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#include "accessibility/speech.hpp"
#include <algorithm>
#include <array>
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#ifdef USE_SDL3
#include <SDL3/SDL_timer.h>
#else
#include <SDL.h>
#endif
#if !defined(USE_SDL3) && !defined(NOSOUND)
#include <Aulib/Stream.h>
#endif
#include <fmt/format.h>
#include "controls/plrctrls.h"
#include "engine/sound.h"
#include "inv.h"
#include "options.h"
#include "items.h"
#include "levels/gendung.h"
#include "monster.h"
#include "objects.h"
#include "player.h"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/screen_reader.hpp"
#include "utils/str_cat.hpp"
namespace devilution {
#ifdef NOSOUND
void UpdatePlayerLowHpWarningSound()
{
}
#else
namespace {
std::unique_ptr<TSnd> PlayerLowHpWarningSound;
bool TriedLoadingPlayerLowHpWarningSound = false;
TSnd *GetPlayerLowHpWarningSound()
{
if (TriedLoadingPlayerLowHpWarningSound)
return PlayerLowHpWarningSound.get();
TriedLoadingPlayerLowHpWarningSound = true;
if (!gbSndInited)
return nullptr;
PlayerLowHpWarningSound = std::make_unique<TSnd>();
PlayerLowHpWarningSound->start_tc = SDL_GetTicks() - 80 - 1;
// Support both the new "playerhaslowhp" name and the older underscore version.
if (PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\playerhaslowhp.ogg", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\playerhaslowhp.ogg", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\player_has_low_hp.ogg", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\player_has_low_hp.ogg", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\playerhaslowhp.mp3", /*isMp3=*/true, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\playerhaslowhp.mp3", /*isMp3=*/true, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\player_has_low_hp.mp3", /*isMp3=*/true, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\player_has_low_hp.mp3", /*isMp3=*/true, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\playerhaslowhp.wav", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\playerhaslowhp.wav", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("audio\\player_has_low_hp.wav", /*isMp3=*/false, /*logErrors=*/false) != 0
&& PlayerLowHpWarningSound->DSB.SetChunkStream("..\\audio\\player_has_low_hp.wav", /*isMp3=*/false, /*logErrors=*/false) != 0) {
PlayerLowHpWarningSound = nullptr;
}
return PlayerLowHpWarningSound.get();
}
void StopPlayerLowHpWarningSound()
{
if (PlayerLowHpWarningSound != nullptr)
PlayerLowHpWarningSound->DSB.Stop();
}
[[nodiscard]] uint32_t LowHpIntervalMs(int hpPercent)
{
// The sound starts at 50% HP (slow) and speeds up every 10% down to 0%.
if (hpPercent > 40)
return 1500;
if (hpPercent > 30)
return 1200;
if (hpPercent > 20)
return 900;
if (hpPercent > 10)
return 600;
return 300;
}
} // namespace
void UpdatePlayerLowHpWarningSound()
{
static uint32_t LastWarningStartMs = 0;
if (!gbSndInited || !gbSoundOn || MyPlayer == nullptr || InGameMenu()) {
StopPlayerLowHpWarningSound();
LastWarningStartMs = 0;
return;
}
// Stop immediately when dead.
if (MyPlayerIsDead || MyPlayer->_pmode == PM_DEATH || MyPlayer->hasNoLife()) {
StopPlayerLowHpWarningSound();
LastWarningStartMs = 0;
return;
}
const int maxHp = MyPlayer->_pMaxHP;
if (maxHp <= 0) {
StopPlayerLowHpWarningSound();
LastWarningStartMs = 0;
return;
}
const int hp = std::clamp(MyPlayer->_pHitPoints, 0, maxHp);
const int hpPercent = std::clamp(hp * 100 / maxHp, 0, 100);
// Only play below (or equal to) 50% and above 0%.
if (hpPercent > 50 || hpPercent <= 0) {
StopPlayerLowHpWarningSound();
LastWarningStartMs = 0;
return;
}
TSnd *snd = GetPlayerLowHpWarningSound();
if (snd == nullptr || !snd->DSB.IsLoaded())
return;
const uint32_t now = SDL_GetTicks();
const uint32_t intervalMs = LowHpIntervalMs(hpPercent);
if (LastWarningStartMs == 0)
LastWarningStartMs = now - intervalMs;
if (now - LastWarningStartMs < intervalMs)
return;
// Restart the cue even if it's already playing so the "tempo" is controlled by HP.
snd->DSB.Stop();
snd_play_snd(snd, /*lVolume=*/0, /*lPan=*/0, *GetOptions().Audio.soundVolume);
LastWarningStartMs = now;
}
#endif // NOSOUND
namespace {
[[nodiscard]] bool IsBossMonsterForHpAnnouncement(const Monster &monster)
{
return monster.isUnique() || monster.ai == MonsterAIID::Diablo;
}
} // namespace
void UpdateLowDurabilityWarnings()
{
static std::array<uint32_t, NUM_INVLOC> WarnedSeeds {};
static std::array<bool, NUM_INVLOC> HasWarned {};
if (MyPlayer == nullptr)
return;
if (MyPlayerIsDead || MyPlayer->_pmode == PM_DEATH || MyPlayer->hasNoLife())
return;
std::vector<std::string> newlyLow;
newlyLow.reserve(NUM_INVLOC);
for (int slot = 0; slot < NUM_INVLOC; ++slot) {
const Item &item = MyPlayer->InvBody[slot];
if (item.isEmpty() || item._iMaxDur <= 0 || item._iMaxDur == DUR_INDESTRUCTIBLE || item._iDurability == DUR_INDESTRUCTIBLE) {
HasWarned[slot] = false;
continue;
}
const int maxDur = item._iMaxDur;
const int durability = item._iDurability;
if (durability <= 0) {
HasWarned[slot] = false;
continue;
}
int threshold = std::max(2, maxDur / 10);
threshold = std::clamp(threshold, 1, maxDur);
const bool isLow = durability <= threshold;
if (!isLow) {
HasWarned[slot] = false;
continue;
}
if (HasWarned[slot] && WarnedSeeds[slot] == item._iSeed)
continue;
HasWarned[slot] = true;
WarnedSeeds[slot] = item._iSeed;
const StringOrView name = item.getName();
if (!name.empty())
newlyLow.emplace_back(name.str().data(), name.str().size());
}
if (newlyLow.empty())
return;
// Add ordinal numbers for duplicates (e.g. two rings with the same name).
for (size_t i = 0; i < newlyLow.size(); ++i) {
int total = 0;
for (size_t j = 0; j < newlyLow.size(); ++j) {
if (newlyLow[j] == newlyLow[i])
++total;
}
if (total <= 1)
continue;
int ordinal = 1;
for (size_t j = 0; j < i; ++j) {
if (newlyLow[j] == newlyLow[i])
++ordinal;
}
newlyLow[i] = fmt::format("{} {}", newlyLow[i], ordinal);
}
std::string joined;
for (size_t i = 0; i < newlyLow.size(); ++i) {
if (i != 0)
joined += ", ";
joined += newlyLow[i];
}
SpeakText(fmt::format(fmt::runtime(_("Low durability: {:s}")), joined), /*force=*/true);
}
void UpdateBossHealthAnnouncements()
{
static dungeon_type LastLevelType = DTYPE_NONE;
static int LastCurrLevel = -1;
static bool LastSetLevel = false;
static _setlevels LastSetLevelNum = SL_NONE;
static std::array<int8_t, MaxMonsters> LastAnnouncedBucket {};
if (MyPlayer == nullptr)
return;
if (leveltype == DTYPE_TOWN)
return;
const bool levelChanged = LastLevelType != leveltype || LastCurrLevel != currlevel || LastSetLevel != setlevel || LastSetLevelNum != setlvlnum;
if (levelChanged) {
LastAnnouncedBucket.fill(-1);
LastLevelType = leveltype;
LastCurrLevel = currlevel;
LastSetLevel = setlevel;
LastSetLevelNum = setlvlnum;
}
for (size_t monsterId = 0; monsterId < MaxMonsters; ++monsterId) {
if (LastAnnouncedBucket[monsterId] < 0)
continue;
const Monster &monster = Monsters[monsterId];
if (monster.isInvalid || monster.hitPoints <= 0 || !IsBossMonsterForHpAnnouncement(monster))
LastAnnouncedBucket[monsterId] = -1;
}
for (size_t i = 0; i < ActiveMonsterCount; i++) {
const int monsterId = static_cast<int>(ActiveMonsters[i]);
const Monster &monster = Monsters[monsterId];
if (monster.isInvalid)
continue;
if ((monster.flags & MFLAG_HIDDEN) != 0)
continue;
if (!IsBossMonsterForHpAnnouncement(monster))
continue;
if (monster.hitPoints <= 0 || monster.maxHitPoints <= 0)
continue;
const int64_t hp = std::clamp<int64_t>(monster.hitPoints, 0, monster.maxHitPoints);
const int64_t maxHp = monster.maxHitPoints;
const int hpPercent = static_cast<int>(std::clamp<int64_t>(hp * 100 / maxHp, 0, 100));
const int bucket = ((hpPercent + 9) / 10) * 10;
int8_t &lastBucket = LastAnnouncedBucket[monsterId];
if (lastBucket < 0) {
lastBucket = static_cast<int8_t>(((hpPercent + 9) / 10) * 10);
continue;
}
if (bucket >= lastBucket)
continue;
lastBucket = static_cast<int8_t>(bucket);
SpeakText(fmt::format(fmt::runtime(_("{:s} health: {:d}%")), monster.name(), bucket), /*force=*/false);
}
}
void UpdateAttackableMonsterAnnouncements()
{
static std::optional<int> LastAttackableMonsterId;
if (MyPlayer == nullptr) {
LastAttackableMonsterId = std::nullopt;
return;
}
if (leveltype == DTYPE_TOWN) {
LastAttackableMonsterId = std::nullopt;
return;
}
if (MyPlayerIsDead || MyPlayer->_pmode == PM_DEATH || MyPlayer->hasNoLife()) {
LastAttackableMonsterId = std::nullopt;
return;
}
if (InGameMenu() || invflag) {
LastAttackableMonsterId = std::nullopt;
return;
}
const Player &player = *MyPlayer;
const Point playerPosition = player.position.tile;
int bestRotations = 5;
std::optional<int> bestId;
for (size_t i = 0; i < ActiveMonsterCount; i++) {
const int monsterId = static_cast<int>(ActiveMonsters[i]);
const Monster &monster = Monsters[monsterId];
if (monster.isInvalid)
continue;
if ((monster.flags & MFLAG_HIDDEN) != 0)
continue;
if (monster.hitPoints <= 0)
continue;
if (monster.isPlayerMinion())
continue;
if (!monster.isPossibleToHit())
continue;
const Point monsterPosition = monster.position.tile;
if (playerPosition.WalkingDistance(monsterPosition) > 1)
continue;
const int d1 = static_cast<int>(player._pdir);
const int d2 = static_cast<int>(GetDirection(playerPosition, monsterPosition));
int rotations = std::abs(d1 - d2);
if (rotations > 4)
rotations = 4 - (rotations % 4);
if (!bestId || rotations < bestRotations || (rotations == bestRotations && monsterId < *bestId)) {
bestRotations = rotations;
bestId = monsterId;
}
}
if (!bestId) {
LastAttackableMonsterId = std::nullopt;
return;
}
if (LastAttackableMonsterId && *LastAttackableMonsterId == *bestId)
return;
LastAttackableMonsterId = *bestId;
const std::string_view name = Monsters[*bestId].name();
if (!name.empty())
SpeakText(name, /*force=*/true);
}
[[nodiscard]] StringOrView DoorLabelForSpeech(const Object &door)
{
if (!door.isDoor())
return door.name();
// Door state values are defined in `Source/objects.cpp` (DOOR_CLOSED=0, DOOR_OPEN=1, DOOR_BLOCKED=2).
constexpr int DoorClosed = 0;
constexpr int DoorOpen = 1;
constexpr int DoorBlocked = 2;
// Catacombs doors are grates, so differentiate them for the screen reader / tracker.
if (IsAnyOf(door._otype, _object_id::OBJ_L2LDOOR, _object_id::OBJ_L2RDOOR)) {
if (door._oVar4 == DoorOpen)
return _("Open Grate Door");
if (door._oVar4 == DoorClosed)
return _("Closed Grate Door");
if (door._oVar4 == DoorBlocked)
return _("Blocked Grate Door");
return _("Grate Door");
}
return door.name();
}
void UpdateInteractableDoorAnnouncements()
{
static std::optional<int> LastInteractableDoorId;
static std::optional<int> LastInteractableDoorState;
if (MyPlayer == nullptr) {
LastInteractableDoorId = std::nullopt;
LastInteractableDoorState = std::nullopt;
return;
}
if (leveltype == DTYPE_TOWN) {
LastInteractableDoorId = std::nullopt;
LastInteractableDoorState = std::nullopt;
return;
}
if (MyPlayerIsDead || MyPlayer->_pmode == PM_DEATH || MyPlayer->hasNoLife()) {
LastInteractableDoorId = std::nullopt;
LastInteractableDoorState = std::nullopt;
return;
}
if (InGameMenu() || invflag) {
LastInteractableDoorId = std::nullopt;
LastInteractableDoorState = std::nullopt;
return;
}
const Player &player = *MyPlayer;
const Point playerPosition = player.position.tile;
std::optional<int> bestId;
int bestRotations = 5;
int bestDistance = 0;
for (int dy = -1; dy <= 1; ++dy) {
for (int dx = -1; dx <= 1; ++dx) {
if (dx == 0 && dy == 0)
continue;
const Point pos = playerPosition + Displacement { dx, dy };
if (!InDungeonBounds(pos))
continue;
const int objectId = std::abs(dObject[pos.x][pos.y]) - 1;
if (objectId < 0 || objectId >= MAXOBJECTS)
continue;
const Object &door = Objects[objectId];
if (!door.isDoor() || !door.canInteractWith())
continue;
const int distance = playerPosition.WalkingDistance(door.position);
if (distance > 1)
continue;
const int d1 = static_cast<int>(player._pdir);
const int d2 = static_cast<int>(GetDirection(playerPosition, door.position));
int rotations = std::abs(d1 - d2);
if (rotations > 4)
rotations = 4 - (rotations % 4);
if (!bestId || rotations < bestRotations || (rotations == bestRotations && distance < bestDistance)
|| (rotations == bestRotations && distance == bestDistance && objectId < *bestId)) {
bestRotations = rotations;
bestDistance = distance;
bestId = objectId;
}
}
}
if (!bestId) {
LastInteractableDoorId = std::nullopt;
LastInteractableDoorState = std::nullopt;
return;
}
const Object &door = Objects[*bestId];
const int state = door._oVar4;
if (LastInteractableDoorId && LastInteractableDoorState && *LastInteractableDoorId == *bestId && *LastInteractableDoorState == state)
return;
LastInteractableDoorId = *bestId;
LastInteractableDoorState = state;
const StringOrView label = DoorLabelForSpeech(door);
if (!label.empty())
SpeakText(label.str(), /*force=*/true);
}
} // namespace devilution