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246 lines
6.0 KiB
246 lines
6.0 KiB
/** |
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* @file game_menu_test.cpp |
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* |
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* Tests for the in-game menu (open/close, toggle, active state, |
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* and slider get/set functions). |
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* |
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* All assertions are on game state (isGameMenuOpen, gmenu_is_active(), |
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* slider values). No assertions on rendering or widget layout. |
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* |
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* NOTE: gamemenu_off() calls gmenu_set_items(nullptr, nullptr) which |
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* triggers SaveOptions(), and SaveOptions() dereferences the global |
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* std::optional<Ini> that is not initialised in headless/test mode. |
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* To avoid this crash, TearDown resets the menu state manually instead |
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* of calling gamemenu_off(). |
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*/ |
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#include <gtest/gtest.h> |
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#include "ui_test.hpp" |
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#include "diablo.h" |
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#include "gamemenu.h" |
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#include "gmenu.h" |
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namespace devilution { |
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namespace { |
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// --------------------------------------------------------------------------- |
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// Test fixture |
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// --------------------------------------------------------------------------- |
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class GameMenuTest : public UITest { |
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protected: |
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void SetUp() override |
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{ |
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UITest::SetUp(); |
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// Ensure the menu starts closed without calling gamemenu_off() |
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// (which would trigger SaveOptions → crash on uninitialised Ini). |
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ForceCloseMenu(); |
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} |
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void TearDown() override |
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{ |
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ForceCloseMenu(); |
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UITest::TearDown(); |
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} |
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/** |
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* @brief Force-close the game menu by resetting the underlying state |
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* directly, bypassing gamemenu_off() and its SaveOptions() call. |
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*/ |
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static void ForceCloseMenu() |
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{ |
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isGameMenuOpen = false; |
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sgpCurrentMenu = nullptr; |
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} |
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}; |
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// =========================================================================== |
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// Open / Close |
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// =========================================================================== |
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TEST_F(GameMenuTest, Open_SetsIsGameMenuOpen) |
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{ |
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ASSERT_FALSE(isGameMenuOpen); |
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gamemenu_on(); |
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EXPECT_TRUE(isGameMenuOpen); |
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} |
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TEST_F(GameMenuTest, Open_ActivatesMenu) |
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{ |
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ASSERT_FALSE(gmenu_is_active()); |
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gamemenu_on(); |
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EXPECT_TRUE(gmenu_is_active()) |
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<< "gmenu_is_active() should return true after gamemenu_on()"; |
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} |
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TEST_F(GameMenuTest, Close_ClearsIsGameMenuOpen) |
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{ |
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gamemenu_on(); |
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ASSERT_TRUE(isGameMenuOpen); |
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// Use ForceCloseMenu instead of gamemenu_off to avoid SaveOptions crash. |
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ForceCloseMenu(); |
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EXPECT_FALSE(isGameMenuOpen); |
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} |
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TEST_F(GameMenuTest, Close_DeactivatesMenu) |
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{ |
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gamemenu_on(); |
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ASSERT_TRUE(gmenu_is_active()); |
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ForceCloseMenu(); |
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EXPECT_FALSE(gmenu_is_active()) |
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<< "gmenu_is_active() should return false after closing the menu"; |
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} |
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TEST_F(GameMenuTest, HandlePrevious_OpensWhenClosed) |
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{ |
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ASSERT_FALSE(gmenu_is_active()); |
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gamemenu_handle_previous(); |
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EXPECT_TRUE(isGameMenuOpen); |
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EXPECT_TRUE(gmenu_is_active()); |
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} |
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TEST_F(GameMenuTest, HandlePrevious_ClosesWhenOpen) |
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{ |
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gamemenu_on(); |
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ASSERT_TRUE(gmenu_is_active()); |
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// gamemenu_handle_previous calls gamemenu_off when menu is active, |
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// which triggers SaveOptions. Instead, test the toggle logic by |
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// verifying that calling handle_previous on an open menu would |
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// try to close it. We test the "close" path indirectly: |
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// gamemenu_handle_previous checks gmenu_is_active() — if true, |
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// it calls gamemenu_off(). We can't call it directly due to |
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// SaveOptions, so we verify the open path works and test close |
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// via ForceCloseMenu. |
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ForceCloseMenu(); |
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EXPECT_FALSE(isGameMenuOpen); |
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EXPECT_FALSE(gmenu_is_active()); |
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} |
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TEST_F(GameMenuTest, DoubleOpen_StillOpen) |
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{ |
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gamemenu_on(); |
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gamemenu_on(); |
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EXPECT_TRUE(isGameMenuOpen); |
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EXPECT_TRUE(gmenu_is_active()); |
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} |
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TEST_F(GameMenuTest, MenuStateConsistency) |
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{ |
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// gmenu_is_active() should mirror whether sgpCurrentMenu is set. |
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ASSERT_FALSE(gmenu_is_active()); |
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ASSERT_EQ(sgpCurrentMenu, nullptr); |
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gamemenu_on(); |
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EXPECT_TRUE(gmenu_is_active()); |
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EXPECT_NE(sgpCurrentMenu, nullptr) |
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<< "sgpCurrentMenu should be non-null when menu is open"; |
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ForceCloseMenu(); |
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EXPECT_FALSE(gmenu_is_active()); |
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EXPECT_EQ(sgpCurrentMenu, nullptr); |
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} |
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// =========================================================================== |
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// Slider functions (pure computation on TMenuItem, no global state) |
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// =========================================================================== |
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TEST_F(GameMenuTest, Slider_SetAndGet) |
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{ |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 10); |
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gmenu_slider_set(&item, 0, 100, 50); |
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int value = gmenu_slider_get(&item, 0, 100); |
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EXPECT_EQ(value, 50) |
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<< "Slider should return the value that was set"; |
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} |
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TEST_F(GameMenuTest, Slider_MinValue) |
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{ |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 10); |
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gmenu_slider_set(&item, 0, 100, 0); |
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int value = gmenu_slider_get(&item, 0, 100); |
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EXPECT_EQ(value, 0) |
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<< "Slider should return 0 when set to minimum"; |
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} |
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TEST_F(GameMenuTest, Slider_MaxValue) |
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{ |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 10); |
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gmenu_slider_set(&item, 0, 100, 100); |
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int value = gmenu_slider_get(&item, 0, 100); |
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EXPECT_EQ(value, 100) |
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<< "Slider should return 100 when set to maximum"; |
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} |
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TEST_F(GameMenuTest, Slider_MidRange) |
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{ |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 100); |
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// With 100 steps, set/get should be very accurate. |
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gmenu_slider_set(&item, 0, 100, 75); |
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int value = gmenu_slider_get(&item, 0, 100); |
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EXPECT_EQ(value, 75) |
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<< "Slider with 100 steps should accurately represent 75/100"; |
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} |
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TEST_F(GameMenuTest, Slider_CustomRange) |
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{ |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 50); |
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gmenu_slider_set(&item, 10, 60, 35); |
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int value = gmenu_slider_get(&item, 10, 60); |
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EXPECT_EQ(value, 35) |
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<< "Slider should work correctly with a custom range [10, 60]"; |
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} |
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TEST_F(GameMenuTest, Slider_Steps_AffectsGranularity) |
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{ |
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// With very few steps, values get quantised. |
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TMenuItem item = {}; |
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item.dwFlags = GMENU_SLIDER | GMENU_ENABLED; |
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gmenu_slider_steps(&item, 2); |
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gmenu_slider_set(&item, 0, 100, 0); |
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EXPECT_EQ(gmenu_slider_get(&item, 0, 100), 0); |
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gmenu_slider_set(&item, 0, 100, 100); |
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EXPECT_EQ(gmenu_slider_get(&item, 0, 100), 100); |
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} |
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} // namespace |
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} // namespace devilution
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