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180 lines
4.5 KiB

#include "../../types.h"
void mainmenu_Render(char *name)
{
DrawArtImage(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, pPcxTitleImage);
// scrollrt_draw_cursor_back_buffer(); // Doesn't work?
RenderDiabloLogoSm();
int menuTop = 192;
char *MENIITEMS[5] = { "Single Player", "Multi Player", "Replay Intro", "Show Credits", "Exit Diablo" };
for (int i = 0; i < 5; i++) {
int y = menuTop + i * 43;
if (i > 1) {
y -= 1; // "Multi Player" and "Replay Intro" has a smaller gap then other items
}
PrintText42Gold(-1, y, MENIITEMS[i], 1);
}
int selectorTop = menuTop;
if (SelectedItem > 2) {
selectorTop -= 1; // "Multi Player" and "Replay Intro" has a smaller gap then other items
}
DrawSelector42(0, selectorTop, 0, 85, 43);
PrintText16Silver(17, 444, name);
DrawMouse();
UiFadeIn();
}
void mainmenu_Loade()
{
char *pszFile = "ui_art\\mainmenu.pcx";
if (false) //DiabloUI_GetSpawned()
pszFile = "ui_art\\swmmenu.pcx";
LoadTitelArt(pszFile);
}
void mainmenu_Free()
{
mem_free_dbg(pPcxTitleImage);
pPcxTitleImage = NULL;
}
BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4)
{
mainmenu_Loade();
SelectedItem = 1;
SelectedItemMax = 5;
SDL_Event event;
int ItemHeight = 42;
SDL_Rect SinglePlayer = { 0, 191, 515, ItemHeight };
SinglePlayer.x = GetCenterOffset(SinglePlayer.w);
SDL_Rect MultiPlayer = SinglePlayer;
MultiPlayer.y += ItemHeight * 1 + 1;
SDL_Rect ReplayIntro = MultiPlayer;
ReplayIntro.y += ItemHeight * 2 + 0;
SDL_Rect ShowCredits = ReplayIntro;
ShowCredits.y += ItemHeight * 3 + 1;
SDL_Rect ExitDiablo = ShowCredits;
ExitDiablo.y += ItemHeight * 4 + 1;
bool endMenu = false;
while (1) {
mainmenu_Render(name);
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
SelectedItem--;
if (SelectedItem < MAINMENU_SINGLE_PLAYER) {
SelectedItem = SelectedItemMax;
}
fnSound("sfx\\items\\titlemov.wav");
break;
case SDLK_DOWN:
SelectedItem++;
if (SelectedItem > SelectedItemMax) {
SelectedItem = MAINMENU_SINGLE_PLAYER;
}
fnSound("sfx\\items\\titlemov.wav");
break;
case SDLK_ESCAPE:
*pdwResult = MAINMENU_EXIT_DIABLO;
fnSound("sfx\\items\\titlslct.wav");
Sleep(250); // Wait for soudn to play
endMenu = true;
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
case SDLK_SPACE:
switch (SelectedItem) {
case MAINMENU_SINGLE_PLAYER:
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_SINGLE_PLAYER;
endMenu = true;
break;
case MAINMENU_MULTIPLAYER:
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_MULTIPLAYER;
endMenu = true;
break;
case MAINMENU_REPLAY_INTRO:
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_REPLAY_INTRO;
endMenu = true;
break;
case MAINMENU_SHOW_CREDITS:
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_SHOW_CREDITS;
endMenu = true;
break;
case MAINMENU_EXIT_DIABLO:
fnSound("sfx\\items\\titlslct.wav");
Sleep(250); // Wait for sound to play
*pdwResult = MAINMENU_EXIT_DIABLO;
endMenu = true;
break;
}
break;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_LEFT) {
if (IsInsideRect(&event, &SinglePlayer)) {
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_SINGLE_PLAYER;
endMenu = true;
break;
} else if (IsInsideRect(&event, &MultiPlayer)) {
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_MULTIPLAYER;
endMenu = true;
break;
} else if (IsInsideRect(&event, &ReplayIntro)) {
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_REPLAY_INTRO;
endMenu = true;
break;
} else if (IsInsideRect(&event, &ShowCredits)) {
fnSound("sfx\\items\\titlslct.wav");
*pdwResult = MAINMENU_SHOW_CREDITS;
endMenu = true;
break;
} else if (IsInsideRect(&event, &ExitDiablo)) {
fnSound("sfx\\items\\titlslct.wav");
Sleep(250); // Wait for soudn to play
*pdwResult = MAINMENU_EXIT_DIABLO;
endMenu = true;
break;
}
}
break;
case SDL_QUIT:
*pdwResult = MAINMENU_EXIT_DIABLO;
endMenu = true;
break;
}
}
if (!endMenu) {
UiFadeIn();
} else if (UiFadeOut()) {
break;
}
}
mainmenu_Free();
return TRUE;
}