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/** |
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* @file sync.h |
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* |
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* Interface of functionality for syncing game state with other players. |
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*/ |
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#ifndef __SYNC_H__ |
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#define __SYNC_H__ |
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DWORD sync_all_monsters(const BYTE *pbBuf, DWORD dwMaxLen); |
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DWORD sync_update(int pnum, const BYTE *pbBuf); |
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void sync_init(); |
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#endif /* __SYNC_H__ */
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