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288 lines
14 KiB
288 lines
14 KiB
#include <gtest/gtest.h> |
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#include "path.h" |
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// The following headers are included to access globals used in functions that have not been isolated yet. |
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#include "levels/gendung.h" |
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#include "objects.h" |
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namespace devilution { |
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extern int TestPathGetHeuristicCost(Point startPosition, Point destinationPosition); |
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TEST(PathTest, Heuristics) |
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{ |
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constexpr Point source { 25, 32 }; |
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Point destination = source; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 0) << "Wrong cost for travelling to the same tile"; |
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destination = source + Direction::NorthEast; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; |
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destination = source + Direction::SouthEast; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; |
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destination = source + Direction::SouthWest; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; |
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destination = source + Direction::NorthWest; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2) << "Wrong cost for travelling to horizontal/vertical adjacent tile"; |
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destination = source + Direction::North; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; |
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destination = source + Direction::East; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; |
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destination = source + Direction::South; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; |
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destination = source + Direction::West; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; |
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destination = source + Direction::SouthWest + Direction::SouthEast; // Effectively the same as Direction::South |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to diagonally adjacent tile"; |
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destination = source + Direction::NorthEast + Direction::North; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 6) << "Wrong cost for travelling to a { 2, 1 } offset"; |
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destination = source + Direction::SouthEast + Direction::SouthEast; |
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EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 4) << "Wrong cost for travelling to a { 2, 0 } offset"; |
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} |
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TEST(PathTest, Solid) |
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{ |
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dPiece[5][5] = 0; |
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SOLData[0] = TileProperties::Solid; |
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EXPECT_TRUE(IsTileSolid({ 5, 5 })) << "Solid in-bounds tiles are solid"; |
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EXPECT_FALSE(IsTileNotSolid({ 5, 5 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; |
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dPiece[6][6] = 1; |
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SOLData[1] = TileProperties::None; |
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EXPECT_FALSE(IsTileSolid({ 6, 6 })) << "Non-solid in-bounds tiles are not solid"; |
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EXPECT_TRUE(IsTileNotSolid({ 6, 6 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; |
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EXPECT_FALSE(IsTileSolid({ -1, 1 })) << "Out of bounds tiles are not solid"; // this reads out of bounds in the current code and may fail unexpectedly |
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EXPECT_FALSE(IsTileNotSolid({ -1, 1 })) << "Out of bounds tiles are also not not solid"; |
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} |
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TEST(PathTest, SolidPieces) |
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{ |
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dPiece[0][0] = 0; |
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dPiece[0][1] = 0; |
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dPiece[1][0] = 0; |
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dPiece[1][1] = 0; |
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SOLData[0] = TileProperties::None; |
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EXPECT_TRUE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "A step in open space is free of solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "A step in open space is free of solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "A step in open space is free of solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "A step in open space is free of solid pieces"; |
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SOLData[1] = TileProperties::Solid; |
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dPiece[1][0] = 1; |
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EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can path to a destination which is solid"; |
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EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can path from a starting position which is solid"; |
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EXPECT_TRUE(path_solid_pieces({ 0, 1 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 1, 0 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 0, 0 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; |
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EXPECT_TRUE(path_solid_pieces({ 1, 1 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; |
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EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; |
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EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; |
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dPiece[0][1] = 1; |
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EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't walk through the boundary between two corners"; |
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EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't walk through the boundary between two corners"; |
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dPiece[1][0] = 0; |
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EXPECT_FALSE(path_solid_pieces({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; |
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EXPECT_FALSE(path_solid_pieces({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; |
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dPiece[0][1] = 0; |
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dPiece[0][0] = 1; |
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EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; |
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EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; |
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dPiece[1][1] = 1; |
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EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't walk through the boundary between two corners"; |
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EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't walk through the boundary between two corners"; |
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dPiece[0][0] = 0; |
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EXPECT_FALSE(path_solid_pieces({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; |
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EXPECT_FALSE(path_solid_pieces({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; |
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dPiece[1][1] = 0; |
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} |
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void CheckPath(Point startPosition, Point destinationPosition, std::vector<int8_t> expectedSteps) |
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{ |
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static int8_t pathSteps[MaxPathLength]; |
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auto pathLength = FindPath([](Point) { return true; }, startPosition, destinationPosition, pathSteps); |
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EXPECT_EQ(pathLength, expectedSteps.size()) << "Wrong path length for a path from " << startPosition << " to " << destinationPosition; |
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// Die early if the wrong path length is returned as we don't want to read oob in expectedSteps |
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ASSERT_LE(pathLength, expectedSteps.size()) << "Path is longer than expected."; |
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for (auto i = 0; i < pathLength; i++) { |
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EXPECT_EQ(pathSteps[i], expectedSteps[i]) << "Path step " << i << " differs from expectation for a path from " |
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<< startPosition << " to " << destinationPosition; // this shouldn't be a requirement but... |
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// Path directions are all jacked up compared to the Direction enum. Most consumers have their own mapping definition |
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// startPosition += Direction { path[i] - 1 }; |
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} |
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// Given that we can't really make any assumptions about how the path is actually used. |
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// EXPECT_EQ(startPosition, destinationPosition) << "Path doesn't lead to destination"; |
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} |
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TEST(PathTest, FindPath) |
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{ |
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CheckPath({ 8, 8 }, { 8, 8 }, {}); |
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// Traveling in cardinal directions is the only way to get a first step in a cardinal direction |
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CheckPath({ 8, 8 }, { 8, 6 }, { 1, 1 }); |
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CheckPath({ 8, 8 }, { 6, 8 }, { 2, 2 }); |
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CheckPath({ 8, 8 }, { 10, 8 }, { 3, 3 }); |
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CheckPath({ 8, 8 }, { 8, 10 }, { 4, 4 }); |
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// Otherwise pathing biases along diagonals and the diagonal steps will always be first |
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CheckPath({ 8, 8 }, { 5, 6 }, { 5, 5, 2 }); |
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CheckPath({ 8, 8 }, { 4, 4 }, { 5, 5, 5, 5 }); |
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CheckPath({ 8, 8 }, { 12, 20 }, { 7, 7, 7, 7, 4, 4, 4, 4, 4, 4, 4, 4 }); |
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} |
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TEST(PathTest, LongPaths) |
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{ |
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// Starting from the middle of the world and trying to path to a border exceeds the maximum path size |
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CheckPath({ 56, 56 }, { 0, 0 }, {}); |
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// Longest possible path is currently 24 steps meaning tiles 24 units away are reachable |
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Point startingPosition { 56, 56 }; |
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CheckPath(startingPosition, startingPosition + Displacement { 24, 24 }, std::vector<int8_t>(24, 7)); |
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// But trying to navigate 25 units fails |
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CheckPath(startingPosition, startingPosition + Displacement { 25, 25 }, {}); |
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} |
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TEST(PathTest, Walkable) |
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{ |
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dPiece[5][5] = 0; |
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SOLData[0] = TileProperties::Solid; // Doing this manually to save running through the code in gendung.cpp |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile which is marked as solid should be considered blocked"; |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Solid non-door tiles remain unwalkable when ignoring doors"; |
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SOLData[0] = TileProperties::None; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Non-solid tiles are walkable"; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Non-solid tiles remain walkable when ignoring doors"; |
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dObject[5][5] = 1; |
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Objects[0]._oSolidFlag = true; |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a solid object is unwalkable"; |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a solid non-door object are unwalkable when ignoring doors"; |
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Objects[0]._otype = _object_id::OBJ_L1LDOOR; |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a door which is marked as solid should be considered blocked"; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; |
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Objects[0]._oSolidFlag = false; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Tile occupied by an open door is walkable"; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; |
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SOLData[0] = TileProperties::Solid; |
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EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Solid tiles occupied by an open door remain unwalkable"; |
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EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Solid tiles occupied by an open door become walkable when ignoring doors"; |
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} |
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TEST(PathTest, FindClosest) |
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{ |
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{ |
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std::array<std::array<int, 101>, 101> searchedTiles {}; |
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std::optional<Point> nearPosition = FindClosestValidPosition( |
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[&searchedTiles](Point testPosition) { |
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searchedTiles[testPosition.x][testPosition.y]++; |
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return false; |
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}, |
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{ 50, 50 }, 0, 50); |
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EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; |
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for (size_t x = 0; x < searchedTiles.size(); x++) { |
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for (size_t y = 0; y < searchedTiles[x].size(); y++) { |
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if ((x == 0 || x == 100) && (y == 0 || y == 100)) { |
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EXPECT_EQ(searchedTiles[x][y], 0) << "Extreme corners should be skipped due to the inset/rounded search space"; |
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} else { |
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EXPECT_EQ(searchedTiles[x][y], 1) << "Position " << x << " " << y << " should have been searched exactly once"; |
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} |
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} |
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} |
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} |
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{ |
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std::array<std::array<int, 5>, 5> searchedTiles {}; |
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std::optional<Point> nearPosition = FindClosestValidPosition( |
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[&searchedTiles](Point testPosition) { |
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searchedTiles[testPosition.x][testPosition.y]++; |
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return false; |
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}, |
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{ 2, 2 }, 1, 2); |
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EXPECT_FALSE(nearPosition) << "Still shouldn't find a valid position with no valid tiles"; |
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for (size_t x = 0; x < searchedTiles.size(); x++) { |
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for (size_t y = 0; y < searchedTiles[x].size(); y++) { |
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if (x == 2 && y == 2) { |
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EXPECT_EQ(searchedTiles[x][y], 0) << "The starting tile should be skipped with a min radius of 1"; |
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} else if ((x == 0 || x == 4) && (y == 0 || y == 4)) { |
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EXPECT_EQ(searchedTiles[x][y], 0) << "Corners should be skipped"; |
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} else { |
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EXPECT_EQ(searchedTiles[x][y], 1) << "All tiles in range should be searched exactly once"; |
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} |
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} |
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} |
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} |
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{ |
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std::array<std::array<int, 3>, 3> searchedTiles {}; |
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std::optional<Point> nearPosition = FindClosestValidPosition( |
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[&searchedTiles](Point testPosition) { |
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searchedTiles[testPosition.x][testPosition.y]++; |
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return false; |
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}, |
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{ 1, 1 }, 0, 0); |
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EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; |
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for (size_t x = 0; x < searchedTiles.size(); x++) { |
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for (size_t y = 0; y < searchedTiles[x].size(); y++) { |
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if (x == 1 && y == 1) { |
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EXPECT_EQ(searchedTiles[x][y], 1) << "Only the starting tile should be searched with max radius 0"; |
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} else { |
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EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched"; |
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} |
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} |
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} |
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} |
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{ |
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std::array<std::array<int, 7>, 7> searchedTiles {}; |
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std::optional<Point> nearPosition = FindClosestValidPosition( |
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[&searchedTiles](Point testPosition) { |
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searchedTiles[testPosition.x][testPosition.y]++; |
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return false; |
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}, |
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{ 3, 3 }, 3, 3); |
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EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional"; |
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for (size_t x = 0; x < searchedTiles.size(); x++) { |
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for (size_t y = 0; y < searchedTiles[x].size(); y++) { |
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if (((x == 1 || x == 5) && (y == 1 || y == 5)) // inset corners |
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|| ((x == 0 || x == 6) && y != 0 && y != 6) // left/right sides |
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|| (x != 0 && x != 6 && (y == 0 || y == 6)) // top/bottom sides |
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) { |
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EXPECT_EQ(searchedTiles[x][y], 1) << "Searching with a fixed radius should make a square with inset corners"; |
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} else { |
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EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched"; |
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} |
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} |
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} |
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} |
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{ |
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std::optional<Point> nearPosition = FindClosestValidPosition( |
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[](Point testPosition) { |
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return true; |
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}, |
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{ 50, 50 }, 21, 50); |
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EXPECT_EQ(*nearPosition, (Point { 50, 50 } + Displacement { 0, 21 })) << "First candidate position with a minimum radius should be at {0, +y}"; |
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} |
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} |
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} // namespace devilution
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