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405 lines
11 KiB
405 lines
11 KiB
#include "player_test.h" |
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#include <cstdint> |
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#include <cstdio> |
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#include <vector> |
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#include <SDL_endian.h> |
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#include <gtest/gtest.h> |
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#include <picosha2.h> |
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#include "loadsave.h" |
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#include "pack.h" |
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#include "pfile.h" |
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#include "playerdat.hpp" |
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#include "utils/file_util.h" |
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#include "utils/paths.h" |
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namespace devilution { |
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namespace { |
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constexpr int SpellDatVanilla[] = { |
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0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9, |
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8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1, |
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-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9 |
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}; |
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void SwapLE(ItemPack &pack) |
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{ |
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pack.iSeed = SDL_SwapLE32(pack.iSeed); |
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pack.iCreateInfo = SDL_SwapLE16(pack.iCreateInfo); |
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pack.idx = SDL_SwapLE16(pack.idx); |
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pack.wValue = SDL_SwapLE16(pack.wValue); |
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pack.dwBuff = SDL_SwapLE32(pack.dwBuff); |
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} |
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void SwapLE(PlayerPack &player) |
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{ |
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player.dwLowDateTime = SDL_SwapLE32(player.dwLowDateTime); |
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player.dwHighDateTime = SDL_SwapLE32(player.dwHighDateTime); |
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player.pExperience = SDL_SwapLE32(player.pExperience); |
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player.pGold = SDL_SwapLE32(player.pGold); |
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player.pHPBase = SDL_SwapLE32(player.pHPBase); |
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player.pMaxHPBase = SDL_SwapLE32(player.pMaxHPBase); |
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player.pManaBase = SDL_SwapLE32(player.pManaBase); |
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player.pMaxManaBase = SDL_SwapLE32(player.pMaxManaBase); |
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player.pMemSpells = SDL_SwapLE64(player.pMemSpells); |
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for (ItemPack &item : player.InvBody) { |
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SwapLE(item); |
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} |
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for (ItemPack &item : player.InvList) { |
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SwapLE(item); |
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} |
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for (ItemPack &item : player.SpdList) { |
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SwapLE(item); |
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} |
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player.wReflections = SDL_SwapLE16(player.wReflections); |
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player.pDiabloKillLevel = SDL_SwapLE32(player.pDiabloKillLevel); |
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player.pDifficulty = SDL_SwapLE32(player.pDifficulty); |
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player.pDamAcFlags = SDL_SwapLE32(player.pDamAcFlags); |
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} |
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void PackItemUnique(ItemPack *id, int idx) |
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{ |
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id->idx = idx; |
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id->iCreateInfo = 0x2DE; |
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id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE; |
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id->bDur = 40; |
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id->bMDur = 40; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x1C0C44B0; |
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} |
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void PackItemStaff(ItemPack *id) |
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{ |
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id->idx = 150; |
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id->iCreateInfo = 0x2010; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 75; |
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id->bMDur = 75; |
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id->bCh = 12; |
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id->bMCh = 12; |
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id->iSeed = 0x2A15243F; |
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} |
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void PackItemBow(ItemPack *id) |
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{ |
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id->idx = 145; |
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id->iCreateInfo = 0x0814; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 60; |
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id->bMDur = 60; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x449D8992; |
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} |
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void PackItemSword(ItemPack *id) |
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{ |
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id->idx = 122; |
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id->iCreateInfo = 0x081E; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 60; |
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id->bMDur = 60; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x680FAC02; |
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} |
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void PackItemRing1(ItemPack *id) |
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{ |
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id->idx = 153; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x5B41AFA8; |
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} |
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void PackItemRing2(ItemPack *id) |
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{ |
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id->idx = 153; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x1E41FEFC; |
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} |
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void PackItemAmulet(ItemPack *id) |
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{ |
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id->idx = 155; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x70A0383A; |
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} |
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void PackItemArmor(ItemPack *id) |
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{ |
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id->idx = 70; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 90; |
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id->bMDur = 90; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x63AAC49B; |
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} |
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void PackItemFullRejuv(ItemPack *id, int i) |
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{ |
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const uint32_t seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A }; |
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id->idx = ItemMiscIdIdx(IMISC_FULLREJUV); |
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id->iSeed = seeds[i]; |
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id->iCreateInfo = 0; |
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id->bId = 2 * ITEM_QUALITY_NORMAL; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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} |
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int PrepareInvSlot(PlayerPack *pPack, int pos, int size, int start = 0) |
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{ |
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static char ret = 0; |
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if (start) |
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ret = 0; |
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++ret; |
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if (size == 0) { |
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pPack->InvGrid[pos] = ret; |
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} else if (size == 1) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 20] = -ret; |
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} else if (size == 2) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos + 1] = -ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 10 + 1] = -ret; |
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pPack->InvGrid[pos - 20] = -ret; |
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pPack->InvGrid[pos - 20 + 1] = -ret; |
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} else if (size == 3) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos + 1] = -ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 10 + 1] = -ret; |
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} else { |
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abort(); |
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} |
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return ret - 1; |
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} |
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void PackPlayerTest(PlayerPack *pPack) |
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{ |
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memset(pPack, 0, 0x4F2); |
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pPack->destAction = -1; |
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pPack->destParam1 = 0; |
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pPack->destParam2 = 0; |
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pPack->plrlevel = 0; |
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pPack->pExperience = 1583495809; |
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pPack->pLevel = 50; |
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pPack->px = 75; |
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pPack->py = 68; |
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pPack->targx = 75; |
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pPack->targy = 68; |
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pPack->pGold = 0; |
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pPack->pStatPts = 0; |
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pPack->pDiabloKillLevel = 3; |
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for (auto i = 0; i < 40; i++) |
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pPack->InvList[i].idx = -1; |
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for (auto i = 0; i < 7; i++) |
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pPack->InvBody[i].idx = -1; |
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for (auto i = 0; i < MaxBeltItems; i++) |
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PackItemFullRejuv(pPack->SpdList + i, i); |
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for (auto i = 1; i < 37; i++) { |
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if (SpellDatVanilla[i] != -1) { |
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pPack->pMemSpells |= 1ULL << (i - 1); |
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pPack->pSplLvl[i] = 15; |
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} |
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} |
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for (auto i = 0; i < 7; i++) |
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pPack->InvBody[i].idx = -1; |
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strcpy(pPack->pName, "TestPlayer"); |
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pPack->pClass = static_cast<uint8_t>(HeroClass::Rogue); |
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pPack->pBaseStr = 20 + 35; |
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pPack->pBaseMag = 15 + 55; |
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pPack->pBaseDex = 30 + 220; |
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pPack->pBaseVit = 20 + 60; |
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pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6); |
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pPack->pMaxHPBase = pPack->pHPBase; |
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pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6); |
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pPack->pMaxManaBase = pPack->pManaBase; |
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PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52); |
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PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT); |
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PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT); |
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PackItemAmulet(pPack->InvBody + INVLOC_AMULET); |
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PackItemArmor(pPack->InvBody + INVLOC_CHEST); |
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PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT); |
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PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1)); |
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PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1)); |
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pPack->_pNumInv = 2; |
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SwapLE(*pPack); |
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} |
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void AssertPlayer(Player &player) |
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{ |
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ASSERT_EQ(CountU8(player._pSplLvl, 64), 23); |
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ASSERT_EQ(Count8(player.InvGrid, InventoryGridCells), 9); |
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ASSERT_EQ(CountItems(player.InvBody, NUM_INVLOC), 6); |
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ASSERT_EQ(CountItems(player.InvList, InventoryGridCells), 2); |
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ASSERT_EQ(CountItems(player.SpdList, MaxBeltItems), 8); |
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ASSERT_EQ(CountItems(&player.HoldItem, 1), 0); |
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ASSERT_EQ(player.position.tile.x, 75); |
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ASSERT_EQ(player.position.tile.y, 68); |
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ASSERT_EQ(player.position.future.x, 75); |
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ASSERT_EQ(player.position.future.y, 68); |
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ASSERT_EQ(player.plrlevel, 0); |
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ASSERT_EQ(player.destAction, -1); |
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ASSERT_STREQ(player._pName, "TestPlayer"); |
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ASSERT_EQ(player._pClass, HeroClass::Rogue); |
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ASSERT_EQ(player._pBaseStr, 55); |
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ASSERT_EQ(player._pStrength, 124); |
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ASSERT_EQ(player._pBaseMag, 70); |
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ASSERT_EQ(player._pMagic, 80); |
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ASSERT_EQ(player._pBaseDex, 250); |
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ASSERT_EQ(player._pDexterity, 281); |
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ASSERT_EQ(player._pBaseVit, 80); |
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ASSERT_EQ(player._pVitality, 90); |
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ASSERT_EQ(player.getCharacterLevel(), 50); |
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ASSERT_EQ(player._pStatPts, 0); |
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ASSERT_EQ(player._pExperience, 1583495809); |
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ASSERT_EQ(player._pGold, 0); |
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ASSERT_EQ(player._pMaxHPBase, 12864); |
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ASSERT_EQ(player._pHPBase, 12864); |
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ASSERT_EQ(player.getBaseToBlock(), 20); |
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ASSERT_EQ(player._pMaxManaBase, 11104); |
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ASSERT_EQ(player._pManaBase, 11104); |
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ASSERT_EQ(player._pMemSpells, 66309357295); |
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ASSERT_EQ(player._pNumInv, 2); |
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ASSERT_EQ(player.wReflections, 0); |
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ASSERT_EQ(player.pTownWarps, 0); |
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ASSERT_EQ(player.pDungMsgs, 0); |
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ASSERT_EQ(player.pDungMsgs2, 0); |
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ASSERT_EQ(player.pLvlLoad, 0); |
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ASSERT_EQ(player.pDiabloKillLevel, 3); |
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ASSERT_EQ(player.pManaShield, 0); |
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ASSERT_EQ(player.pDamAcFlags, ItemSpecialEffectHf::None); |
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ASSERT_EQ(player._pmode, 0); |
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ASSERT_EQ(Count8(player.walkpath, MaxPathLength), 25); |
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ASSERT_EQ(player._pgfxnum, 36); |
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ASSERT_EQ(player.AnimInfo.ticksPerFrame, 4); |
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ASSERT_EQ(player.AnimInfo.tickCounterOfCurrentFrame, 1); |
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ASSERT_EQ(player.AnimInfo.numberOfFrames, 20); |
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ASSERT_EQ(player.AnimInfo.currentFrame, 0); |
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ASSERT_EQ(player.queuedSpell.spellId, SpellID::Invalid); |
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ASSERT_EQ(player.queuedSpell.spellType, SpellType::Invalid); |
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ASSERT_EQ(player.queuedSpell.spellFrom, 0); |
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ASSERT_EQ(player.inventorySpell, SpellID::Null); |
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ASSERT_EQ(player._pRSpell, SpellID::Invalid); |
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ASSERT_EQ(player._pRSplType, SpellType::Invalid); |
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ASSERT_EQ(player._pSBkSpell, SpellID::Invalid); |
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ASSERT_EQ(player._pAblSpells, 134217728); |
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ASSERT_EQ(player._pScrlSpells, 0); |
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ASSERT_EQ(player._pSpellFlags, SpellFlag::None); |
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ASSERT_TRUE(player.UsesRangedWeapon()); |
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ASSERT_EQ(player._pBlockFlag, 0); |
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ASSERT_EQ(player._pLightRad, 11); |
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ASSERT_EQ(player._pDamageMod, 101); |
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ASSERT_EQ(player._pHitPoints, 16640); |
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ASSERT_EQ(player._pMaxHP, 16640); |
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ASSERT_EQ(player._pMana, 14624); |
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ASSERT_EQ(player._pMaxMana, 14624); |
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ASSERT_EQ(player.getNextExperienceThreshold(), 1583495809); |
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ASSERT_EQ(player._pMagResist, 75); |
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ASSERT_EQ(player._pFireResist, 16); |
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ASSERT_EQ(player._pLghtResist, 75); |
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ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(player._pNFrames, 20); |
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ASSERT_EQ(player._pWFrames, 8); |
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ASSERT_EQ(player._pAFrames, 0); |
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ASSERT_EQ(player._pAFNum, 0); |
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ASSERT_EQ(player._pSFrames, 16); |
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ASSERT_EQ(player._pSFNum, 12); |
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ASSERT_EQ(player._pHFrames, 0); |
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ASSERT_EQ(player._pDFrames, 20); |
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ASSERT_EQ(player._pBFrames, 0); |
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ASSERT_EQ(player._pIMinDam, 1); |
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ASSERT_EQ(player._pIMaxDam, 14); |
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ASSERT_EQ(player._pIAC, 115); |
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ASSERT_EQ(player._pIBonusDam, 0); |
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ASSERT_EQ(player._pIBonusToHit, 0); |
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ASSERT_EQ(player._pIBonusAC, 0); |
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ASSERT_EQ(player._pIBonusDamMod, 0); |
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ASSERT_EQ(player._pISpells, 0); |
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ASSERT_EQ(player._pIFlags, ItemSpecialEffect::None); |
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ASSERT_EQ(player._pIGetHit, 0); |
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ASSERT_EQ(player._pISplLvlAdd, 0); |
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ASSERT_EQ(player._pIEnAc, 0); |
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ASSERT_EQ(player._pIFMinDam, 0); |
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ASSERT_EQ(player._pIFMaxDam, 0); |
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ASSERT_EQ(player._pILMinDam, 0); |
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ASSERT_EQ(player._pILMaxDam, 0); |
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ASSERT_EQ(player.pOriginalCathedral, 0); |
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} |
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TEST(Writehero, pfile_write_hero) |
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{ |
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paths::SetPrefPath("."); |
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std::remove("multi_0.sv"); |
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gbVanilla = true; |
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gbIsHellfire = false; |
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gbIsMultiplayer = true; |
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gbIsHellfireSaveGame = false; |
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leveltype = DTYPE_TOWN; |
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giNumberOfLevels = 17; |
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Players.resize(1); |
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MyPlayerId = 0; |
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MyPlayer = &Players[MyPlayerId]; |
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LoadSpellData(); |
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LoadPlayerDataFiles(); |
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LoadItemData(); |
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_uiheroinfo info {}; |
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info.heroclass = HeroClass::Rogue; |
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pfile_ui_save_create(&info); |
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PlayerPack pks; |
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PackPlayerTest(&pks); |
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UnPackPlayer(pks, *MyPlayer); |
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AssertPlayer(Players[0]); |
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pfile_write_hero(); |
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const char *path = "multi_0.sv"; |
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uintmax_t size; |
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ASSERT_TRUE(GetFileSize(path, &size)); |
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FILE *f = std::fopen(path, "rb"); |
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ASSERT_TRUE(f != nullptr); |
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std::unique_ptr<char[]> data { new char[size] }; |
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ASSERT_EQ(std::fread(data.get(), size, 1, f), 1); |
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std::fclose(f); |
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std::vector<unsigned char> s(picosha2::k_digest_size); |
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picosha2::hash256(data.get(), data.get() + size, s.begin(), s.end()); |
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EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()), |
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"a79367caae6192d54703168d82e0316aa289b2a33251255fad8abe34889c1d3a"); |
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} |
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} // namespace |
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} // namespace devilution
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