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#include "panels/mainpanel.hpp"
#include "control.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_clx.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/render/text_render.hpp"
#include "utils/display.h"
#include "utils/language.h"
#include "utils/sdl_compat.h"
#include "utils/sdl_geometry.h"
namespace devilution {
Art PanelButtonDown;
Art TalkButton;
namespace {
OptionalOwnedClxSpriteList PanelButton;
OptionalOwnedClxSpriteList PanelButtonGrime;
OptionalOwnedClxSpriteList PanelButtonDownGrime;
void DrawButtonText(const Surface &out, string_view text, Rectangle placement, UiFlags style, int spacing = 1)
{
DrawString(out, text, { placement.position + Displacement { 0, 1 }, placement.size }, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | UiFlags::ColorBlack, spacing);
DrawString(out, text, placement, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | style, spacing);
}
void DrawButtonOnPanel(Point position, string_view text, int frame)
{
RenderClxSprite(*pBtmBuff, (*PanelButton)[frame], position);
int spacing = 2;
int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
if (width > 38) {
spacing = 1;
width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
}
RenderClxSprite(pBtmBuff->subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 7, width, pBtmBuff->h() - 7), (*PanelButtonGrime)[frame], { 0, 0 });
DrawButtonText(*pBtmBuff, text, { position, { (*PanelButton)[0].width(), 0 } }, UiFlags::ColorButtonface, spacing);
}
void RenderMainButton(int buttonId, string_view text, int frame)
{
Point panelPosition { PanBtnPos[buttonId].x + 4, PanBtnPos[buttonId].y + 17 };
DrawButtonOnPanel(panelPosition, text, frame);
if (IsChatAvailable())
DrawButtonOnPanel(panelPosition + Displacement { 0, GetMainPanel().size.height + 16 }, text, frame);
const Surface out(PanelButtonDown.surface.get());
Point position { 0, 19 * buttonId };
int spacing = 2;
int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
if (width > 38) {
spacing = 1;
width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
}
RenderClxSprite(out.subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 9, width, out.h() - position.y - 9), (*PanelButtonDownGrime)[frame], { 0, 0 });
DrawButtonText(out, text, { position + Displacement { 0, 2 }, { PanelButtonDown.w(), 0 } }, UiFlags::ColorButtonpushed, spacing);
}
void DrawTalkButton(int buttonId)
{
string_view text = _("voice");
Point position { 176, GetMainPanel().size.height + 101 + 18 * buttonId };
DrawArt(*pBtmBuff, position, &TalkButton);
int width = std::min<int>(GetLineWidth(text, GameFont12, 1), (*PanelButton)[0].width());
RenderClxSprite(pBtmBuff->subregion(position.x + (TalkButton.w() - width) / 2, position.y + 6, width, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(*pBtmBuff, text, { position, { TalkButton.w(), 0 } }, UiFlags::ColorButtonface);
}
} // namespace
void LoadMainPanel()
{
LoadArt("data\\panel8bucp.pcx", &PanelButtonDown, 6);
PanelButton = LoadClx("data\\panel8buc.clx");
PanelButtonGrime = LoadClx("data\\dirtybuc.clx");
PanelButtonDownGrime = LoadClx("data\\dirtybucp.clx");
// Load palette to render targets
UpdatePalette(&PanelButtonDown);
if (SDLC_SetSurfaceColors(pBtmBuff->surface, PalSurface->format->palette) <= -1)
ErrSdl();
RenderMainButton(0, _("char"), 0);
RenderMainButton(1, _("quests"), 1);
RenderMainButton(2, _("map"), 1);
RenderMainButton(3, _("menu"), 0);
RenderMainButton(4, _("inv"), 1);
RenderMainButton(5, _("spells"), 0);
if (IsChatAvailable()) {
LoadArt("data\\talkbutton.pcx", &TalkButton, 3);
UpdatePalette(&TalkButton);
// Must be done before adding the text to TalkButton
DrawTalkButton(0);
DrawTalkButton(1);
DrawTalkButton(2);
const Surface talkSurface(TalkButton.surface.get());
int muteWidth = GetLineWidth(_("mute"), GameFont12, 2);
RenderClxSprite(talkSurface.subregion((TalkButton.w() - muteWidth) / 2, 6, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("mute"), { { 0, 0 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonface);
RenderClxSprite(talkSurface.subregion((TalkButton.w() - muteWidth) / 2, 23, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("mute"), { { 0, 17 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonpushed);
int voiceWidth = GetLineWidth(_("voice"), GameFont12, 2);
RenderClxSprite(talkSurface.subregion((TalkButton.w() - voiceWidth) / 2, 39, voiceWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("voice"), { { 0, 33 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonpushed);
}
UnloadFonts(GameFont12, ColorButtonface);
UnloadFonts(GameFont12, ColorButtonpushed);
PanelButtonDownGrime = std::nullopt;
PanelButtonGrime = std::nullopt;
PanelButton = std::nullopt;
}
void FreeMainPanel()
{
PanelButtonDown.Unload();
TalkButton.Unload();
}
} // namespace devilution