You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
490 lines
14 KiB
490 lines
14 KiB
#ifndef USE_SDL1 |
|
#include <cmath> |
|
|
|
#include "options.h" |
|
#include "touch.h" |
|
#include "utils/display.h" |
|
#include "utils/ui_fwd.h" |
|
|
|
static int visible_width; |
|
static int visible_height; |
|
static int x_borderwidth; |
|
static int y_borderwidth; |
|
|
|
template <typename T> |
|
inline T clip(T v, T amin, T amax) |
|
{ |
|
if (v < amin) |
|
return amin; |
|
if (v > amax) |
|
return amax; |
|
|
|
return v; |
|
} |
|
|
|
#define TOUCH_PORT_MAX_NUM 1 |
|
#define NO_TOUCH (-1) // finger id setting if finger is not touching the screen |
|
|
|
static void InitTouch(); |
|
static void PreprocessEvents(SDL_Event *event); |
|
static void PreprocessFingerDown(SDL_Event *event); |
|
static void PreprocessFingerUp(SDL_Event *event); |
|
#ifdef __vita__ |
|
static void preprocess_back_finger_down(SDL_Event *event); |
|
static void preprocess_back_finger_up(SDL_Event *event); |
|
#endif |
|
static void PreprocessFingerMotion(SDL_Event *event); |
|
static void SetMouseButtonEvent(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y); |
|
static void SetMouseMotionEvent(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel); |
|
|
|
static bool touch_initialized = false; |
|
static unsigned int simulated_click_start_time[TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click) |
|
static bool direct_touch = true; // pointer jumps to finger |
|
static int mouse_x = 0; // always reflects current mouse position |
|
static int mouse_y = 0; |
|
|
|
enum { |
|
// clang-format off |
|
MaxNumFingers = 3, // number of fingers to track per panel |
|
MaxTapTime = 250, // taps longer than this will not result in mouse click events |
|
MaxTapMotionDistance = 10, // max distance finger motion in Vita screen pixels to be considered a tap |
|
SimulatedClickDuration = 50, // time in ms how long simulated mouse clicks should be |
|
// clang-format on |
|
}; |
|
|
|
struct Touch { |
|
int id; // -1: not touching |
|
uint32_t timeLastDown; |
|
int lastX; // last known screen coordinates |
|
int lastY; // last known screen coordinates |
|
float lastDownX; // SDL touch coordinates when last pressed down |
|
float lastDownY; // SDL touch coordinates when last pressed down |
|
}; |
|
|
|
static Touch finger[TOUCH_PORT_MAX_NUM][MaxNumFingers]; // keep track of finger status |
|
|
|
enum DraggingType { |
|
DragNone, |
|
DragTwoFinger, |
|
DragThreeFinger, |
|
}; |
|
|
|
static DraggingType multi_finger_dragging[TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping |
|
|
|
static void InitTouch() |
|
{ |
|
for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) { |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
finger[port][i].id = NO_TOUCH; |
|
} |
|
multi_finger_dragging[port] = DragNone; |
|
} |
|
|
|
for (auto &port : simulated_click_start_time) { |
|
for (unsigned int &time : port) { |
|
time = 0; |
|
} |
|
} |
|
|
|
SDL_DisplayMode current; |
|
SDL_GetCurrentDisplayMode(0, ¤t); |
|
visible_height = current.h; |
|
visible_width = (current.h * devilution::gnScreenWidth) / devilution::gnScreenHeight; |
|
x_borderwidth = (current.w - visible_width) / 2; |
|
y_borderwidth = (current.h - visible_height) / 2; |
|
} |
|
|
|
static void PreprocessEvents(SDL_Event *event) |
|
{ |
|
// Supported touch gestures: |
|
// left mouse click: single finger short tap |
|
// right mouse click: second finger short tap while first finger is still down |
|
// pointer motion: single finger drag |
|
// left button drag and drop: dual finger drag |
|
// right button drag and drop: triple finger drag |
|
if (event->type != SDL_FINGERDOWN && event->type != SDL_FINGERUP && event->type != SDL_FINGERMOTION) { |
|
return; |
|
} |
|
|
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
if (port != 0) { |
|
#ifdef __vita__ |
|
if (devilution::sgOptions.Controller.bRearTouch) { |
|
switch (event->type) { |
|
case SDL_FINGERDOWN: |
|
preprocess_back_finger_down(event); |
|
break; |
|
case SDL_FINGERUP: |
|
preprocess_back_finger_up(event); |
|
break; |
|
} |
|
} |
|
#endif |
|
return; |
|
} |
|
|
|
switch (event->type) { |
|
case SDL_FINGERDOWN: |
|
PreprocessFingerDown(event); |
|
break; |
|
case SDL_FINGERUP: |
|
PreprocessFingerUp(event); |
|
break; |
|
case SDL_FINGERMOTION: |
|
PreprocessFingerMotion(event); |
|
break; |
|
} |
|
} |
|
|
|
static void PreprocessFingerDown(SDL_Event *event) |
|
{ |
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
// id (for multitouch) |
|
SDL_FingerID id = event->tfinger.fingerId; |
|
|
|
int x = mouse_x; |
|
int y = mouse_y; |
|
|
|
if (direct_touch) { |
|
x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth; |
|
y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth; |
|
devilution::OutputToLogical(&x, &y); |
|
} |
|
|
|
// make sure each finger is not reported down multiple times |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id != id) { |
|
continue; |
|
} |
|
finger[port][i].id = NO_TOUCH; |
|
} |
|
|
|
// we need the timestamps to decide later if the user performed a short tap (click) |
|
// or a long tap (drag) |
|
// we also need the last coordinates for each finger to keep track of dragging |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id != NO_TOUCH) { |
|
continue; |
|
} |
|
finger[port][i].id = id; |
|
finger[port][i].timeLastDown = event->tfinger.timestamp; |
|
finger[port][i].lastDownX = event->tfinger.x; |
|
finger[port][i].lastDownY = event->tfinger.y; |
|
finger[port][i].lastX = x; |
|
finger[port][i].lastY = y; |
|
break; |
|
} |
|
} |
|
#ifdef __vita__ |
|
static void preprocess_back_finger_down(SDL_Event *event) |
|
{ |
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
|
|
if (port != 1) |
|
return; |
|
|
|
event->type = SDL_CONTROLLERAXISMOTION; |
|
event->caxis.value = 32767; |
|
event->caxis.which = 0; |
|
if (event->tfinger.x <= 0.5) { |
|
; |
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; |
|
} else { |
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; |
|
} |
|
} |
|
|
|
static void preprocess_back_finger_up(SDL_Event *event) |
|
{ |
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
|
|
if (port != 1) |
|
return; |
|
|
|
event->type = SDL_CONTROLLERAXISMOTION; |
|
event->caxis.value = 0; |
|
event->caxis.which = 0; |
|
if (event->tfinger.x <= 0.5) { |
|
; |
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; |
|
} else { |
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; |
|
} |
|
} |
|
#endif |
|
|
|
static void PreprocessFingerUp(SDL_Event *event) |
|
{ |
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
// id (for multitouch) |
|
SDL_FingerID id = event->tfinger.fingerId; |
|
|
|
// find out how many fingers were down before this event |
|
int numFingersDown = 0; |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id >= 0) { |
|
numFingersDown++; |
|
} |
|
} |
|
|
|
int x = mouse_x; |
|
int y = mouse_y; |
|
|
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id != id) { |
|
continue; |
|
} |
|
|
|
finger[port][i].id = NO_TOUCH; |
|
if (multi_finger_dragging[port] == DragNone) { |
|
if ((event->tfinger.timestamp - finger[port][i].timeLastDown) > MaxTapTime) { |
|
continue; |
|
} |
|
|
|
// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down |
|
// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels |
|
float xrel = ((event->tfinger.x * devilution::GetOutputSurface()->w) - (finger[port][i].lastDownX * devilution::GetOutputSurface()->w)); |
|
float yrel = ((event->tfinger.y * devilution::GetOutputSurface()->h) - (finger[port][i].lastDownY * devilution::GetOutputSurface()->h)); |
|
auto maxRSquared = static_cast<float>(MaxTapMotionDistance * MaxTapMotionDistance); |
|
if ((xrel * xrel + yrel * yrel) >= maxRSquared) { |
|
continue; |
|
} |
|
|
|
if (numFingersDown != 2 && numFingersDown != 1) { |
|
continue; |
|
} |
|
|
|
Uint8 simulatedButton = 0; |
|
if (numFingersDown == 2) { |
|
simulatedButton = SDL_BUTTON_RIGHT; |
|
// need to raise the button later |
|
simulated_click_start_time[port][1] = event->tfinger.timestamp; |
|
} else if (numFingersDown == 1) { |
|
simulatedButton = SDL_BUTTON_LEFT; |
|
// need to raise the button later |
|
simulated_click_start_time[port][0] = event->tfinger.timestamp; |
|
if (direct_touch) { |
|
x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth; |
|
y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth; |
|
devilution::OutputToLogical(&x, &y); |
|
} |
|
} |
|
SetMouseButtonEvent(event, SDL_MOUSEBUTTONDOWN, simulatedButton, x, y); |
|
} else if (numFingersDown == 1) { |
|
// when dragging, and the last finger is lifted, the drag is over |
|
Uint8 simulatedButton = 0; |
|
if (multi_finger_dragging[port] == DragThreeFinger) { |
|
simulatedButton = SDL_BUTTON_RIGHT; |
|
} else { |
|
simulatedButton = SDL_BUTTON_LEFT; |
|
} |
|
SetMouseButtonEvent(event, SDL_MOUSEBUTTONUP, simulatedButton, x, y); |
|
multi_finger_dragging[port] = DragNone; |
|
} |
|
} |
|
} |
|
|
|
static void PreprocessFingerMotion(SDL_Event *event) |
|
{ |
|
// front (0) or back (1) panel |
|
SDL_TouchID port = event->tfinger.touchId; |
|
// id (for multitouch) |
|
SDL_FingerID id = event->tfinger.fingerId; |
|
|
|
// find out how many fingers were down before this event |
|
int numFingersDown = 0; |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id >= 0) { |
|
numFingersDown++; |
|
} |
|
} |
|
|
|
if (numFingersDown == 0) { |
|
return; |
|
} |
|
|
|
if (numFingersDown >= 1) { |
|
int x = mouse_x; |
|
int y = mouse_y; |
|
|
|
if (direct_touch) { |
|
x = static_cast<int>(event->tfinger.x * visible_width) + x_borderwidth; |
|
y = static_cast<int>(event->tfinger.y * visible_height) + y_borderwidth; |
|
devilution::OutputToLogical(&x, &y); |
|
} else { |
|
// for relative mode, use the pointer speed setting |
|
constexpr float SpeedFactor = 1.25F; |
|
|
|
// convert touch events to relative mouse pointer events |
|
// Whenever an SDL_event involving the mouse is processed, |
|
x = static_cast<int>(mouse_x + (event->tfinger.dx * SpeedFactor * devilution::GetOutputSurface()->w)); |
|
y = static_cast<int>(mouse_y + (event->tfinger.dy * SpeedFactor * devilution::GetOutputSurface()->h)); |
|
} |
|
|
|
x = clip(x, 0, devilution::GetOutputSurface()->w); |
|
y = clip(y, 0, devilution::GetOutputSurface()->h); |
|
int xrel = x - mouse_x; |
|
int yrel = y - mouse_y; |
|
|
|
// update the current finger's coordinates so we can track it later |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id != id) |
|
continue; |
|
finger[port][i].lastX = x; |
|
finger[port][i].lastY = y; |
|
} |
|
|
|
// If we are starting a multi-finger drag, start holding down the mouse button |
|
if (numFingersDown >= 2 && multi_finger_dragging[port] == DragNone) { |
|
// only start a multi-finger drag if at least two fingers have been down long enough |
|
int numFingersDownlong = 0; |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id == NO_TOUCH) { |
|
continue; |
|
} |
|
if (event->tfinger.timestamp - finger[port][i].timeLastDown > MaxTapTime) { |
|
numFingersDownlong++; |
|
} |
|
} |
|
if (numFingersDownlong >= 2) { |
|
int mouseDownX = mouse_x; |
|
int mouseDownY = mouse_y; |
|
if (direct_touch) { |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id == id) { |
|
uint32_t earliestTime = finger[port][i].timeLastDown; |
|
for (int j = 0; j < MaxNumFingers; j++) { |
|
if (finger[port][j].id >= 0 && (i != j)) { |
|
if (finger[port][j].timeLastDown < earliestTime) { |
|
mouseDownX = finger[port][j].lastX; |
|
mouseDownY = finger[port][j].lastY; |
|
earliestTime = finger[port][j].timeLastDown; |
|
} |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
|
|
Uint8 simulatedButton = 0; |
|
if (numFingersDownlong == 2) { |
|
simulatedButton = SDL_BUTTON_LEFT; |
|
multi_finger_dragging[port] = DragTwoFinger; |
|
} else { |
|
simulatedButton = SDL_BUTTON_RIGHT; |
|
multi_finger_dragging[port] = DragThreeFinger; |
|
} |
|
SDL_Event ev; |
|
SetMouseButtonEvent(&ev, SDL_MOUSEBUTTONDOWN, simulatedButton, mouseDownX, mouseDownY); |
|
SDL_PushEvent(&ev); |
|
} |
|
} |
|
|
|
if (xrel == 0 && yrel == 0) { |
|
return; |
|
} |
|
|
|
// check if this is the "oldest" finger down (or the only finger down) |
|
// otherwise it will not affect mouse motion |
|
bool updatePointer = true; |
|
if (numFingersDown > 1) { |
|
for (int i = 0; i < MaxNumFingers; i++) { |
|
if (finger[port][i].id != id) { |
|
continue; |
|
} |
|
for (int j = 0; j < MaxNumFingers; j++) { |
|
if (finger[port][j].id == NO_TOUCH || (j == i)) { |
|
continue; |
|
} |
|
if (finger[port][j].timeLastDown < finger[port][i].timeLastDown) { |
|
updatePointer = false; |
|
} |
|
} |
|
} |
|
} |
|
if (!updatePointer) { |
|
return; |
|
} |
|
SetMouseMotionEvent(event, x, y, xrel, yrel); |
|
} |
|
} |
|
|
|
namespace devilution { |
|
|
|
void handle_touch(SDL_Event *event, int currentMouseX, int currentMouseY) |
|
{ |
|
mouse_x = currentMouseX; |
|
mouse_y = currentMouseY; |
|
|
|
if (!touch_initialized) { |
|
InitTouch(); |
|
touch_initialized = true; |
|
} |
|
PreprocessEvents(event); |
|
if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) { |
|
event->type = SDL_USEREVENT; |
|
event->user.code = -1; // ensure this event is ignored; |
|
} |
|
} |
|
|
|
void finish_simulated_mouse_clicks(int currentMouseX, int currentMouseY) |
|
{ |
|
mouse_x = currentMouseX; |
|
mouse_y = currentMouseY; |
|
|
|
for (auto &port : simulated_click_start_time) { |
|
for (int i = 0; i < 2; i++) { |
|
if (port[i] == 0) { |
|
continue; |
|
} |
|
|
|
Uint32 currentTime = SDL_GetTicks(); |
|
if (currentTime - port[i] < SimulatedClickDuration) { |
|
continue; |
|
} |
|
|
|
int simulatedButton; |
|
if (i == 0) { |
|
simulatedButton = SDL_BUTTON_LEFT; |
|
} else { |
|
simulatedButton = SDL_BUTTON_RIGHT; |
|
} |
|
SDL_Event ev; |
|
SetMouseButtonEvent(&ev, SDL_MOUSEBUTTONUP, simulatedButton, mouse_x, mouse_y); |
|
SDL_PushEvent(&ev); |
|
|
|
port[i] = 0; |
|
} |
|
} |
|
} |
|
|
|
} // namespace devilution |
|
|
|
static void SetMouseButtonEvent(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y) |
|
{ |
|
event->type = type; |
|
event->button.button = button; |
|
if (type == SDL_MOUSEBUTTONDOWN) { |
|
event->button.state = SDL_PRESSED; |
|
} else { |
|
event->button.state = SDL_RELEASED; |
|
} |
|
event->button.x = x; |
|
event->button.y = y; |
|
} |
|
|
|
static void SetMouseMotionEvent(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel) |
|
{ |
|
event->type = SDL_MOUSEMOTION; |
|
event->motion.x = x; |
|
event->motion.y = y; |
|
event->motion.xrel = xrel; |
|
event->motion.yrel = yrel; |
|
} |
|
#endif
|
|
|