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#include "engine/random.hpp"
#include <limits>
#include <random>
#include "utils/stdcompat/abs.hpp"
namespace devilution {
/** Current game seed */
uint32_t sglGameSeed;
/** Borland C/C++ psuedo-random number generator needed for vanilla compatibility */
std::linear_congruential_engine<uint32_t, 0x015A4E35, 1, 0> diabloGenerator;
void SetRndSeed(uint32_t seed)
{
diabloGenerator.seed(seed);
sglGameSeed = seed;
}
uint32_t GetLCGEngineState()
{
return sglGameSeed;
}
void DiscardRandomValues(unsigned count)
{
while (count != 0) {
GenerateSeed();
count--;
}
}
uint32_t GenerateSeed()
{
sglGameSeed = diabloGenerator();
return sglGameSeed;
}
int32_t AdvanceRndSeed()
{
const int32_t seed = static_cast<int32_t>(GenerateSeed());
// since abs(INT_MIN) is undefined behavior, handle this value specially
return seed == std::numeric_limits<int32_t>::min() ? std::numeric_limits<int32_t>::min() : abs(seed);
}
int32_t GenerateRnd(int32_t v)
{
if (v <= 0)
return 0;
if (v <= 0x7FFF) // use the high bits to correct for LCG bias
return (AdvanceRndSeed() >> 16) % v;
return AdvanceRndSeed() % v;
}
bool FlipCoin(unsigned frequency)
{
// Casting here because GenerateRnd takes a signed argument when it should take and yield unsigned.
return GenerateRnd(static_cast<int32_t>(frequency)) == 0;
}
} // namespace devilution