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#include "../types.h"
using namespace dvlnet;
const udp_p2p::endpoint udp_p2p::none;
udp_p2p::udp_p2p(buffer_t info)
{
if (sodium_init() < 0)
abort();
game_init_info = std::move(info);
}
int udp_p2p::create(std::string addrstr, std::string passwd)
{
sock = asio::ip::udp::socket(io_context); // to be removed later
setup_password(passwd);
auto ipaddr = asio::ip::make_address(addrstr);
if (ipaddr.is_v4())
sock.open(asio::ip::udp::v4());
else if (ipaddr.is_v6())
sock.open(asio::ip::udp::v6());
sock.non_blocking(true);
unsigned short port = default_port;
/*
while(port <= default_port+try_ports) {
try {
sock.bind(asio::ip::udp::endpoint(asio::ip::address_v6(), port));
} catch (std::exception e) {
eprintf("bind: %s, %s\n", asio::ip::address_v6().to_string(), e.what());
}
++port;
}
*/
try {
sock.bind(endpoint(ipaddr, port));
} catch (std::exception e) {
return -1;
}
plr_self = 0;
return plr_self;
}
int udp_p2p::join(std::string addrstr, std::string passwd)
{
setup_password(passwd);
auto ipaddr = asio::ip::make_address(addrstr);
endpoint themaster(ipaddr, default_port);
sock.connect(themaster);
master = themaster;
{ // hack: try to join for 5 seconds
randombytes_buf(reinterpret_cast<unsigned char *>(&cookie_self),
sizeof(cookie_t));
upacket pkt = make_packet(PT_JOIN_REQUEST, ADDR_BROADCAST, ADDR_MASTER, cookie_self);
send(pkt);
for (auto i = 0; i < 5; ++i) {
recv();
if (plr_self != ADDR_BROADCAST)
break; // join successful
sleep(1);
}
}
return (plr_self == ADDR_BROADCAST ? 4 : plr_self);
}
void udp_p2p::poll()
{
recv();
}
void udp_p2p::send(upacket& pkt)
{
send_internal(pkt, none);
}
bool udp_p2p::connected(plr_t p)
{
return active_table[p];
}
bool udp_p2p::active(plr_t p)
{
return active_table[p];
}
void udp_p2p::recv()
{
try {
while (1) { // read until kernel buffer is empty?
try {
endpoint sender;
buffer_t pkt_buf(max_packet_size);
size_t pkt_len;
pkt_len = sock.receive_from(asio::buffer(pkt_buf), sender);
pkt_buf.resize(pkt_len);
upacket pkt = make_packet(pkt_buf);
recv_decrypted(pkt, sender);
} catch (packet_exception e) {
// drop packet
}
}
} catch (std::exception e) {
return;
}
}
void udp_p2p::send_internal(upacket &pkt, endpoint sender)
{
for (auto &dest : dests_for_addr(pkt->dest(), sender)) {
sock.send_to(asio::buffer(pkt->data()), dest);
}
}
std::set<udp_p2p::endpoint> udp_p2p::dests_for_addr(plr_t dest, endpoint sender)
{
auto ret = std::set<endpoint>();
if (dest == plr_self)
return ret;
if (0 <= dest && dest < MAX_PLRS) {
if (active_table[dest])
ret.insert(nexthop_table[dest]);
} else if (dest == ADDR_BROADCAST) {
for (auto i = 0; i < MAX_PLRS; ++i)
if (i != plr_self && active_table[i])
ret.insert(nexthop_table[i]);
ret.insert(connection_requests_pending.begin(), connection_requests_pending.end());
} else if (dest == ADDR_MASTER) {
if (master != none)
ret.insert(master);
}
ret.erase(sender);
return ret;
}
void udp_p2p::handle_join_request(upacket &pkt, endpoint sender)
{
plr_t i;
for (i = 0; i < MAX_PLRS; ++i) {
if (i != plr_self && nexthop_table[i] == none) {
nexthop_table[i] = sender;
break;
}
}
upacket reply = make_packet(PT_JOIN_ACCEPT, plr_self, ADDR_BROADCAST, pkt->cookie(), i, game_init_info);
send(reply);
}
void udp_p2p::recv_decrypted(upacket &pkt, endpoint sender)
{
// 1. route
send_internal(pkt, sender);
// 2. handle local
if (pkt->src() == ADDR_BROADCAST && pkt->dest() == ADDR_MASTER) {
connection_requests_pending.insert(sender);
if (master == none) {
handle_join_request(pkt, sender);
}
}
// normal packets
if (pkt->src() < 0 || pkt->src() >= MAX_PLRS)
return; //drop packet
if (active_table[pkt->src()]) { //WRONG?!?
if (sender != nexthop_table[pkt->src()])
return; //rpfilter fail: drop packet
} else {
nexthop_table[pkt->src()] = sender; // new connection: accept
}
active_table[pkt->src()] = ACTIVE;
if (pkt->dest() != plr_self && pkt->dest() != ADDR_BROADCAST)
return; //packet not for us, drop
if(pkt->type() == PT_JOIN_ACCEPT)
handle_accept(pkt);
else
recv_local(pkt);
}
void udp_p2p::handle_accept(upacket &pkt)
{
if (plr_self != ADDR_BROADCAST)
return; // already have player id
if (pkt->cookie() == cookie_self)
plr_self = pkt->newplr();
_SNETEVENT ev;
ev.eventid = EVENT_TYPE_PLAYER_CREATE_GAME;
ev.playerid = plr_self;
ev.data = const_cast<unsigned char*>(pkt->info().data());
ev.databytes = pkt->info().size();
run_event_handler(ev);
}