You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
11 KiB
193 lines
11 KiB
/** |
|
* @file missiles.h |
|
* |
|
* Interface of missile functionality. |
|
*/ |
|
#ifndef __MISSILES_H__ |
|
#define __MISSILES_H__ |
|
|
|
DEVILUTION_BEGIN_NAMESPACE |
|
|
|
#ifdef __cplusplus |
|
extern "C" { |
|
#endif |
|
|
|
extern int missileactive[MAXMISSILES]; |
|
extern int missileavail[MAXMISSILES]; |
|
extern MissileStruct missile[MAXMISSILES]; |
|
extern int nummissiles; |
|
extern BOOL MissilePreFlag; |
|
|
|
void GetDamageAmt(int i, int *mind, int *maxd); |
|
int GetSpellLevel(int id, int sn); |
|
void DeleteMissile(int mi, int i); |
|
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift); |
|
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag); |
|
void SetMissAnim(int mi, int animtype); |
|
void SetMissDir(int mi, int dir); |
|
void LoadMissileGFX(BYTE mi); |
|
void InitMissileGFX(); |
|
void FreeMissiles(); |
|
void FreeMissiles2(); |
|
void InitMissiles(); |
|
#ifdef HELLFIRE |
|
void missiles_hive_explosion(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_fire_rune(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_light_rune(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_great_light_rune(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_immolation_rune(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_stone_rune(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_reflection(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_berserk(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_430624(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_jester(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_steal_pots(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_mana_trap(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_spec_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_warp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_light_wall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_rune_explosion(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_immo_1(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_immo_2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_larrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_43303D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_433040(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_rech_mana(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_magi(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_ring(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_search(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_cbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void missiles_hbolt_arrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
#endif |
|
void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
|
void AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddChain(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddStone(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddElement(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddWave(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddNova(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
|
void AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
|
void AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
void AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
|
int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl); |
|
void MI_Dummy(int i); |
|
void MI_Golem(int i); |
|
void MI_SetManashield(int i); |
|
void MI_LArrow(int i); |
|
void MI_Arrow(int i); |
|
void MI_Firebolt(int i); |
|
void MI_Lightball(int i); |
|
void mi_null_33(int i); |
|
void MI_Acidpud(int i); |
|
void MI_Firewall(int i); |
|
void MI_Fireball(int i); |
|
#ifdef HELLFIRE |
|
void missiles_4359A0(int i); |
|
void MI_Rune(int i); |
|
void mi_light_wall(int i); |
|
void mi_hive_explode(int i); |
|
void mi_immolation(int i); |
|
void mi_light_arrow(int i); |
|
void mi_flashfr(int i); |
|
void mi_flashbk(int i); |
|
void mi_reflect(int i); |
|
void mi_fire_ring(int i); |
|
void mi_light_ring(int i); |
|
void mi_search(int i); |
|
void mi_lightning_wall(int i); |
|
void mi_fire_nova(int i); |
|
void mi_spec_arrow(int i); |
|
#endif |
|
void MI_Lightctrl(int i); |
|
void MI_Lightning(int i); |
|
void MI_Town(int i); |
|
void MI_Flash(int i); |
|
void MI_Flash2(int i); |
|
void MI_Etherealize(int i); |
|
void MI_Firemove(int i); |
|
void MI_Guardian(int i); |
|
void MI_Chain(int i); |
|
void mi_null_11(int i); |
|
void MI_Weapexp(int i); |
|
void MI_Misexp(int i); |
|
void MI_Acidsplat(int i); |
|
void MI_Teleport(int i); |
|
void MI_Stone(int i); |
|
void MI_Boom(int i); |
|
void MI_Rhino(int i); |
|
void mi_null_32(int i); |
|
void MI_FirewallC(int i); |
|
void MI_Infra(int i); |
|
void MI_Apoca(int i); |
|
void MI_Wave(int i); |
|
void MI_Nova(int i); |
|
void MI_Blodboil(int i); |
|
void MI_Flame(int i); |
|
void MI_Flamec(int i); |
|
void MI_Cbolt(int i); |
|
void MI_Hbolt(int i); |
|
void MI_Element(int i); |
|
void MI_Bonespirit(int i); |
|
void MI_ResurrectBeam(int i); |
|
void MI_Rportal(int i); |
|
void ProcessMissiles(); |
|
void missiles_process_charge(); |
|
void ClearMissileSpot(int mi); |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
DEVILUTION_END_NAMESPACE |
|
|
|
#endif /* __MISSILES_H__ */
|
|
|