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29 lines
563 B
29 lines
563 B
/** |
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* @file plrmsg.h |
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* |
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* Interface of functionality for printing the ingame chat messages. |
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*/ |
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#pragma once |
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#include "SDL.h" |
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#include <cstdint> |
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#include "engine.h" |
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namespace devilution { |
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struct _plrmsg { |
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Uint32 time; |
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uint8_t player; |
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char str[144]; |
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}; |
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void plrmsg_delay(bool delay); |
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void ErrorPlrMsg(const char *pszMsg); |
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size_t EventPlrMsg(const char *pszFmt, ...); |
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void SendPlrMsg(int pnum, const char *pszStr); |
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void ClearPlrMsg(); |
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void InitPlrMsg(); |
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void DrawPlrMsg(const CelOutputBuffer &out); |
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} // namespace devilution
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