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/** |
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* @file dead.h |
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* |
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* Interface of functions for placing dead monsters. |
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*/ |
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#ifndef __DEAD_H__ |
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#define __DEAD_H__ |
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extern DeadStruct dead[MAXDEAD]; |
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extern int stonendx; |
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void InitDead(); |
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void AddDead(int dx, int dy, char dv, int ddir); |
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void SetDead(); |
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#endif /* __DEAD_H__ */
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