, 3, -2, -3, 1, 3, 1,
-3, -1, 3, -1, -3, 0, 3, 0,
32, // Table 4, offset 94
0, 4, 0, -4, -1, 4, 1, 4,
-1, -4, 1, -4, -2, 4, 2, 4,
-2, -4, 2, -4, -3, 4, 3, 4,
-3, -4, 3, -4, -3, 3, 3, 3,
-3, -3, 3, -3, -4, 3, 4, 3,
-4, -3, 4, -3, -4, 2, 4, 2,
-4, -2, 4, -2, -4, 1, 4, 1,
-4, -1, 4, -1, -4, 0, 4, 0,
40, // Table 5, offset 159
0, 5, 0, -5, -1, 5, 1, 5,
-1, -5, 1, -5, -2, 5, 2, 5,
-2, -5, 2, -5, -3, 5, 3, 5,
-3, -5, 3, -5, -4, 5, 4, 5,
-4, -5, 4, -5, -4, 4, 4, 4,
-4, -4, 4, -4, -5, 4, 5, 4,
-5, -4, 5, -4, -5, 3, 5, 3,
-5, -3, 5, -3, -5, 2, 5, 2,
-5, -2, 5, -2, -5, 1, 5, 1,
-5, -1, 5, -1, -5, 0, 5, 0,
48, // Table 6, offset 240
0, 6, 0, -6, -1, 6, 1, 6,
-1, -6, 1, -6, -2, 6, 2, 6,
-2, -6, 2, -6, -3, 6, 3, 6,
-3, -6, 3, -6, -4, 6, 4, 6,
-4, -6, 4, -6, -5, 6, 5, 6,
-5, -6, 5, -6, -5, 5, 5, 5,
-5, -5, 5, -5, -6, 5, 6, 5,
-6, -5, 6, -5, -6, 4, 6, 4,
-6, -4, 6, -4, -6, 3, 6, 3,
-6, -3, 6, -3, -6, 2, 6, 2,
-6, -2, 6, -2, -6, 1, 6, 1,
-6, -1, 6, -1, -6, 0, 6, 0,
56, // Table 7, offset 337
0, 7, 0, -7, -1, 7, 1, 7,
-1, -7, 1, -7, -2, 7, 2, 7,
-2, -7, 2, -7, -3, 7, 3, 7,
-3, -7, 3, -7, -4, 7, 4, 7,
-4, -7, 4, -7, -5, 7, 5, 7,
-5, -7, 5, -7, -6, 7, 6, 7,
-6, -7, 6, -7, -6, 6, 6, 6,
-6, -6, 6, -6, -7, 6, 7, 6,
-7, -6, 7, -6, -7, 5, 7, 5,
-7, -5, 7, -5, -7, 4, 7, 4,
-7, -4, 7, -4, -7, 3, 7, 3,
-7, -3, 7, -3, -7, 2, 7, 2,
-7, -2, 7, -2, -7, 1, 7, 1,
-7, -1, 7, -1, -7, 0, 7, 0,
64, // Table 8, offset 450
0, 8, 0, -8, -1, 8, 1, 8,
-1, -8, 1, -8, -2, 8, 2, 8,
-2, -8, 2, -8, -3, 8, 3, 8,
-3, -8, 3, -8, -4, 8, 4, 8,
-4, -8, 4, -8, -5, 8, 5, 8,
-5, -8, 5, -8, -6, 8, 6, 8,
-6, -8, 6, -8, -7, 8, 7, 8,
-7, -8, 7, -8, -7, 7, 7, 7,
-7, -7, 7, -7, -8, 7, 8, 7,
-8, -7, 8, -7, -8, 6, 8, 6,
-8, -6, 8, -6, -8, 5, 8, 5,
-8, -5, 8, -5, -8, 4, 8, 4,
-8, -4, 8, -4, -8, 3, 8, 3,
-8, -3, 8, -3, -8, 2, 8, 2,
-8, -2, 8, -2, -8, 1, 8, 1,
-8, -1, 8, -1, -8, 0, 8, 0,
72, // Table 9, offset 579
0, 9, 0, -9, -1, 9, 1, 9,
-1, -9, 1, -9, -2, 9, 2, 9,
-2, -9, 2, -9, -3, 9, 3, 9,
-3, -9, 3, -9, -4, 9, 4, 9,
-4, -9, 4, -9, -5, 9, 5, 9,
-5, -9, 5, -9, -6, 9, 6, 9,
-6, -9, 6, -9, -7, 9, 7, 9,
-7, -9, 7, -9, -8, 9, 8, 9,
-8, -9, 8, -9, -8, 8, 8, 8,
-8, -8, 8, -8, -9, 8, 9, 8,
-9, -8, 9, -8, -9, 7, 9, 7,
-9, -7, 9, -7, -9, 6, 9, 6,
-9, -6, 9, -6, -9, 5, 9, 5,
-9, -5, 9, -5, -9, 4, 9, 4,
-9, -4, 9, -4, -9, 3, 9, 3,
-9, -3, 9, -3, -9, 2, 9, 2,
-9, -2, 9, -2, -9, 1, 9, 1,
-9, -1, 9, -1, -9, 0, 9, 0,
80, // Table 10, offset 724
0, 10, 0, -10, -1, 10, 1, 10,
-1, -10, 1, -10, -2, 10, 2, 10,
-2, -10, 2, -10, -3, 10, 3, 10,
-3, -10, 3, -10, -4, 10, 4, 10,
-4, -10, 4, -10, -5, 10, 5, 10,
-5, -10, 5, -10, -6, 10, 6, 10,
-6, -10, 6, -10, -7, 10, 7, 10,
-7, -10, 7, -10, -8, 10, 8, 10,
-8, -10, 8, -10, -9, 10, 9, 10,
-9, -10, 9, -10, -9, 9, 9, 9,
-9, -9, 9, -9, -10, 9, 10, 9,
-10, -9, 10, -9, -10, 8, 10, 8,
-10, -8, 10, -8, -10, 7, 10, 7,
-10, -7, 10, -7, -10, 6, 10, 6,
-10, -6, 10, -6, -10, 5, 10, 5,
-10, -5, 10, -5, -10, 4, 10, 4,
-10, -4, 10, -4, -10, 3, 10, 3,
-10, -3, 10, -3, -10, 2, 10, 2,
-10, -2, 10, -2, -10, 1, 10, 1,
-10, -1, 10, -1, -10, 0, 10, 0,
88, // Table 11, offset 885
0, 11, 0, -11, -1, 11, 1, 11,
-1, -11, 1, -11, -2, 11, 2, 11,
-2, -11, 2, -11, -3, 11, 3, 11,
-3, -11, 3, -11, -4, 11, 4, 11,
-4, -11, 4, -11, -5, 11, 5, 11,
-5, -11, 5, -11, -6, 11, 6, 11,
-6, -11, 6, -11, -7, 11, 7, 11,
-7, -11, 7, -11, -8, 11, 8, 11,
-8, -11, 8, -11, -9, 11, 9, 11,
-9, -11, 9, -11, -10, 11, 10, 11,
-10, -11, 10, -11, -10, 10, 10, 10,
-10, -10, 10, -10, -11, 10, 11, 10,
-11, -10, 11, -10, -11, 9, 11, 9,
-11, -9, 11, -9, -11, 8, 11, 8,
-11, -8, 11, -8, -11, 7, 11, 7,
-11, -7, 11, -7, -11, 6, 11, 6,
-11, -6, 11, -6, -11, 5, 11, 5,
-11, -5, 11, -5, -11, 4, 11, 4,
-11, -4, 11, -4, -11, 3, 11, 3,
-11, -3, 11, -3, -11, 2, 11, 2,
-11, -2, 11, -2, -11, 1, 11, 1,
-11, -1, 11, -1, -11, 0, 11, 0,
96, // Table 12, offset 1062
0, 12, 0, -12, -1, 12, 1, 12,
-1, -12, 1, -12, -2, 12, 2, 12,
-2, -12, 2, -12, -3, 12, 3, 12,
-3, -12, 3, -12, -4, 12, 4, 12,
-4, -12, 4, -12, -5, 12, 5, 12,
-5, -12, 5, -12, -6, 12, 6, 12,
-6, -12, 6, -12, -7, 12, 7, 12,
-7, -12, 7, -12, -8, 12, 8, 12,
-8, -12, 8, -12, -9, 12, 9, 12,
-9, -12, 9, -12, -10, 12, 10, 12,
-10, -12, 10, -12, -11, 12, 11, 12,
-11, -12, 11, -12, -11, 11, 11, 11,
-11, -11, 11, -11, -12, 11, 12, 11,
-12, -11, 12, -11, -12, 10, 12, 10,
-12, -10, 12, -10, -12, 9, 12, 9,
-12, -9, 12, -9, -12, 8, 12, 8,
-12, -8, 12, -8, -12, 7, 12, 7,
-12, -7, 12, -7, -12, 6, 12, 6,
-12, -6, 12, -6, -12, 5, 12, 5,
-12, -5, 12, -5, -12, 4, 12, 4,
-12, -4, 12, -4, -12, 3, 12, 3,
-12, -3, 12, -3, -12, 2, 12, 2,
-12, -2, 12, -2, -12, 1, 12, 1,
-12, -1, 12, -1, -12, 0, 12, 0,
104, // Table 13, offset 1255
0, 13, 0, -13, -1, 13, 1, 13,
-1, -13, 1, -13, -2, 13, 2, 13,
-2, -13, 2, -13, -3, 13, 3, 13,
-3, -13, 3, -13, -4, 13, 4, 13,
-4, -13, 4, -13, -5, 13, 5, 13,
-5, -13, 5, -13, -6, 13, 6, 13,
-6, -13, 6, -13, -7, 13, 7, 13,
-7, -13, 7, -13, -8, 13, 8, 13,
-8, -13, 8, -13, -9, 13, 9, 13,
-9, -13, 9, -13, -10, 13, 10, 13,
-10, -13, 10, -13, -11, 13, 11, 13,
-11, -13, 11, -13, -12, 13, 12, 13,
-12, -13, 12, -13, -12, 12, 12, 12,
-12, -12, 12, -12, -13, 12, 13, 12,
-13, -12, 13, -12, -13, 11, 13, 11,
-13, -11, 13, -11, -13, 10, 13, 10,
-13, -10, 13, -10, -13, 9, 13, 9,
-13, -9, 13, -9, -13, 8, 13, 8,
-13, -8, 13, -8, -13, 7, 13, 7,
-13, -7, 13, -7, -13, 6, 13, 6,
-13, -6, 13, -6, -13, 5, 13, 5,
-13, -5, 13, -5, -13, 4, 13, 4,
-13, -4, 13, -4, -13, 3, 13, 3,
-13, -3, 13, -3, -13, 2, 13, 2,
-13, -2, 13, -2, -13, 1, 13, 1,
-13, -1, 13, -1, -13, 0, 13, 0,
112, // Table 14, offset 1464
0, 14, 0, -14, -1, 14, 1, 14,
-1, -14, 1, -14, -2, 14, 2, 14,
-2, -14, 2, -14, -3, 14, 3, 14,
-3, -14, 3, -14, -4, 14, 4, 14,
-4, -14, 4, -14, -5, 14, 5, 14,
-5, -14, 5, -14, -6, 14, 6, 14,
-6, -14, 6, -14, -7, 14, 7, 14,
-7, -14, 7, -14, -8, 14, 8, 14,
-8, -14, 8, -14, -9, 14, 9, 14,
-9, -14, 9, -14, -10, 14, 10, 14,
-10, -14, 10, -14, -11, 14, 11, 14,
-11, -14, 11, -14, -12, 14, 12, 14,
-12, -14, 12, -14, -13, 14, 13, 14,
-13, -14, 13, -14, -13, 13, 13, 13,
-13, -13, 13, -13, -14, 13, 14, 13,
-14, -13, 14, -13, -14, 12, 14, 12,
-14, -12, 14, -12, -14, 11, 14, 11,
-14, -11, 14, -11, -14, 10, 14, 10,
-14, -10, 14, -10, -14, 9, 14, 9,
-14, -9, 14, -9, -14, 8, 14, 8,
-14, -8, 14, -8, -14, 7, 14, 7,
-14, -7, 14, -7, -14, 6, 14, 6,
-14, -6, 14, -6, -14, 5, 14, 5,
-14, -5, 14, -5, -14, 4, 14, 4,
-14, -4, 14, -4, -14, 3, 14, 3,
-14, -3, 14, -3, -14, 2, 14, 2,
-14, -2, 14, -2, -14, 1, 14, 1,
-14, -1, 14, -1, -14, 0, 14, 0,
120, // Table 15, offset 1689
0, 15, 0, -15, -1, 15, 1, 15,
-1, -15, 1, -15, -2, 15, 2, 15,
-2, -15, 2, -15, -3, 15, 3, 15,
-3, -15, 3, -15, -4, 15, 4, 15,
-4, -15, 4, -15, -5, 15, 5, 15,
-5, -15, 5, -15, -6, 15, 6, 15,
-6, -15, 6, -15, -7, 15, 7, 15,
-7, -15, 7, -15, -8, 15, 8, 15,
-8, -15, 8, -15, -9, 15, 9, 15,
-9, -15, 9, -15, -10, 15, 10, 15,
-10, -15, 10, -15, -11, 15, 11, 15,
-11, -15, 11, -15, -12, 15, 12, 15,
-12, -15, 12, -15, -13, 15, 13, 15,
-13, -15, 13, -15, -14, 15, 14, 15,
-14, -15, 14, -15, -14, 14, 14, 14,
-14, -14, 14, -14, -15, 14, 15, 14,
-15, -14, 15, -14, -15, 13, 15, 13,
-15, -13, 15, -13, -15, 12, 15, 12,
-15, -12, 15, -12, -15, 11, 15, 11,
-15, -11, 15, -11, -15, 10, 15, 10,
-15, -10, 15, -10, -15, 9, 15, 9,
-15, -9, 15, -9, -15, 8, 15, 8,
-15, -8, 15, -8, -15, 7, 15, 7,
-15, -7, 15, -7, -15, 6, 15, 6,
-15, -6, 15, -6, -15, 5, 15, 5,
-15, -5, 15, -5, -15, 4, 15, 4,
-15, -4, 15, -4, -15, 3, 15, 3,
-15, -3, 15, -3, -15, 2, 15, 2,
-15, -2, 15, -2, -15, 1, 15, 1,
-15, -1, 15, -1, -15, 0, 15, 0,
(char)128, // Table 16, offset 1930
0, 16, 0, -16, -1, 16, 1, 16,
-1, -16, 1, -16, -2, 16, 2, 16,
-2, -16, 2, -16, -3, 16, 3, 16,
-3, -16, 3, -16, -4, 16, 4, 16,
-4, -16, 4, -16, -5, 16, 5, 16,
-5, -16, 5, -16, -6, 16, 6, 16,
-6, -16, 6, -16, -7, 16, 7, 16,
-7, -16, 7, -16, -8, 16, 8, 16,
-8, -16, 8, -16, -9, 16, 9, 16,
-9, -16, 9, -16, -10, 16, 10, 16,
-10, -16, 10, -16, -11, 16, 11, 16,
-11, -16, 11, -16, -12, 16, 12, 16,
-12, -16, 12, -16, -13, 16, 13, 16,
-13, -16, 13, -16, -14, 16, 14, 16,
-14, -16, 14, -16, -15, 16, 15, 16,
-15, -16, 15, -16, -15, 15, 15, 15,
-15, -15, 15, -15, -16, 15, 16, 15,
-16, -15, 16, -15, -16, 14, 16, 14,
-16, -14, 16, -14, -16, 13, 16, 13,
-16, -13, 16, -13, -16, 12, 16, 12,
-16, -12, 16, -12, -16, 11, 16, 11,
-16, -11, 16, -11, -16, 10, 16, 10,
-16, -10, 16, -10, -16, 9, 16, 9,
-16, -9, 16, -9, -16, 8, 16, 8,
-16, -8, 16, -8, -16, 7, 16, 7,
-16, -7, 16, -7, -16, 6, 16, 6,
-16, -6, 16, -6, -16, 5, 16, 5,
-16, -5, 16, -5, -16, 4, 16, 4,
-16, -4, 16, -4, -16, 3, 16, 3,
-16, -3, 16, -3, -16, 2, 16, 2,
-16, -2, 16, -2, -16, 1, 16, 1,
-16, -1, 16, -1, -16, 0, 16, 0,
(char)136, // Table 16, offset 2187
0, 17, 0, -17, -1, 17, 1, 17,
-1, -17, 1, -17, -2, 17, 2, 17,
-2, -17, 2, -17, -3, 17, 3, 17,
-3, -17, 3, -17, -4, 17, 4, 17,
-4, -17, 4, -17, -5, 17, 5, 17,
-5, -17, 5, -17, -6, 17, 6, 17,
-6, -17, 6, -17, -7, 17, 7, 17,
-7, -17, 7, -17, -8, 17, 8, 17,
-8, -17, 8, -17, -9, 17, 9, 17,
-9, -17, 9, -17, -10, 17, 10, 17,
-10, -17, 10, -17, -11, 17, 11, 17,
-11, -17, 11, -17, -12, 17, 12, 17,
-12, -17, 12, -17, -13, 17, 13, 17,
-13, -17, 13, -17, -14, 17, 14, 17,
-14, -17, 14, -17, -15, 17, 15, 17,
-15, -17, 15, -17, -16, 17, 16, 17,
-16, -17, 16, -17, -16, 16, 16, 16,
-16, -16, 16, -16, -17, 16, 17, 16,
-17, -16, 17, -16, -17, 15, 17, 15,
-17, -15, 17, -15, -17, 14, 17, 14,
-17, -14, 17, -14, -17, 13, 17, 13,
-17, -13, 17, -13, -17, 12, 17, 12,
-17, -12, 17, -12, -17, 11, 17, 11,
-17, -11, 17, -11, -17, 10, 17, 10,
-17, -10, 17, -10, -17, 9, 17, 9,
-17, -9, 17, -9, -17, 8, 17, 8,
-17, -8, 17, -8, -17, 7, 17, 7,
-17, -7, 17, -7, -17, 6, 17, 6,
-17, -6, 17, -6, -17, 5, 17, 5,
-17, -5, 17, -5, -17, 4, 17, 4,
-17, -4, 17, -4, -17, 3, 17, 3,
-17, -3, 17, -3, -17, 2, 17, 2,
-17, -2, 17, -2, -17, 1, 17, 1,
-17, -1, 17, -1, -17, 0, 17, 0,
(char)144, // Table 16, offset 2460
0, 18, 0, -18, -1, 18, 1, 18,
-1, -18, 1, -18, -2, 18, 2, 18,
-2, -18, 2, -18, -3, 18, 3, 18,
-3, -18, 3, -18, -4, 18, 4, 18,
-4, -18, 4, -18, -5, 18, 5, 18,
-5, -18, 5, -18, -6, 18, 6, 18,
-6, -18, 6, -18, -7, 18, 7, 18,
-7, -18, 7, -18, -8, 18, 8, 18,
-8, -18, 8, -18, -9, 18, 9, 18,
-9, -18, 9, -18, -10, 18, 10, 18,
-10, -18, 10, -18, -11, 18, 11, 18,
-11, -18, 11, -18, -12, 18, 12, 18,
-12, -18, 12, -18, -13, 18, 13, 18,
-13, -18, 13, -18, -14, 18, 14, 18,
-14, -18, 14, -18, -15, 18, 15, 18,
-15, -18, 15, -18, -16, 18, 16, 18,
-16, -18, 16, -18, -17, 18, 17, 18,
-17, -18, 17, -18, -17, 17, 17, 17,
-17, -17, 17, -17, -18, 17, 18, 17,
-18, -17, 18, -17, -18, 16, 18, 16,
-18, -16, 18, -16, -18, 15, 18, 15,
-18, -15, 18, -15, -18, 14, 18, 14,
-18, -14, 18, -14, -18, 13, 18, 13,
-18, -13, 18, -13, -18, 12, 18, 12,
-18, -12, 18, -12, -18, 11, 18, 11,
-18, -11, 18, -11, -18, 10, 18, 10,
-18, -10, 18, -10, -18, 9, 18, 9,
-18, -9, 18, -9, -18, 8, 18, 8,
-18, -8, 18, -8, -18, 7, 18, 7,
-18, -7, 18, -7, -18, 6, 18, 6,
-18, -6, 18, -6, -18, 5, 18, 5,
-18, -5, 18, -5, -18, 4, 18, 4,
-18, -4, 18, -4, -18, 3, 18, 3,
-18, -3, 18, -3, -18, 2, 18, 2,
-18, -2, 18, -2, -18, 1, 18, 1,
-18, -1, 18, -1, -18, 0, 18, 0,
// clang-format on
};
/*
* X- Y-coordinate offsets of lighting visions.
* The last entry-pair is only for alignment.
*/
const uint8_t VisionCrawlTable[23][30] = {
// clang-format off
{ 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0 },
{ 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 1, 9, 1, 10, 1, 11, 1, 12, 1, 13, 1, 14, 1, 15, 1 },
{ 1, 0, 2, 0, 3, 0, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1, 10, 1, 11, 1, 12, 2, 13, 2, 14, 2, 15, 2 },
{ 1, 0, 2, 0, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 2, 9, 2, 10, 2, 11, 2, 12, 2, 13, 3, 14, 3, 15, 3 },
{ 1, 0, 2, 1, 3, 1, 4, 1, 5, 1, 6, 2, 7, 2, 8, 2, 9, 3, 10, 3, 11, 3, 12, 3, 13, 4, 14, 4, 0, 0 },
{ 1, 0, 2, 1, 3, 1, 4, 1, 5, 2, 6, 2, 7, 3, 8, 3, 9, 3, 10, 4, 11, 4, 12, 4, 13, 5, 14, 5, 0, 0 },
{ 1, 0, 2, 1, 3, 1, 4, 2, 5, 2, 6, 3, 7, 3, 8, 3, 9, 4, 10, 4, 11, 5, 12, 5, 13, 6, 14, 6, 0, 0 },
{ 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 3, 7, 4, 8, 4, 9, 5, 10, 5, 11, 6, 12, 6, 13, 7, 0, 0, 0, 0 },
{ 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 4, 7, 4, 8, 5, 9, 6, 10, 6, 11, 7, 12, 7, 12, 8, 13, 8, 0, 0 },
{ 1, 1, 2, 2, 3, 2, 4, 3, 5, 4, 6, 5, 7, 5, 8, 6, 9, 7, 10, 7, 10, 8, 11, 8, 12, 9, 0, 0, 0, 0 },
{ 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 11, 9, 11, 10, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 9, 11, 10, 11, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 5, 7, 6, 8, 7, 9, 7, 10, 8, 10, 8, 11, 9, 12, 0, 0, 0, 0 },
{ 1, 1, 1, 2, 2, 3, 2, 4, 3, 5, 4, 6, 4, 7, 5, 8, 6, 9, 6, 10, 7, 11, 7, 12, 8, 12, 8, 13, 0, 0 },
{ 1, 1, 1, 2, 2, 3, 2, 4, 3, 5, 3, 6, 4, 7, 4, 8, 5, 9, 5, 10, 6, 11, 6, 12, 7, 13, 0, 0, 0, 0 },
{ 0, 1, 1, 2, 1, 3, 2, 4, 2, 5, 3, 6, 3, 7, 3, 8, 4, 9, 4, 10, 5, 11, 5, 12, 6, 13, 6, 14, 0, 0 },
{ 0, 1, 1, 2, 1, 3, 1, 4, 2, 5, 2, 6, 3, 7, 3, 8, 3, 9, 4, 10, 4, 11, 4, 12, 5, 13, 5, 14, 0, 0 },
{ 0, 1, 1, 2, 1, 3, 1, 4, 1, 5, 2, 6, 2, 7, 2, 8, 3, 9, 3, 10, 3, 11, 3, 12, 4, 13, 4, 14, 0, 0 },
{ 0, 1, 0, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 2, 8, 2, 9, 2, 10, 2, 11, 2, 12, 3, 13, 3, 14, 3, 15 },
{ 0, 1, 0, 2, 0, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1, 10, 1, 11, 2, 12, 2, 13, 2, 14, 2, 15 },
{ 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 1, 8, 1, 9, 1, 10, 1, 11, 1, 12, 1, 13, 1, 14, 1, 15 },
{ 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15 },
// clang-format on
};
namespace {
uint8_t lightradius[16][128];
bool dovision;
uint8_t lightblock[64][16][16];
/** RadiusAdj maps from VisionCrawlTable index to lighting vision radius adjustment. */
const BYTE RadiusAdj[23] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 4, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0 };
void RotateRadius(int *x, int *y, int *dx, int *dy, int *lx, int *ly, int *bx, int *by)
{
*bx = 0;
*by = 0;
int swap = *dx;
*dx = 7 - *dy;
*dy = swap;
swap = *lx;
*lx = 7 - *ly;
*ly = swap;
*x = *dx - *lx;
*y = *dy - *ly;
if (*x < 0) {
*x += 8;
*bx = 1;
}
if (*y < 0) {
*y += 8;
*by = 1;
}
}
void SetLight(Point position, char v)
{
if (LoadingMapObjects)
dPreLight[position.x][position.y] = v;
else
dLight[position.x][position.y] = v;
}
char GetLight(Point position)
{
if (LoadingMapObjects)
return dPreLight[position.x][position.y];
return dLight[position.x][position.y];
}
void DoUnLight(int nXPos, int nYPos, int nRadius)
{
nRadius++;
int minX = nXPos - nRadius;
int maxX = nXPos + nRadius;
int minY = nYPos - nRadius;
int maxY = nYPos + nRadius;
minX = std::max(minX, 0);
maxX = std::max(maxX, MAXDUNX);
minY = std::max(minY, 0);
maxY = std::max(maxY, MAXDUNY);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY)
dLight[x][y] = dPreLight[x][y];
}
}
}
} // namespace
void DoLighting(Point position, int nRadius, int lnum)
{
int xoff = 0;
int yoff = 0;
int lightX = 0;
int lightY = 0;
int blockX = 0;
int blockY = 0;
if (lnum >= 0) {
xoff = Lights[lnum].position.offset.x;
yoff = Lights[lnum].position.offset.y;
if (xoff < 0) {
xoff += 8;
position -= { 1, 0 };
}
if (yoff < 0) {
yoff += 8;
position -= { 0, 1 };
}
}
int distX = xoff;
int distY = yoff;
int minX = 15;
if (position.x - 15 < 0) {
minX = position.x + 1;
}
int maxX = 15;
if (position.x + 15 > MAXDUNX) {
maxX = MAXDUNX - position.x;
}
int minY = 15;
if (position.y - 15 < 0) {
minY = position.y + 1;
}
int maxY = 15;
if (position.y + 15 > MAXDUNY) {
maxY = MAXDUNY - position.y;
}
if (position.x >= 0 && position.x < MAXDUNX && position.y >= 0 && position.y < MAXDUNY) {
if (currlevel < 17) {
SetLight(position, 0);
} else if (GetLight(position) > lightradius[nRadius][0]) {
SetLight(position, lightradius[nRadius][0]);
}
}
int mult = xoff + 8 * yoff;
for (int y = 0; y < minY; y++) {
for (int x = 1; x < maxX; x++) {
int radiusBlock = lightblock[mult][y][x];
if (radiusBlock < 128) {
Point temp = position + Displacement { x, y };
int8_t v = lightradius[nRadius][radiusBlock];
if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY)
if (v < GetLight(temp))
SetLight(temp, v);
}
}
}
RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY);
mult = xoff + 8 * yoff;
for (int y = 0; y < maxY; y++) {
for (int x = 1; x < maxX; x++) {
int radiusBlock = lightblock[mult][y + blockY][x + blockX];
if (radiusBlock < 128) {
Point temp = position + Displacement { y, -x };
int8_t v = lightradius[nRadius][radiusBlock];
if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY)
if (v < GetLight(temp))
SetLight(temp, v);
}
}
}
RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY);
mult = xoff + 8 * yoff;
for (int y = 0; y < maxY; y++) {
for (int x = 1; x < minX; x++) {
int radiusBlock = lightblock[mult][y + blockY][x + blockX];
if (radiusBlock < 128) {
Point temp = position - Displacement { x, y };
int8_t v = lightradius[nRadius][radiusBlock];
if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY)
if (v < GetLight(temp))
SetLight(temp, v);
}
}
}
RotateRadius(&xoff, &yoff, &distX, &distY, &lightX, &lightY, &blockX, &blockY);
mult = xoff + 8 * yoff;
for (int y = 0; y < minY; y++) {
for (int x = 1; x < minX; x++) {
int radiusBlock = lightblock[mult][y + blockY][x + blockX];
if (radiusBlock < 128) {
Point temp = position + Displacement { -y, x };
int8_t v = lightradius[nRadius][radiusBlock];
if (temp.x >= 0 && temp.x < MAXDUNX && temp.y >= 0 && temp.y < MAXDUNY)
if (v < GetLight(temp))
SetLight(temp, v);
}
}
}
}
void DoUnVision(Point position, int nRadius)
{
nRadius++;
nRadius++; // increasing the radius even further here prevents leaving stray vision tiles behind and doesn't seem to affect monster AI - applying new vision happens in the same tick
int x1 = std::max(position.x - nRadius, 0);
int y1 = std::max(position.y - nRadius, 0);
int x2 = std::min(position.x + nRadius, MAXDUNX);
int y2 = std::min(position.y + nRadius, MAXDUNY);
for (int i = x1; i < x2; i++) {
for (int j = y1; j < y2; j++) {
dFlags[i][j] &= ~(BFLAG_VISIBLE | BFLAG_LIT);
}
}
}
void DoVision(Point position, int nRadius, bool doautomap, bool visible)
{
if (position.x >= 0 && position.x <= MAXDUNX && position.y >= 0 && position.y <= MAXDUNY) {
if (doautomap) {
if (dFlags[position.x][position.y] != 0) {
SetAutomapView(position);
}
dFlags[position.x][position.y] |= BFLAG_EXPLORED;
}
if (visible) {
dFlags[position.x][position.y] |= BFLAG_LIT;
}
dFlags[position.x][position.y] |= BFLAG_VISIBLE;
}
for (int v = 0; v < 4; v++) {
for (int j = 0; j < 23; j++) {
bool nBlockerFlag = false;
int nLineLen = 2 * (nRadius - RadiusAdj[j]);
for (int k = 0; k < nLineLen && !nBlockerFlag; k += 2) {
int x1adj = 0;
int x2adj = 0;
int y1adj = 0;
int y2adj = 0;
int nCrawlX = 0;
int nCrawlY = 0;
switch (v) {
case 0:
nCrawlX = position.x + VisionCrawlTable[j][k];
nCrawlY = position.y + VisionCrawlTable[j][k + 1];
if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) {
x1adj = -1;
y2adj = -1;
}
break;
case 1:
nCrawlX = position.x - VisionCrawlTable[j][k];
nCrawlY = position.y - VisionCrawlTable[j][k + 1];
if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) {
y1adj = 1;
x2adj = 1;
}
break;
case 2:
nCrawlX = position.x + VisionCrawlTable[j][k];
nCrawlY = position.y - VisionCrawlTable[j][k + 1];
if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) {
x1adj = -1;
y2adj = 1;
}
break;
case 3:
nCrawlX = position.x - VisionCrawlTable[j][k];
nCrawlY = position.y + VisionCrawlTable[j][k + 1];
if (VisionCrawlTable[j][k] > 0 && VisionCrawlTable[j][k + 1] > 0) {
y1adj = -1;
x2adj = 1;
}
break;
}
if (nCrawlX >= 0 && nCrawlX < MAXDUNX && nCrawlY >= 0 && nCrawlY < MAXDUNY) {
nBlockerFlag = nBlockTable[dPiece[nCrawlX][nCrawlY]];
if ((x1adj + nCrawlX >= 0 && x1adj + nCrawlX < MAXDUNX && y1adj + nCrawlY >= 0 && y1adj + nCrawlY < MAXDUNY
&& !nBlockTable[dPiece[x1adj + nCrawlX][y1adj + nCrawlY]])
|| (x2adj + nCrawlX >= 0 && x2adj + nCrawlX < MAXDUNX && y2adj + nCrawlY >= 0 && y2adj + nCrawlY < MAXDUNY
&& !nBlockTable[dPiece[x2adj + nCrawlX][y2adj + nCrawlY]])) {
if (doautomap) {
if (dFlags[nCrawlX][nCrawlY] != 0) {
SetAutomapView({ nCrawlX, nCrawlY });
}
dFlags[nCrawlX][nCrawlY] |= BFLAG_EXPLORED;
}
if (visible) {
dFlags[nCrawlX][nCrawlY] |= BFLAG_LIT;
}
dFlags[nCrawlX][nCrawlY] |= BFLAG_VISIBLE;
if (!nBlockerFlag) {
int8_t nTrans = dTransVal[nCrawlX][nCrawlY];
if (nTrans != 0) {
TransList[nTrans] = true;
}
}
}
}
}
}
}
}
void MakeLightTable()
{
uint8_t *tbl = LightTables.data();
int shade = 0;
int lights = 15;
for (int i = 0; i < lights; i++) {
*tbl++ = 0;
for (int j = 0; j < 8; j++) {
uint8_t col = 16 * j + shade;
uint8_t max = 16 * j + 15;
for (int k = 0; k < 16; k++) {
if (k != 0 || j != 0) {
*tbl++ = col;
}
if (col < max) {
col++;
} else {
max = 0;
col = 0;
}
}
}
for (int j = 16; j < 20; j++) {
uint8_t col = 8 * j + (shade >> 1);
uint8_t max = 8 * j + 7;
for (int k = 0; k < 8; k++) {
*tbl++ = col;
if (col < max) {
col++;
} else {
max = 0;
col = 0;
}
}
}
for (int j = 10; j < 16; j++) {
uint8_t col = 16 * j + shade;
uint8_t max = 16 * j + 15;
for (int k = 0; k < 16; k++) {
*tbl++ = col;
if (col < max) {
col++;
} else {
max = 0;
col = 0;
}
if (col == 255) {
max = 0;
col = 0;
}
}
}
shade++;
}
for (int i = 0; i < 256; i++) {
*tbl++ = 0;
}
if (leveltype == DTYPE_HELL) {
BYTE blood[16];
tbl = LightTables.data();
for (int i = 0; i < lights; i++) {
int l1 = lights - i;
int l2 = l1;
int div = lights / l1;
int rem = lights % l1;
int cnt = 0;
blood[0] = 0;
uint8_t col = 1;
for (int j = 1; j < 16; j++) {
blood[j] = col;
l2 += rem;
if (l2 > l1 && j < 15) {
j++;
blood[j] = col;
l2 -= l1;
}
cnt++;
if (cnt == div) {
col++;
cnt = 0;
}
}
*tbl++ = 0;
for (int j = 1; j <= 15; j++) {
*tbl++ = blood[j];
}
for (int j = 15; j > 0; j--) {
*tbl++ = blood[j];
}
*tbl++ = 1;
tbl += 224;
}
*tbl++ = 0;
for (int j = 0; j < 31; j++) {
*tbl++ = 1;
}
tbl += 224;
}
if (currlevel >= 17) {
tbl = LightTables.data();
for (int i = 0; i < lights; i++) {
*tbl++ = 0;
for (int j = 1; j < 16; j++)
*tbl++ = j;
tbl += 240;
}
*tbl++ = 0;
for (int j = 1; j < 16; j++)
*tbl++ = 1;
tbl += 240;
}
LoadFileInMem("PlrGFX\\Infra.TRN", tbl, 256);
tbl += 256;
LoadFileInMem("PlrGFX\\Stone.TRN", tbl, 256);
tbl += 256;
for (int i = 0; i < 8; i++) {
for (uint8_t col = 226; col < 239; col++) {
if (i != 0 || col != 226) {
*tbl++ = col;
} else {
*tbl++ = 0;
}
}
*tbl++ = 0;
*tbl++ = 0;
*tbl++ = 0;
}
for (int i = 0; i < 4; i++) {
uint8_t col = 224;
for (int j = 224; j < 239; j += 2) {
*tbl++ = col;
col += 2;
}
}
for (int i = 0; i < 6; i++) {
for (uint8_t col = 224; col < 239; col++) {
*tbl++ = col;
}
*tbl++ = 0;
}
for (int j = 0; j < 16; j++) {
for (int i = 0; i < 128; i++) {
if (i > (j + 1) * 8) {
lightradius[j][i] = 15;
} else {
double fs = (double)15 * i / ((double)8 * (j + 1));
lightradius[j][i] = (BYTE)(fs + 0.5);
}
}
}
if (currlevel >= 17) {
for (int j = 0; j < 16; j++) {
double fa = (sqrt((double)(16 - j))) / 128;
fa *= fa;
for (int i = 0; i < 128; i++) {
lightradius[15 - j][i] = 15 - (BYTE)(fa * (double)((128 - i) * (128 - i)));
if (lightradius[15 - j][i] > 15)
lightradius[15 - j][i] = 0;
lightradius[15 - j][i] = lightradius[15 - j][i] - (BYTE)((15 - j) / 2);
if (lightradius[15 - j][i] > 15)
lightradius[15 - j][i] = 0;
}
}
}
for (int j = 0; j < 8; j++) {
for (int i = 0; i < 8; i++) {
for (int k = 0; k < 16; k++) {
for (int l = 0; l < 16; l++) {
int a = (8 * l - j);
int b = (8 * k - i);
lightblock[j * 8 + i][k][l] = static_cast<uint8_t>(sqrt(a * a + b * b));
}
}
}
}
}
#ifdef _DEBUG
void ToggleLighting()
{
DisableLighting = !DisableLighting;
if (DisableLighting) {
memset(dLight, 0, sizeof(dLight));
return;
}
memcpy(dLight, dPreLight, sizeof(dLight));
for (const auto &player : Players) {
if (player.plractive && player.plrlevel == currlevel) {
DoLighting(player.position.tile, player._pLightRad, -1);
}
}
}
#endif
void InitLightMax()
{
LightsMax = 15;
}
void InitLighting()
{
ActiveLightCount = 0;
UpdateLighting = false;
DisableLighting = false;
for (int i = 0; i < MAXLIGHTS; i++) {
ActiveLights[i] = i;
}
}
int AddLight(Point position, int r)
{
int lid;
if (DisableLighting) {
return NO_LIGHT;
}
lid = NO_LIGHT;
if (ActiveLightCount < MAXLIGHTS) {
lid = ActiveLights[ActiveLightCount++];
Lights[lid].position.tile = position;
Lights[lid]._lradius = r;
Lights[lid].position.offset = { 0, 0 };
Lights[lid]._ldel = false;
Lights[lid]._lunflag = false;
UpdateLighting = true;
}
return lid;
}
void AddUnLight(int i)
{
if (DisableLighting || i == NO_LIGHT) {
return;
}
Lights[i]._ldel = true;
UpdateLighting = true;
}
void ChangeLightRadius(int i, int r)
{
if (DisableLighting || i == NO_LIGHT) {
return;
}
Lights[i]._lunflag = true;
Lights[i].position.old = Lights[i].position.tile;
Lights[i].oldRadius = Lights[i]._lradius;
Lights[i]._lradius = r;
UpdateLighting = true;
}
void ChangeLightXY(int i, Point position)
{
if (DisableLighting || i == NO_LIGHT) {
return;
}
Lights[i]._lunflag = true;
Lights[i].position.old = Lights[i].position.tile;
Lights[i].oldRadius = Lights[i]._lradius;
Lights[i].position.tile = position;
UpdateLighting = true;
}
void ChangeLightOffset(int i, Point position)
{
if (DisableLighting || i == NO_LIGHT) {
return;
}
Lights[i]._lunflag = true;
Lights[i].position.old = Lights[i].position.tile;
Lights[i].oldRadius = Lights[i]._lradius;
Lights[i].position.offset = position;
UpdateLighting = true;
}
void ChangeLight(int i, Point position, int r)
{
if (DisableLighting || i == NO_LIGHT) {
return;
}
Lights[i]._lunflag = true;
Lights[i].position.old = Lights[i].position.tile;
Lights[i].oldRadius = Lights[i]._lradius;
Lights[i].position.tile = position;
Lights[i]._lradius = r;
UpdateLighting = true;
}
void ProcessLightList()
{
if (DisableLighting) {
return;
}
if (UpdateLighting) {
for (int i = 0; i < ActiveLightCount; i++) {
int j = ActiveLights[i];
if (Lights[j]._ldel) {
DoUnLight(Lights[j].position.tile.x, Lights[j].position.tile.y, Lights[j]._lradius);
}
if (Lights[j]._lunflag) {
DoUnLight(Lights[j].position.old.x, Lights[j].position.old.y, Lights[j].oldRadius);
Lights[j]._lunflag = false;
}
}
for (int i = 0; i < ActiveLightCount; i++) {
int j = ActiveLights[i];
if (!Lights[j]._ldel) {
DoLighting(Lights[j].position.tile, Lights[j]._lradius, j);
}
}
int i = 0;
while (i < ActiveLightCount) {
if (Lights[ActiveLights[i]]._ldel) {
ActiveLightCount--;
BYTE temp = ActiveLights[ActiveLightCount];
ActiveLights[ActiveLightCount] = ActiveLights[i];
ActiveLights[i] = temp;
} else {
i++;
}
}
}
UpdateLighting = false;
}
void SavePreLighting()
{
memcpy(dPreLight, dLight, sizeof(dPreLight));
}
void InitVision()
{
VisionCount = 0;
dovision = false;
VisionId = 1;
for (int i = 0; i < TransVal; i++) {
TransList[i] = false;
}
}
int AddVision(Point position, int r, bool mine)
{
int vid = -1; // BUGFIX: if VisionCount >= MAXVISION behavior is undefined (fixed)
if (VisionCount < MAXVISION) {
VisionList[VisionCount].position.tile = position;
VisionList[VisionCount]._lradius = r;
vid = VisionId++;
VisionList[VisionCount]._lid = vid;
VisionList[VisionCount]._ldel = false;
VisionList[VisionCount]._lunflag = false;
VisionList[VisionCount]._lflags = mine;
VisionCount++;
dovision = true;
}
return vid;
}
void ChangeVisionRadius(int id, int r)
{
for (int i = 0; i < VisionCount; i++) {
if (VisionList[i]._lid == id) {
VisionList[i]._lunflag = true;
VisionList[i].position.old = VisionList[i].position.tile;
VisionList[i].oldRadius = VisionList[i]._lradius;
VisionList[i]._lradius = r;
dovision = true;
}
}
}
void ChangeVisionXY(int id, Point position)
{
for (int i = 0; i < VisionCount; i++) {
if (VisionList[i]._lid == id) {
VisionList[i]._lunflag = true;
VisionList[i].position.old = VisionList[i].position.tile;
VisionList[i].oldRadius = VisionList[i]._lradius;
VisionList[i].position.tile = position;
dovision = true;
}
}
}
void ProcessVisionList()
{
if (dovision) {
for (int i = 0; i < VisionCount; i++) {
if (VisionList[i]._ldel) {
DoUnVision(VisionList[i].position.tile, VisionList[i]._lradius);
}
if (VisionList[i]._lunflag) {
DoUnVision(VisionList[i].position.old, VisionList[i].oldRadius);
VisionList[i]._lunflag = false;
}
}
for (int i = 0; i < TransVal; i++) {
TransList[i] = false;
}
for (int i = 0; i < VisionCount; i++) {
if (!VisionList[i]._ldel) {
DoVision(
VisionList[i].position.tile,
VisionList[i]._lradius,
VisionList[i]._lflags,
VisionList[i]._lflags);
}
}
bool delflag;
do {
delflag = false;
for (int i = 0; i < VisionCount; i++) {
if (VisionList[i]._ldel) {
VisionCount--;
if (VisionCount > 0 && i != VisionCount) {
VisionList[i] = VisionList[VisionCount];
}
delflag = true;
}
}
} while (delflag);
}
dovision = false;
}
void lighting_color_cycling()
{
if (leveltype != DTYPE_HELL) {
return;
}
uint8_t *tbl = LightTables.data();
for (int j = 0; j < 16; j++) {
tbl++;
uint8_t col = *tbl;
for (int i = 0; i < 30; i++) {
tbl[0] = tbl[1];
tbl++;
}
*tbl = col;
tbl += 225;
}
}
} // namespace devilution