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394 lines
12 KiB
394 lines
12 KiB
#include "panels/spell_list.hpp" |
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#include <fmt/format.h> |
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#include "control.h" |
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#include "engine.h" |
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#include "engine/palette.h" |
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#include "engine/render/text_render.hpp" |
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#include "inv_iterators.hpp" |
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#include "options.h" |
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#include "panels/spell_icons.hpp" |
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#include "player.h" |
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#include "spells.h" |
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#include "utils/language.h" |
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#include "utils/utf8.hpp" |
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#define SPLROWICONLS 10 |
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namespace devilution { |
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namespace { |
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void PrintSBookSpellType(const Surface &out, Point position, string_view text, uint8_t rectColorIndex) |
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{ |
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Point rect { position }; |
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rect += Displacement { 0, -SPLICONLENGTH + 1 }; |
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// Top |
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DrawHorizontalLine(out, rect, SPLICONLENGTH, rectColorIndex); |
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DrawHorizontalLine(out, rect + Displacement { 0, 1 }, SPLICONLENGTH, rectColorIndex); |
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// Bottom |
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DrawHorizontalLine(out, rect + Displacement { 0, SPLICONLENGTH - 2 }, SPLICONLENGTH, rectColorIndex); |
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DrawHorizontalLine(out, rect + Displacement { 0, SPLICONLENGTH - 1 }, SPLICONLENGTH, rectColorIndex); |
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// Left Side |
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DrawVerticalLine(out, rect, SPLICONLENGTH, rectColorIndex); |
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DrawVerticalLine(out, rect + Displacement { 1, 0 }, SPLICONLENGTH, rectColorIndex); |
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// Right Side |
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DrawVerticalLine(out, rect + Displacement { SPLICONLENGTH - 2, 0 }, SPLICONLENGTH, rectColorIndex); |
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DrawVerticalLine(out, rect + Displacement { SPLICONLENGTH - 1, 0 }, SPLICONLENGTH, rectColorIndex); |
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// Align the spell type text with bottom of spell icon |
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position += Displacement { SPLICONLENGTH / 2 - GetLineWidth(text) / 2, (IsSmallFontTall() ? -19 : -15) }; |
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// Draw a drop shadow below and to the left of the text |
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DrawString(out, text, position + Displacement { -1, 1 }, UiFlags::ColorBlack); |
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DrawString(out, text, position + Displacement { -1, -1 }, UiFlags::ColorBlack); |
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DrawString(out, text, position + Displacement { 1, -1 }, UiFlags::ColorBlack); |
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// Then draw the text over the top |
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DrawString(out, text, position, UiFlags::ColorWhite); |
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} |
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void PrintSBookHotkey(const Surface &out, Point position, const string_view text) |
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{ |
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// Align the hot key text with the top-right corner of the spell icon |
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position += Displacement { SPLICONLENGTH - (GetLineWidth(text.data()) + 5), 5 - SPLICONLENGTH }; |
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// Draw a drop shadow below and to the left of the text |
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DrawString(out, text, position + Displacement { -1, 1 }, UiFlags::ColorBlack); |
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// Then draw the text over the top |
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DrawString(out, text, position, UiFlags::ColorWhite); |
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} |
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bool GetSpellListSelection(spell_id &pSpell, spell_type &pSplType) |
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{ |
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pSpell = spell_id::SPL_INVALID; |
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pSplType = spell_type::RSPLTYPE_INVALID; |
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Player &myPlayer = *MyPlayer; |
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for (auto &spellListItem : GetSpellListItems()) { |
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if (spellListItem.isSelected) { |
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pSpell = spellListItem.id; |
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pSplType = spellListItem.type; |
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if (myPlayer._pClass == HeroClass::Monk && spellListItem.id == SPL_SEARCH) |
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pSplType = RSPLTYPE_SKILL; |
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return true; |
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} |
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} |
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return false; |
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} |
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std::optional<string_view> GetHotkeyName(spell_id spellId, spell_type spellType) |
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{ |
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Player &myPlayer = *MyPlayer; |
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for (size_t t = 0; t < NumHotkeys; t++) { |
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if (myPlayer._pSplHotKey[t] != spellId || myPlayer._pSplTHotKey[t] != spellType) |
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continue; |
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auto quickSpellActionKey = fmt::format("QuickSpell{}", t + 1); |
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return sgOptions.Keymapper.KeyNameForAction(quickSpellActionKey); |
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} |
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return {}; |
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} |
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} // namespace |
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void DrawSpell(const Surface &out) |
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{ |
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Player &myPlayer = *MyPlayer; |
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spell_id spl = myPlayer._pRSpell; |
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spell_type st = myPlayer._pRSplType; |
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if (!IsValidSpell(spl)) { |
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st = RSPLTYPE_INVALID; |
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spl = SPL_NULL; |
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} |
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if (st == RSPLTYPE_SPELL) { |
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int tlvl = myPlayer.GetSpellLevel(spl); |
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if (CheckSpell(MyPlayerId, spl, st, true) != SpellCheckResult::Success) |
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st = RSPLTYPE_INVALID; |
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if (tlvl <= 0) |
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st = RSPLTYPE_INVALID; |
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} |
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if (leveltype == DTYPE_TOWN && st != RSPLTYPE_INVALID && !spelldata[spl].sTownSpell) |
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st = RSPLTYPE_INVALID; |
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SetSpellTrans(st); |
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const int nCel = SpellITbl[spl]; |
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const Point position = GetMainPanel().position + Displacement { 565, 119 }; |
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DrawSpellCel(out, position, nCel); |
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std::optional<string_view> hotkeyName = GetHotkeyName(spl, myPlayer._pRSplType); |
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if (hotkeyName) |
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PrintSBookHotkey(out, position, *hotkeyName); |
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} |
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void DrawSpellList(const Surface &out) |
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{ |
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InfoString = {}; |
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ClearPanel(); |
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Player &myPlayer = *MyPlayer; |
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for (auto &spellListItem : GetSpellListItems()) { |
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const spell_id spellId = spellListItem.id; |
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spell_type transType = spellListItem.type; |
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int spellLevel = 0; |
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const SpellData &spellDataItem = spelldata[static_cast<size_t>(spellListItem.id)]; |
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if (leveltype == DTYPE_TOWN && !spellDataItem.sTownSpell) { |
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transType = RSPLTYPE_INVALID; |
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} |
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if (spellListItem.type == RSPLTYPE_SPELL) { |
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spellLevel = myPlayer.GetSpellLevel(spellListItem.id); |
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if (spellLevel == 0) |
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transType = RSPLTYPE_INVALID; |
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} |
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SetSpellTrans(transType); |
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DrawSpellCel(out, spellListItem.location, SpellITbl[static_cast<size_t>(spellId)]); |
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std::optional<string_view> hotkeyName = GetHotkeyName(spellId, spellListItem.type); |
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if (hotkeyName) |
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PrintSBookHotkey(out, spellListItem.location, *hotkeyName); |
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if (!spellListItem.isSelected) |
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continue; |
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uint8_t spellColor = PAL16_GRAY + 5; |
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switch (spellListItem.type) { |
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case RSPLTYPE_SKILL: |
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spellColor = PAL16_YELLOW - 46; |
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PrintSBookSpellType(out, spellListItem.location, _("Skill"), spellColor); |
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InfoString = fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", spellDataItem.sSkillText)); |
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break; |
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case RSPLTYPE_SPELL: |
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if (!myPlayer.isOnLevel(0)) { |
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spellColor = PAL16_BLUE + 5; |
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} |
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PrintSBookSpellType(out, spellListItem.location, _("Spell"), spellColor); |
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InfoString = fmt::format(fmt::runtime(_("{:s} Spell")), pgettext("spell", spellDataItem.sNameText)); |
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if (spellId == SPL_HBOLT) { |
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AddPanelString(_("Damages undead only")); |
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} |
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if (spellLevel == 0) |
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AddPanelString(_("Spell Level 0 - Unusable")); |
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else |
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AddPanelString(fmt::format(fmt::runtime(_("Spell Level {:d}")), spellLevel)); |
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break; |
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case RSPLTYPE_SCROLL: { |
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if (!myPlayer.isOnLevel(0)) { |
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spellColor = PAL16_RED - 59; |
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} |
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PrintSBookSpellType(out, spellListItem.location, _("Scroll"), spellColor); |
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InfoString = fmt::format(fmt::runtime(_("Scroll of {:s}")), pgettext("spell", spellDataItem.sNameText)); |
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const InventoryAndBeltPlayerItemsRange items { myPlayer }; |
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const int scrollCount = std::count_if(items.begin(), items.end(), [spellId](const Item &item) { |
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return item.isScrollOf(spellId); |
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}); |
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AddPanelString(fmt::format(fmt::runtime(ngettext("{:d} Scroll", "{:d} Scrolls", scrollCount)), scrollCount)); |
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} break; |
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case RSPLTYPE_CHARGES: { |
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if (!myPlayer.isOnLevel(0)) { |
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spellColor = PAL16_ORANGE + 5; |
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} |
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PrintSBookSpellType(out, spellListItem.location, _("Staff"), spellColor); |
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InfoString = fmt::format(fmt::runtime(_("Staff of {:s}")), pgettext("spell", spellDataItem.sNameText)); |
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int charges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges; |
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AddPanelString(fmt::format(fmt::runtime(ngettext("{:d} Charge", "{:d} Charges", charges)), charges)); |
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} break; |
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case RSPLTYPE_INVALID: |
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break; |
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} |
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if (hotkeyName) { |
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AddPanelString(fmt::format(fmt::runtime(_("Spell Hotkey {:s}")), *hotkeyName)); |
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} |
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} |
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} |
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std::vector<SpellListItem> GetSpellListItems() |
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{ |
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std::vector<SpellListItem> spellListItems; |
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uint64_t mask; |
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const Point mainPanelPosition = GetMainPanel().position; |
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int x = mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS; |
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int y = mainPanelPosition.y - 17; |
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for (int i = RSPLTYPE_SKILL; i < RSPLTYPE_INVALID; i++) { |
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Player &myPlayer = *MyPlayer; |
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switch ((spell_type)i) { |
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case RSPLTYPE_SKILL: |
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mask = myPlayer._pAblSpells; |
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break; |
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case RSPLTYPE_SPELL: |
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mask = myPlayer._pMemSpells; |
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break; |
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case RSPLTYPE_SCROLL: |
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mask = myPlayer._pScrlSpells; |
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break; |
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case RSPLTYPE_CHARGES: |
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mask = myPlayer._pISpells; |
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break; |
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case RSPLTYPE_INVALID: |
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break; |
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} |
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int8_t j = SPL_FIREBOLT; |
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for (uint64_t spl = 1; j < MAX_SPELLS; spl <<= 1, j++) { |
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if ((mask & spl) == 0) |
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continue; |
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int lx = x; |
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int ly = y - SPLICONLENGTH; |
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bool isSelected = (MousePosition.x >= lx && MousePosition.x < lx + SPLICONLENGTH && MousePosition.y >= ly && MousePosition.y < ly + SPLICONLENGTH); |
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spellListItems.emplace_back(SpellListItem { { x, y }, (spell_type)i, (spell_id)j, isSelected }); |
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x -= SPLICONLENGTH; |
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if (x == mainPanelPosition.x + 12 - SPLICONLENGTH) { |
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x = mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS; |
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y -= SPLICONLENGTH; |
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} |
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} |
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if (mask != 0 && x != mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS) |
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x -= SPLICONLENGTH; |
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if (x == mainPanelPosition.x + 12 - SPLICONLENGTH) { |
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x = mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS; |
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y -= SPLICONLENGTH; |
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} |
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} |
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return spellListItems; |
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} |
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void SetSpell() |
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{ |
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spell_id pSpell; |
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spell_type pSplType; |
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spselflag = false; |
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if (!GetSpellListSelection(pSpell, pSplType)) { |
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return; |
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} |
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ClearPanel(); |
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Player &myPlayer = *MyPlayer; |
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myPlayer._pRSpell = pSpell; |
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myPlayer._pRSplType = pSplType; |
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force_redraw = 255; |
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} |
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void SetSpeedSpell(size_t slot) |
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{ |
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spell_id pSpell; |
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spell_type pSplType; |
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if (!GetSpellListSelection(pSpell, pSplType)) { |
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return; |
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} |
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Player &myPlayer = *MyPlayer; |
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for (size_t i = 0; i < NumHotkeys; ++i) { |
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if (myPlayer._pSplHotKey[i] == pSpell && myPlayer._pSplTHotKey[i] == pSplType) |
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myPlayer._pSplHotKey[i] = SPL_INVALID; |
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} |
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myPlayer._pSplHotKey[slot] = pSpell; |
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myPlayer._pSplTHotKey[slot] = pSplType; |
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} |
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void ToggleSpell(size_t slot) |
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{ |
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uint64_t spells; |
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Player &myPlayer = *MyPlayer; |
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const spell_id spellId = myPlayer._pSplHotKey[slot]; |
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if (!IsValidSpell(spellId)) { |
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return; |
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} |
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switch (myPlayer._pSplTHotKey[slot]) { |
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case RSPLTYPE_SKILL: |
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spells = myPlayer._pAblSpells; |
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break; |
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case RSPLTYPE_SPELL: |
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spells = myPlayer._pMemSpells; |
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break; |
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case RSPLTYPE_SCROLL: |
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spells = myPlayer._pScrlSpells; |
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break; |
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case RSPLTYPE_CHARGES: |
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spells = myPlayer._pISpells; |
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break; |
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case RSPLTYPE_INVALID: |
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return; |
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} |
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if ((spells & GetSpellBitmask(spellId)) != 0) { |
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myPlayer._pRSpell = spellId; |
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myPlayer._pRSplType = myPlayer._pSplTHotKey[slot]; |
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force_redraw = 255; |
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} |
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} |
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void DoSpeedBook() |
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{ |
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spselflag = true; |
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const Point mainPanelPosition = GetMainPanel().position; |
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int xo = mainPanelPosition.x + 12 + SPLICONLENGTH * 10; |
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int yo = mainPanelPosition.y - 17; |
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int x = xo + SPLICONLENGTH / 2; |
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int y = yo - SPLICONLENGTH / 2; |
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Player &myPlayer = *MyPlayer; |
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if (IsValidSpell(myPlayer._pRSpell)) { |
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for (int i = RSPLTYPE_SKILL; i <= RSPLTYPE_CHARGES; i++) { |
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uint64_t spells; |
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switch (i) { |
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case RSPLTYPE_SKILL: |
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spells = myPlayer._pAblSpells; |
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break; |
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case RSPLTYPE_SPELL: |
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spells = myPlayer._pMemSpells; |
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break; |
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case RSPLTYPE_SCROLL: |
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spells = myPlayer._pScrlSpells; |
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break; |
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case RSPLTYPE_CHARGES: |
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spells = myPlayer._pISpells; |
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break; |
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} |
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uint64_t spell = 1; |
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for (int j = 1; j < MAX_SPELLS; j++) { |
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if ((spell & spells) != 0) { |
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if (j == myPlayer._pRSpell && i == myPlayer._pRSplType) { |
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x = xo + SPLICONLENGTH / 2; |
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y = yo - SPLICONLENGTH / 2; |
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} |
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xo -= SPLICONLENGTH; |
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if (xo == mainPanelPosition.x + 12 - SPLICONLENGTH) { |
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xo = mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS; |
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yo -= SPLICONLENGTH; |
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} |
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} |
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spell <<= 1ULL; |
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} |
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if (spells != 0 && xo != mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS) |
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xo -= SPLICONLENGTH; |
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if (xo == mainPanelPosition.x + 12 - SPLICONLENGTH) { |
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xo = mainPanelPosition.x + 12 + SPLICONLENGTH * SPLROWICONLS; |
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yo -= SPLICONLENGTH; |
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} |
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} |
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} |
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SetCursorPos({ x, y }); |
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} |
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} // namespace devilution
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