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38 lines
1.2 KiB
38 lines
1.2 KiB
/** |
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* @file gamemenu.h |
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* |
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* Interface of the in-game menu functions. |
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*/ |
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#ifndef __GAMEMENU_H__ |
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#define __GAMEMENU_H__ |
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void gamemenu_on(); |
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void gamemenu_update_single(TMenuItem *pMenuItems); |
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void gamemenu_update_multi(TMenuItem *pMenuItems); |
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void gamemenu_off(); |
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void gamemenu_handle_previous(); |
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void gamemenu_previous(BOOL bActivate); |
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void gamemenu_new_game(BOOL bActivate); |
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void gamemenu_quit_game(BOOL bActivate); |
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void gamemenu_load_game(BOOL bActivate); |
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void gamemenu_save_game(BOOL bActivate); |
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void gamemenu_restart_town(BOOL bActivate); |
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void gamemenu_options(BOOL bActivate); |
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void gamemenu_get_music(); |
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void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma); |
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void gamemenu_get_sound(); |
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void gamemenu_get_color_cycling(); |
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void gamemenu_get_gamma(); |
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void gamemenu_music_volume(BOOL bActivate); |
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int gamemenu_slider_music_sound(TMenuItem *menu_item); |
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void gamemenu_sound_volume(BOOL bActivate); |
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void gamemenu_gamma(BOOL bActivate); |
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int gamemenu_slider_gamma(); |
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void gamemenu_color_cycling(BOOL bActivate); |
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/* rdata */ |
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extern char *music_toggle_names[]; |
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extern char *sound_toggle_names[]; |
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extern char *color_cycling_toggle_names[]; |
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#endif /* __GAMEMENU_H__ */
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