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/**
* @file sync.h
*
* Interface of functionality for syncing game state with other players.
*/
#ifndef __SYNC_H__
#define __SYNC_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
Uint32 sync_all_monsters(const Uint8 *pbBuf, Uint32 dwMaxLen);
Uint32 sync_update(int pnum, const Uint8 *pbBuf);
void sync_init();
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __SYNC_H__ */