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5011 lines
147 KiB
5011 lines
147 KiB
/** |
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* @file monster.cpp |
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* |
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* Implementation of monster functionality, AI, actions, spawning, loading, etc. |
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*/ |
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#include "monster.h" |
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#include <algorithm> |
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#include <array> |
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#include <climits> |
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#include <fmt/format.h> |
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#include "control.h" |
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#include "cursor.h" |
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#include "dead.h" |
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#include "drlg_l1.h" |
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#include "drlg_l4.h" |
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#include "engine/cel_header.hpp" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "engine/render/cl2_render.hpp" |
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#include "init.h" |
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#include "lighting.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "movie.h" |
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#include "options.h" |
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#include "spelldat.h" |
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#include "storm/storm_net.hpp" |
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#include "themes.h" |
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#include "towners.h" |
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#include "trigs.h" |
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#include "utils/language.h" |
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#include "utils/utf8.hpp" |
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#ifdef _DEBUG |
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#include "debug.h" |
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#endif |
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namespace devilution { |
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CMonster LevelMonsterTypes[MAX_LVLMTYPES]; |
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int LevelMonsterTypeCount; |
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Monster Monsters[MAXMONSTERS]; |
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int ActiveMonsters[MAXMONSTERS]; |
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int ActiveMonsterCount; |
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// BUGFIX: replace MonsterKillCounts[MAXMONSTERS] with MonsterKillCounts[NUM_MTYPES]. |
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/** Tracks the total number of monsters killed per monster_id. */ |
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int MonsterKillCounts[MAXMONSTERS]; |
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bool sgbSaveSoundOn; |
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namespace { |
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#define NIGHTMARE_TO_HIT_BONUS 85 |
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#define HELL_TO_HIT_BONUS 120 |
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#define NIGHTMARE_AC_BONUS 50 |
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#define HELL_AC_BONUS 80 |
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/** Tracks which missile files are already loaded */ |
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int totalmonsters; |
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int monstimgtot; |
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int uniquetrans; |
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// BUGFIX: MWVel velocity values are not rounded consistently. The correct |
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// formula for monster walk velocity is calculated as follows (for 16, 32 and 64 |
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// pixel distances, respectively): |
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// |
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// vel16 = (16 << monsterWalkShift) / nframes |
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// vel32 = (32 << monsterWalkShift) / nframes |
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// vel64 = (64 << monsterWalkShift) / nframes |
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// |
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// The correct monster walk velocity table is as follows: |
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// |
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// int MWVel[24][3] = { |
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// { 256, 512, 1024 }, |
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// { 128, 256, 512 }, |
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// { 85, 171, 341 }, |
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// { 64, 128, 256 }, |
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// { 51, 102, 205 }, |
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// { 43, 85, 171 }, |
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// { 37, 73, 146 }, |
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// { 32, 64, 128 }, |
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// { 28, 57, 114 }, |
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// { 26, 51, 102 }, |
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// { 23, 47, 93 }, |
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// { 21, 43, 85 }, |
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// { 20, 39, 79 }, |
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// { 18, 37, 73 }, |
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// { 17, 34, 68 }, |
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// { 16, 32, 64 }, |
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// { 15, 30, 60 }, |
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// { 14, 28, 57 }, |
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// { 13, 27, 54 }, |
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// { 13, 26, 51 }, |
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// { 12, 24, 49 }, |
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// { 12, 23, 47 }, |
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// { 11, 22, 45 }, |
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// { 11, 21, 43 } |
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// }; |
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/** Maps from monster walk animation frame num to monster velocity. */ |
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int MWVel[24][3] = { |
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{ 256, 512, 1024 }, |
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{ 128, 256, 512 }, |
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{ 85, 170, 341 }, |
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{ 64, 128, 256 }, |
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{ 51, 102, 204 }, |
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{ 42, 85, 170 }, |
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{ 36, 73, 146 }, |
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{ 32, 64, 128 }, |
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{ 28, 56, 113 }, |
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{ 26, 51, 102 }, |
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{ 23, 46, 93 }, |
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{ 21, 42, 85 }, |
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{ 19, 39, 78 }, |
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{ 18, 36, 73 }, |
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{ 17, 34, 68 }, |
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{ 16, 32, 64 }, |
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{ 15, 30, 60 }, |
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{ 14, 28, 57 }, |
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{ 13, 26, 54 }, |
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{ 12, 25, 51 }, |
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{ 12, 24, 48 }, |
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{ 11, 23, 46 }, |
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{ 11, 22, 44 }, |
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{ 10, 21, 42 } |
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}; |
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/** Maps from monster action to monster animation letter. */ |
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char animletter[7] = "nwahds"; |
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void InitMonsterTRN(CMonster &monst) |
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{ |
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std::array<uint8_t, 256> colorTranslations; |
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LoadFileInMem(monst.MData->TransFile, colorTranslations); |
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std::replace(colorTranslations.begin(), colorTranslations.end(), 255, 0); |
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int n = monst.MData->has_special ? 6 : 5; |
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for (int i = 0; i < n; i++) { |
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if (i == 1 && monst.mtype >= MT_COUNSLR && monst.mtype <= MT_ADVOCATE) { |
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continue; |
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} |
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for (int j = 0; j < 8; j++) { |
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Cl2ApplyTrans( |
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CelGetFrame(monst.Anims[i].CMem.get(), j), |
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colorTranslations, |
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monst.Anims[i].Frames); |
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} |
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} |
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} |
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void InitMonster(Monster &monster, Direction rd, int mtype, Point position) |
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{ |
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monster._mdir = rd; |
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monster.position.tile = position; |
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monster.position.future = position; |
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monster.position.old = position; |
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monster._mMTidx = mtype; |
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monster._mmode = MonsterMode::Stand; |
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monster.MType = &LevelMonsterTypes[mtype]; |
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monster.MData = monster.MType->MData; |
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monster.mName = pgettext("monster", monster.MData->mName); |
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monster.AnimInfo = {}; |
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monster.ChangeAnimationData(MonsterGraphic::Stand); |
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monster.AnimInfo.TickCounterOfCurrentFrame = GenerateRnd(monster.AnimInfo.TicksPerFrame - 1); |
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monster.AnimInfo.CurrentFrame = GenerateRnd(monster.AnimInfo.NumberOfFrames - 1) + 1; |
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monster.mLevel = monster.MData->mLevel; |
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monster._mmaxhp = (monster.MType->mMinHP + GenerateRnd(monster.MType->mMaxHP - monster.MType->mMinHP + 1)) << 6; |
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if (monster.MType->mtype == MT_DIABLO && !gbIsHellfire) { |
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monster._mmaxhp /= 2; |
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monster.mLevel -= 15; |
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} |
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if (!gbIsMultiplayer) |
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monster._mmaxhp = std::max(monster._mmaxhp / 2, 64); |
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monster._mhitpoints = monster._mmaxhp; |
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monster._mAi = monster.MData->mAi; |
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monster._mint = monster.MData->mInt; |
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monster._mgoal = MGOAL_NORMAL; |
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monster._mgoalvar1 = 0; |
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monster._mgoalvar2 = 0; |
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monster._mgoalvar3 = 0; |
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monster._pathcount = 0; |
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monster._mDelFlag = false; |
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monster._uniqtype = 0; |
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monster._msquelch = 0; |
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monster.mlid = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed) |
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monster._mRndSeed = AdvanceRndSeed(); |
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monster._mAISeed = AdvanceRndSeed(); |
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monster.mWhoHit = 0; |
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monster.mExp = monster.MData->mExp; |
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monster.mHit = monster.MData->mHit; |
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monster.mMinDamage = monster.MData->mMinDamage; |
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monster.mMaxDamage = monster.MData->mMaxDamage; |
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monster.mHit2 = monster.MData->mHit2; |
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monster.mMinDamage2 = monster.MData->mMinDamage2; |
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monster.mMaxDamage2 = monster.MData->mMaxDamage2; |
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monster.mArmorClass = monster.MData->mArmorClass; |
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monster.mMagicRes = monster.MData->mMagicRes; |
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monster.leader = 0; |
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monster.leaderRelation = LeaderRelation::None; |
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monster._mFlags = monster.MData->mFlags; |
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monster.mtalkmsg = TEXT_NONE; |
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if (monster._mAi == AI_GARG) { |
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monster.ChangeAnimationData(MonsterGraphic::Special); |
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monster.AnimInfo.CurrentFrame = 1; |
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monster._mFlags |= MFLAG_ALLOW_SPECIAL; |
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monster._mmode = MonsterMode::SpecialMeleeAttack; |
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} |
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if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
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monster._mmaxhp = 3 * monster._mmaxhp; |
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if (gbIsHellfire) |
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monster._mmaxhp += (gbIsMultiplayer ? 100 : 50) << 6; |
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else |
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monster._mmaxhp += 64; |
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monster._mhitpoints = monster._mmaxhp; |
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monster.mLevel += 15; |
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monster.mExp = 2 * (monster.mExp + 1000); |
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monster.mHit += NIGHTMARE_TO_HIT_BONUS; |
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monster.mMinDamage = 2 * (monster.mMinDamage + 2); |
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monster.mMaxDamage = 2 * (monster.mMaxDamage + 2); |
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monster.mHit2 += NIGHTMARE_TO_HIT_BONUS; |
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monster.mMinDamage2 = 2 * (monster.mMinDamage2 + 2); |
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monster.mMaxDamage2 = 2 * (monster.mMaxDamage2 + 2); |
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monster.mArmorClass += NIGHTMARE_AC_BONUS; |
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} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
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monster._mmaxhp = 4 * monster._mmaxhp; |
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if (gbIsHellfire) |
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monster._mmaxhp += (gbIsMultiplayer ? 200 : 100) << 6; |
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else |
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monster._mmaxhp += 192; |
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monster._mhitpoints = monster._mmaxhp; |
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monster.mLevel += 30; |
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monster.mExp = 4 * (monster.mExp + 1000); |
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monster.mHit += HELL_TO_HIT_BONUS; |
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monster.mMinDamage = 4 * monster.mMinDamage + 6; |
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monster.mMaxDamage = 4 * monster.mMaxDamage + 6; |
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monster.mHit2 += HELL_TO_HIT_BONUS; |
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monster.mMinDamage2 = 4 * monster.mMinDamage2 + 6; |
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monster.mMaxDamage2 = 4 * monster.mMaxDamage2 + 6; |
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monster.mArmorClass += HELL_AC_BONUS; |
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monster.mMagicRes = monster.MData->mMagicRes2; |
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} |
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} |
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bool CanPlaceMonster(int xp, int yp) |
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{ |
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if (!InDungeonBounds({ xp, yp }) |
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|| dMonster[xp][yp] != 0 |
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|| dPlayer[xp][yp] != 0) { |
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return false; |
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} |
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if (IsTileVisible({ xp, yp })) { |
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return false; |
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} |
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if (TileContainsSetPiece({ xp, yp })) { |
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return false; |
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} |
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return !IsTileOccupied({ xp, yp }); |
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} |
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void PlaceMonster(int i, int mtype, int x, int y) |
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{ |
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if (LevelMonsterTypes[mtype].mtype == MT_NAKRUL) { |
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for (int j = 0; j < ActiveMonsterCount; j++) { |
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if (Monsters[j]._mMTidx == mtype) { |
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return; |
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} |
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if (Monsters[j].MType->mtype == MT_NAKRUL) { |
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return; |
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} |
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} |
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} |
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dMonster[x][y] = i + 1; |
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auto rd = static_cast<Direction>(GenerateRnd(8)); |
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InitMonster(Monsters[i], rd, mtype, { x, y }); |
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} |
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void PlaceGroup(int mtype, int num, UniqueMonsterPack uniqueMonsterPack, int leaderId) |
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{ |
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int placed = 0; |
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auto &leader = Monsters[leaderId]; |
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for (int try1 = 0; try1 < 10; try1++) { |
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while (placed != 0) { |
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ActiveMonsterCount--; |
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placed--; |
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const auto &position = Monsters[ActiveMonsterCount].position.tile; |
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dMonster[position.x][position.y] = 0; |
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} |
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int xp; |
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int yp; |
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if (uniqueMonsterPack != UniqueMonsterPack::None) { |
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int offset = GenerateRnd(8); |
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auto position = leader.position.tile + static_cast<Direction>(offset); |
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xp = position.x; |
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yp = position.y; |
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} else { |
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do { |
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xp = GenerateRnd(80) + 16; |
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yp = GenerateRnd(80) + 16; |
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} while (!CanPlaceMonster(xp, yp)); |
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} |
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int x1 = xp; |
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int y1 = yp; |
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if (num + ActiveMonsterCount > totalmonsters) { |
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num = totalmonsters - ActiveMonsterCount; |
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} |
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int j = 0; |
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for (int try2 = 0; j < num && try2 < 100; xp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX, yp += Displacement(static_cast<Direction>(GenerateRnd(8))).deltaX) { /// BUGFIX: `yp += Point.y` |
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if (!CanPlaceMonster(xp, yp) |
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|| (dTransVal[xp][yp] != dTransVal[x1][y1]) |
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|| (uniqueMonsterPack == UniqueMonsterPack::Leashed && (abs(xp - x1) >= 4 || abs(yp - y1) >= 4))) { |
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try2++; |
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continue; |
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} |
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PlaceMonster(ActiveMonsterCount, mtype, xp, yp); |
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if (uniqueMonsterPack != UniqueMonsterPack::None) { |
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auto &minion = Monsters[ActiveMonsterCount]; |
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minion._mmaxhp *= 2; |
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minion._mhitpoints = minion._mmaxhp; |
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minion._mint = leader._mint; |
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) { |
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minion.leader = leaderId; |
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minion.leaderRelation = LeaderRelation::Leashed; |
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minion._mAi = leader._mAi; |
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} |
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if (minion._mAi != AI_GARG) { |
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minion.ChangeAnimationData(MonsterGraphic::Stand); |
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minion.AnimInfo.CurrentFrame = GenerateRnd(minion.AnimInfo.NumberOfFrames - 1) + 1; |
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minion._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
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minion._mmode = MonsterMode::Stand; |
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} |
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} |
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ActiveMonsterCount++; |
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placed++; |
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j++; |
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} |
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if (placed >= num) { |
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break; |
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} |
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} |
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if (uniqueMonsterPack == UniqueMonsterPack::Leashed) { |
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leader.packsize = placed; |
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} |
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} |
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void PlaceUniqueMonst(int uniqindex, int miniontype, int bosspacksize) |
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{ |
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auto &monster = Monsters[ActiveMonsterCount]; |
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const auto &uniqueMonsterData = UniqueMonstersData[uniqindex]; |
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if ((uniquetrans + 19) * 256 >= LIGHTSIZE) { |
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return; |
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} |
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int uniqtype; |
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for (uniqtype = 0; uniqtype < LevelMonsterTypeCount; uniqtype++) { |
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if (LevelMonsterTypes[uniqtype].mtype == uniqueMonsterData.mtype) { |
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break; |
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} |
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} |
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int count = 0; |
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int xp; |
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int yp; |
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while (true) { |
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xp = GenerateRnd(80) + 16; |
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yp = GenerateRnd(80) + 16; |
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int count2 = 0; |
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for (int x = xp - 3; x < xp + 3; x++) { |
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for (int y = yp - 3; y < yp + 3; y++) { |
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if (InDungeonBounds({ x, y }) && CanPlaceMonster(x, y)) { |
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count2++; |
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} |
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} |
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} |
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if (count2 < 9) { |
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count++; |
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if (count < 1000) { |
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continue; |
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} |
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} |
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|
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if (CanPlaceMonster(xp, yp)) { |
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break; |
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} |
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} |
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if (uniqindex == UMT_SNOTSPIL) { |
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xp = 2 * setpc_x + 24; |
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yp = 2 * setpc_y + 28; |
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} |
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if (uniqindex == UMT_WARLORD) { |
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xp = 2 * setpc_x + 22; |
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yp = 2 * setpc_y + 23; |
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} |
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if (uniqindex == UMT_ZHAR) { |
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for (int i = 0; i < themeCount; i++) { |
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if (i == zharlib) { |
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xp = 2 * themeLoc[i].x + 20; |
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yp = 2 * themeLoc[i].y + 20; |
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break; |
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} |
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} |
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} |
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if (!gbIsMultiplayer) { |
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if (uniqindex == UMT_LAZARUS) { |
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xp = 32; |
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yp = 46; |
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} |
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if (uniqindex == UMT_RED_VEX) { |
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xp = 40; |
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yp = 45; |
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} |
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if (uniqindex == UMT_BLACKJADE) { |
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xp = 38; |
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yp = 49; |
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} |
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if (uniqindex == UMT_SKELKING) { |
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xp = 35; |
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yp = 47; |
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} |
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} else { |
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if (uniqindex == UMT_LAZARUS) { |
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xp = 2 * setpc_x + 19; |
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yp = 2 * setpc_y + 22; |
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} |
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if (uniqindex == UMT_RED_VEX) { |
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xp = 2 * setpc_x + 21; |
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yp = 2 * setpc_y + 19; |
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} |
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if (uniqindex == UMT_BLACKJADE) { |
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xp = 2 * setpc_x + 21; |
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yp = 2 * setpc_y + 25; |
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} |
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} |
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if (uniqindex == UMT_BUTCHER) { |
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bool done = false; |
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for (yp = 0; yp < MAXDUNY && !done; yp++) { |
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for (xp = 0; xp < MAXDUNX && !done; xp++) { |
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done = dPiece[xp][yp] == 367; |
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} |
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} |
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} |
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|
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if (uniqindex == UMT_NAKRUL) { |
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if (UberRow == 0 || UberCol == 0) { |
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UberDiabloMonsterIndex = -1; |
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return; |
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} |
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xp = UberRow - 2; |
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yp = UberCol; |
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UberDiabloMonsterIndex = ActiveMonsterCount; |
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} |
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PlaceMonster(ActiveMonsterCount, uniqtype, xp, yp); |
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monster._uniqtype = uniqindex + 1; |
|
|
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if (uniqueMonsterData.mlevel != 0) { |
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monster.mLevel = 2 * uniqueMonsterData.mlevel; |
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} else { |
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monster.mLevel = monster.MData->mLevel + 5; |
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} |
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|
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monster.mExp *= 2; |
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monster.mName = pgettext("monster", uniqueMonsterData.mName); |
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monster._mmaxhp = uniqueMonsterData.mmaxhp << 6; |
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|
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if (!gbIsMultiplayer) |
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monster._mmaxhp = std::max(monster._mmaxhp / 2, 64); |
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|
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monster._mhitpoints = monster._mmaxhp; |
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monster._mAi = uniqueMonsterData.mAi; |
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monster._mint = uniqueMonsterData.mint; |
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monster.mMinDamage = uniqueMonsterData.mMinDamage; |
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monster.mMaxDamage = uniqueMonsterData.mMaxDamage; |
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monster.mMinDamage2 = uniqueMonsterData.mMinDamage; |
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monster.mMaxDamage2 = uniqueMonsterData.mMaxDamage; |
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monster.mMagicRes = uniqueMonsterData.mMagicRes; |
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monster.mtalkmsg = uniqueMonsterData.mtalkmsg; |
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if (uniqindex == UMT_HORKDMN) |
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monster.mlid = NO_LIGHT; // BUGFIX monsters initial light id should be -1 (fixed) |
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else |
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monster.mlid = AddLight(monster.position.tile, 3); |
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|
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if (gbIsMultiplayer) { |
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if (monster._mAi == AI_LAZHELP) |
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monster.mtalkmsg = TEXT_NONE; |
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if (monster._mAi == AI_LAZARUS && Quests[Q_BETRAYER]._qvar1 > 3) { |
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monster._mgoal = MGOAL_NORMAL; |
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} else if (monster.mtalkmsg != TEXT_NONE) { |
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monster._mgoal = MGOAL_INQUIRING; |
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} |
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} else if (monster.mtalkmsg != TEXT_NONE) { |
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monster._mgoal = MGOAL_INQUIRING; |
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} |
|
|
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if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
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monster._mmaxhp = 3 * monster._mmaxhp; |
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if (gbIsHellfire) |
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monster._mmaxhp += (gbIsMultiplayer ? 100 : 50) << 6; |
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else |
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monster._mmaxhp += 64; |
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monster.mLevel += 15; |
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monster._mhitpoints = monster._mmaxhp; |
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monster.mExp = 2 * (monster.mExp + 1000); |
|
monster.mMinDamage = 2 * (monster.mMinDamage + 2); |
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monster.mMaxDamage = 2 * (monster.mMaxDamage + 2); |
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monster.mMinDamage2 = 2 * (monster.mMinDamage2 + 2); |
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monster.mMaxDamage2 = 2 * (monster.mMaxDamage2 + 2); |
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} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster._mmaxhp = 4 * monster._mmaxhp; |
|
if (gbIsHellfire) |
|
monster._mmaxhp += (gbIsMultiplayer ? 200 : 100) << 6; |
|
else |
|
monster._mmaxhp += 192; |
|
monster.mLevel += 30; |
|
monster._mhitpoints = monster._mmaxhp; |
|
monster.mExp = 4 * (monster.mExp + 1000); |
|
monster.mMinDamage = 4 * monster.mMinDamage + 6; |
|
monster.mMaxDamage = 4 * monster.mMaxDamage + 6; |
|
monster.mMinDamage2 = 4 * monster.mMinDamage2 + 6; |
|
monster.mMaxDamage2 = 4 * monster.mMaxDamage2 + 6; |
|
} |
|
|
|
char filestr[64]; |
|
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", uniqueMonsterData.mTrnName); |
|
LoadFileInMem(filestr, &LightTables[256 * (uniquetrans + 19)], 256); |
|
|
|
monster._uniqtrans = uniquetrans++; |
|
|
|
if (uniqueMonsterData.customHitpoints != 0) { |
|
monster.mHit = uniqueMonsterData.customHitpoints; |
|
monster.mHit2 = uniqueMonsterData.customHitpoints; |
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
monster.mHit += NIGHTMARE_TO_HIT_BONUS; |
|
monster.mHit2 += NIGHTMARE_TO_HIT_BONUS; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster.mHit += HELL_TO_HIT_BONUS; |
|
monster.mHit2 += HELL_TO_HIT_BONUS; |
|
} |
|
} |
|
if (uniqueMonsterData.customArmorClass != 0) { |
|
monster.mArmorClass = uniqueMonsterData.customArmorClass; |
|
|
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
monster.mArmorClass += NIGHTMARE_AC_BONUS; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
monster.mArmorClass += HELL_AC_BONUS; |
|
} |
|
} |
|
|
|
ActiveMonsterCount++; |
|
|
|
if (uniqueMonsterData.monsterPack != UniqueMonsterPack::None) { |
|
PlaceGroup(miniontype, bosspacksize, uniqueMonsterData.monsterPack, ActiveMonsterCount - 1); |
|
} |
|
|
|
if (monster._mAi != AI_GARG) { |
|
monster.ChangeAnimationData(MonsterGraphic::Stand); |
|
monster.AnimInfo.CurrentFrame = GenerateRnd(monster.AnimInfo.NumberOfFrames - 1) + 1; |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster._mmode = MonsterMode::Stand; |
|
} |
|
} |
|
|
|
int AddMonsterType(_monster_id type, placeflag placeflag) |
|
{ |
|
bool done = false; |
|
int i; |
|
|
|
for (i = 0; i < LevelMonsterTypeCount && !done; i++) { |
|
done = LevelMonsterTypes[i].mtype == type; |
|
} |
|
|
|
i--; |
|
|
|
if (!done) { |
|
i = LevelMonsterTypeCount; |
|
LevelMonsterTypeCount++; |
|
LevelMonsterTypes[i].mtype = type; |
|
monstimgtot += MonstersData[type].mImage; |
|
InitMonsterGFX(i); |
|
InitMonsterSND(i); |
|
} |
|
|
|
LevelMonsterTypes[i].mPlaceFlags |= placeflag; |
|
return i; |
|
} |
|
|
|
void ClearMVars(Monster &monster) |
|
{ |
|
monster._mVar1 = 0; |
|
monster._mVar2 = 0; |
|
monster._mVar3 = 0; |
|
monster.position.temp = { 0, 0 }; |
|
monster.position.offset2 = { 0, 0 }; |
|
} |
|
|
|
void ClrAllMonsters() |
|
{ |
|
for (auto &monster : Monsters) { |
|
ClearMVars(monster); |
|
monster.mName = "Invalid Monster"; |
|
monster._mgoal = MGOAL_NONE; |
|
monster._mmode = MonsterMode::Stand; |
|
monster._mVar1 = 0; |
|
monster._mVar2 = 0; |
|
monster.position.tile = { 0, 0 }; |
|
monster.position.future = { 0, 0 }; |
|
monster.position.old = { 0, 0 }; |
|
monster._mdir = static_cast<Direction>(GenerateRnd(8)); |
|
monster.position.velocity = { 0, 0 }; |
|
monster.AnimInfo = {}; |
|
monster._mFlags = 0; |
|
monster._mDelFlag = false; |
|
monster._menemy = GenerateRnd(gbActivePlayers); |
|
monster.enemyPosition = Players[monster._menemy].position.future; |
|
} |
|
} |
|
|
|
void PlaceUniqueMonsters() |
|
{ |
|
for (int u = 0; UniqueMonstersData[u].mtype != -1; u++) { |
|
if (UniqueMonstersData[u].mlevel != currlevel) |
|
continue; |
|
bool done = false; |
|
int mt; |
|
for (mt = 0; mt < LevelMonsterTypeCount; mt++) { |
|
done = (LevelMonsterTypes[mt].mtype == UniqueMonstersData[u].mtype); |
|
if (done) |
|
break; |
|
} |
|
if (u == UMT_GARBUD && Quests[Q_GARBUD]._qactive == QUEST_NOTAVAIL) |
|
done = false; |
|
if (u == UMT_ZHAR && Quests[Q_ZHAR]._qactive == QUEST_NOTAVAIL) |
|
done = false; |
|
if (u == UMT_SNOTSPIL && Quests[Q_LTBANNER]._qactive == QUEST_NOTAVAIL) |
|
done = false; |
|
if (u == UMT_LACHDAN && Quests[Q_VEIL]._qactive == QUEST_NOTAVAIL) |
|
done = false; |
|
if (u == UMT_WARLORD && Quests[Q_WARLORD]._qactive == QUEST_NOTAVAIL) |
|
done = false; |
|
if (done) |
|
PlaceUniqueMonst(u, mt, 8); |
|
} |
|
} |
|
|
|
void PlaceQuestMonsters() |
|
{ |
|
int skeltype; |
|
|
|
if (!setlevel) { |
|
if (Quests[Q_BUTCHER].IsAvailable()) { |
|
PlaceUniqueMonst(UMT_BUTCHER, 0, 0); |
|
} |
|
|
|
if (currlevel == Quests[Q_SKELKING]._qlevel && gbIsMultiplayer) { |
|
skeltype = 0; |
|
|
|
for (skeltype = 0; skeltype < LevelMonsterTypeCount; skeltype++) { |
|
if (IsSkel(LevelMonsterTypes[skeltype].mtype)) { |
|
break; |
|
} |
|
} |
|
|
|
PlaceUniqueMonst(UMT_SKELKING, skeltype, 30); |
|
} |
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) { |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner1.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2); |
|
} |
|
if (Quests[Q_BLOOD].IsAvailable()) { |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood2.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2); |
|
} |
|
if (Quests[Q_BLIND].IsAvailable()) { |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind2.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2); |
|
} |
|
if (Quests[Q_ANVIL].IsAvailable()) { |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L3Data\\Anvil.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x + 1, setpc_y + 1 } * 2); |
|
} |
|
if (Quests[Q_WARLORD].IsAvailable()) { |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2); |
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_SCATTER); |
|
} |
|
if (Quests[Q_VEIL].IsAvailable()) { |
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_SCATTER); |
|
} |
|
if (Quests[Q_ZHAR].IsAvailable() && zharlib == -1) { |
|
Quests[Q_ZHAR]._qactive = QUEST_NOTAVAIL; |
|
} |
|
|
|
if (currlevel == Quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) { |
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE); |
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE); |
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0); |
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0); |
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0); |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Vile1.DUN"); |
|
SetMapMonsters(dunData.get(), Point { setpc_x, setpc_y } * 2); |
|
} |
|
|
|
if (currlevel == 24) { |
|
UberDiabloMonsterIndex = -1; |
|
int i1; |
|
for (i1 = 0; i1 < LevelMonsterTypeCount; i1++) { |
|
if (LevelMonsterTypes[i1].mtype == UniqueMonstersData[UMT_NAKRUL].mtype) |
|
break; |
|
} |
|
|
|
if (i1 < LevelMonsterTypeCount) { |
|
for (int i2 = 0; i2 < ActiveMonsterCount; i2++) { |
|
auto &monster = Monsters[i2]; |
|
if (monster._uniqtype != 0 || monster._mMTidx == i1) { |
|
UberDiabloMonsterIndex = i2; |
|
break; |
|
} |
|
} |
|
} |
|
if (UberDiabloMonsterIndex == -1) |
|
PlaceUniqueMonst(UMT_NAKRUL, 0, 0); |
|
} |
|
} else if (setlvlnum == SL_SKELKING) { |
|
PlaceUniqueMonst(UMT_SKELKING, 0, 0); |
|
} |
|
} |
|
|
|
void LoadDiabMonsts() |
|
{ |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab1.DUN"); |
|
SetMapMonsters(dunData.get(), Point { diabquad1x, diabquad1y } * 2); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab2a.DUN"); |
|
SetMapMonsters(dunData.get(), Point { diabquad2x, diabquad2y } * 2); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab3a.DUN"); |
|
SetMapMonsters(dunData.get(), Point { diabquad3x, diabquad3y } * 2); |
|
} |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\diab4a.DUN"); |
|
SetMapMonsters(dunData.get(), Point { diabquad4x, diabquad4y } * 2); |
|
} |
|
} |
|
|
|
void DeleteMonster(int i) |
|
{ |
|
const auto &monster = Monsters[ActiveMonsters[i]]; |
|
if ((monster._mFlags & MFLAG_BERSERK) != 0) { |
|
AddUnLight(monster.mlid); |
|
} |
|
|
|
ActiveMonsterCount--; |
|
std::swap(ActiveMonsters[i], ActiveMonsters[ActiveMonsterCount]); // This ensures alive monsters are before ActiveMonsterCount in the array and any deleted monster after |
|
} |
|
|
|
void NewMonsterAnim(Monster &monster, MonsterGraphic graphic, Direction md, AnimationDistributionFlags flags = AnimationDistributionFlags::None, int numSkippedFrames = 0, int distributeFramesBeforeFrame = 0) |
|
{ |
|
const auto &animData = monster.MType->GetAnimData(graphic); |
|
const auto *pCelSprite = &*animData.CelSpritesForDirections[static_cast<size_t>(md)]; |
|
monster.AnimInfo.SetNewAnimation(pCelSprite, animData.Frames, animData.Rate, flags, numSkippedFrames, distributeFramesBeforeFrame); |
|
monster._mFlags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL); |
|
monster._mdir = md; |
|
} |
|
|
|
void StartMonsterGotHit(int monsterId) |
|
{ |
|
auto &monster = Monsters[monsterId]; |
|
if (monster.MType->mtype != MT_GOLEM) { |
|
auto animationFlags = gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None; |
|
int numSkippedFrames = (gbIsHellfire && monster.MType->mtype == MT_DIABLO) ? 4 : 0; |
|
NewMonsterAnim(monster, MonsterGraphic::GotHit, monster._mdir, animationFlags, numSkippedFrames); |
|
monster._mmode = MonsterMode::HitRecovery; |
|
} |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.old; |
|
M_ClearSquares(monsterId); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = monsterId + 1; |
|
} |
|
|
|
bool IsRanged(Monster &monster) |
|
{ |
|
return IsAnyOf(monster._mAi, AI_SKELBOW, AI_GOATBOW, AI_SUCC, AI_LAZHELP); |
|
} |
|
|
|
void UpdateEnemy(Monster &monster) |
|
{ |
|
Point target; |
|
int menemy = -1; |
|
int bestDist = -1; |
|
bool bestsameroom = false; |
|
const auto &position = monster.position.tile; |
|
if ((monster._mFlags & MFLAG_BERSERK) != 0 || (monster._mFlags & MFLAG_GOLEM) == 0) { |
|
for (int pnum = 0; pnum < MAX_PLRS; pnum++) { |
|
auto &player = Players[pnum]; |
|
if (!player.plractive || currlevel != player.plrlevel || player._pLvlChanging |
|
|| (((player._pHitPoints >> 6) == 0) && gbIsMultiplayer)) |
|
continue; |
|
bool sameroom = (dTransVal[position.x][position.y] == dTransVal[player.position.tile.x][player.position.tile.y]); |
|
int dist = position.WalkingDistance(player.position.tile); |
|
if ((sameroom && !bestsameroom) |
|
|| ((sameroom || !bestsameroom) && dist < bestDist) |
|
|| (menemy == -1)) { |
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
menemy = pnum; |
|
target = player.position.future; |
|
bestDist = dist; |
|
bestsameroom = sameroom; |
|
} |
|
} |
|
} |
|
for (int j = 0; j < ActiveMonsterCount; j++) { |
|
int mi = ActiveMonsters[j]; |
|
auto &otherMonster = Monsters[mi]; |
|
if (&otherMonster == &monster) |
|
continue; |
|
if ((otherMonster._mhitpoints >> 6) <= 0) |
|
continue; |
|
if (otherMonster.position.tile == GolemHoldingCell) |
|
continue; |
|
if (M_Talker(otherMonster) && otherMonster.mtalkmsg != TEXT_NONE) |
|
continue; |
|
bool isBerserked = (monster._mFlags & MFLAG_BERSERK) != 0 || (otherMonster._mFlags & MFLAG_BERSERK) != 0; |
|
if ((monster._mFlags & MFLAG_GOLEM) != 0 && (otherMonster._mFlags & MFLAG_GOLEM) != 0 && !isBerserked) // prevent golems from fighting each other |
|
continue; |
|
|
|
int dist = otherMonster.position.tile.WalkingDistance(position); |
|
if (((monster._mFlags & MFLAG_GOLEM) == 0 |
|
&& (monster._mFlags & MFLAG_BERSERK) == 0 |
|
&& dist >= 2 |
|
&& !IsRanged(monster)) |
|
|| ((monster._mFlags & MFLAG_GOLEM) == 0 |
|
&& (monster._mFlags & MFLAG_BERSERK) == 0 |
|
&& (otherMonster._mFlags & MFLAG_GOLEM) == 0)) { |
|
continue; |
|
} |
|
bool sameroom = dTransVal[position.x][position.y] == dTransVal[otherMonster.position.tile.x][otherMonster.position.tile.y]; |
|
if ((sameroom && !bestsameroom) |
|
|| ((sameroom || !bestsameroom) && dist < bestDist) |
|
|| (menemy == -1)) { |
|
monster._mFlags |= MFLAG_TARGETS_MONSTER; |
|
menemy = mi; |
|
target = otherMonster.position.future; |
|
bestDist = dist; |
|
bestsameroom = sameroom; |
|
} |
|
} |
|
if (menemy != -1) { |
|
monster._mFlags &= ~MFLAG_NO_ENEMY; |
|
monster._menemy = menemy; |
|
monster.enemyPosition = target; |
|
} else { |
|
monster._mFlags |= MFLAG_NO_ENEMY; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Make the AI wait a bit before thinking again |
|
* @param len |
|
*/ |
|
void AiDelay(Monster &monster, int len) |
|
{ |
|
if (len <= 0) { |
|
return; |
|
} |
|
|
|
if (monster._mAi == AI_LAZARUS) { |
|
return; |
|
} |
|
|
|
monster._mVar2 = len; |
|
monster._mmode = MonsterMode::Delay; |
|
} |
|
|
|
/** |
|
* @brief Get the direction from the monster to its current enemy |
|
*/ |
|
Direction GetMonsterDirection(Monster &monster) |
|
{ |
|
return GetDirection(monster.position.tile, monster.enemyPosition); |
|
} |
|
|
|
void StartSpecialStand(Monster &monster, Direction md) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster._mmode = MonsterMode::SpecialStand; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartWalk(int i, int xvel, int yvel, int xadd, int yadd, Direction endDir) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
int fx = xadd + monster.position.tile.x; |
|
int fy = yadd + monster.position.tile.y; |
|
|
|
dMonster[fx][fy] = -(i + 1); |
|
monster._mmode = MonsterMode::MoveNorthwards; |
|
monster.position.old = monster.position.tile; |
|
monster.position.future = { fx, fy }; |
|
monster.position.velocity = { xvel, yvel }; |
|
monster._mVar1 = xadd; |
|
monster._mVar2 = yadd; |
|
monster._mVar3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
monster.position.offset2 = { 0, 0 }; |
|
} |
|
|
|
void StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, Direction endDir) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
int fx = xadd + monster.position.tile.x; |
|
int fy = yadd + monster.position.tile.y; |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1); |
|
monster._mVar1 = monster.position.tile.x; |
|
monster._mVar2 = monster.position.tile.y; |
|
monster.position.old = monster.position.tile; |
|
monster.position.tile = { fx, fy }; |
|
monster.position.future = { fx, fy }; |
|
dMonster[fx][fy] = i + 1; |
|
if (monster.mlid != NO_LIGHT) |
|
ChangeLightXY(monster.mlid, monster.position.tile); |
|
monster.position.offset = { xoff, yoff }; |
|
monster._mmode = MonsterMode::MoveSouthwards; |
|
monster.position.velocity = { xvel, yvel }; |
|
monster._mVar3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
monster.position.offset2 = { 16 * xoff, 16 * yoff }; |
|
} |
|
|
|
void StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction endDir) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
int fx = xadd + monster.position.tile.x; |
|
int fy = yadd + monster.position.tile.y; |
|
int x = mapx + monster.position.tile.x; |
|
int y = mapy + monster.position.tile.y; |
|
|
|
if (monster.mlid != NO_LIGHT) |
|
ChangeLightXY(monster.mlid, { x, y }); |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1); |
|
dMonster[fx][fy] = i + 1; |
|
monster.position.temp = { x, y }; |
|
monster.position.old = monster.position.tile; |
|
monster.position.future = { fx, fy }; |
|
monster.position.offset = { xoff, yoff }; |
|
monster._mmode = MonsterMode::MoveSideways; |
|
monster.position.velocity = { xvel, yvel }; |
|
monster._mVar1 = fx; |
|
monster._mVar2 = fy; |
|
monster._mVar3 = static_cast<int>(endDir); |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, endDir, AnimationDistributionFlags::ProcessAnimationPending, -1); |
|
monster.position.offset2 = { 16 * xoff, 16 * yoff }; |
|
} |
|
|
|
void StartAttack(Monster &monster) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending); |
|
monster._mmode = MonsterMode::MeleeAttack; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartRangedAttack(Monster &monster, missile_id missileType, int dam) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Attack, md, AnimationDistributionFlags::ProcessAnimationPending); |
|
monster._mmode = MonsterMode::RangedAttack; |
|
monster._mVar1 = missileType; |
|
monster._mVar2 = dam; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartRangedSpecialAttack(Monster &monster, missile_id missileType, int dam) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
int distributeFramesBeforeFrame = 0; |
|
if (monster._mAi == AI_MEGA) |
|
distributeFramesBeforeFrame = monster.MData->mAFNum2; |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md, AnimationDistributionFlags::ProcessAnimationPending, 0, distributeFramesBeforeFrame); |
|
monster._mmode = MonsterMode::SpecialRangedAttack; |
|
monster._mVar1 = missileType; |
|
monster._mVar2 = 0; |
|
monster._mVar3 = dam; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartSpecialAttack(Monster &monster) |
|
{ |
|
Direction md = GetMonsterDirection(monster); |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster._mmode = MonsterMode::SpecialMeleeAttack; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void StartEating(Monster &monster) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, monster._mdir); |
|
monster._mmode = MonsterMode::SpecialMeleeAttack; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
} |
|
|
|
void DiabloDeath(Monster &diablo, bool sendmsg) |
|
{ |
|
PlaySFX(USFX_DIABLOD); |
|
auto &quest = Quests[Q_DIABLO]; |
|
quest._qactive = QUEST_DONE; |
|
if (sendmsg) |
|
NetSendCmdQuest(true, quest); |
|
sgbSaveSoundOn = gbSoundOn; |
|
gbProcessPlayers = false; |
|
for (int j = 0; j < ActiveMonsterCount; j++) { |
|
int k = ActiveMonsters[j]; |
|
auto &monster = Monsters[k]; |
|
if (monster.MType->mtype == MT_DIABLO || diablo._msquelch == 0) |
|
continue; |
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, monster._mdir); |
|
monster._mmode = MonsterMode::Death; |
|
monster.position.offset = { 0, 0 }; |
|
monster._mVar1 = 0; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.tile; |
|
M_ClearSquares(k); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = k + 1; |
|
} |
|
AddLight(diablo.position.tile, 8); |
|
DoVision(diablo.position.tile, 8, MAP_EXP_NONE, true); |
|
int dist = diablo.position.tile.WalkingDistance(ViewPosition); |
|
if (dist > 20) |
|
dist = 20; |
|
diablo._mVar3 = ViewPosition.x << 16; |
|
diablo.position.temp.x = ViewPosition.y << 16; |
|
diablo.position.temp.y = (int)((diablo._mVar3 - (diablo.position.tile.x << 16)) / (double)dist); |
|
diablo.position.offset2.deltaX = (int)((diablo.position.temp.x - (diablo.position.tile.y << 16)) / (double)dist); |
|
} |
|
|
|
void SpawnLoot(Monster &monster, bool sendmsg) |
|
{ |
|
if (Quests[Q_GARBUD].IsAvailable() && monster._uniqtype - 1 == UMT_GARBUD) { |
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, true, ItemType::Mace, IMISC_NONE, true, false); |
|
} else if (monster._uniqtype - 1 == UMT_DEFILER) { |
|
if (effect_is_playing(USFX_DEFILER8)) |
|
stream_stop(); |
|
Quests[Q_DEFILER]._qlog = false; |
|
SpawnMapOfDoom(monster.position.tile); |
|
} else if (monster._uniqtype - 1 == UMT_HORKDMN) { |
|
if (sgGameInitInfo.bTheoQuest != 0) { |
|
SpawnTheodore(monster.position.tile); |
|
} else { |
|
CreateAmulet(monster.position.tile, 13, false, true); |
|
} |
|
} else if (monster.MType->mtype == MT_HORKSPWN) { |
|
} else if (monster.MType->mtype == MT_NAKRUL) { |
|
int nSFX = IsUberRoomOpened ? USFX_NAKRUL4 : USFX_NAKRUL5; |
|
if (sgGameInitInfo.bCowQuest != 0) |
|
nSFX = USFX_NAKRUL6; |
|
if (effect_is_playing(nSFX)) |
|
stream_stop(); |
|
Quests[Q_NAKRUL]._qlog = false; |
|
UberDiabloMonsterIndex = -2; |
|
CreateMagicWeapon(monster.position.tile, ItemType::Sword, ICURS_GREAT_SWORD, false, true); |
|
CreateMagicWeapon(monster.position.tile, ItemType::Staff, ICURS_WAR_STAFF, false, true); |
|
CreateMagicWeapon(monster.position.tile, ItemType::Bow, ICURS_LONG_WAR_BOW, false, true); |
|
CreateSpellBook(monster.position.tile, SPL_APOCA, false, true); |
|
} else if (monster.MType->mtype != MT_GOLEM) { |
|
SpawnItem(monster, monster.position.tile, sendmsg); |
|
} |
|
} |
|
|
|
void Teleport(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode == MonsterMode::Petrified) |
|
return; |
|
|
|
int mx = monster.enemyPosition.x; |
|
int my = monster.enemyPosition.y; |
|
int rx = 2 * GenerateRnd(2) - 1; |
|
int ry = 2 * GenerateRnd(2) - 1; |
|
|
|
bool done = false; |
|
|
|
int x; |
|
int y; |
|
for (int j = -1; j <= 1 && !done; j++) { |
|
for (int k = -1; k < 1 && !done; k++) { |
|
if (j != 0 || k != 0) { |
|
x = mx + rx * j; |
|
y = my + ry * k; |
|
if (InDungeonBounds({ x, y }) && x != monster.position.tile.x && y != monster.position.tile.y) { |
|
if (IsTileAvailable(monster, { x, y })) |
|
done = true; |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (done) { |
|
M_ClearSquares(i); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
dMonster[x][y] = i + 1; |
|
monster.position.old = { x, y }; |
|
monster._mdir = GetMonsterDirection(monster); |
|
|
|
if (monster.mlid != NO_LIGHT) { |
|
ChangeLightXY(monster.mlid, { x, y }); |
|
} |
|
} |
|
} |
|
|
|
void MonsterHitMonster(int mid, int i, int dam) |
|
{ |
|
assert(mid >= 0 && mid < MAXMONSTERS); |
|
auto &monster = Monsters[mid]; |
|
assert(monster.MType != nullptr); |
|
|
|
if (i >= 0 && i < MAX_PLRS) |
|
monster.mWhoHit |= 1 << i; |
|
|
|
delta_monster_hp(mid, monster._mhitpoints, currlevel); |
|
NetSendCmdMonDmg(false, mid, dam); |
|
PlayEffect(monster, 1); |
|
|
|
if ((monster.MType->mtype >= MT_SNEAK && monster.MType->mtype <= MT_ILLWEAV) || dam >> 6 >= monster.mLevel + 3) { |
|
if (i >= 0) |
|
monster._mdir = Opposite(Monsters[i]._mdir); |
|
|
|
if (monster.MType->mtype == MT_BLINK) { |
|
Teleport(mid); |
|
} else if ((monster.MType->mtype >= MT_NSCAV && monster.MType->mtype <= MT_YSCAV) |
|
|| monster.MType->mtype == MT_GRAVEDIG) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = 0; |
|
} |
|
|
|
if (monster._mmode != MonsterMode::Petrified) { |
|
StartMonsterGotHit(mid); |
|
} |
|
} |
|
} |
|
|
|
void StartMonsterDeath(int i, int pnum, bool sendmsg) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
|
|
if (pnum >= 0) |
|
monster.mWhoHit |= 1 << pnum; |
|
if (pnum < MAX_PLRS && i >= MAX_PLRS) /// BUGFIX: i >= MAX_PLRS (fixed) |
|
AddPlrMonstExper(monster.mLevel, monster.mExp, monster.mWhoHit); |
|
MonsterKillCounts[monster.MType->mtype]++; |
|
monster._mhitpoints = 0; |
|
SetRndSeed(monster._mRndSeed); |
|
SpawnLoot(monster, sendmsg); |
|
if (monster.MType->mtype == MT_DIABLO) |
|
DiabloDeath(monster, true); |
|
else |
|
PlayEffect(monster, 2); |
|
|
|
Direction md = pnum >= 0 ? GetMonsterDirection(monster) : monster._mdir; |
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None); |
|
monster._mmode = MonsterMode::Death; |
|
monster._mgoal = MGOAL_NONE; |
|
monster.position.offset = { 0, 0 }; |
|
monster._mVar1 = 0; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.old; |
|
M_ClearSquares(i); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1; |
|
CheckQuestKill(monster, sendmsg); |
|
M_FallenFear(monster.position.tile); |
|
if ((monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) || monster.MType->mtype == MT_SPIDLORD) |
|
AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, i, monster._mint + 1, 0); |
|
} |
|
|
|
void StartDeathFromMonster(int i, int mid) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &killer = Monsters[i]; |
|
assert(mid >= 0 && mid < MAXMONSTERS); |
|
auto &monster = Monsters[mid]; |
|
assert(monster.MType != nullptr); |
|
|
|
delta_kill_monster(mid, monster.position.tile, currlevel); |
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, mid); |
|
|
|
if (i < MAX_PLRS) { |
|
monster.mWhoHit |= 1 << i; |
|
if (mid >= MAX_PLRS) |
|
AddPlrMonstExper(monster.mLevel, monster.mExp, monster.mWhoHit); |
|
} |
|
|
|
MonsterKillCounts[monster.MType->mtype]++; |
|
monster._mhitpoints = 0; |
|
SetRndSeed(monster._mRndSeed); |
|
|
|
SpawnLoot(monster, true); |
|
|
|
if (monster.MType->mtype == MT_DIABLO) |
|
DiabloDeath(monster, true); |
|
else |
|
PlayEffect(monster, 2); |
|
|
|
Direction md = Opposite(killer._mdir); |
|
if (monster.MType->mtype == MT_GOLEM) |
|
md = Direction::South; |
|
|
|
NewMonsterAnim(monster, MonsterGraphic::Death, md, gGameLogicStep < GameLogicStep::ProcessMonsters ? AnimationDistributionFlags::ProcessAnimationPending : AnimationDistributionFlags::None); |
|
monster._mmode = MonsterMode::Death; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.tile = monster.position.old; |
|
monster.position.future = monster.position.old; |
|
M_ClearSquares(mid); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = mid + 1; |
|
CheckQuestKill(monster, true); |
|
M_FallenFear(monster.position.tile); |
|
if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID) |
|
AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0); |
|
|
|
if (gbIsHellfire) |
|
M_StartStand(killer, killer._mdir); |
|
} |
|
|
|
void StartFadein(Monster &monster, Direction md, bool backwards) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster._mmode = MonsterMode::FadeIn; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
monster._mFlags &= ~MFLAG_HIDDEN; |
|
if (backwards) { |
|
monster._mFlags |= MFLAG_LOCK_ANIMATION; |
|
monster.AnimInfo.CurrentFrame = monster.AnimInfo.NumberOfFrames; |
|
} |
|
} |
|
|
|
void StartFadeout(Monster &monster, Direction md, bool backwards) |
|
{ |
|
NewMonsterAnim(monster, MonsterGraphic::Special, md); |
|
monster._mmode = MonsterMode::FadeOut; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
if (backwards) { |
|
monster._mFlags |= MFLAG_LOCK_ANIMATION; |
|
monster.AnimInfo.CurrentFrame = monster.AnimInfo.NumberOfFrames; |
|
} |
|
} |
|
|
|
void StartHeal(Monster &monster) |
|
{ |
|
monster.ChangeAnimationData(MonsterGraphic::Special); |
|
monster.AnimInfo.CurrentFrame = monster.MType->GetAnimData(MonsterGraphic::Special).Frames; |
|
monster._mFlags |= MFLAG_LOCK_ANIMATION; |
|
monster._mmode = MonsterMode::Heal; |
|
monster._mVar1 = monster._mmaxhp / (16 * (GenerateRnd(5) + 4)); |
|
} |
|
|
|
void SyncLightPosition(Monster &monster) |
|
{ |
|
int lx = (monster.position.offset.deltaX + 2 * monster.position.offset.deltaY) / 8; |
|
int ly = (2 * monster.position.offset.deltaY - monster.position.offset.deltaX) / 8; |
|
|
|
if (monster.mlid != NO_LIGHT) |
|
ChangeLightOffset(monster.mlid, { lx, ly }); |
|
} |
|
|
|
bool MonsterIdle(Monster &monster) |
|
{ |
|
if (monster.MType->mtype == MT_GOLEM) |
|
monster.ChangeAnimationData(MonsterGraphic::Walk); |
|
else |
|
monster.ChangeAnimationData(MonsterGraphic::Stand); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) |
|
UpdateEnemy(monster); |
|
|
|
monster._mVar2++; |
|
|
|
return false; |
|
} |
|
|
|
/** |
|
* @brief Continue movement towards new tile |
|
*/ |
|
bool MonsterWalk(int i, MonsterMode variant) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
|
|
// Check if we reached new tile |
|
bool isAnimationEnd = monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames; |
|
if (isAnimationEnd) { |
|
switch (variant) { |
|
case MonsterMode::MoveNorthwards: |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.position.tile.x += monster._mVar1; |
|
monster.position.tile.y += monster._mVar2; |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1; |
|
break; |
|
case MonsterMode::MoveSouthwards: |
|
dMonster[monster._mVar1][monster._mVar2] = 0; |
|
break; |
|
case MonsterMode::MoveSideways: |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster.position.tile = { monster._mVar1, monster._mVar2 }; |
|
// dMonster is set here for backwards comparability, without it the monster would be invisible if loaded from a vanilla save. |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1; |
|
break; |
|
default: |
|
break; |
|
} |
|
if (monster.mlid != NO_LIGHT) |
|
ChangeLightXY(monster.mlid, monster.position.tile); |
|
M_StartStand(monster, monster._mdir); |
|
} else { // We didn't reach new tile so update monster's "sub-tile" position |
|
if (monster.AnimInfo.TickCounterOfCurrentFrame == 0) { |
|
if (monster.AnimInfo.CurrentFrame == 0 && monster.MType->mtype == MT_FLESTHNG) |
|
PlayEffect(monster, 3); |
|
monster.position.offset2 += monster.position.velocity; |
|
monster.position.offset.deltaX = monster.position.offset2.deltaX >> 4; |
|
monster.position.offset.deltaY = monster.position.offset2.deltaY >> 4; |
|
} |
|
} |
|
|
|
if (monster.mlid != NO_LIGHT) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed) |
|
SyncLightPosition(monster); |
|
|
|
return isAnimationEnd; |
|
} |
|
|
|
void MonsterAttackMonster(int i, int mid, int hper, int mind, int maxd) |
|
{ |
|
assert(mid >= 0 && mid < MAXMONSTERS); |
|
auto &monster = Monsters[mid]; |
|
assert(monster.MType != nullptr); |
|
|
|
if (monster._mhitpoints >> 6 > 0 && (monster.MType->mtype != MT_ILLWEAV || monster._mgoal != MGOAL_RETREAT)) { |
|
int hit = GenerateRnd(100); |
|
if (monster._mmode == MonsterMode::Petrified) |
|
hit = 0; |
|
bool unused; |
|
if (!CheckMonsterHit(monster, &unused) && hit < hper) { |
|
int dam = (mind + GenerateRnd(maxd - mind + 1)) << 6; |
|
monster._mhitpoints -= dam; |
|
if (monster._mhitpoints >> 6 <= 0) { |
|
if (monster._mmode == MonsterMode::Petrified) { |
|
StartDeathFromMonster(i, mid); |
|
monster.Petrify(); |
|
} else { |
|
StartDeathFromMonster(i, mid); |
|
} |
|
} else { |
|
if (monster._mmode == MonsterMode::Petrified) { |
|
MonsterHitMonster(mid, i, dam); |
|
monster.Petrify(); |
|
} else { |
|
MonsterHitMonster(mid, i, dam); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CheckReflect(int mon, int pnum, int dam) |
|
{ |
|
auto &monster = Monsters[mon]; |
|
auto &player = Players[pnum]; |
|
|
|
player.wReflections--; |
|
if (player.wReflections <= 0) |
|
NetSendCmdParam1(true, CMD_SETREFLECT, 0); |
|
// reflects 20-30% damage |
|
int mdam = dam * (GenerateRnd(10) + 20L) / 100; |
|
monster._mhitpoints -= mdam; |
|
dam = std::max(dam - mdam, 0); |
|
if (monster._mhitpoints >> 6 <= 0) |
|
M_StartKill(mon, pnum); |
|
else |
|
M_StartHit(mon, pnum, mdam); |
|
} |
|
|
|
void MonsterAttackPlayer(int i, int pnum, int hit, int minDam, int maxDam) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) { |
|
MonsterAttackMonster(i, pnum, hit, minDam, maxDam); |
|
return; |
|
} |
|
|
|
auto &player = Players[pnum]; |
|
|
|
if (player._pHitPoints >> 6 <= 0 || player._pInvincible || (player._pSpellFlags & 1) != 0) |
|
return; |
|
if (monster.position.tile.WalkingDistance(player.position.tile) >= 2) |
|
return; |
|
|
|
int hper = GenerateRnd(100); |
|
#ifdef _DEBUG |
|
if (DebugGodMode) |
|
hper = 1000; |
|
#endif |
|
int ac = player.GetArmor(); |
|
if ((player.pDamAcFlags & ISPLHF_ACDEMON) != 0 && monster.MData->mMonstClass == MonsterClass::Demon) |
|
ac += 40; |
|
if ((player.pDamAcFlags & ISPLHF_ACUNDEAD) != 0 && monster.MData->mMonstClass == MonsterClass::Undead) |
|
ac += 20; |
|
hit += 2 * (monster.mLevel - player._pLevel) |
|
+ 30 |
|
- ac; |
|
int minhit = 15; |
|
if (currlevel == 14) |
|
minhit = 20; |
|
if (currlevel == 15) |
|
minhit = 25; |
|
if (currlevel == 16) |
|
minhit = 30; |
|
hit = std::max(hit, minhit); |
|
int blkper = 100; |
|
if ((player._pmode == PM_STAND || player._pmode == PM_ATTACK) && player._pBlockFlag) { |
|
blkper = GenerateRnd(100); |
|
} |
|
int blk = player.GetBlockChance() - (monster.mLevel * 2); |
|
blk = clamp(blk, 0, 100); |
|
if (hper >= hit) |
|
return; |
|
if (blkper < blk) { |
|
Direction dir = GetDirection(player.position.tile, monster.position.tile); |
|
StartPlrBlock(pnum, dir); |
|
if (pnum == MyPlayerId && player.wReflections > 0) { |
|
int dam = GenerateRnd(((maxDam - minDam) << 6) + 1) + (minDam << 6); |
|
dam = std::max(dam + (player._pIGetHit << 6), 64); |
|
CheckReflect(i, pnum, dam); |
|
} |
|
return; |
|
} |
|
if (monster.MType->mtype == MT_YZOMBIE && pnum == MyPlayerId) { |
|
if (player._pMaxHP > 64) { |
|
if (player._pMaxHPBase > 64) { |
|
player._pMaxHP -= 64; |
|
if (player._pHitPoints > player._pMaxHP) { |
|
player._pHitPoints = player._pMaxHP; |
|
} |
|
player._pMaxHPBase -= 64; |
|
if (player._pHPBase > player._pMaxHPBase) { |
|
player._pHPBase = player._pMaxHPBase; |
|
} |
|
} |
|
} |
|
} |
|
int dam = (minDam << 6) + GenerateRnd(((maxDam - minDam) << 6) + 1); |
|
dam = std::max(dam + (player._pIGetHit << 6), 64); |
|
if (pnum == MyPlayerId) { |
|
if (player.wReflections > 0) |
|
CheckReflect(i, pnum, dam); |
|
ApplyPlrDamage(pnum, 0, 0, dam); |
|
} |
|
if ((player._pIFlags & ISPL_THORNS) != 0) { |
|
int mdam = (GenerateRnd(3) + 1) << 6; |
|
monster._mhitpoints -= mdam; |
|
if (monster._mhitpoints >> 6 <= 0) |
|
M_StartKill(i, pnum); |
|
else |
|
M_StartHit(i, pnum, mdam); |
|
} |
|
if ((monster._mFlags & MFLAG_NOLIFESTEAL) == 0 && monster.MType->mtype == MT_SKING && gbIsMultiplayer) |
|
monster._mhitpoints += dam; |
|
if (player._pHitPoints >> 6 <= 0) { |
|
if (gbIsHellfire) |
|
M_StartStand(monster, monster._mdir); |
|
return; |
|
} |
|
StartPlrHit(pnum, dam, false); |
|
if ((monster._mFlags & MFLAG_KNOCKBACK) != 0) { |
|
if (player._pmode != PM_GOTHIT) |
|
StartPlrHit(pnum, 0, true); |
|
|
|
Point newPosition = player.position.tile + monster._mdir; |
|
if (PosOkPlayer(player, newPosition)) { |
|
player.position.tile = newPosition; |
|
FixPlayerLocation(pnum, player._pdir); |
|
FixPlrWalkTags(pnum); |
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1; |
|
SetPlayerOld(player); |
|
} |
|
} |
|
} |
|
|
|
bool MonsterAttack(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
assert(monster.MData != nullptr); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum) { |
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit, monster.mMinDamage, monster.mMaxDamage); |
|
if (monster._mAi != AI_SNAKE) |
|
PlayEffect(monster, 0); |
|
} |
|
if (monster.MType->mtype >= MT_NMAGMA && monster.MType->mtype <= MT_WMAGMA && monster.AnimInfo.CurrentFrame == 9) { |
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit + 10, monster.mMinDamage - 2, monster.mMaxDamage - 2); |
|
PlayEffect(monster, 0); |
|
} |
|
if (monster.MType->mtype >= MT_STORM && monster.MType->mtype <= MT_MAEL && monster.AnimInfo.CurrentFrame == 13) { |
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit - 20, monster.mMinDamage + 4, monster.mMaxDamage + 4); |
|
PlayEffect(monster, 0); |
|
} |
|
if (monster._mAi == AI_SNAKE && monster.AnimInfo.CurrentFrame == 1) |
|
PlayEffect(monster, 0); |
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonaterRangedAttack(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
assert(monster.MData != nullptr); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum) { |
|
const auto &missileType = static_cast<missile_id>(monster._mVar1); |
|
if (missileType != MIS_NULL) { |
|
int multimissiles = 1; |
|
if (missileType == MIS_CBOLT) |
|
multimissiles = 3; |
|
for (int mi = 0; mi < multimissiles; mi++) { |
|
AddMissile( |
|
monster.position.tile, |
|
monster.enemyPosition, |
|
monster._mdir, |
|
missileType, |
|
TARGET_PLAYERS, |
|
i, |
|
monster._mVar2, |
|
0); |
|
} |
|
} |
|
PlayEffect(monster, 0); |
|
} |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterRangedSpecialAttack(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
assert(monster.MData != nullptr); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2 && monster.AnimInfo.TickCounterOfCurrentFrame == 0) { |
|
AddMissile( |
|
monster.position.tile, |
|
monster.enemyPosition, |
|
monster._mdir, |
|
static_cast<missile_id>(monster._mVar1), |
|
TARGET_PLAYERS, |
|
i, |
|
monster._mVar3, |
|
0); |
|
PlayEffect(monster, 3); |
|
} |
|
|
|
if (monster._mAi == AI_MEGA && monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2) { |
|
if (monster._mVar2++ == 0) { |
|
monster._mFlags |= MFLAG_ALLOW_SPECIAL; |
|
} else if (monster._mVar2 == 15) { |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
} |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterSpecialAttack(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
assert(monster.MData != nullptr); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2) |
|
MonsterAttackPlayer(i, monster._menemy, monster.mHit2, monster.mMinDamage2, monster.mMaxDamage2); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterFadein(Monster &monster) |
|
{ |
|
if (((monster._mFlags & MFLAG_LOCK_ANIMATION) == 0 || monster.AnimInfo.CurrentFrame != 1) |
|
&& ((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0 || monster.AnimInfo.CurrentFrame != monster.AnimInfo.NumberOfFrames)) { |
|
return false; |
|
} |
|
|
|
M_StartStand(monster, monster._mdir); |
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
|
|
return true; |
|
} |
|
|
|
bool MonsterFadeout(Monster &monster) |
|
{ |
|
if (((monster._mFlags & MFLAG_LOCK_ANIMATION) == 0 || monster.AnimInfo.CurrentFrame != 1) |
|
&& ((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0 || monster.AnimInfo.CurrentFrame != monster.AnimInfo.NumberOfFrames)) { |
|
return false; |
|
} |
|
|
|
int mt = monster.MType->mtype; |
|
if (mt < MT_INCIN || mt > MT_HELLBURN) { |
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
monster._mFlags |= MFLAG_HIDDEN; |
|
} else { |
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
} |
|
|
|
M_StartStand(monster, monster._mdir); |
|
|
|
return true; |
|
} |
|
|
|
bool MonsterHeal(Monster &monster) |
|
{ |
|
if ((monster._mFlags & MFLAG_NOHEAL) != 0) { |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster._mmode = MonsterMode::SpecialMeleeAttack; |
|
return false; |
|
} |
|
|
|
if (monster.AnimInfo.CurrentFrame == 1) { |
|
monster._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
monster._mFlags |= MFLAG_ALLOW_SPECIAL; |
|
if (monster._mVar1 + monster._mhitpoints < monster._mmaxhp) { |
|
monster._mhitpoints = monster._mVar1 + monster._mhitpoints; |
|
} else { |
|
monster._mhitpoints = monster._mmaxhp; |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster._mmode = MonsterMode::SpecialMeleeAttack; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
bool MonsterTalk(Monster &monster) |
|
{ |
|
M_StartStand(monster, monster._mdir); |
|
monster._mgoal = MGOAL_TALKING; |
|
if (effect_is_playing(Speeches[monster.mtalkmsg].sfxnr)) |
|
return false; |
|
InitQTextMsg(monster.mtalkmsg); |
|
if (monster._uniqtype - 1 == UMT_GARBUD) { |
|
if (monster.mtalkmsg == TEXT_GARBUD1) { |
|
Quests[Q_GARBUD]._qactive = QUEST_ACTIVE; |
|
Quests[Q_GARBUD]._qlog = true; // BUGFIX: (?) for other quests qactive and qlog go together, maybe this should actually go into the if above (fixed) |
|
} |
|
if (monster.mtalkmsg == TEXT_GARBUD2 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) { |
|
SpawnItem(monster, monster.position.tile + Displacement { 1, 1 }, true); |
|
monster._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
} |
|
if (monster._uniqtype - 1 == UMT_ZHAR |
|
&& monster.mtalkmsg == TEXT_ZHAR1 |
|
&& (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) { |
|
Quests[Q_ZHAR]._qactive = QUEST_ACTIVE; |
|
Quests[Q_ZHAR]._qlog = true; |
|
CreateTypeItem(monster.position.tile + Displacement { 1, 1 }, false, ItemType::Misc, IMISC_BOOK, true, false); |
|
monster._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
if (monster._uniqtype - 1 == UMT_SNOTSPIL) { |
|
if (monster.mtalkmsg == TEXT_BANNER10 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) { |
|
ObjChangeMap(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 2, (setpc_h / 2) + setpc_y - 2); |
|
auto tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2)); |
|
TransVal = tren; |
|
Quests[Q_LTBANNER]._qvar1 = 2; |
|
if (Quests[Q_LTBANNER]._qactive == QUEST_INIT) |
|
Quests[Q_LTBANNER]._qactive = QUEST_ACTIVE; |
|
monster._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 < 2) { |
|
app_fatal("SS Talk = %i, Flags = %i", monster.mtalkmsg, monster._mFlags); |
|
} |
|
} |
|
if (monster._uniqtype - 1 == UMT_LACHDAN) { |
|
if (monster.mtalkmsg == TEXT_VEIL9) { |
|
Quests[Q_VEIL]._qactive = QUEST_ACTIVE; |
|
Quests[Q_VEIL]._qlog = true; |
|
} |
|
if (monster.mtalkmsg == TEXT_VEIL11 && (monster._mFlags & MFLAG_QUEST_COMPLETE) == 0) { |
|
SpawnUnique(UITEM_STEELVEIL, monster.position.tile + Direction::South); |
|
monster._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
} |
|
if (monster._uniqtype - 1 == UMT_WARLORD) |
|
Quests[Q_WARLORD]._qvar1 = 2; |
|
if (monster._uniqtype - 1 == UMT_LAZARUS && gbIsMultiplayer) { |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
} |
|
return false; |
|
} |
|
|
|
bool MonsterGotHit(Monster &monster) |
|
{ |
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterDeath(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
assert(monster.MType != nullptr); |
|
|
|
monster._mVar1++; |
|
if (monster.MType->mtype == MT_DIABLO) { |
|
if (monster.position.tile.x < ViewPosition.x) { |
|
ViewPosition.x--; |
|
} else if (monster.position.tile.x > ViewPosition.x) { |
|
ViewPosition.x++; |
|
} |
|
|
|
if (monster.position.tile.y < ViewPosition.y) { |
|
ViewPosition.y--; |
|
} else if (monster.position.tile.y > ViewPosition.y) { |
|
ViewPosition.y++; |
|
} |
|
|
|
if (monster._mVar1 == 140) |
|
PrepDoEnding(); |
|
} else if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
if (monster._uniqtype == 0) |
|
AddCorpse(monster.position.tile, monster.MType->mdeadval, monster._mdir); |
|
else |
|
AddCorpse(monster.position.tile, monster._udeadval, monster._mdir); |
|
|
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster._mDelFlag = true; |
|
|
|
M_UpdateLeader(i); |
|
} |
|
return false; |
|
} |
|
|
|
bool MonsterSpecialStand(Monster &monster) |
|
{ |
|
if (monster.AnimInfo.CurrentFrame == monster.MData->mAFNum2) |
|
PlayEffect(monster, 3); |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
M_StartStand(monster, monster._mdir); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterDelay(Monster &monster) |
|
{ |
|
monster.ChangeAnimationData(MonsterGraphic::Stand, GetMonsterDirection(monster)); |
|
if (monster._mAi == AI_LAZARUS) { |
|
if (monster._mVar2 > 8 || monster._mVar2 < 0) |
|
monster._mVar2 = 8; |
|
} |
|
|
|
if (monster._mVar2-- == 0) { |
|
int oFrame = monster.AnimInfo.CurrentFrame; |
|
M_StartStand(monster, monster._mdir); |
|
monster.AnimInfo.CurrentFrame = oFrame; |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool MonsterPetrified(Monster &monster) |
|
{ |
|
if (monster._mhitpoints <= 0) { |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = 0; |
|
monster._mDelFlag = true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
int AddSkeleton(Point position, Direction dir, bool inMap) |
|
{ |
|
int j = 0; |
|
for (int i = 0; i < LevelMonsterTypeCount; i++) { |
|
if (IsSkel(LevelMonsterTypes[i].mtype)) |
|
j++; |
|
} |
|
|
|
if (j == 0) { |
|
return -1; |
|
} |
|
|
|
int skeltypes = GenerateRnd(j); |
|
int m = 0; |
|
for (int i = 0; m < LevelMonsterTypeCount && i <= skeltypes; m++) { |
|
if (IsSkel(LevelMonsterTypes[m].mtype)) |
|
i++; |
|
} |
|
return AddMonster(position, dir, m - 1, inMap); |
|
} |
|
|
|
void SpawnSkeleton(Point position, Direction dir) |
|
{ |
|
int skel = AddSkeleton(position, dir, true); |
|
if (skel != -1) |
|
StartSpecialStand(Monsters[skel], dir); |
|
} |
|
|
|
bool IsLineNotSolid(Point startPoint, Point endPoint) |
|
{ |
|
return LineClear(IsTileNotSolid, startPoint, endPoint); |
|
} |
|
|
|
void FollowTheLeader(Monster &monster) |
|
{ |
|
if (monster.leader == 0) |
|
return; |
|
|
|
if (monster.leaderRelation != LeaderRelation::Leashed) |
|
return; |
|
|
|
auto &leader = Monsters[monster.leader]; |
|
if (monster._msquelch >= leader._msquelch) |
|
return; |
|
|
|
monster.position.last = leader.position.tile; |
|
monster._msquelch = leader._msquelch - 1; |
|
} |
|
|
|
void GroupUnity(Monster &monster) |
|
{ |
|
if (monster.leaderRelation == LeaderRelation::None) |
|
return; |
|
|
|
// Someone with a leaderRelation should have a leader ... |
|
assert(monster.leader >= 0); |
|
// And no unique monster would be a minion of someone else! |
|
assert(monster._uniqtype == 0); |
|
|
|
auto &leader = Monsters[monster.leader]; |
|
if (IsLineNotSolid(monster.position.tile, leader.position.future)) { |
|
if (monster.leaderRelation == LeaderRelation::Separated |
|
&& monster.position.tile.WalkingDistance(leader.position.future) < 4) { |
|
// Reunite the separated monster with the pack |
|
leader.packsize++; |
|
monster.leaderRelation = LeaderRelation::Leashed; |
|
} |
|
} else if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
leader.packsize--; |
|
monster.leaderRelation = LeaderRelation::Separated; |
|
} |
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
if (monster._msquelch > leader._msquelch) { |
|
leader.position.last = monster.position.tile; |
|
leader._msquelch = monster._msquelch - 1; |
|
} |
|
if (leader._mAi == AI_GARG && (leader._mFlags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
leader._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
leader._mmode = MonsterMode::SpecialMeleeAttack; |
|
} |
|
} |
|
} |
|
|
|
bool RandomWalk(int i, Direction md) |
|
{ |
|
Direction mdtemp = md; |
|
bool ok = DirOK(i, md); |
|
if (GenerateRnd(2) != 0) |
|
ok = ok || (md = Left(mdtemp), DirOK(i, md)) || (md = Right(mdtemp), DirOK(i, md)); |
|
else |
|
ok = ok || (md = Right(mdtemp), DirOK(i, md)) || (md = Left(mdtemp), DirOK(i, md)); |
|
if (GenerateRnd(2) != 0) { |
|
ok = ok |
|
|| (md = Right(Right(mdtemp)), DirOK(i, md)) |
|
|| (md = Left(Left(mdtemp)), DirOK(i, md)); |
|
} else { |
|
ok = ok |
|
|| (md = Left(Left(mdtemp)), DirOK(i, md)) |
|
|| (md = Right(Right(mdtemp)), DirOK(i, md)); |
|
} |
|
if (ok) |
|
M_WalkDir(i, md); |
|
return ok; |
|
} |
|
|
|
bool RandomWalk2(int i, Direction md) |
|
{ |
|
Direction mdtemp = md; |
|
bool ok = DirOK(i, md); // Can we continue in the same direction |
|
if (GenerateRnd(2) != 0) { // Randomly go left or right |
|
ok = ok || (mdtemp = Left(md), DirOK(i, Left(md))) || (mdtemp = Right(md), DirOK(i, Right(md))); |
|
} else { |
|
ok = ok || (mdtemp = Right(md), DirOK(i, Right(md))) || (mdtemp = Left(md), DirOK(i, Left(md))); |
|
} |
|
|
|
if (ok) |
|
M_WalkDir(i, mdtemp); |
|
|
|
return ok; |
|
} |
|
|
|
/** |
|
* @brief Check if a tile is affected by a spell we are vunerable to |
|
*/ |
|
bool IsTileSafe(const Monster &monster, Point position) |
|
{ |
|
if (!TileContainsMissile(position)) { |
|
return true; |
|
} |
|
|
|
bool fearsFire = (monster.mMagicRes & IMMUNE_FIRE) == 0 || monster.MType->mtype == MT_DIABLO; |
|
bool fearsLightning = (monster.mMagicRes & IMMUNE_LIGHTNING) == 0 || monster.MType->mtype == MT_DIABLO; |
|
|
|
for (auto &missile : Missiles) { |
|
if (missile.position.tile == position) { |
|
if (fearsFire && missile._mitype == MIS_FIREWALL) { |
|
return false; |
|
} |
|
if (fearsLightning && missile._mitype == MIS_LIGHTWALL) { |
|
return false; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/** |
|
* @brief Check that the given tile is not currently blocked |
|
*/ |
|
bool IsTileAvailable(Point position) |
|
{ |
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0) |
|
return false; |
|
|
|
if (!IsTileWalkable(position)) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
/** |
|
* @brief If a monster can access the given tile (possibly by opening a door) |
|
*/ |
|
bool IsTileAccessible(const Monster &monster, Point position) |
|
{ |
|
if (dPlayer[position.x][position.y] != 0 || dMonster[position.x][position.y] != 0) |
|
return false; |
|
|
|
if (!IsTileWalkable(position, (monster._mFlags & MFLAG_CAN_OPEN_DOOR) != 0)) |
|
return false; |
|
|
|
return IsTileSafe(monster, position); |
|
} |
|
|
|
bool AiPlanWalk(int i) |
|
{ |
|
int8_t path[MAX_PATH_LENGTH]; |
|
|
|
/** Maps from walking path step to facing direction. */ |
|
const Direction plr2monst[9] = { Direction::South, Direction::NorthEast, Direction::NorthWest, Direction::SouthEast, Direction::SouthWest, Direction::North, Direction::East, Direction::South, Direction::West }; |
|
|
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (FindPath([&monster](Point position) { return IsTileAccessible(monster, position); }, monster.position.tile, monster.enemyPosition, path) == 0) { |
|
return false; |
|
} |
|
|
|
RandomWalk(i, plr2monst[path[0]]); |
|
return true; |
|
} |
|
|
|
bool DumbWalk(int i, Direction md) |
|
{ |
|
bool ok = DirOK(i, md); |
|
if (ok) |
|
M_WalkDir(i, md); |
|
|
|
return ok; |
|
} |
|
|
|
Direction Turn(Direction direction, bool turnLeft) |
|
{ |
|
return turnLeft ? Left(direction) : Right(direction); |
|
} |
|
|
|
bool RoundWalk(int i, Direction direction, int *dir) |
|
{ |
|
Direction turn45deg = Turn(direction, *dir != 0); |
|
Direction turn90deg = Turn(turn45deg, *dir != 0); |
|
|
|
if (DirOK(i, turn90deg)) { |
|
// Turn 90 degrees |
|
M_WalkDir(i, turn90deg); |
|
return true; |
|
} |
|
|
|
if (DirOK(i, turn45deg)) { |
|
// Only do a small turn |
|
M_WalkDir(i, turn45deg); |
|
return true; |
|
} |
|
|
|
if (DirOK(i, direction)) { |
|
// Continue straight |
|
M_WalkDir(i, direction); |
|
return true; |
|
} |
|
|
|
// Try 90 degrees in the opposite than desired direction |
|
*dir = (*dir == 0) ? 1 : 0; |
|
return RandomWalk(i, Opposite(turn90deg)); |
|
} |
|
|
|
bool AiPlanPath(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster.MType->mtype != MT_GOLEM) { |
|
if (monster._msquelch == 0) |
|
return false; |
|
if (monster._mmode != MonsterMode::Stand) |
|
return false; |
|
if (monster._mgoal != MGOAL_NORMAL && monster._mgoal != MGOAL_MOVE && monster._mgoal != MGOAL_ATTACK2) |
|
return false; |
|
if (monster.position.tile.x == 1 && monster.position.tile.y == 0) |
|
return false; |
|
} |
|
|
|
bool clear = LineClear( |
|
[&monster](Point position) { return IsTileAvailable(monster, position); }, |
|
monster.position.tile, |
|
monster.enemyPosition); |
|
if (!clear || (monster._pathcount >= 5 && monster._pathcount < 8)) { |
|
if ((monster._mFlags & MFLAG_CAN_OPEN_DOOR) != 0) |
|
MonstCheckDoors(monster); |
|
monster._pathcount++; |
|
if (monster._pathcount < 5) |
|
return false; |
|
if (AiPlanWalk(i)) |
|
return true; |
|
} |
|
|
|
if (monster.MType->mtype != MT_GOLEM) |
|
monster._pathcount = 0; |
|
|
|
return false; |
|
} |
|
|
|
void AiAvoidance(int i, bool special) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
if ((abs(mx) >= 2 || abs(my) >= 2) && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) { |
|
if (monster._mgoal == MGOAL_MOVE || ((abs(mx) >= 4 || abs(my) >= 4) && GenerateRnd(4) == 0)) { |
|
if (monster._mgoal != MGOAL_MOVE) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
int dist = std::max(abs(mx), abs(my)); |
|
if ((monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) { |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if ((monster._mVar2 > 20 && v < 2 * monster._mint + 28) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
&& monster._mVar2 == 0 |
|
&& v < 2 * monster._mint + 78)) { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < 2 * monster._mint + 23) { |
|
monster._mdir = md; |
|
if (special && monster._mhitpoints < (monster._mmaxhp / 2) && GenerateRnd(2) != 0) |
|
StartSpecialAttack(monster); |
|
else |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void AiRanged(int i, missile_id missileType, bool special) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
if (monster._msquelch == UINT8_MAX || (monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) { |
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetMonsterDirection(monster); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
monster._mdir = md; |
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::RangedAttack) { |
|
AiDelay(monster, GenerateRnd(20)); |
|
} else if (abs(mx) < 4 && abs(my) < 4) { |
|
if (GenerateRnd(100) < 10 * (monster._mint + 7)) |
|
RandomWalk(i, Opposite(md)); |
|
} |
|
if (monster._mmode == MonsterMode::Stand) { |
|
if (LineClearMissile(monster.position.tile, { fx, fy })) { |
|
if (special) |
|
StartRangedSpecialAttack(monster, missileType, 4); |
|
else |
|
StartRangedAttack(monster, missileType, 4); |
|
} else { |
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
} |
|
return; |
|
} |
|
|
|
if (monster._msquelch != 0) { |
|
int fx = monster.position.last.x; |
|
int fy = monster.position.last.y; |
|
Direction md = GetDirection(monster.position.tile, { fx, fy }); |
|
RandomWalk(i, md); |
|
} |
|
} |
|
|
|
void AiRangedAvoidance(int i, missile_id missileType, bool checkdoors, int dam, int lessmissiles) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (checkdoors && monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(10000); |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) { |
|
if (monster._mgoal == MGOAL_MOVE || (dist >= 3 && GenerateRnd(4 << lessmissiles) == 0)) { |
|
if (monster._mgoal != MGOAL_MOVE) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
if (monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (v < (500 * (monster._mint + 1) >> lessmissiles) |
|
&& (LineClearMissile(monster.position.tile, { fx, fy }))) { |
|
StartRangedSpecialAttack(monster, missileType, dam); |
|
} else { |
|
RoundWalk(i, md, &monster._mgoalvar2); |
|
} |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) { |
|
if (((dist >= 3 && v < ((500 * (monster._mint + 2)) >> lessmissiles)) |
|
|| v < ((500 * (monster._mint + 1)) >> lessmissiles)) |
|
&& LineClearMissile(monster.position.tile, { fx, fy })) { |
|
StartRangedSpecialAttack(monster, missileType, dam); |
|
} else if (dist >= 2) { |
|
v = GenerateRnd(100); |
|
if (v < 1000 * (monster._mint + 5) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 1000 * (monster._mint + 8))) { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < 1000 * (monster._mint + 6)) { |
|
monster._mdir = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
if (monster._mmode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void ZombieAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
if (!IsTileVisible(monster.position.tile)) { |
|
return; |
|
} |
|
|
|
if (GenerateRnd(100) < 2 * monster._mint + 10) { |
|
int dist = monster.enemyPosition.WalkingDistance(monster.position.tile); |
|
if (dist >= 2) { |
|
if (dist >= 2 * monster._mint + 4) { |
|
Direction md = monster._mdir; |
|
if (GenerateRnd(100) < 2 * monster._mint + 20) { |
|
md = static_cast<Direction>(GenerateRnd(8)); |
|
} |
|
DumbWalk(i, md); |
|
} else { |
|
RandomWalk(i, GetMonsterDirection(monster)); |
|
} |
|
} else { |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir); |
|
} |
|
|
|
void OverlordAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x; |
|
int my = monster.position.tile.y - monster.enemyPosition.y; |
|
Direction md = GetMonsterDirection(monster); |
|
monster._mdir = md; |
|
int v = GenerateRnd(100); |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if ((monster._mVar2 > 20 && v < 4 * monster._mint + 20) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
&& monster._mVar2 == 0 |
|
&& v < 4 * monster._mint + 70)) { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < 4 * monster._mint + 15) { |
|
StartAttack(monster); |
|
} else if (v < 4 * monster._mint + 20) { |
|
StartSpecialAttack(monster); |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SkeletonAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int x = monster.position.tile.x - monster.enemyPosition.x; |
|
int y = monster.position.tile.y - monster.enemyPosition.y; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster._mdir = md; |
|
if (abs(x) >= 2 || abs(y) >= 2) { |
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || (GenerateRnd(100) >= 35 - 4 * monster._mint)) { |
|
RandomWalk(i, md); |
|
} else { |
|
AiDelay(monster, 15 - 2 * monster._mint + GenerateRnd(10)); |
|
} |
|
} else { |
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || (GenerateRnd(100) < 2 * monster._mint + 20)) { |
|
StartAttack(monster); |
|
} else { |
|
AiDelay(monster, 2 * (5 - monster._mint) + GenerateRnd(10)); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SkeletonBowAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x; |
|
int my = monster.position.tile.y - monster.enemyPosition.y; |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
monster._mdir = md; |
|
int v = GenerateRnd(100); |
|
|
|
bool walking = false; |
|
|
|
if (abs(mx) < 4 && abs(my) < 4) { |
|
if ((monster._mVar2 > 20 && v < 2 * monster._mint + 13) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
&& monster._mVar2 == 0 |
|
&& v < 2 * monster._mint + 63)) { |
|
walking = DumbWalk(i, Opposite(md)); |
|
} |
|
} |
|
|
|
if (!walking) { |
|
if (GenerateRnd(100) < 2 * monster._mint + 3) { |
|
if (LineClearMissile(monster.position.tile, monster.enemyPosition)) |
|
StartRangedAttack(monster, MIS_ARROW, 4); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void ScavengerAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) |
|
return; |
|
if (monster._mhitpoints < (monster._mmaxhp / 2) && monster._mgoal != MGOAL_HEALING) { |
|
if (monster.leaderRelation != LeaderRelation::None) { |
|
if (monster.leaderRelation == LeaderRelation::Leashed) |
|
Monsters[monster.leader].packsize--; |
|
monster.leaderRelation = LeaderRelation::None; |
|
} |
|
monster._mgoal = MGOAL_HEALING; |
|
monster._mgoalvar3 = 10; |
|
} |
|
if (monster._mgoal == MGOAL_HEALING && monster._mgoalvar3 != 0) { |
|
monster._mgoalvar3--; |
|
if (dCorpse[monster.position.tile.x][monster.position.tile.y] != 0) { |
|
StartEating(monster); |
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0) { |
|
if (gbIsHellfire) { |
|
int mMaxHP = monster._mmaxhp; // BUGFIX use _mmaxhp or we loose health when difficulty isn't normal (fixed) |
|
monster._mhitpoints += mMaxHP / 8; |
|
if (monster._mhitpoints > monster._mmaxhp) |
|
monster._mhitpoints = monster._mmaxhp; |
|
if (monster._mgoalvar3 <= 0 || monster._mhitpoints == monster._mmaxhp) |
|
dCorpse[monster.position.tile.x][monster.position.tile.y] = 0; |
|
} else { |
|
monster._mhitpoints += 64; |
|
} |
|
} |
|
int targetHealth = monster._mmaxhp; |
|
if (!gbIsHellfire) |
|
targetHealth = (monster._mmaxhp / 2) + (monster._mmaxhp / 4); |
|
if (monster._mhitpoints >= targetHealth) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = 0; |
|
} |
|
} else { |
|
if (monster._mgoalvar1 == 0) { |
|
bool done = false; |
|
int x; |
|
int y; |
|
if (GenerateRnd(2) != 0) { |
|
for (y = -4; y <= 4 && !done; y++) { |
|
for (x = -4; x <= 4 && !done; x++) { |
|
// BUGFIX: incorrect check of offset against limits of the dungeon (fixed) |
|
if (!InDungeonBounds(monster.position.tile + Displacement { x, y })) |
|
continue; |
|
done = dCorpse[monster.position.tile.x + x][monster.position.tile.y + y] != 0 |
|
&& IsLineNotSolid( |
|
monster.position.tile, |
|
monster.position.tile + Displacement { x, y }); |
|
} |
|
} |
|
x--; |
|
y--; |
|
} else { |
|
for (y = 4; y >= -4 && !done; y--) { |
|
for (x = 4; x >= -4 && !done; x--) { |
|
// BUGFIX: incorrect check of offset against limits of the dungeon (fixed) |
|
if (!InDungeonBounds(monster.position.tile + Displacement { x, y })) |
|
continue; |
|
done = dCorpse[monster.position.tile.x + x][monster.position.tile.y + y] != 0 |
|
&& IsLineNotSolid( |
|
monster.position.tile, |
|
monster.position.tile + Displacement { x, y }); |
|
} |
|
} |
|
x++; |
|
y++; |
|
} |
|
if (done) { |
|
monster._mgoalvar1 = x + monster.position.tile.x + 1; |
|
monster._mgoalvar2 = y + monster.position.tile.y + 1; |
|
} |
|
} |
|
if (monster._mgoalvar1 != 0) { |
|
int x = monster._mgoalvar1 - 1; |
|
int y = monster._mgoalvar2 - 1; |
|
monster._mdir = GetDirection(monster.position.tile, { x, y }); |
|
RandomWalk(i, monster._mdir); |
|
} |
|
} |
|
} |
|
|
|
if (monster._mmode == MonsterMode::Stand) |
|
SkeletonAi(i); |
|
} |
|
|
|
void RhinoAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (dist >= 2) { |
|
if (monster._mgoal == MGOAL_MOVE || (dist >= 5 && GenerateRnd(4) != 0)) { |
|
if (monster._mgoal != MGOAL_MOVE) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
if (monster._mgoalvar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) { |
|
if (dist >= 5 |
|
&& v < 2 * monster._mint + 43 |
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) { |
|
AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0); |
|
if (monster.MData->snd_special) |
|
PlayEffect(monster, 3); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1); |
|
monster._mmode = MonsterMode::Charge; |
|
} else { |
|
if (dist >= 2) { |
|
v = GenerateRnd(100); |
|
if (v >= 2 * monster._mint + 33 |
|
&& (IsNoneOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
|| monster._mVar2 != 0 |
|
|| v >= 2 * monster._mint + 83)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} else { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < 2 * monster._mint + 28) { |
|
monster._mdir = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir); |
|
} |
|
|
|
void GoatAi(int i) |
|
{ |
|
AiAvoidance(i, true); |
|
} |
|
|
|
void GoatBowAi(int i) |
|
{ |
|
AiRanged(i, MIS_ARROW, false); |
|
} |
|
|
|
void FallenAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mgoal == MGOAL_ATTACK2) { |
|
if (monster._mgoalvar1 != 0) |
|
monster._mgoalvar1--; |
|
else |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
if (monster._mgoal == MGOAL_RETREAT) { |
|
if (monster._mgoalvar1-- == 0) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
M_StartStand(monster, Opposite(static_cast<Direction>(monster._mgoalvar2))); |
|
} |
|
} |
|
|
|
if (monster.AnimInfo.CurrentFrame == monster.AnimInfo.NumberOfFrames) { |
|
if (GenerateRnd(4) != 0) { |
|
return; |
|
} |
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0) { |
|
StartSpecialStand(monster, monster._mdir); |
|
if (monster._mmaxhp - (2 * monster._mint + 2) >= monster._mhitpoints) |
|
monster._mhitpoints += 2 * monster._mint + 2; |
|
else |
|
monster._mhitpoints = monster._mmaxhp; |
|
} |
|
int rad = 2 * monster._mint + 4; |
|
for (int y = -rad; y <= rad; y++) { |
|
for (int x = -rad; x <= rad; x++) { |
|
int xpos = monster.position.tile.x + x; |
|
int ypos = monster.position.tile.y + y; |
|
if (InDungeonBounds({ x, y })) { |
|
int m = dMonster[xpos][ypos]; |
|
if (m <= 0) |
|
continue; |
|
|
|
auto &otherMonster = Monsters[m - 1]; |
|
if (otherMonster._mAi != AI_FALLEN) |
|
continue; |
|
|
|
otherMonster._mgoal = MGOAL_ATTACK2; |
|
otherMonster._mgoalvar1 = 30 * monster._mint + 105; |
|
} |
|
} |
|
} |
|
} else if (monster._mgoal == MGOAL_RETREAT) { |
|
RandomWalk(i, monster._mdir); |
|
} else if (monster._mgoal == MGOAL_ATTACK2) { |
|
int xpos = monster.position.tile.x - monster.enemyPosition.x; |
|
int ypos = monster.position.tile.y - monster.enemyPosition.y; |
|
if (abs(xpos) < 2 && abs(ypos) < 2) |
|
StartAttack(monster); |
|
else |
|
RandomWalk(i, GetMonsterDirection(monster)); |
|
} else |
|
SkeletonAi(i); |
|
} |
|
|
|
void MagmaAi(int i) |
|
{ |
|
AiRangedAvoidance(i, MIS_MAGMABALL, true, 4, 0); |
|
} |
|
|
|
void LeoricAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) { |
|
if (monster._mgoal == MGOAL_MOVE || ((abs(mx) >= 3 || abs(my) >= 3) && GenerateRnd(4) == 0)) { |
|
if (monster._mgoal != MGOAL_MOVE) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
if ((monster._mgoalvar1++ >= 2 * dist && DirOK(i, md)) || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) { |
|
if (!gbIsMultiplayer |
|
&& ((dist >= 3 && v < 4 * monster._mint + 35) || v < 6) |
|
&& LineClearMissile(monster.position.tile, { fx, fy })) { |
|
Point newPosition = monster.position.tile + md; |
|
if (IsTileAvailable(monster, newPosition) && ActiveMonsterCount < MAXMONSTERS) { |
|
SpawnSkeleton(newPosition, md); |
|
StartSpecialStand(monster, md); |
|
} |
|
} else { |
|
if (dist >= 2) { |
|
v = GenerateRnd(100); |
|
if (v >= monster._mint + 25 |
|
&& (IsNoneOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) || monster._mVar2 != 0 || (v >= monster._mint + 75))) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} else { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < monster._mint + 20) { |
|
monster._mdir = md; |
|
StartAttack(monster); |
|
} |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void BatAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int xd = monster.position.tile.x - monster.enemyPosition.x; |
|
int yd = monster.position.tile.y - monster.enemyPosition.y; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster._mdir = md; |
|
int v = GenerateRnd(100); |
|
if (monster._mgoal == MGOAL_RETREAT) { |
|
if (monster._mgoalvar1 == 0) { |
|
RandomWalk(i, Opposite(md)); |
|
monster._mgoalvar1++; |
|
} else { |
|
if (GenerateRnd(2) != 0) |
|
RandomWalk(i, Left(md)); |
|
else |
|
RandomWalk(i, Right(md)); |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
if (monster.MType->mtype == MT_GLOOM |
|
&& (abs(xd) >= 5 || abs(yd) >= 5) |
|
&& v < 4 * monster._mint + 33 |
|
&& LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy })) { |
|
AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1); |
|
monster._mmode = MonsterMode::Charge; |
|
} else if (abs(xd) >= 2 || abs(yd) >= 2) { |
|
if ((monster._mVar2 > 20 && v < monster._mint + 13) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
&& monster._mVar2 == 0 |
|
&& v < monster._mint + 63)) { |
|
RandomWalk(i, md); |
|
} |
|
} else if (v < 4 * monster._mint + 8) { |
|
StartAttack(monster); |
|
monster._mgoal = MGOAL_RETREAT; |
|
monster._mgoalvar1 = 0; |
|
if (monster.MType->mtype == MT_FAMILIAR) { |
|
AddMissile(monster.enemyPosition, { monster.enemyPosition.x + 1, 0 }, Direction::South, MIS_LIGHTNING, TARGET_PLAYERS, i, GenerateRnd(10) + 1, 0); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void GargoyleAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
int dx = monster.position.tile.x - monster.position.last.x; |
|
int dy = monster.position.tile.y - monster.position.last.y; |
|
Direction md = GetMonsterDirection(monster); |
|
if (monster._msquelch != 0 && (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
UpdateEnemy(monster); |
|
int mx = monster.position.tile.x - monster.enemyPosition.x; |
|
int my = monster.position.tile.y - monster.enemyPosition.y; |
|
if (abs(mx) < monster._mint + 2 && abs(my) < monster._mint + 2) { |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
return; |
|
} |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
if (monster._mhitpoints < (monster._mmaxhp / 2)) |
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0) |
|
monster._mgoal = MGOAL_RETREAT; |
|
if (monster._mgoal == MGOAL_RETREAT) { |
|
if (abs(dx) >= monster._mint + 2 || abs(dy) >= monster._mint + 2) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
StartHeal(monster); |
|
} else if (!RandomWalk(i, Opposite(md))) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
AiAvoidance(i, false); |
|
} |
|
|
|
void ButcherAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int mx = monster.position.tile.x; |
|
int my = monster.position.tile.y; |
|
int x = mx - monster.enemyPosition.x; |
|
int y = my - monster.enemyPosition.y; |
|
|
|
Direction md = GetDirection({ mx, my }, monster.position.last); |
|
monster._mdir = md; |
|
|
|
if (abs(x) >= 2 || abs(y) >= 2) |
|
RandomWalk(i, md); |
|
else |
|
StartAttack(monster); |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SuccubusAi(int i) |
|
{ |
|
AiRanged(i, MIS_FLARE, false); |
|
} |
|
|
|
void SneakAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
int mx = monster.position.tile.x; |
|
int my = monster.position.tile.y; |
|
if (dLight[mx][my] == LightsMax) { |
|
return; |
|
} |
|
mx -= monster.enemyPosition.x; |
|
my -= monster.enemyPosition.y; |
|
|
|
int dist = 5 - monster._mint; |
|
if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::HitRecovery) { |
|
monster._mgoal = MGOAL_RETREAT; |
|
monster._mgoalvar1 = 0; |
|
} else if (abs(mx) >= dist + 3 || abs(my) >= dist + 3 || monster._mgoalvar1 > 8) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._mgoalvar1 = 0; |
|
} |
|
Direction md = GetMonsterDirection(monster); |
|
if (monster._mgoal == MGOAL_RETREAT && (monster._mFlags & MFLAG_NO_ENEMY) == 0) { |
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) |
|
md = GetDirection(monster.position.tile, Monsters[monster._menemy].position.tile); |
|
else |
|
md = GetDirection(monster.position.tile, Players[monster._menemy].position.last); |
|
md = Opposite(md); |
|
if (monster.MType->mtype == MT_UNSEEN) { |
|
if (GenerateRnd(2) != 0) |
|
md = Left(md); |
|
else |
|
md = Right(md); |
|
} |
|
} |
|
monster._mdir = md; |
|
int v = GenerateRnd(100); |
|
if (abs(mx) < dist && abs(my) < dist && (monster._mFlags & MFLAG_HIDDEN) != 0) { |
|
StartFadein(monster, md, false); |
|
} else { |
|
if ((abs(mx) >= dist + 1 || abs(my) >= dist + 1) && (monster._mFlags & MFLAG_HIDDEN) == 0) { |
|
StartFadeout(monster, md, true); |
|
} else { |
|
if (monster._mgoal == MGOAL_RETREAT |
|
|| ((abs(mx) >= 2 || abs(my) >= 2) && ((monster._mVar2 > 20 && v < 4 * monster._mint + 14) || (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 4 * monster._mint + 64)))) { |
|
monster._mgoalvar1++; |
|
RandomWalk(i, md); |
|
} |
|
} |
|
} |
|
if (monster._mmode == MonsterMode::Stand) { |
|
if (abs(mx) >= 2 || abs(my) >= 2 || v >= 4 * monster._mint + 10) |
|
monster.ChangeAnimationData(MonsterGraphic::Stand); |
|
else |
|
StartAttack(monster); |
|
} |
|
} |
|
|
|
void StormAi(int i) |
|
{ |
|
AiRangedAvoidance(i, MIS_LIGHTCTRL2, true, 4, 0); |
|
} |
|
|
|
void GharbadAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.mtalkmsg >= TEXT_GARBUD1 |
|
&& monster.mtalkmsg <= TEXT_GARBUD3 |
|
&& !IsTileVisible(monster.position.tile) |
|
&& monster._mgoal == MGOAL_TALKING) { |
|
monster._mgoal = MGOAL_INQUIRING; |
|
switch (monster.mtalkmsg) { |
|
case TEXT_GARBUD1: |
|
monster.mtalkmsg = TEXT_GARBUD2; |
|
break; |
|
case TEXT_GARBUD2: |
|
monster.mtalkmsg = TEXT_GARBUD3; |
|
break; |
|
case TEXT_GARBUD3: |
|
monster.mtalkmsg = TEXT_GARBUD4; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.mtalkmsg == TEXT_GARBUD4) { |
|
if (!effect_is_playing(USFX_GARBUD4) && monster._mgoal == MGOAL_TALKING) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
} |
|
} |
|
} |
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_MOVE) |
|
AiAvoidance(i, true); |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void AcidAvoidanceAi(int i) |
|
{ |
|
AiRangedAvoidance(i, MIS_ACID, false, 4, 1); |
|
} |
|
|
|
void AcidAi(int i) |
|
{ |
|
AiRanged(i, MIS_ACID, true); |
|
} |
|
|
|
void SnotSpilAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.mtalkmsg == TEXT_BANNER10 && !IsTileVisible(monster.position.tile) && monster._mgoal == MGOAL_TALKING) { |
|
monster.mtalkmsg = TEXT_BANNER11; |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (monster.mtalkmsg == TEXT_BANNER11 && Quests[Q_LTBANNER]._qvar1 == 3) { |
|
monster.mtalkmsg = TEXT_NONE; |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.mtalkmsg == TEXT_BANNER12) { |
|
if (!effect_is_playing(USFX_SNOT3) && monster._mgoal == MGOAL_TALKING) { |
|
ObjChangeMap(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1); |
|
Quests[Q_LTBANNER]._qvar1 = 3; |
|
RedoPlayerVision(); |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 == 3) { |
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_ATTACK2) |
|
FallenAi(i); |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void SnakeAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
char pattern[6] = { 1, 1, 0, -1, -1, 0 }; |
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) |
|
return; |
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
monster._mdir = md; |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if (abs(mx) < 3 && abs(my) < 3 && LineClear([&monster](Point position) { return IsTileAvailable(monster, position); }, monster.position.tile, { fx, fy }) && static_cast<MonsterMode>(monster._mVar1) != MonsterMode::Charge) { |
|
AddMissile(monster.position.tile, { fx, fy }, md, MIS_RHINO, TARGET_PLAYERS, i, 0, 0); |
|
PlayEffect(monster, 0); |
|
dMonster[monster.position.tile.x][monster.position.tile.y] = -(i + 1); |
|
monster._mmode = MonsterMode::Charge; |
|
} else if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay || GenerateRnd(100) >= 35 - 2 * monster._mint) { |
|
if (pattern[monster._mgoalvar1] == -1) |
|
md = Left(md); |
|
else if (pattern[monster._mgoalvar1] == 1) |
|
md = Right(md); |
|
|
|
monster._mgoalvar1++; |
|
if (monster._mgoalvar1 > 5) |
|
monster._mgoalvar1 = 0; |
|
|
|
Direction targetDirection = static_cast<Direction>(monster._mgoalvar2); |
|
if (md != targetDirection) { |
|
int drift = static_cast<int>(md) - monster._mgoalvar2; |
|
if (drift < 0) |
|
drift += 8; |
|
|
|
if (drift < 4) |
|
md = Right(targetDirection); |
|
else if (drift > 4) |
|
md = Left(targetDirection); |
|
monster._mgoalvar2 = static_cast<int>(md); |
|
} |
|
|
|
if (!DumbWalk(i, md)) |
|
RandomWalk2(i, monster._mdir); |
|
} else { |
|
AiDelay(monster, 15 - monster._mint + GenerateRnd(10)); |
|
} |
|
} else { |
|
if (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::Delay, MonsterMode::Charge) |
|
|| (GenerateRnd(100) < monster._mint + 20)) { |
|
StartAttack(monster); |
|
} else |
|
AiDelay(monster, 10 - monster._mint + GenerateRnd(10)); |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir); |
|
} |
|
|
|
void CounselorAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
if (monster._mgoal == MGOAL_RETREAT) { |
|
if (monster._mgoalvar1++ <= 3) |
|
RandomWalk(i, Opposite(md)); |
|
else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
StartFadein(monster, md, true); |
|
} |
|
} else if (monster._mgoal == MGOAL_MOVE) { |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) { |
|
if (monster._mgoalvar1++ < 2 * dist || !DirOK(i, md)) { |
|
RoundWalk(i, md, &monster._mgoalvar2); |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
StartFadein(monster, md, true); |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
StartFadein(monster, md, true); |
|
} |
|
} else if (monster._mgoal == MGOAL_NORMAL) { |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if (v < 5 * (monster._mint + 10) && LineClearMissile(monster.position.tile, { fx, fy })) { |
|
constexpr missile_id MissileTypes[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL }; |
|
StartRangedAttack(monster, MissileTypes[monster._mint], monster.mMinDamage + GenerateRnd(monster.mMaxDamage - monster.mMinDamage + 1)); |
|
} else if (GenerateRnd(100) < 30) { |
|
monster._mgoal = MGOAL_MOVE; |
|
monster._mgoalvar1 = 0; |
|
StartFadeout(monster, md, false); |
|
} else |
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster._mint)); |
|
} else { |
|
monster._mdir = md; |
|
if (monster._mhitpoints < (monster._mmaxhp / 2)) { |
|
monster._mgoal = MGOAL_RETREAT; |
|
monster._mgoalvar1 = 0; |
|
StartFadeout(monster, md, false); |
|
} else if (static_cast<MonsterMode>(monster._mVar1) == MonsterMode::Delay |
|
|| GenerateRnd(100) < 2 * monster._mint + 20) { |
|
StartRangedAttack(monster, MIS_NULL, 0); |
|
AddMissile(monster.position.tile, { 0, 0 }, monster._mdir, MIS_FLASH, TARGET_PLAYERS, i, 4, 0); |
|
AddMissile(monster.position.tile, { 0, 0 }, monster._mdir, MIS_FLASH2, TARGET_PLAYERS, i, 4, 0); |
|
} else |
|
AiDelay(monster, GenerateRnd(10) + 2 * (5 - monster._mint)); |
|
} |
|
} |
|
if (monster._mmode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void ZharAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (monster.mtalkmsg == TEXT_ZHAR1 && !IsTileVisible(monster.position.tile) && monster._mgoal == MGOAL_TALKING) { |
|
monster.mtalkmsg = TEXT_ZHAR2; |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.mtalkmsg == TEXT_ZHAR2) { |
|
if (!effect_is_playing(USFX_ZHAR2) && monster._mgoal == MGOAL_TALKING) { |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
} |
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_RETREAT || monster._mgoal == MGOAL_MOVE) |
|
CounselorAi(i); |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void MegaAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
int mx = monster.position.tile.x - monster.enemyPosition.x; |
|
int my = monster.position.tile.y - monster.enemyPosition.y; |
|
if (abs(mx) >= 5 || abs(my) >= 5) { |
|
SkeletonAi(i); |
|
return; |
|
} |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
mx = monster.position.tile.x - fx; |
|
my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
if (monster._msquelch < UINT8_MAX) |
|
MonstCheckDoors(monster); |
|
int v = GenerateRnd(100); |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (dist >= 2 && monster._msquelch == UINT8_MAX && dTransVal[monster.position.tile.x][monster.position.tile.y] == dTransVal[fx][fy]) { |
|
if (monster._mgoal == MGOAL_MOVE || dist >= 3) { |
|
if (monster._mgoal != MGOAL_MOVE) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
monster._mgoalvar3 = 4; |
|
if (monster._mgoalvar1++ < 2 * dist || !DirOK(i, md)) { |
|
if (v < 5 * (monster._mint + 16)) |
|
RoundWalk(i, md, &monster._mgoalvar2); |
|
} else |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) { |
|
if (((dist >= 3 && v < 5 * (monster._mint + 2)) || v < 5 * (monster._mint + 1) || monster._mgoalvar3 == 4) && LineClearMissile(monster.position.tile, { fx, fy })) { |
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0); |
|
} else if (dist >= 2) { |
|
v = GenerateRnd(100); |
|
if (v < 2 * (5 * monster._mint + 25) |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) |
|
&& monster._mVar2 == 0 |
|
&& v < 2 * (5 * monster._mint + 40))) { |
|
RandomWalk(i, md); |
|
} |
|
} else { |
|
if (GenerateRnd(100) < 10 * (monster._mint + 4)) { |
|
monster._mdir = md; |
|
if (GenerateRnd(2) != 0) |
|
StartAttack(monster); |
|
else |
|
StartRangedSpecialAttack(monster, MIS_FLAMEC, 0); |
|
} |
|
} |
|
monster._mgoalvar3 = 1; |
|
} |
|
if (monster._mmode == MonsterMode::Stand) { |
|
AiDelay(monster, GenerateRnd(10) + 5); |
|
} |
|
} |
|
|
|
void DiabloAi(int i) |
|
{ |
|
AiRangedAvoidance(i, MIS_DIABAPOCA, false, 40, 0); |
|
} |
|
|
|
void LazarusAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (IsTileVisible(monster.position.tile)) { |
|
if (!gbIsMultiplayer) { |
|
auto &myPlayer = Players[MyPlayerId]; |
|
if (monster.mtalkmsg == TEXT_VILE13 && monster._mgoal == MGOAL_INQUIRING && myPlayer.position.tile == Point { 35, 46 }) { |
|
PlayInGameMovie("gendata\\fprst3.smk"); |
|
monster._mmode = MonsterMode::Talk; |
|
Quests[Q_BETRAYER]._qvar1 = 5; |
|
} |
|
|
|
if (monster.mtalkmsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && monster._mgoal == MGOAL_TALKING) { |
|
ObjChangeMapResync(1, 18, 20, 24); |
|
RedoPlayerVision(); |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
} |
|
} |
|
|
|
if (gbIsMultiplayer && monster.mtalkmsg == TEXT_VILE13 && monster._mgoal == MGOAL_INQUIRING && Quests[Q_BETRAYER]._qvar1 <= 3) { |
|
monster._mmode = MonsterMode::Talk; |
|
} |
|
} |
|
|
|
if (monster._mgoal == MGOAL_NORMAL || monster._mgoal == MGOAL_RETREAT || monster._mgoal == MGOAL_MOVE) { |
|
if (!gbIsMultiplayer && Quests[Q_BETRAYER]._qvar1 == 4 && monster.mtalkmsg == TEXT_NONE) { // Fix save games affected by teleport bug |
|
ObjChangeMapResync(1, 18, 20, 24); |
|
RedoPlayerVision(); |
|
Quests[Q_BETRAYER]._qvar1 = 6; |
|
} |
|
monster.mtalkmsg = TEXT_NONE; |
|
CounselorAi(i); |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void LazarusMinionAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) |
|
return; |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (!gbIsMultiplayer) { |
|
if (Quests[Q_BETRAYER]._qvar1 <= 5) { |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} else { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster.mtalkmsg = TEXT_NONE; |
|
} |
|
} else |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster._mgoal == MGOAL_NORMAL) |
|
SuccubusAi(i); |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void LachdananAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
|
|
if (monster.mtalkmsg == TEXT_VEIL9 && !IsTileVisible(monster.position.tile) && monster._mgoal == MGOAL_TALKING) { |
|
monster.mtalkmsg = TEXT_VEIL10; |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.mtalkmsg == TEXT_VEIL11) { |
|
if (!effect_is_playing(USFX_LACH3) && monster._mgoal == MGOAL_TALKING) { |
|
monster.mtalkmsg = TEXT_NONE; |
|
Quests[Q_VEIL]._qactive = QUEST_DONE; |
|
M_StartKill(i, -1); |
|
} |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void WarlordAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand) { |
|
return; |
|
} |
|
|
|
Direction md = GetMonsterDirection(monster); |
|
if (IsTileVisible(monster.position.tile)) { |
|
if (monster.mtalkmsg == TEXT_WARLRD9 && monster._mgoal == MGOAL_INQUIRING) |
|
monster._mmode = MonsterMode::Talk; |
|
if (monster.mtalkmsg == TEXT_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && monster._mgoal == MGOAL_TALKING) { |
|
monster._msquelch = UINT8_MAX; |
|
monster.mtalkmsg = TEXT_NONE; |
|
monster._mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
|
|
if (monster._mgoal == MGOAL_NORMAL) |
|
SkeletonAi(i); |
|
|
|
monster.CheckStandAnimationIsLoaded(md); |
|
} |
|
|
|
void FirebatAi(int i) |
|
{ |
|
AiRanged(i, MIS_FIREBOLT, false); |
|
} |
|
|
|
void TorchantAi(int i) |
|
{ |
|
AiRanged(i, MIS_FIREBALL, false); |
|
} |
|
|
|
void HorkDemonAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mmode != MonsterMode::Stand || monster._msquelch == 0) { |
|
return; |
|
} |
|
|
|
int fx = monster.enemyPosition.x; |
|
int fy = monster.enemyPosition.y; |
|
int mx = monster.position.tile.x - fx; |
|
int my = monster.position.tile.y - fy; |
|
Direction md = GetDirection(monster.position.tile, monster.position.last); |
|
|
|
if (monster._msquelch < 255) { |
|
MonstCheckDoors(monster); |
|
} |
|
|
|
int v = GenerateRnd(100); |
|
|
|
if (abs(mx) < 2 && abs(my) < 2) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (monster._mgoal == 4 || ((abs(mx) >= 5 || abs(my) >= 5) && GenerateRnd(4) != 0)) { |
|
if (monster._mgoal != 4) { |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = GenerateRnd(2); |
|
} |
|
monster._mgoal = MGOAL_MOVE; |
|
int dist = std::max(abs(mx), abs(my)); |
|
if (monster._mgoalvar1++ >= 2 * dist || dTransVal[monster.position.tile.x][monster.position.tile.y] != dTransVal[fx][fy]) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
} else if (!RoundWalk(i, md, &monster._mgoalvar2)) { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
|
|
if (monster._mgoal == 1) { |
|
if ((abs(mx) >= 3 || abs(my) >= 3) && v < 2 * monster._mint + 43) { |
|
Point position = monster.position.tile + monster._mdir; |
|
if (IsTileAvailable(monster, position) && ActiveMonsterCount < MAXMONSTERS) { |
|
StartRangedSpecialAttack(monster, MIS_HORKDMN, 0); |
|
} |
|
} else if (abs(mx) < 2 && abs(my) < 2) { |
|
if (v < 2 * monster._mint + 28) { |
|
monster._mdir = md; |
|
StartAttack(monster); |
|
} |
|
} else { |
|
v = GenerateRnd(100); |
|
if (v < 2 * monster._mint + 33 |
|
|| (IsAnyOf(static_cast<MonsterMode>(monster._mVar1), MonsterMode::MoveNorthwards, MonsterMode::MoveSouthwards, MonsterMode::MoveSideways) && monster._mVar2 == 0 && v < 2 * monster._mint + 83)) { |
|
RandomWalk(i, md); |
|
} else { |
|
AiDelay(monster, GenerateRnd(10) + 10); |
|
} |
|
} |
|
} |
|
|
|
monster.CheckStandAnimationIsLoaded(monster._mdir); |
|
} |
|
|
|
void LichAi(int i) |
|
{ |
|
AiRanged(i, MIS_LICH, false); |
|
} |
|
|
|
void ArchLichAi(int i) |
|
{ |
|
AiRanged(i, MIS_ARCHLICH, false); |
|
} |
|
|
|
void PsychorbAi(int i) |
|
{ |
|
AiRanged(i, MIS_PSYCHORB, false); |
|
} |
|
|
|
void NecromorbAi(int i) |
|
{ |
|
AiRanged(i, MIS_NECROMORB, false); |
|
} |
|
|
|
void BoneDemonAi(int i) |
|
{ |
|
AiRangedAvoidance(i, MIS_BONEDEMON, true, 4, 0); |
|
} |
|
|
|
const char *GetMonsterTypeText(const MonsterData &monsterData) |
|
{ |
|
switch (monsterData.mMonstClass) { |
|
case MonsterClass::Animal: |
|
return _("Animal"); |
|
case MonsterClass::Demon: |
|
return _("Demon"); |
|
case MonsterClass::Undead: |
|
return _("Undead"); |
|
} |
|
|
|
app_fatal("Unknown mMonstClass %i", static_cast<int>(monsterData.mMonstClass)); |
|
} |
|
|
|
void ActivateSpawn(int i, Point position, Direction dir) |
|
{ |
|
auto &monster = Monsters[i]; |
|
dMonster[position.x][position.y] = i + 1; |
|
monster.position.tile = position; |
|
monster.position.future = position; |
|
monster.position.old = position; |
|
StartSpecialStand(monster, dir); |
|
} |
|
|
|
/** Maps from monster AI ID to monster AI function. */ |
|
void (*AiProc[])(int i) = { |
|
/*AI_ZOMBIE */ &ZombieAi, |
|
/*AI_FAT */ &OverlordAi, |
|
/*AI_SKELSD */ &SkeletonAi, |
|
/*AI_SKELBOW */ &SkeletonBowAi, |
|
/*AI_SCAV */ &ScavengerAi, |
|
/*AI_RHINO */ &RhinoAi, |
|
/*AI_GOATMC */ &GoatAi, |
|
/*AI_GOATBOW */ &GoatBowAi, |
|
/*AI_FALLEN */ &FallenAi, |
|
/*AI_MAGMA */ &MagmaAi, |
|
/*AI_SKELKING */ &LeoricAi, |
|
/*AI_BAT */ &BatAi, |
|
/*AI_GARG */ &GargoyleAi, |
|
/*AI_CLEAVER */ &ButcherAi, |
|
/*AI_SUCC */ &SuccubusAi, |
|
/*AI_SNEAK */ &SneakAi, |
|
/*AI_STORM */ &StormAi, |
|
/*AI_FIREMAN */ nullptr, |
|
/*AI_GARBUD */ &GharbadAi, |
|
/*AI_ACID */ &AcidAvoidanceAi, |
|
/*AI_ACIDUNIQ */ &AcidAi, |
|
/*AI_GOLUM */ &GolumAi, |
|
/*AI_ZHAR */ &ZharAi, |
|
/*AI_SNOTSPIL */ &SnotSpilAi, |
|
/*AI_SNAKE */ &SnakeAi, |
|
/*AI_COUNSLR */ &CounselorAi, |
|
/*AI_MEGA */ &MegaAi, |
|
/*AI_DIABLO */ &DiabloAi, |
|
/*AI_LAZARUS */ &LazarusAi, |
|
/*AI_LAZHELP */ &LazarusMinionAi, |
|
/*AI_LACHDAN */ &LachdananAi, |
|
/*AI_WARLORD */ &WarlordAi, |
|
/*AI_FIREBAT */ &FirebatAi, |
|
/*AI_TORCHANT */ &TorchantAi, |
|
/*AI_HORKDMN */ &HorkDemonAi, |
|
/*AI_LICH */ &LichAi, |
|
/*AI_ARCHLICH */ &ArchLichAi, |
|
/*AI_PSYCHORB */ &PsychorbAi, |
|
/*AI_NECROMORB*/ &NecromorbAi, |
|
/*AI_BONEDEMON*/ &BoneDemonAi |
|
}; |
|
|
|
bool IsRelativeMoveOK(const Monster &monster, Point position, Direction mdir) |
|
{ |
|
Point futurePosition = position + mdir; |
|
if (!InDungeonBounds(futurePosition) || !IsTileAvailable(monster, futurePosition)) |
|
return false; |
|
if (mdir == Direction::East) { |
|
if (IsTileSolid(position + Direction::SouthEast)) |
|
return false; |
|
} else if (mdir == Direction::West) { |
|
if (IsTileSolid(position + Direction::SouthWest)) |
|
return false; |
|
} else if (mdir == Direction::North) { |
|
if (IsTileSolid(position + Direction::NorthEast) || IsTileSolid(position + Direction::NorthWest)) |
|
return false; |
|
} else if (mdir == Direction::South) |
|
if (IsTileSolid(position + Direction::SouthWest) || IsTileSolid(position + Direction::SouthEast)) |
|
return false; |
|
return true; |
|
} |
|
|
|
} // namespace |
|
|
|
void InitLevelMonsters() |
|
{ |
|
LevelMonsterTypeCount = 0; |
|
monstimgtot = 0; |
|
|
|
for (auto &levelMonsterType : LevelMonsterTypes) { |
|
levelMonsterType.mPlaceFlags = 0; |
|
} |
|
|
|
ClrAllMonsters(); |
|
ActiveMonsterCount = 0; |
|
totalmonsters = MAXMONSTERS; |
|
|
|
for (int i = 0; i < MAXMONSTERS; i++) { |
|
ActiveMonsters[i] = i; |
|
} |
|
|
|
uniquetrans = 0; |
|
} |
|
|
|
void GetLevelMTypes() |
|
{ |
|
// this array is merged with skeltypes down below. |
|
_monster_id typelist[MAXMONSTERS]; |
|
_monster_id skeltypes[NUM_MTYPES]; |
|
|
|
int minl; // min level |
|
int maxl; // max level |
|
char mamask; |
|
const int numskeltypes = 19; |
|
|
|
int nt; // number of types |
|
|
|
if (gbIsSpawn) |
|
mamask = 1; // monster availability mask |
|
else |
|
mamask = 3; // monster availability mask |
|
|
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL); |
|
if (currlevel == 16) { |
|
AddMonsterType(MT_ADVOCATE, PLACE_SCATTER); |
|
AddMonsterType(MT_RBLACK, PLACE_SCATTER); |
|
AddMonsterType(MT_DIABLO, PLACE_SPECIAL); |
|
return; |
|
} |
|
|
|
if (currlevel == 18) |
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER); |
|
if (currlevel == 19) { |
|
AddMonsterType(MT_HORKSPWN, PLACE_SCATTER); |
|
AddMonsterType(MT_HORKDMN, PLACE_UNIQUE); |
|
} |
|
if (currlevel == 20) |
|
AddMonsterType(MT_DEFILER, PLACE_UNIQUE); |
|
if (currlevel == 24) { |
|
AddMonsterType(MT_ARCHLICH, PLACE_SCATTER); |
|
AddMonsterType(MT_NAKRUL, PLACE_SPECIAL); |
|
} |
|
|
|
if (!setlevel) { |
|
if (Quests[Q_BUTCHER].IsAvailable()) |
|
AddMonsterType(MT_CLEAVER, PLACE_SPECIAL); |
|
if (Quests[Q_GARBUD].IsAvailable()) |
|
AddMonsterType(UniqueMonstersData[UMT_GARBUD].mtype, PLACE_UNIQUE); |
|
if (Quests[Q_ZHAR].IsAvailable()) |
|
AddMonsterType(UniqueMonstersData[UMT_ZHAR].mtype, PLACE_UNIQUE); |
|
if (Quests[Q_LTBANNER].IsAvailable()) |
|
AddMonsterType(UniqueMonstersData[UMT_SNOTSPIL].mtype, PLACE_UNIQUE); |
|
if (Quests[Q_VEIL].IsAvailable()) |
|
AddMonsterType(UniqueMonstersData[UMT_LACHDAN].mtype, PLACE_UNIQUE); |
|
if (Quests[Q_WARLORD].IsAvailable()) |
|
AddMonsterType(UniqueMonstersData[UMT_WARLORD].mtype, PLACE_UNIQUE); |
|
|
|
if (gbIsMultiplayer && currlevel == Quests[Q_SKELKING]._qlevel) { |
|
|
|
AddMonsterType(MT_SKING, PLACE_UNIQUE); |
|
|
|
nt = 0; |
|
for (int i = MT_WSKELAX; i <= MT_WSKELAX + numskeltypes; i++) { |
|
if (IsSkel(i)) { |
|
minl = 15 * MonstersData[i].mMinDLvl / 30 + 1; |
|
maxl = 15 * MonstersData[i].mMaxDLvl / 30 + 1; |
|
|
|
if (currlevel >= minl && currlevel <= maxl) { |
|
if ((MonstAvailTbl[i] & mamask) != 0) { |
|
skeltypes[nt++] = (_monster_id)i; |
|
} |
|
} |
|
} |
|
} |
|
AddMonsterType(skeltypes[GenerateRnd(nt)], PLACE_SCATTER); |
|
} |
|
|
|
nt = 0; |
|
for (int i = MT_NZOMBIE; i < NUM_MTYPES; i++) { |
|
minl = 15 * MonstersData[i].mMinDLvl / 30 + 1; |
|
maxl = 15 * MonstersData[i].mMaxDLvl / 30 + 1; |
|
|
|
if (currlevel >= minl && currlevel <= maxl) { |
|
if ((MonstAvailTbl[i] & mamask) != 0) { |
|
typelist[nt++] = (_monster_id)i; |
|
} |
|
} |
|
} |
|
|
|
while (nt > 0 && LevelMonsterTypeCount < MAX_LVLMTYPES && monstimgtot < 4000) { |
|
for (int i = 0; i < nt;) { |
|
if (MonstersData[typelist[i]].mImage > 4000 - monstimgtot) { |
|
typelist[i] = typelist[--nt]; |
|
continue; |
|
} |
|
|
|
i++; |
|
} |
|
|
|
if (nt != 0) { |
|
int i = GenerateRnd(nt); |
|
AddMonsterType(typelist[i], PLACE_SCATTER); |
|
typelist[i] = typelist[--nt]; |
|
} |
|
} |
|
|
|
} else { |
|
if (setlvlnum == SL_SKELKING) { |
|
AddMonsterType(MT_SKING, PLACE_UNIQUE); |
|
} |
|
} |
|
} |
|
|
|
void InitMonsterGFX(int monst) |
|
{ |
|
int mtype = LevelMonsterTypes[monst].mtype; |
|
int width = MonstersData[mtype].width; |
|
|
|
for (int anim = 0; anim < 6; anim++) { |
|
int frames = MonstersData[mtype].Frames[anim]; |
|
|
|
if ((animletter[anim] != 's' || MonstersData[mtype].has_special) && frames > 0) { |
|
char strBuff[256]; |
|
sprintf(strBuff, MonstersData[mtype].GraphicType, animletter[anim]); |
|
|
|
byte *celBuf; |
|
{ |
|
auto celData = LoadFileInMem(strBuff); |
|
celBuf = celData.get(); |
|
LevelMonsterTypes[monst].Anims[anim].CMem = std::move(celData); |
|
} |
|
|
|
if (LevelMonsterTypes[monst].mtype != MT_GOLEM || (animletter[anim] != 's' && animletter[anim] != 'd')) { |
|
for (int i = 0; i < 8; i++) { |
|
byte *pCelStart = CelGetFrame(celBuf, i); |
|
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(pCelStart, width); |
|
} |
|
} else { |
|
for (int i = 0; i < 8; i++) { |
|
LevelMonsterTypes[monst].Anims[anim].CelSpritesForDirections[i].emplace(celBuf, width); |
|
} |
|
} |
|
} |
|
|
|
LevelMonsterTypes[monst].Anims[anim].Frames = frames; |
|
LevelMonsterTypes[monst].Anims[anim].Rate = MonstersData[mtype].Rate[anim]; |
|
} |
|
|
|
LevelMonsterTypes[monst].mMinHP = MonstersData[mtype].mMinHP; |
|
LevelMonsterTypes[monst].mMaxHP = MonstersData[mtype].mMaxHP; |
|
if (!gbIsHellfire && mtype == MT_DIABLO) { |
|
LevelMonsterTypes[monst].mMinHP -= 2000; |
|
LevelMonsterTypes[monst].mMaxHP -= 2000; |
|
} |
|
LevelMonsterTypes[monst].mAFNum = MonstersData[mtype].mAFNum; |
|
LevelMonsterTypes[monst].MData = &MonstersData[mtype]; |
|
|
|
if (MonstersData[mtype].has_trans) { |
|
InitMonsterTRN(LevelMonsterTypes[monst]); |
|
} |
|
|
|
if (mtype >= MT_NMAGMA && mtype <= MT_WMAGMA) |
|
MissileSpriteData[MFILE_MAGBALL].LoadGFX(); |
|
if (mtype >= MT_STORM && mtype <= MT_MAEL) |
|
MissileSpriteData[MFILE_THINLGHT].LoadGFX(); |
|
if (mtype == MT_SNOWWICH) { |
|
MissileSpriteData[MFILE_SCUBMISB].LoadGFX(); |
|
MissileSpriteData[MFILE_SCBSEXPB].LoadGFX(); |
|
} |
|
if (mtype == MT_HLSPWN) { |
|
MissileSpriteData[MFILE_SCUBMISD].LoadGFX(); |
|
MissileSpriteData[MFILE_SCBSEXPD].LoadGFX(); |
|
} |
|
if (mtype == MT_SOLBRNR) { |
|
MissileSpriteData[MFILE_SCUBMISC].LoadGFX(); |
|
MissileSpriteData[MFILE_SCBSEXPC].LoadGFX(); |
|
} |
|
if ((mtype >= MT_NACID && mtype <= MT_XACID) || mtype == MT_SPIDLORD) { |
|
MissileSpriteData[MFILE_ACIDBF].LoadGFX(); |
|
MissileSpriteData[MFILE_ACIDSPLA].LoadGFX(); |
|
MissileSpriteData[MFILE_ACIDPUD].LoadGFX(); |
|
} |
|
if (mtype == MT_LICH) { |
|
MissileSpriteData[MFILE_LICH].LoadGFX(); |
|
MissileSpriteData[MFILE_EXORA1].LoadGFX(); |
|
} |
|
if (mtype == MT_ARCHLICH) { |
|
MissileSpriteData[MFILE_ARCHLICH].LoadGFX(); |
|
MissileSpriteData[MFILE_EXYEL2].LoadGFX(); |
|
} |
|
if (mtype == MT_PSYCHORB || mtype == MT_BONEDEMN) |
|
MissileSpriteData[MFILE_BONEDEMON].LoadGFX(); |
|
if (mtype == MT_NECRMORB) { |
|
MissileSpriteData[MFILE_NECROMORB].LoadGFX(); |
|
MissileSpriteData[MFILE_EXRED3].LoadGFX(); |
|
} |
|
if (mtype == MT_PSYCHORB) |
|
MissileSpriteData[MFILE_EXBL2].LoadGFX(); |
|
if (mtype == MT_BONEDEMN) |
|
MissileSpriteData[MFILE_EXBL3].LoadGFX(); |
|
if (mtype == MT_DIABLO) |
|
MissileSpriteData[MFILE_FIREPLAR].LoadGFX(); |
|
} |
|
|
|
void monster_some_crypt() |
|
{ |
|
if (currlevel != 24 || UberDiabloMonsterIndex < 0 || UberDiabloMonsterIndex >= ActiveMonsterCount) |
|
return; |
|
|
|
auto &monster = Monsters[UberDiabloMonsterIndex]; |
|
PlayEffect(monster, 2); |
|
Quests[Q_NAKRUL]._qlog = false; |
|
monster.mArmorClass -= 50; |
|
int hp = monster._mmaxhp / 2; |
|
monster.mMagicRes = 0; |
|
monster._mhitpoints = hp; |
|
monster._mmaxhp = hp; |
|
} |
|
|
|
void InitGolems() |
|
{ |
|
if (!setlevel) { |
|
for (int i = 0; i < MAX_PLRS; i++) |
|
AddMonster(GolemHoldingCell, Direction::South, 0, false); |
|
} |
|
} |
|
|
|
void InitMonsters() |
|
{ |
|
if (!gbIsSpawn && !setlevel && currlevel == 16) |
|
LoadDiabMonsts(); |
|
|
|
int nt = numtrigs; |
|
if (currlevel == 15) |
|
nt = 1; |
|
for (int i = 0; i < nt; i++) { |
|
for (int s = -2; s < 2; s++) { |
|
for (int t = -2; t < 2; t++) |
|
DoVision(trigs[i].position + Displacement { s, t }, 15, MAP_EXP_NONE, false); |
|
} |
|
} |
|
if (!gbIsSpawn) |
|
PlaceQuestMonsters(); |
|
if (!setlevel) { |
|
if (!gbIsSpawn) |
|
PlaceUniqueMonsters(); |
|
int na = 0; |
|
for (int s = 16; s < 96; s++) { |
|
for (int t = 16; t < 96; t++) { |
|
if (!IsTileSolid({ s, t })) |
|
na++; |
|
} |
|
} |
|
int numplacemonsters = na / 30; |
|
if (gbIsMultiplayer) |
|
numplacemonsters += numplacemonsters / 2; |
|
if (ActiveMonsterCount + numplacemonsters > MAXMONSTERS - 10) |
|
numplacemonsters = MAXMONSTERS - 10 - ActiveMonsterCount; |
|
totalmonsters = ActiveMonsterCount + numplacemonsters; |
|
int numscattypes = 0; |
|
int scattertypes[NUM_MTYPES]; |
|
for (int i = 0; i < LevelMonsterTypeCount; i++) { |
|
if ((LevelMonsterTypes[i].mPlaceFlags & PLACE_SCATTER) != 0) { |
|
scattertypes[numscattypes] = i; |
|
numscattypes++; |
|
} |
|
} |
|
while (ActiveMonsterCount < totalmonsters) { |
|
int mtype = scattertypes[GenerateRnd(numscattypes)]; |
|
if (currlevel == 1 || GenerateRnd(2) == 0) |
|
na = 1; |
|
else if (currlevel == 2 || (currlevel >= 21 && currlevel <= 24)) |
|
na = GenerateRnd(2) + 2; |
|
else |
|
na = GenerateRnd(3) + 3; |
|
PlaceGroup(mtype, na, UniqueMonsterPack::None, 0); |
|
} |
|
} |
|
for (int i = 0; i < nt; i++) { |
|
for (int s = -2; s < 2; s++) { |
|
for (int t = -2; t < 2; t++) |
|
DoUnVision(trigs[i].position + Displacement { s, t }, 15); |
|
} |
|
} |
|
} |
|
|
|
void SetMapMonsters(const uint16_t *dunData, Point startPosition) |
|
{ |
|
AddMonsterType(MT_GOLEM, PLACE_SPECIAL); |
|
if (setlevel) |
|
for (int i = 0; i < MAX_PLRS; i++) |
|
AddMonster(GolemHoldingCell, Direction::South, 0, false); |
|
|
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE); |
|
AddMonsterType(UniqueMonstersData[UMT_RED_VEX].mtype, PLACE_UNIQUE); |
|
AddMonsterType(UniqueMonstersData[UMT_BLACKJADE].mtype, PLACE_UNIQUE); |
|
PlaceUniqueMonst(UMT_LAZARUS, 0, 0); |
|
PlaceUniqueMonst(UMT_RED_VEX, 0, 0); |
|
PlaceUniqueMonst(UMT_BLACKJADE, 0, 0); |
|
} |
|
|
|
int width = SDL_SwapLE16(dunData[0]); |
|
int height = SDL_SwapLE16(dunData[1]); |
|
|
|
int layer2Offset = 2 + width * height; |
|
|
|
// The rest of the layers are at dPiece scale |
|
width *= 2; |
|
height *= 2; |
|
|
|
const uint16_t *monsterLayer = &dunData[layer2Offset + width * height]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t monsterId = SDL_SwapLE16(monsterLayer[j * width + i]); |
|
if (monsterId != 0) { |
|
int mtype = AddMonsterType(MonstConvTbl[monsterId - 1], PLACE_SPECIAL); |
|
PlaceMonster(ActiveMonsterCount++, mtype, i + startPosition.x + 16, j + startPosition.y + 16); |
|
} |
|
} |
|
} |
|
} |
|
|
|
int AddMonster(Point position, Direction dir, int mtype, bool inMap) |
|
{ |
|
if (ActiveMonsterCount < MAXMONSTERS) { |
|
int i = ActiveMonsters[ActiveMonsterCount++]; |
|
if (inMap) |
|
dMonster[position.x][position.y] = i + 1; |
|
InitMonster(Monsters[i], dir, mtype, position); |
|
return i; |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
void AddDoppelganger(Monster &monster) |
|
{ |
|
if (monster.MType == nullptr) { |
|
return; |
|
} |
|
|
|
Point target = { 0, 0 }; |
|
for (int d = 0; d < 8; d++) { |
|
const Point position = monster.position.tile + static_cast<Direction>(d); |
|
if (!IsTileAvailable(position)) |
|
continue; |
|
target = position; |
|
} |
|
if (target != Point { 0, 0 }) { |
|
for (int j = 0; j < MAX_LVLMTYPES; j++) { |
|
if (LevelMonsterTypes[j].mtype == monster.MType->mtype) { |
|
AddMonster(target, monster._mdir, j, true); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool M_Talker(const Monster &monster) |
|
{ |
|
return IsAnyOf(monster._mAi, AI_LAZARUS, AI_WARLORD, AI_GARBUD, AI_ZHAR, AI_SNOTSPIL, AI_LACHDAN, AI_LAZHELP); |
|
} |
|
|
|
void M_StartStand(Monster &monster, Direction md) |
|
{ |
|
ClearMVars(monster); |
|
if (monster.MType->mtype == MT_GOLEM) |
|
NewMonsterAnim(monster, MonsterGraphic::Walk, md); |
|
else |
|
NewMonsterAnim(monster, MonsterGraphic::Stand, md); |
|
monster._mVar1 = static_cast<int>(monster._mmode); |
|
monster._mVar2 = 0; |
|
monster._mmode = MonsterMode::Stand; |
|
monster.position.offset = { 0, 0 }; |
|
monster.position.future = monster.position.tile; |
|
monster.position.old = monster.position.tile; |
|
UpdateEnemy(monster); |
|
} |
|
|
|
void M_ClearSquares(int i) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
int mx = monster.position.old.x; |
|
int my = monster.position.old.y; |
|
int m1 = -(i + 1); |
|
int m2 = i + 1; |
|
|
|
for (int y = my - 1; y <= my + 1; y++) { |
|
for (int x = mx - 1; x <= mx + 1; x++) { |
|
if (InDungeonBounds({ x, y }) && (dMonster[x][y] == m1 || dMonster[x][y] == m2)) |
|
dMonster[x][y] = 0; |
|
} |
|
} |
|
} |
|
|
|
void M_GetKnockback(int i) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
Direction dir = Opposite(monster._mdir); |
|
if (!IsRelativeMoveOK(monster, monster.position.old, dir)) { |
|
return; |
|
} |
|
|
|
M_ClearSquares(i); |
|
monster.position.old += dir; |
|
StartMonsterGotHit(i); |
|
} |
|
|
|
void M_StartHit(int i, int pnum, int dam) |
|
{ |
|
auto &monster = Monsters[i]; |
|
|
|
if (pnum >= 0) |
|
monster.mWhoHit |= 1 << pnum; |
|
if (pnum == MyPlayerId) { |
|
delta_monster_hp(i, monster._mhitpoints, currlevel); |
|
NetSendCmdMonDmg(false, i, dam); |
|
} |
|
PlayEffect(monster, 1); |
|
if ((monster.MType->mtype >= MT_SNEAK && monster.MType->mtype <= MT_ILLWEAV) || dam >> 6 >= monster.mLevel + 3) { |
|
if (pnum >= 0) { |
|
monster._menemy = pnum; |
|
monster.enemyPosition = Players[pnum].position.future; |
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
monster._mdir = GetMonsterDirection(monster); |
|
} |
|
if (monster.MType->mtype == MT_BLINK) { |
|
Teleport(i); |
|
} else if ((monster.MType->mtype >= MT_NSCAV && monster.MType->mtype <= MT_YSCAV) |
|
|| monster.MType->mtype == MT_GRAVEDIG) { |
|
monster._mgoal = MGOAL_NORMAL; |
|
monster._mgoalvar1 = 0; |
|
monster._mgoalvar2 = 0; |
|
} |
|
if (monster._mmode != MonsterMode::Petrified) { |
|
StartMonsterGotHit(i); |
|
} |
|
} |
|
} |
|
|
|
void M_StartKill(int i, int pnum) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (MyPlayerId == pnum) { |
|
delta_kill_monster(i, monster.position.tile, currlevel); |
|
if (i != pnum) { |
|
NetSendCmdLocParam1(false, CMD_MONSTDEATH, monster.position.tile, i); |
|
} else { |
|
NetSendCmdLocParam1(false, CMD_KILLGOLEM, monster.position.tile, currlevel); |
|
} |
|
} |
|
|
|
StartMonsterDeath(i, pnum, true); |
|
} |
|
|
|
void M_SyncStartKill(int i, Point position, int pnum) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
if (monster._mhitpoints == 0 || monster._mmode == MonsterMode::Death) { |
|
return; |
|
} |
|
|
|
if (dMonster[position.x][position.y] == 0) { |
|
M_ClearSquares(i); |
|
monster.position.tile = position; |
|
monster.position.old = position; |
|
} |
|
|
|
if (monster._mmode == MonsterMode::Petrified) { |
|
StartMonsterDeath(i, pnum, false); |
|
monster.Petrify(); |
|
} else { |
|
StartMonsterDeath(i, pnum, false); |
|
} |
|
} |
|
|
|
void M_UpdateLeader(int i) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
|
|
for (int j = 0; j < ActiveMonsterCount; j++) { |
|
auto &minion = Monsters[ActiveMonsters[j]]; |
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.leader == i) |
|
minion.leaderRelation = LeaderRelation::None; |
|
} |
|
|
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
Monsters[monster.leader].packsize--; |
|
} |
|
} |
|
|
|
void DoEnding() |
|
{ |
|
if (gbIsMultiplayer) { |
|
SNetLeaveGame(LEAVE_ENDING); |
|
} |
|
|
|
music_stop(); |
|
|
|
if (gbIsMultiplayer) { |
|
SDL_Delay(1000); |
|
} |
|
|
|
if (gbIsSpawn) |
|
return; |
|
|
|
switch (Players[MyPlayerId]._pClass) { |
|
case HeroClass::Sorcerer: |
|
case HeroClass::Monk: |
|
play_movie("gendata\\DiabVic1.smk", false); |
|
break; |
|
case HeroClass::Warrior: |
|
case HeroClass::Barbarian: |
|
play_movie("gendata\\DiabVic2.smk", false); |
|
break; |
|
default: |
|
play_movie("gendata\\DiabVic3.smk", false); |
|
break; |
|
} |
|
play_movie("gendata\\Diabend.smk", false); |
|
|
|
bool bMusicOn = gbMusicOn; |
|
gbMusicOn = true; |
|
|
|
int musicVolume = sound_get_or_set_music_volume(1); |
|
sound_get_or_set_music_volume(0); |
|
|
|
music_start(TMUSIC_L2); |
|
loop_movie = true; |
|
play_movie("gendata\\loopdend.smk", true); |
|
loop_movie = false; |
|
music_stop(); |
|
|
|
sound_get_or_set_music_volume(musicVolume); |
|
gbMusicOn = bMusicOn; |
|
} |
|
|
|
void PrepDoEnding() |
|
{ |
|
gbSoundOn = sgbSaveSoundOn; |
|
gbRunGame = false; |
|
MyPlayerIsDead = false; |
|
cineflag = true; |
|
|
|
auto &myPlayer = Players[MyPlayerId]; |
|
|
|
myPlayer.pDiabloKillLevel = std::max(myPlayer.pDiabloKillLevel, static_cast<uint8_t>(sgGameInitInfo.nDifficulty + 1)); |
|
|
|
for (auto &player : Players) { |
|
player._pmode = PM_QUIT; |
|
player._pInvincible = true; |
|
if (gbIsMultiplayer) { |
|
if (player._pHitPoints >> 6 == 0) |
|
player._pHitPoints = 64; |
|
if (player._pMana >> 6 == 0) |
|
player._pMana = 64; |
|
} |
|
} |
|
} |
|
|
|
void M_WalkDir(int i, Direction md) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
|
|
int mwi = Monsters[i].MType->GetAnimData(MonsterGraphic::Walk).Frames - 1; |
|
switch (md) { |
|
case Direction::North: |
|
StartWalk(i, 0, -MWVel[mwi][1], -1, -1, Direction::North); |
|
break; |
|
case Direction::NorthEast: |
|
StartWalk(i, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, Direction::NorthEast); |
|
break; |
|
case Direction::East: |
|
StartWalk3(i, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, Direction::East); |
|
break; |
|
case Direction::SouthEast: |
|
StartWalk2(i, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, Direction::SouthEast); |
|
break; |
|
case Direction::South: |
|
StartWalk2(i, 0, MWVel[mwi][1], 0, -32, 1, 1, Direction::South); |
|
break; |
|
case Direction::SouthWest: |
|
StartWalk2(i, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, Direction::SouthWest); |
|
break; |
|
case Direction::West: |
|
StartWalk3(i, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, Direction::West); |
|
break; |
|
case Direction::NorthWest: |
|
StartWalk(i, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, Direction::NorthWest); |
|
break; |
|
} |
|
} |
|
|
|
void GolumAi(int i) |
|
{ |
|
assert(i >= 0 && i < MAX_PLRS); |
|
auto &golem = Monsters[i]; |
|
|
|
if (golem.position.tile.x == 1 && golem.position.tile.y == 0) { |
|
return; |
|
} |
|
|
|
if (IsAnyOf(golem._mmode, MonsterMode::Death, MonsterMode::SpecialStand) || golem.IsWalking()) { |
|
return; |
|
} |
|
|
|
if ((golem._mFlags & MFLAG_TARGETS_MONSTER) == 0) |
|
UpdateEnemy(golem); |
|
|
|
if (golem._mmode == MonsterMode::MeleeAttack) { |
|
return; |
|
} |
|
|
|
if ((golem._mFlags & MFLAG_NO_ENEMY) == 0) { |
|
auto &enemy = Monsters[golem._menemy]; |
|
int mex = golem.position.tile.x - enemy.position.future.x; |
|
int mey = golem.position.tile.y - enemy.position.future.y; |
|
golem._mdir = GetDirection(golem.position.tile, enemy.position.tile); |
|
if (abs(mex) < 2 && abs(mey) < 2) { |
|
golem.enemyPosition = enemy.position.tile; |
|
if (enemy._msquelch == 0) { |
|
enemy._msquelch = UINT8_MAX; |
|
enemy.position.last = golem.position.tile; |
|
for (int j = 0; j < 5; j++) { |
|
for (int k = 0; k < 5; k++) { |
|
int enemyId = dMonster[golem.position.tile.x + k - 2][golem.position.tile.y + j - 2]; // BUGFIX: Check if indexes are between 0 and 112 |
|
if (enemyId > 0) |
|
Monsters[enemyId - 1]._msquelch = UINT8_MAX; // BUGFIX: should be `Monsters[_menemy-1]`, not Monsters[_menemy]. (fixed) |
|
} |
|
} |
|
} |
|
StartAttack(golem); |
|
return; |
|
} |
|
if (AiPlanPath(i)) |
|
return; |
|
} |
|
|
|
golem._pathcount++; |
|
if (golem._pathcount > 8) |
|
golem._pathcount = 5; |
|
|
|
if (RandomWalk(i, Players[i]._pdir)) |
|
return; |
|
|
|
Direction md = Left(golem._mdir); |
|
bool ok = false; |
|
for (int j = 0; j < 8 && !ok; j++) { |
|
md = Right(md); |
|
ok = DirOK(i, md); |
|
} |
|
if (ok) |
|
M_WalkDir(i, md); |
|
} |
|
|
|
void DeleteMonsterList() |
|
{ |
|
for (int i = 0; i < MAX_PLRS; i++) { |
|
auto &golem = Monsters[i]; |
|
if (!golem._mDelFlag) |
|
continue; |
|
|
|
golem.position.tile = GolemHoldingCell; |
|
golem.position.future = { 0, 0 }; |
|
golem.position.old = { 0, 0 }; |
|
golem._mDelFlag = false; |
|
} |
|
|
|
for (int i = MAX_PLRS; i < ActiveMonsterCount;) { |
|
if (Monsters[ActiveMonsters[i]]._mDelFlag) { |
|
if (pcursmonst == ActiveMonsters[i]) // Unselect monster if player highlighted it |
|
pcursmonst = -1; |
|
DeleteMonster(i); |
|
} else { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
void ProcessMonsters() |
|
{ |
|
DeleteMonsterList(); |
|
|
|
assert(ActiveMonsterCount >= 0 && ActiveMonsterCount <= MAXMONSTERS); |
|
for (int i = 0; i < ActiveMonsterCount; i++) { |
|
int mi = ActiveMonsters[i]; |
|
auto &monster = Monsters[mi]; |
|
FollowTheLeader(monster); |
|
bool raflag = false; |
|
if (gbIsMultiplayer) { |
|
SetRndSeed(monster._mAISeed); |
|
monster._mAISeed = AdvanceRndSeed(); |
|
} |
|
if ((monster._mFlags & MFLAG_NOHEAL) == 0 && monster._mhitpoints < monster._mmaxhp && monster._mhitpoints >> 6 > 0) { |
|
if (monster.mLevel > 1) { |
|
monster._mhitpoints += monster.mLevel / 2; |
|
} else { |
|
monster._mhitpoints += monster.mLevel; |
|
} |
|
} |
|
|
|
if (IsTileVisible(monster.position.tile) && monster._msquelch == 0) { |
|
if (monster.MType->mtype == MT_CLEAVER) { |
|
PlaySFX(USFX_CLEAVER); |
|
} |
|
if (monster.MType->mtype == MT_NAKRUL) { |
|
if (sgGameInitInfo.bCowQuest != 0) { |
|
PlaySFX(USFX_NAKRUL6); |
|
} else { |
|
if (IsUberRoomOpened) |
|
PlaySFX(USFX_NAKRUL4); |
|
else |
|
PlaySFX(USFX_NAKRUL5); |
|
} |
|
} |
|
if (monster.MType->mtype == MT_DEFILER) |
|
PlaySFX(USFX_DEFILER8); |
|
UpdateEnemy(monster); |
|
} |
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) { |
|
assert(monster._menemy >= 0 && monster._menemy < MAXMONSTERS); |
|
monster.position.last = Monsters[monster._menemy].position.future; |
|
monster.enemyPosition = monster.position.last; |
|
} else { |
|
assert(monster._menemy >= 0 && monster._menemy < MAX_PLRS); |
|
auto &player = Players[monster._menemy]; |
|
monster.enemyPosition = player.position.future; |
|
if (IsTileVisible(monster.position.tile)) { |
|
monster._msquelch = UINT8_MAX; |
|
monster.position.last = player.position.future; |
|
} else if (monster._msquelch != 0 && monster.MType->mtype != MT_DIABLO) { /// BUGFIX: change '_mAi' to 'MType->mtype' |
|
monster._msquelch--; |
|
} |
|
} |
|
do { |
|
if ((monster._mFlags & MFLAG_SEARCH) == 0 || !AiPlanPath(mi)) { |
|
AiProc[monster._mAi](mi); |
|
} |
|
switch (monster._mmode) { |
|
case MonsterMode::Stand: |
|
raflag = MonsterIdle(monster); |
|
break; |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
raflag = MonsterWalk(mi, monster._mmode); |
|
break; |
|
case MonsterMode::MeleeAttack: |
|
raflag = MonsterAttack(mi); |
|
break; |
|
case MonsterMode::HitRecovery: |
|
raflag = MonsterGotHit(monster); |
|
break; |
|
case MonsterMode::Death: |
|
raflag = MonsterDeath(mi); |
|
break; |
|
case MonsterMode::SpecialMeleeAttack: |
|
raflag = MonsterSpecialAttack(mi); |
|
break; |
|
case MonsterMode::FadeIn: |
|
raflag = MonsterFadein(monster); |
|
break; |
|
case MonsterMode::FadeOut: |
|
raflag = MonsterFadeout(monster); |
|
break; |
|
case MonsterMode::RangedAttack: |
|
raflag = MonaterRangedAttack(mi); |
|
break; |
|
case MonsterMode::SpecialStand: |
|
raflag = MonsterSpecialStand(monster); |
|
break; |
|
case MonsterMode::SpecialRangedAttack: |
|
raflag = MonsterRangedSpecialAttack(mi); |
|
break; |
|
case MonsterMode::Delay: |
|
raflag = MonsterDelay(monster); |
|
break; |
|
case MonsterMode::Charge: |
|
raflag = false; |
|
break; |
|
case MonsterMode::Petrified: |
|
raflag = MonsterPetrified(monster); |
|
break; |
|
case MonsterMode::Heal: |
|
raflag = MonsterHeal(monster); |
|
break; |
|
case MonsterMode::Talk: |
|
raflag = MonsterTalk(monster); |
|
break; |
|
} |
|
if (raflag) { |
|
GroupUnity(monster); |
|
} |
|
} while (raflag); |
|
if (monster._mmode != MonsterMode::Petrified) { |
|
monster.AnimInfo.ProcessAnimation((monster._mFlags & MFLAG_LOCK_ANIMATION) != 0, (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0); |
|
} |
|
} |
|
|
|
DeleteMonsterList(); |
|
} |
|
|
|
void FreeMonsters() |
|
{ |
|
for (int i = 0; i < LevelMonsterTypeCount; i++) { |
|
int mtype = LevelMonsterTypes[i].mtype; |
|
for (int j = 0; j < 6; j++) { |
|
if (animletter[j] != 's' || MonstersData[mtype].has_special) { |
|
LevelMonsterTypes[i].Anims[j].CMem = nullptr; |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool DirOK(int i, Direction mdir) |
|
{ |
|
assert(i >= 0 && i < MAXMONSTERS); |
|
auto &monster = Monsters[i]; |
|
Point position = monster.position.tile; |
|
Point futurePosition = position + mdir; |
|
if (!IsRelativeMoveOK(monster, position, mdir)) |
|
return false; |
|
if (monster.leaderRelation == LeaderRelation::Leashed) { |
|
return futurePosition.WalkingDistance(Monsters[monster.leader].position.future) < 4; |
|
} |
|
if (monster._uniqtype == 0 || UniqueMonstersData[monster._uniqtype - 1].monsterPack != UniqueMonsterPack::Leashed) |
|
return true; |
|
int mcount = 0; |
|
for (int x = futurePosition.x - 3; x <= futurePosition.x + 3; x++) { |
|
for (int y = futurePosition.y - 3; y <= futurePosition.y + 3; y++) { |
|
if (!InDungeonBounds({ x, y })) |
|
continue; |
|
int mi = dMonster[x][y]; |
|
if (mi <= 0) |
|
continue; |
|
|
|
auto &minion = Monsters[mi - 1]; |
|
if (minion.leaderRelation == LeaderRelation::Leashed && minion.leader == i) { |
|
mcount++; |
|
} |
|
} |
|
} |
|
return mcount == monster.packsize; |
|
} |
|
|
|
bool PosOkMissile(Point position) |
|
{ |
|
return !nMissileTable[dPiece[position.x][position.y]]; |
|
} |
|
|
|
bool LineClearMissile(Point startPoint, Point endPoint) |
|
{ |
|
return LineClear(PosOkMissile, startPoint, endPoint); |
|
} |
|
|
|
bool LineClear(const std::function<bool(Point)> &clear, Point startPoint, Point endPoint) |
|
{ |
|
Point position = startPoint; |
|
|
|
int dx = endPoint.x - position.x; |
|
int dy = endPoint.y - position.y; |
|
if (abs(dx) > abs(dy)) { |
|
if (dx < 0) { |
|
std::swap(position, endPoint); |
|
dx = -dx; |
|
dy = -dy; |
|
} |
|
int d; |
|
int yincD; |
|
int dincD; |
|
int dincH; |
|
if (dy > 0) { |
|
d = 2 * dy - dx; |
|
dincD = 2 * dy; |
|
dincH = 2 * (dy - dx); |
|
yincD = 1; |
|
} else { |
|
d = 2 * dy + dx; |
|
dincD = 2 * dy; |
|
dincH = 2 * (dx + dy); |
|
yincD = -1; |
|
} |
|
bool done = false; |
|
while (!done && position != endPoint) { |
|
if ((d <= 0) ^ (yincD < 0)) { |
|
d += dincD; |
|
} else { |
|
d += dincH; |
|
position.y += yincD; |
|
} |
|
position.x++; |
|
done = position != startPoint && !clear(position); |
|
} |
|
} else { |
|
if (dy < 0) { |
|
std::swap(position, endPoint); |
|
dy = -dy; |
|
dx = -dx; |
|
} |
|
int d; |
|
int xincD; |
|
int dincD; |
|
int dincH; |
|
if (dx > 0) { |
|
d = 2 * dx - dy; |
|
dincD = 2 * dx; |
|
dincH = 2 * (dx - dy); |
|
xincD = 1; |
|
} else { |
|
d = 2 * dx + dy; |
|
dincD = 2 * dx; |
|
dincH = 2 * (dy + dx); |
|
xincD = -1; |
|
} |
|
bool done = false; |
|
while (!done && position != endPoint) { |
|
if ((d <= 0) ^ (xincD < 0)) { |
|
d += dincD; |
|
} else { |
|
d += dincH; |
|
position.x += xincD; |
|
} |
|
position.y++; |
|
done = position != startPoint && !clear(position); |
|
} |
|
} |
|
return position == endPoint; |
|
} |
|
|
|
void SyncMonsterAnim(Monster &monster) |
|
{ |
|
monster.MType = &LevelMonsterTypes[monster._mMTidx]; |
|
#ifdef _DEBUG |
|
// fix for saves with debug monsters having type originally not on the level |
|
if (LevelMonsterTypes[monster._mMTidx].MData == nullptr) { |
|
InitMonsterGFX(monster._mMTidx); |
|
LevelMonsterTypes[monster._mMTidx].mdeadval = 1; |
|
} |
|
#endif |
|
monster.MData = LevelMonsterTypes[monster._mMTidx].MData; |
|
if (monster._uniqtype != 0) |
|
monster.mName = pgettext("monster", UniqueMonstersData[monster._uniqtype - 1].mName); |
|
else |
|
monster.mName = pgettext("monster", monster.MData->mName); |
|
|
|
MonsterGraphic graphic = MonsterGraphic::Stand; |
|
|
|
switch (monster._mmode) { |
|
case MonsterMode::Stand: |
|
case MonsterMode::Delay: |
|
case MonsterMode::Talk: |
|
break; |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
graphic = MonsterGraphic::Walk; |
|
break; |
|
case MonsterMode::MeleeAttack: |
|
case MonsterMode::RangedAttack: |
|
graphic = MonsterGraphic::Attack; |
|
break; |
|
case MonsterMode::HitRecovery: |
|
graphic = MonsterGraphic::GotHit; |
|
break; |
|
case MonsterMode::Death: |
|
graphic = MonsterGraphic::Death; |
|
break; |
|
case MonsterMode::SpecialMeleeAttack: |
|
case MonsterMode::FadeIn: |
|
case MonsterMode::FadeOut: |
|
case MonsterMode::SpecialStand: |
|
case MonsterMode::SpecialRangedAttack: |
|
case MonsterMode::Heal: |
|
graphic = MonsterGraphic::Special; |
|
break; |
|
case MonsterMode::Charge: |
|
graphic = MonsterGraphic::Attack; |
|
monster.AnimInfo.CurrentFrame = 1; |
|
break; |
|
default: |
|
monster.AnimInfo.CurrentFrame = 1; |
|
break; |
|
} |
|
|
|
monster.ChangeAnimationData(graphic); |
|
} |
|
|
|
void M_FallenFear(Point position) |
|
{ |
|
for (int i = 0; i < ActiveMonsterCount; i++) { |
|
auto &monster = Monsters[ActiveMonsters[i]]; |
|
|
|
if (monster._mAi != AI_FALLEN) |
|
continue; |
|
if (position.WalkingDistance(monster.position.tile) >= 5) |
|
continue; |
|
if (monster._mhitpoints >> 6 <= 0) |
|
continue; |
|
|
|
int rundist; |
|
switch (monster.MType->mtype) { |
|
case MT_RFALLSP: |
|
case MT_RFALLSD: |
|
rundist = 7; |
|
break; |
|
case MT_DFALLSP: |
|
case MT_DFALLSD: |
|
rundist = 5; |
|
break; |
|
case MT_YFALLSP: |
|
case MT_YFALLSD: |
|
rundist = 3; |
|
break; |
|
case MT_BFALLSP: |
|
case MT_BFALLSD: |
|
rundist = 2; |
|
break; |
|
default: |
|
continue; |
|
} |
|
|
|
monster._mgoal = MGOAL_RETREAT; |
|
monster._mgoalvar1 = rundist; |
|
monster._mgoalvar2 = static_cast<int>(GetDirection(position, monster.position.tile)); |
|
} |
|
} |
|
|
|
void PrintMonstHistory(int mt) |
|
{ |
|
if (*sgOptions.Gameplay.showMonsterType) { |
|
strcpy(tempstr, fmt::format(_("Type: {:s} Kills: {:d}"), GetMonsterTypeText(MonstersData[mt]), MonsterKillCounts[mt]).c_str()); |
|
} else { |
|
strcpy(tempstr, fmt::format(_("Total kills: {:d}"), MonsterKillCounts[mt]).c_str()); |
|
} |
|
|
|
AddPanelString(tempstr); |
|
if (MonsterKillCounts[mt] >= 30) { |
|
int minHP = MonstersData[mt].mMinHP; |
|
int maxHP = MonstersData[mt].mMaxHP; |
|
if (!gbIsHellfire && mt == MT_DIABLO) { |
|
minHP -= 2000; |
|
maxHP -= 2000; |
|
} |
|
if (!gbIsMultiplayer) { |
|
minHP /= 2; |
|
maxHP /= 2; |
|
} |
|
if (minHP < 1) |
|
minHP = 1; |
|
if (maxHP < 1) |
|
maxHP = 1; |
|
|
|
int hpBonusNightmare = 1; |
|
int hpBonusHell = 3; |
|
if (gbIsHellfire) { |
|
hpBonusNightmare = (!gbIsMultiplayer ? 50 : 100); |
|
hpBonusHell = (!gbIsMultiplayer ? 100 : 200); |
|
} |
|
if (sgGameInitInfo.nDifficulty == DIFF_NIGHTMARE) { |
|
minHP = 3 * minHP + hpBonusNightmare; |
|
maxHP = 3 * maxHP + hpBonusNightmare; |
|
} else if (sgGameInitInfo.nDifficulty == DIFF_HELL) { |
|
minHP = 4 * minHP + hpBonusHell; |
|
maxHP = 4 * maxHP + hpBonusHell; |
|
} |
|
strcpy(tempstr, fmt::format(_("Hit Points: {:d}-{:d}"), minHP, maxHP).c_str()); |
|
AddPanelString(tempstr); |
|
} |
|
if (MonsterKillCounts[mt] >= 15) { |
|
int res = (sgGameInitInfo.nDifficulty != DIFF_HELL) ? MonstersData[mt].mMagicRes : MonstersData[mt].mMagicRes2; |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) == 0) { |
|
strcpy(tempstr, _("No magic resistance")); |
|
AddPanelString(tempstr); |
|
} else { |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) { |
|
strcpy(tempstr, _("Resists: ")); |
|
if ((res & RESIST_MAGIC) != 0) |
|
strcat(tempstr, _("Magic ")); |
|
if ((res & RESIST_FIRE) != 0) |
|
strcat(tempstr, _("Fire ")); |
|
if ((res & RESIST_LIGHTNING) != 0) |
|
strcat(tempstr, _("Lightning ")); |
|
string_view str { tempstr }; |
|
str.remove_suffix(str.size() - FindLastUtf8Symbols(str)); |
|
AddPanelString(str); |
|
} |
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) { |
|
strcpy(tempstr, _("Immune: ")); |
|
if ((res & IMMUNE_MAGIC) != 0) |
|
strcat(tempstr, _("Magic ")); |
|
if ((res & IMMUNE_FIRE) != 0) |
|
strcat(tempstr, _("Fire ")); |
|
if ((res & IMMUNE_LIGHTNING) != 0) |
|
strcat(tempstr, _("Lightning ")); |
|
string_view str { tempstr }; |
|
str.remove_suffix(str.size() - FindLastUtf8Symbols(str)); |
|
AddPanelString(str); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void PrintUniqueHistory() |
|
{ |
|
auto &monster = Monsters[pcursmonst]; |
|
if (*sgOptions.Gameplay.showMonsterType) { |
|
strcpy(tempstr, fmt::format(_("Type: {:s}"), GetMonsterTypeText(*monster.MData)).c_str()); |
|
AddPanelString(tempstr); |
|
} |
|
|
|
int res = monster.mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING); |
|
if (res == 0) { |
|
strcpy(tempstr, _("No resistances")); |
|
AddPanelString(tempstr); |
|
strcpy(tempstr, _("No Immunities")); |
|
} else { |
|
if ((res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) != 0) |
|
strcpy(tempstr, _("Some Magic Resistances")); |
|
else |
|
strcpy(tempstr, _("No resistances")); |
|
AddPanelString(tempstr); |
|
if ((res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) != 0) { |
|
strcpy(tempstr, _("Some Magic Immunities")); |
|
} else { |
|
strcpy(tempstr, _("No Immunities")); |
|
} |
|
} |
|
AddPanelString(tempstr); |
|
} |
|
|
|
void PlayEffect(Monster &monster, int mode) |
|
{ |
|
if (Players[MyPlayerId].pLvlLoad != 0) { |
|
return; |
|
} |
|
|
|
int sndIdx = GenerateRnd(2); |
|
if (!gbSndInited || !gbSoundOn || gbBufferMsgs != 0) { |
|
return; |
|
} |
|
|
|
int mi = monster._mMTidx; |
|
TSnd *snd = LevelMonsterTypes[mi].Snds[mode][sndIdx].get(); |
|
if (snd == nullptr || snd->isPlaying()) { |
|
return; |
|
} |
|
|
|
int lVolume = 0; |
|
int lPan = 0; |
|
if (!CalculateSoundPosition(monster.position.tile, &lVolume, &lPan)) |
|
return; |
|
|
|
snd_play_snd(snd, lVolume, lPan); |
|
} |
|
|
|
void MissToMonst(Missile &missile, Point position) |
|
{ |
|
int m = missile._misource; |
|
|
|
assert(m >= 0 && m < MAXMONSTERS); |
|
auto &monster = Monsters[m]; |
|
|
|
Point oldPosition = missile.position.tile; |
|
dMonster[position.x][position.y] = m + 1; |
|
monster._mdir = static_cast<Direction>(missile._mimfnum); |
|
monster.position.tile = position; |
|
M_StartStand(monster, monster._mdir); |
|
if (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN) { |
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) |
|
M_StartHit(m, -1, 0); |
|
else |
|
MonsterHitMonster(m, -1, 0); |
|
} else { |
|
StartFadein(monster, monster._mdir, false); |
|
} |
|
|
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) { |
|
int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1; |
|
if (dPlayer[oldPosition.x][oldPosition.y] > 0) { |
|
if (monster.MType->mtype != MT_GLOOM && (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN)) { |
|
MonsterAttackPlayer(m, dPlayer[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2); |
|
if (pnum == dPlayer[oldPosition.x][oldPosition.y] - 1 && (monster.MType->mtype < MT_NSNAKE || monster.MType->mtype > MT_GSNAKE)) { |
|
auto &player = Players[pnum]; |
|
if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH) |
|
StartPlrHit(pnum, 0, true); |
|
Point newPosition = oldPosition + monster._mdir; |
|
if (PosOkPlayer(player, newPosition)) { |
|
player.position.tile = newPosition; |
|
FixPlayerLocation(pnum, player._pdir); |
|
FixPlrWalkTags(pnum); |
|
dPlayer[newPosition.x][newPosition.y] = pnum + 1; |
|
SetPlayerOld(player); |
|
} |
|
} |
|
} |
|
} |
|
return; |
|
} |
|
|
|
if (dMonster[oldPosition.x][oldPosition.y] > 0) { |
|
if (monster.MType->mtype != MT_GLOOM && (monster.MType->mtype < MT_INCIN || monster.MType->mtype > MT_HELLBURN)) { |
|
MonsterAttackMonster(m, dMonster[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2); |
|
if (monster.MType->mtype < MT_NSNAKE || monster.MType->mtype > MT_GSNAKE) { |
|
Point newPosition = oldPosition + monster._mdir; |
|
if (IsTileAvailable(Monsters[dMonster[oldPosition.x][oldPosition.y] - 1], newPosition)) { |
|
m = dMonster[oldPosition.x][oldPosition.y]; |
|
dMonster[newPosition.x][newPosition.y] = m; |
|
dMonster[oldPosition.x][oldPosition.y] = 0; |
|
m--; |
|
monster.position.tile = newPosition; |
|
monster.position.future = newPosition; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool IsTileAvailable(const Monster &monster, Point position) |
|
{ |
|
if (!IsTileAvailable(position)) |
|
return false; |
|
|
|
return IsTileSafe(monster, position); |
|
} |
|
|
|
bool IsSkel(int mt) |
|
{ |
|
return (mt >= MT_WSKELAX && mt <= MT_XSKELAX) |
|
|| (mt >= MT_WSKELBW && mt <= MT_XSKELBW) |
|
|| (mt >= MT_WSKELSD && mt <= MT_XSKELSD); |
|
} |
|
|
|
bool IsGoat(int mt) |
|
{ |
|
return (mt >= MT_NGOATMC && mt <= MT_GGOATMC) |
|
|| (mt >= MT_NGOATBW && mt <= MT_GGOATBW); |
|
} |
|
|
|
bool SpawnSkeleton(int ii, Point position) |
|
{ |
|
if (ii == -1) |
|
return false; |
|
|
|
if (IsTileAvailable(position)) { |
|
Direction dir = GetDirection(position, position); // TODO useless calculation |
|
ActivateSpawn(ii, position, dir); |
|
return true; |
|
} |
|
|
|
bool monstok[3][3]; |
|
|
|
bool savail = false; |
|
int yy = 0; |
|
for (int j = position.y - 1; j <= position.y + 1; j++) { |
|
int xx = 0; |
|
for (int k = position.x - 1; k <= position.x + 1; k++) { |
|
monstok[xx][yy] = IsTileAvailable({ k, j }); |
|
savail = savail || monstok[xx][yy]; |
|
xx++; |
|
} |
|
yy++; |
|
} |
|
if (!savail) { |
|
return false; |
|
} |
|
|
|
int rs = GenerateRnd(15) + 1; |
|
int x2 = 0; |
|
int y2 = 0; |
|
while (rs > 0) { |
|
if (monstok[x2][y2]) |
|
rs--; |
|
if (rs > 0) { |
|
x2++; |
|
if (x2 == 3) { |
|
x2 = 0; |
|
y2++; |
|
if (y2 == 3) |
|
y2 = 0; |
|
} |
|
} |
|
} |
|
|
|
Point spawn = position + Displacement { x2 - 1, y2 - 1 }; |
|
Direction dir = GetDirection(spawn, position); |
|
ActivateSpawn(ii, spawn, dir); |
|
|
|
return true; |
|
} |
|
|
|
int PreSpawnSkeleton() |
|
{ |
|
int skel = AddSkeleton({ 0, 0 }, Direction::South, false); |
|
if (skel != -1) |
|
M_StartStand(Monsters[skel], Direction::South); |
|
|
|
return skel; |
|
} |
|
|
|
void TalktoMonster(Monster &monster) |
|
{ |
|
auto &player = Players[monster._menemy]; |
|
monster._mmode = MonsterMode::Talk; |
|
if (monster._mAi != AI_SNOTSPIL && monster._mAi != AI_LACHDAN) { |
|
return; |
|
} |
|
|
|
if (Quests[Q_LTBANNER].IsAvailable() && Quests[Q_LTBANNER]._qvar1 == 2) { |
|
if (player.TryRemoveInvItemById(IDI_BANNER)) { |
|
Quests[Q_LTBANNER]._qactive = QUEST_DONE; |
|
monster.mtalkmsg = TEXT_BANNER12; |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} |
|
} |
|
if (Quests[Q_VEIL].IsAvailable() && monster.mtalkmsg >= TEXT_VEIL9) { |
|
if (player.TryRemoveInvItemById(IDI_GLDNELIX)) { |
|
monster.mtalkmsg = TEXT_VEIL11; |
|
monster._mgoal = MGOAL_INQUIRING; |
|
} |
|
} |
|
} |
|
|
|
void SpawnGolem(int i, Point position, Missile &missile) |
|
{ |
|
assert(i >= 0 && i < MAX_PLRS); |
|
auto &player = Players[i]; |
|
auto &golem = Monsters[i]; |
|
|
|
dMonster[position.x][position.y] = i + 1; |
|
golem.position.tile = position; |
|
golem.position.future = position; |
|
golem.position.old = position; |
|
golem._pathcount = 0; |
|
golem._mmaxhp = 2 * (320 * missile._mispllvl + player._pMaxMana / 3); |
|
golem._mhitpoints = golem._mmaxhp; |
|
golem.mArmorClass = 25; |
|
golem.mHit = 5 * (missile._mispllvl + 8) + 2 * player._pLevel; |
|
golem.mMinDamage = 2 * (missile._mispllvl + 4); |
|
golem.mMaxDamage = 2 * (missile._mispllvl + 8); |
|
golem._mFlags |= MFLAG_GOLEM; |
|
StartSpecialStand(golem, Direction::South); |
|
UpdateEnemy(golem); |
|
if (i == MyPlayerId) { |
|
NetSendCmdGolem( |
|
golem.position.tile.x, |
|
golem.position.tile.y, |
|
golem._mdir, |
|
golem._menemy, |
|
golem._mhitpoints, |
|
currlevel); |
|
} |
|
} |
|
|
|
bool CanTalkToMonst(const Monster &monster) |
|
{ |
|
return IsAnyOf(monster._mgoal, MGOAL_INQUIRING, MGOAL_TALKING); |
|
} |
|
|
|
bool CheckMonsterHit(Monster &monster, bool *ret) |
|
{ |
|
if (monster._mAi == AI_GARG && (monster._mFlags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
monster._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster._mmode = MonsterMode::SpecialMeleeAttack; |
|
*ret = true; |
|
return true; |
|
} |
|
|
|
if (monster.MType->mtype >= MT_COUNSLR && monster.MType->mtype <= MT_ADVOCATE) { |
|
if (monster._mgoal != MGOAL_NORMAL) { |
|
*ret = false; |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
int encode_enemy(Monster &monster) |
|
{ |
|
if ((monster._mFlags & MFLAG_TARGETS_MONSTER) != 0) |
|
return monster._menemy + MAX_PLRS; |
|
|
|
return monster._menemy; |
|
} |
|
|
|
void decode_enemy(Monster &monster, int enemyId) |
|
{ |
|
if (enemyId < MAX_PLRS) { |
|
monster._mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
monster._menemy = enemyId; |
|
monster.enemyPosition = Players[enemyId].position.future; |
|
} else { |
|
monster._mFlags |= MFLAG_TARGETS_MONSTER; |
|
enemyId -= MAX_PLRS; |
|
monster._menemy = enemyId; |
|
monster.enemyPosition = Monsters[enemyId].position.future; |
|
} |
|
} |
|
|
|
void Monster::CheckStandAnimationIsLoaded(Direction mdir) |
|
{ |
|
if (IsAnyOf(_mmode, MonsterMode::Stand, MonsterMode::Talk)) { |
|
_mdir = mdir; |
|
ChangeAnimationData(MonsterGraphic::Stand); |
|
} |
|
} |
|
|
|
void Monster::Petrify() |
|
{ |
|
_mmode = MonsterMode::Petrified; |
|
AnimInfo.IsPetrified = true; |
|
} |
|
|
|
bool Monster::IsWalking() const |
|
{ |
|
switch (_mmode) { |
|
case MonsterMode::MoveNorthwards: |
|
case MonsterMode::MoveSouthwards: |
|
case MonsterMode::MoveSideways: |
|
return true; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
} // namespace devilution
|
|
|