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// exact meaning yet to be worked out
#define PS_CONNECTED 0x10000
#define PS_TURN_ARRIVED 0x20000
#define PS_ACTIVE 0x40000
namespace dvlnet {
class base : public dvlnet {
public:
virtual int create(std::string addrstr, std::string passwd) = 0;
virtual int join(std::string addrstr, std::string passwd) = 0;
virtual bool SNetReceiveMessage(int* sender, char** data, int* size);
virtual bool SNetSendMessage(int dest, void* data, unsigned int size);
virtual bool SNetReceiveTurns(char** data, unsigned int* size, DWORD* status);
virtual bool SNetSendTurn(char* data, unsigned int size);
virtual int SNetGetProviderCaps(struct _SNETCAPS* caps);
virtual void* SNetRegisterEventHandler(event_type evtype, void(__stdcall* func)(struct _SNETEVENT*));
virtual void* SNetUnregisterEventHandler(event_type evtype, void(__stdcall* func)(struct _SNETEVENT*));
virtual void poll() = 0;
virtual void send(upacket& pkt) = 0;
virtual bool connected(plr_t p) = 0;
virtual bool active(plr_t p) = 0;
static constexpr unsigned short max_packet_size = 0xFFFF;
upacket make_packet(buffer_t buf);
template<typename T, typename... Args> upacket make_packet(T t, Args... args);
protected:
static constexpr daddr_t ADDR_BROADCAST = 0xFF;
static constexpr daddr_t ADDR_MASTER = 0xFE;
std::map<event_type, void(__stdcall*)(struct _SNETEVENT*)> registered_handlers;
buffer_t game_init_info;
struct message_t {
int sender; // change int to something else in devilution code later
buffer_t payload;
message_t() : sender(-1), payload({}) {}
message_t(int s, buffer_t p) : sender(s), payload(p) {}
};
message_t message_last;
std::queue<message_t> message_queue;
std::array<turn_t, MAX_PLRS> turn_last = { 0 };
std::array<std::queue<turn_t>, MAX_PLRS> turn_queue;
plr_t plr_self = ADDR_BROADCAST;
cookie_t cookie_self = 0;
key_t key = { 0 };
void setup_password(std::string pw);
void recv_local(upacket &pkt);
void run_event_handler(_SNETEVENT &ev);
};
inline upacket base::make_packet(buffer_t buf)
{
auto ret = std::make_unique<packet_in>(key);
ret->create(std::move(buf));
ret->decrypt();
return ret;
}
template<typename T, typename... Args> upacket base::make_packet(T t, Args... args)
{
auto ret = std::make_unique<packet_out>(key);
ret->create(t, args...);
ret->encrypt();
return ret;
}
}