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938 lines
27 KiB
938 lines
27 KiB
/** |
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* @file debug.cpp |
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* |
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* Implementation of debug functions. |
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*/ |
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#ifdef _DEBUG |
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#include <sstream> |
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#include <fmt/format.h> |
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#include "debug.h" |
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#include "automap.h" |
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#include "control.h" |
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#include "cursor.h" |
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#include "engine/load_cel.hpp" |
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#include "engine/point.hpp" |
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#include "error.h" |
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#include "inv.h" |
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#include "lighting.h" |
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#include "monstdat.h" |
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#include "monster.h" |
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#include "plrmsg.h" |
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#include "quests.h" |
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#include "setmaps.h" |
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#include "spells.h" |
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#include "towners.h" |
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#include "utils/language.h" |
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#include "utils/log.hpp" |
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namespace devilution { |
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std::optional<CelSprite> pSquareCel; |
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bool DebugToggle = false; |
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bool DebugGodMode = false; |
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bool DebugVision = false; |
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bool DebugGrid = false; |
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std::unordered_map<int, Point> DebugCoordsMap; |
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bool DebugScrollViewEnabled = false; |
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namespace { |
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enum class DebugGridTextItem : uint16_t { |
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None, |
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dPiece, |
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dTransVal, |
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dLight, |
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dPreLight, |
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dFlags, |
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dPlayer, |
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dMonster, |
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dCorpse, |
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dObject, |
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dItem, |
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dSpecial, |
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coords, |
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cursorcoords, |
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objectindex, |
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// take dPiece as index |
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nBlockTable, |
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nSolidTable, |
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nTransTable, |
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nMissileTable, |
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nTrapTable, |
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// megatiles |
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AutomapView, |
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dungeon, |
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pdungeon, |
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dflags, |
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}; |
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DebugGridTextItem SelectedDebugGridTextItem; |
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int DebugMonsterId; |
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// Used for debugging level generation |
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uint32_t glMid1Seed[NUMLEVELS]; |
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uint32_t glMid2Seed[NUMLEVELS]; |
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uint32_t glMid3Seed[NUMLEVELS]; |
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uint32_t glEndSeed[NUMLEVELS]; |
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void SetSpellLevelCheat(spell_id spl, int spllvl) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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myPlayer._pMemSpells |= GetSpellBitmask(spl); |
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myPlayer._pSplLvl[spl] = spllvl; |
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} |
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void PrintDebugMonster(int m) |
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{ |
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auto &monster = Monsters[m]; |
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EventPlrMsg(fmt::format( |
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"Monster {:i} = {:s}\nX = {:i}, Y = {:i}\nEnemy = {:i}, HP = {:i}\nMode = {:i}, Var1 = {:i}", |
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m, |
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monster.mName, |
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monster.position.tile.x, |
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monster.position.tile.y, |
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monster._menemy, |
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monster._mhitpoints, |
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static_cast<int>(monster._mmode), |
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monster._mVar1), |
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UiFlags::ColorWhite); |
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bool bActive = false; |
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for (int i = 0; i < ActiveMonsterCount; i++) { |
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if (ActiveMonsters[i] == m) |
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bActive = true; |
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} |
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EventPlrMsg(fmt::format("Active List = {:i}, Squelch = {:i}", bActive ? 1 : 0, monster._msquelch), UiFlags::ColorWhite); |
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} |
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void ProcessMessages() |
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{ |
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tagMSG msg; |
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while (FetchMessage(&msg)) { |
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if (msg.message == DVL_WM_QUIT) { |
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gbRunGameResult = false; |
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gbRunGame = false; |
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break; |
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} |
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TranslateMessage(&msg); |
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PushMessage(&msg); |
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} |
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} |
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struct DebugCmdItem { |
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const string_view text; |
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const string_view description; |
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const string_view requiredParameter; |
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std::string (*actionProc)(const string_view); |
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}; |
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extern std::vector<DebugCmdItem> DebugCmdList; |
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std::string DebugCmdHelp(const string_view parameter) |
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{ |
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if (parameter.empty()) { |
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std::string ret = "Available Debug Commands: "; |
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bool first = true; |
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for (const auto &dbgCmd : DebugCmdList) { |
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if (first) |
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first = false; |
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else |
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ret.append(" - "); |
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ret.append(std::string(dbgCmd.text)); |
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} |
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return ret; |
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} else { |
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auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return elem.text == parameter; }); |
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if (debugCmdIterator == DebugCmdList.end()) |
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return fmt::format("Debug command {} wasn't found", parameter); |
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auto &dbgCmdItem = *debugCmdIterator; |
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if (dbgCmdItem.requiredParameter.empty()) |
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return fmt::format("Description: {}\nParameters: No additional parameter needed.", dbgCmdItem.description); |
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return fmt::format("Description: {}\nParameters: {}", dbgCmdItem.description, dbgCmdItem.requiredParameter); |
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} |
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} |
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std::string DebugCmdGiveGoldCheat(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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for (int8_t &itemId : myPlayer.InvGrid) { |
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if (itemId != 0) |
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continue; |
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int ni = myPlayer._pNumInv++; |
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SetPlrHandItem(myPlayer.InvList[ni], IDI_GOLD); |
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GetPlrHandSeed(&myPlayer.InvList[ni]); |
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myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT; |
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myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE; |
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myPlayer._pGold += GOLD_MAX_LIMIT; |
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itemId = myPlayer._pNumInv; |
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} |
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CalcPlrInv(myPlayer, true); |
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return "You are now rich! If only this was as easy in real life..."; |
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} |
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std::string DebugCmdTakeGoldCheat(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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for (auto itemId : myPlayer.InvGrid) { |
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itemId -= 1; |
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if (itemId < 0) |
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continue; |
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if (myPlayer.InvList[itemId]._itype != ItemType::Gold) |
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continue; |
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myPlayer.RemoveInvItem(itemId); |
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} |
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myPlayer._pGold = 0; |
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return "You are poor..."; |
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} |
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std::string DebugCmdWarpToLevel(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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auto level = atoi(parameter.data()); |
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if (level < 0 || level > (gbIsHellfire ? 24 : 16)) |
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return fmt::format("Level {} is not known. Do you want to write a mod?", level); |
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if (!setlevel && myPlayer.plrlevel == level) |
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return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level); |
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StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, level); |
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return fmt::format("Welcome to level {}.", level); |
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} |
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std::string DebugCmdLoadMap(const string_view parameter) |
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{ |
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if (parameter.empty()) { |
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std::string ret = "What mapid do you want to visit?"; |
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for (auto &quest : Quests) { |
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if (quest._qslvl <= 0) |
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continue; |
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ret.append(fmt::format(" {} ({})", quest._qslvl, QuestLevelNames[quest._qslvl])); |
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} |
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return ret; |
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} |
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auto level = atoi(parameter.data()); |
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if (level < 1) |
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return fmt::format("Map id must be 1 or higher", level); |
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if (setlevel && setlvlnum == level) |
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return fmt::format("I did nothing but fulfilled your wish. You are already at mapid {}.", level); |
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for (auto &quest : Quests) { |
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if (level != quest._qslvl) |
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continue; |
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StartNewLvl(MyPlayerId, (quest._qlevel != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, quest._qlevel); |
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ProcessMessages(); |
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setlvltype = quest._qlvltype; |
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StartNewLvl(MyPlayerId, WM_DIABSETLVL, level); |
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return fmt::format("Welcome to {}.", QuestLevelNames[level]); |
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} |
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return fmt::format("Mapid {} is not known. Do you want to write a mod?", level); |
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} |
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std::unordered_map<string_view, _talker_id> TownerShortNameToTownerId = { |
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{ "griswold", _talker_id::TOWN_SMITH }, |
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{ "pepin", _talker_id::TOWN_HEALER }, |
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{ "ogden", _talker_id::TOWN_TAVERN }, |
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{ "cain", _talker_id::TOWN_STORY }, |
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{ "farnham", _talker_id::TOWN_DRUNK }, |
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{ "adria", _talker_id::TOWN_WITCH }, |
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{ "gillian", _talker_id::TOWN_BMAID }, |
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{ "wirt", _talker_id ::TOWN_PEGBOY }, |
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{ "lester", _talker_id ::TOWN_FARMER }, |
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{ "girl", _talker_id ::TOWN_GIRL }, |
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{ "nut", _talker_id::TOWN_COWFARM }, |
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}; |
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std::string DebugCmdVisitTowner(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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if (setlevel || myPlayer.plrlevel != 0) |
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return "What kind of friends do you have in dungeons?"; |
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if (parameter.empty()) { |
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std::string ret; |
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ret = "Who? "; |
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for (auto &entry : TownerShortNameToTownerId) { |
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ret.append(" "); |
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ret.append(std::string(entry.first)); |
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} |
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return ret; |
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} |
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auto it = TownerShortNameToTownerId.find(parameter); |
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if (it == TownerShortNameToTownerId.end()) |
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return fmt::format("{} is unknown. Perhaps he is a ninja?", parameter); |
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for (auto &towner : Towners) { |
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if (towner._ttype != it->second) |
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continue; |
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CastSpell( |
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MyPlayerId, |
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SPL_TELEPORT, |
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myPlayer.position.tile.x, |
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myPlayer.position.tile.y, |
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towner.position.x, |
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towner.position.y, |
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1); |
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return fmt::format("Say hello to {} from me.", parameter); |
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} |
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return fmt::format("Couldn't find {}.", parameter); |
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} |
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std::string DebugCmdResetLevel(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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std::stringstream paramsStream(parameter.data()); |
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std::string singleParameter; |
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if (!std::getline(paramsStream, singleParameter, ' ')) |
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return "What level do you want to visit?"; |
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auto level = atoi(singleParameter.c_str()); |
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if (level < 0 || level > (gbIsHellfire ? 24 : 16)) |
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return fmt::format("Level {} is not known. Do you want to write an extension mod?", level); |
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myPlayer._pLvlVisited[level] = false; |
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if (std::getline(paramsStream, singleParameter, ' ')) { |
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uint32_t seed = static_cast<uint32_t>(std::stoul(singleParameter)); |
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glSeedTbl[level] = seed; |
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} |
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if (myPlayer.plrlevel == level) |
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return fmt::format("Level {} can't be cleaned, cause you still occupy it!", level); |
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return fmt::format("Level {} was restored and looks fabulous.", level); |
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} |
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std::string DebugCmdGodMode(const string_view parameter) |
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{ |
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DebugGodMode = !DebugGodMode; |
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if (DebugGodMode) |
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return "A god descended."; |
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return "You are mortal, beware of the darkness."; |
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} |
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std::string DebugCmdLighting(const string_view parameter) |
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{ |
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ToggleLighting(); |
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return "All raindrops are the same."; |
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} |
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std::string DebugCmdMapReveal(const string_view parameter) |
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{ |
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for (int x = 0; x < DMAXX; x++) |
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for (int y = 0; y < DMAXY; y++) |
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UpdateAutomapExplorer({ x, y }, MAP_EXP_SHRINE); |
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return "The way is made clear when viewed from above"; |
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} |
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std::string DebugCmdMapHide(const string_view parameter) |
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{ |
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for (int x = 0; x < DMAXX; x++) |
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for (int y = 0; y < DMAXY; y++) |
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AutomapView[x][y] = MAP_EXP_NONE; |
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return "The way is made unclear when viewed from below"; |
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} |
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std::string DebugCmdVision(const string_view parameter) |
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{ |
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DebugVision = !DebugVision; |
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if (DebugVision) |
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return "You see as I do."; |
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return "My path is set."; |
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} |
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std::string DebugCmdQuest(const string_view parameter) |
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{ |
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if (parameter.empty()) { |
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std::string ret = "You must provide an id. This could be: all"; |
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for (auto &quest : Quests) { |
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if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) |
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continue; |
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ret.append(fmt::format(", {} ({})", quest._qidx, QuestsData[quest._qidx]._qlstr)); |
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} |
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return ret; |
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} |
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if (parameter.compare("all") == 0) { |
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for (auto &quest : Quests) { |
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if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) |
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continue; |
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quest._qactive = QUEST_ACTIVE; |
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quest._qlog = true; |
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} |
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return "Happy questing"; |
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} |
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int questId = atoi(parameter.data()); |
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if (questId >= MAXQUESTS) |
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return fmt::format("Quest {} is not known. Do you want to write a mod?", questId); |
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auto &quest = Quests[questId]; |
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if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) |
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return fmt::format("{} was already given.", QuestsData[questId]._qlstr); |
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quest._qactive = QUEST_ACTIVE; |
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quest._qlog = true; |
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return fmt::format("{} enabled.", QuestsData[questId]._qlstr); |
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} |
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std::string DebugCmdLevelUp(const string_view parameter) |
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{ |
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int levels = std::max(1, atoi(parameter.data())); |
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for (int i = 0; i < levels; i++) |
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NetSendCmd(true, CMD_CHEAT_EXPERIENCE); |
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return "New experience leads to new insights."; |
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} |
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std::string DebugCmdSetSpellsLevel(const string_view parameter) |
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{ |
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int level = std::max(0, atoi(parameter.data())); |
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for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) { |
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if (GetSpellBookLevel((spell_id)i) != -1) { |
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SetSpellLevelCheat((spell_id)i, level); |
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} |
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} |
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if (level == 0) |
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Players[MyPlayerId]._pMemSpells = 0; |
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return "Knowledge is power."; |
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} |
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std::string DebugCmdRefillHealthMana(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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myPlayer.RestoreFullLife(); |
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myPlayer.RestoreFullMana(); |
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drawhpflag = true; |
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drawmanaflag = true; |
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return "Ready for more."; |
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} |
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std::string DebugCmdGenerateUniqueItem(const string_view parameter) |
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{ |
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return DebugSpawnUniqueItem(parameter.data()); |
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} |
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std::string DebugCmdGenerateItem(const string_view parameter) |
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{ |
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return DebugSpawnItem(parameter.data()); |
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} |
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std::string DebugCmdExit(const string_view parameter) |
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{ |
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gbRunGame = false; |
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gbRunGameResult = false; |
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return "See you again my Lord."; |
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} |
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std::string DebugCmdArrow(const string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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myPlayer._pIFlags &= ~ISPL_FIRE_ARROWS; |
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myPlayer._pIFlags &= ~ISPL_LIGHT_ARROWS; |
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if (parameter == "normal") { |
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// we removed the parameter at the top |
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} else if (parameter == "fire") { |
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myPlayer._pIFlags |= ISPL_FIRE_ARROWS; |
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} else if (parameter == "lightning") { |
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myPlayer._pIFlags |= ISPL_LIGHT_ARROWS; |
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} else if (parameter == "explosion") { |
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myPlayer._pIFlags |= (ISPL_FIRE_ARROWS | ISPL_LIGHT_ARROWS); |
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} else { |
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return "Unknown is sometimes similar to nothing (unkown effect)."; |
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} |
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return "I can shoot any arrow."; |
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} |
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std::string DebugCmdTalkToTowner(const string_view parameter) |
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{ |
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if (DebugTalkToTowner(parameter.data())) { |
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return "Hello from the other side."; |
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} |
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return "NPC not found."; |
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} |
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std::string DebugCmdShowGrid(const string_view parameter) |
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{ |
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DebugGrid = !DebugGrid; |
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if (DebugGrid) |
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return "A basket full of rectangles and mushrooms."; |
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|
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return "Back to boring."; |
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} |
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std::string DebugCmdLevelSeed(const string_view parameter) |
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{ |
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return fmt::format("Seedinfo for level {}\nseed: {}\nMid1: {}\nMid2: {}\nMid3: {}\nEnd: {}", currlevel, glSeedTbl[currlevel], glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel], glEndSeed[currlevel]); |
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} |
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std::string DebugCmdSpawnMonster(const string_view parameter) |
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{ |
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if (currlevel == 0) |
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return "Do you want to kill the towners?!?"; |
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|
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std::stringstream paramsStream(parameter.data()); |
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std::string name; |
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int count = 1; |
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if (std::getline(paramsStream, name, ' ')) { |
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count = atoi(name.c_str()); |
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if (count > 0) |
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name.clear(); |
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else |
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count = 1; |
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std::getline(paramsStream, name, ' '); |
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} |
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|
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std::string singleWord; |
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while (std::getline(paramsStream, singleWord, ' ')) { |
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name.append(" "); |
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name.append(singleWord); |
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} |
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std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); |
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int mtype = -1; |
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for (int i = 0; i < 138; i++) { |
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auto mondata = MonstersData[i]; |
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std::string monsterName(mondata.mName); |
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std::transform(monsterName.begin(), monsterName.end(), monsterName.begin(), [](unsigned char c) { return std::tolower(c); }); |
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if (monsterName.find(name) == std::string::npos) |
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continue; |
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mtype = i; |
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break; |
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} |
|
|
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if (mtype == -1) { |
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for (int i = 0; i < 100; i++) { |
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auto mondata = UniqueMonstersData[i]; |
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std::string monsterName(mondata.mName); |
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std::transform(monsterName.begin(), monsterName.end(), monsterName.begin(), [](unsigned char c) { return std::tolower(c); }); |
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if (monsterName.find(name) == std::string::npos) |
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continue; |
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mtype = mondata.mtype; |
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break; |
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} |
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} |
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|
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if (mtype == -1) |
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return "Monster not found!"; |
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|
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int id = MAX_LVLMTYPES - 1; |
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bool found = false; |
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|
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for (int i = 0; i < LevelMonsterTypeCount; i++) { |
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if (LevelMonsterTypes[i].mtype == mtype) { |
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id = i; |
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found = true; |
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break; |
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} |
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} |
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|
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if (!found) { |
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LevelMonsterTypes[id].mtype = static_cast<_monster_id>(mtype); |
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InitMonsterGFX(id); |
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LevelMonsterTypes[id].mPlaceFlags |= PLACE_SCATTER; |
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LevelMonsterTypes[id].mdeadval = 1; |
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} |
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|
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auto &myPlayer = Players[MyPlayerId]; |
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|
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int spawnedMonster = 0; |
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|
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for (int k : CrawlNum) { |
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int ck = k + 2; |
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for (auto j = static_cast<uint8_t>(CrawlTable[k]); j > 0; j--, ck += 2) { |
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Point pos = myPlayer.position.tile + Displacement { CrawlTable[ck - 1], CrawlTable[ck] }; |
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if (dPlayer[pos.x][pos.y] != 0 || dMonster[pos.x][pos.y] != 0) |
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continue; |
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if (!IsTileWalkable(pos)) |
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continue; |
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|
|
if (AddMonster(pos, myPlayer._pdir, id, true) < 0) |
|
return fmt::format("I could only summon {} Monsters. The rest strike for shorter working hours.", spawnedMonster); |
|
spawnedMonster += 1; |
|
|
|
if (spawnedMonster >= count) |
|
return "Let the fighting begin!"; |
|
} |
|
} |
|
|
|
return fmt::format("I could only summon {} Monsters. The rest strike for shorter working hours.", spawnedMonster); |
|
} |
|
|
|
std::string DebugCmdShowTileData(const string_view parameter) |
|
{ |
|
std::string paramList[] = { |
|
"dPiece", |
|
"dTransVal", |
|
"dLight", |
|
"dPreLight", |
|
"dFlags", |
|
"dPlayer", |
|
"dMonster", |
|
"dCorpse", |
|
"dObject", |
|
"dItem", |
|
"dSpecial", |
|
"coords", |
|
"cursorcoords", |
|
"objectindex", |
|
"nBlockTable", |
|
"nSolidTable", |
|
"nTransTable", |
|
"nMissileTable", |
|
"nTrapTable", |
|
"AutomapView", |
|
"dungeon", |
|
"pdungeon", |
|
"dflags", |
|
}; |
|
|
|
if (parameter == "clear") { |
|
SelectedDebugGridTextItem = DebugGridTextItem::None; |
|
return "Tile data cleared!"; |
|
} |
|
if (parameter == "") { |
|
std::string list = "clear"; |
|
for (const auto ¶m : paramList) { |
|
list += " / " + param; |
|
} |
|
return list; |
|
} |
|
bool found = false; |
|
int index = 0; |
|
for (const auto ¶m : paramList) { |
|
index++; |
|
if (parameter != param) |
|
continue; |
|
found = true; |
|
auto newGridText = static_cast<DebugGridTextItem>(index); |
|
if (newGridText == SelectedDebugGridTextItem) { |
|
SelectedDebugGridTextItem = DebugGridTextItem::None; |
|
return "Tile data toggled... now you see nothing."; |
|
} |
|
SelectedDebugGridTextItem = newGridText; |
|
break; |
|
} |
|
if (!found) |
|
return "Invalid name. Check names using tiledata command."; |
|
|
|
return "Special powers activated."; |
|
} |
|
|
|
std::string DebugCmdScrollView(const string_view parameter) |
|
{ |
|
DebugScrollViewEnabled = !DebugScrollViewEnabled; |
|
if (DebugScrollViewEnabled) |
|
return "You can see as far as an eagle."; |
|
InitMultiView(); |
|
return "If you want to see the world, you need to explore it yourself."; |
|
} |
|
|
|
std::string DebugCmdItemInfo(const string_view parameter) |
|
{ |
|
auto &myPlayer = Players[MyPlayerId]; |
|
Item *pItem = nullptr; |
|
if (pcurs >= CURSOR_FIRSTITEM) { |
|
pItem = &myPlayer.HoldItem; |
|
} else if (pcursinvitem != -1) { |
|
if (pcursinvitem <= INVITEM_INV_LAST) |
|
pItem = &myPlayer.InvList[pcursinvitem - INVITEM_INV_FIRST]; |
|
else |
|
pItem = &myPlayer.SpdList[pcursinvitem - INVITEM_BELT_FIRST]; |
|
} else if (pcursitem != -1) { |
|
pItem = &Items[pcursitem]; |
|
} |
|
if (pItem != nullptr) { |
|
return fmt::format("Name: {}\nIDidx: {}\nSeed: {}\nCreateInfo: {}", pItem->_iIName, pItem->IDidx, pItem->_iSeed, pItem->_iCreateInfo); |
|
} |
|
return fmt::format("Numitems: {}", ActiveItemCount); |
|
} |
|
|
|
std::string DebugCmdQuestInfo(const string_view parameter) |
|
{ |
|
if (parameter.empty()) { |
|
std::string ret = "You must provide an id. This could be:"; |
|
for (auto &quest : Quests) { |
|
if (IsNoneOf(quest._qactive, QUEST_NOTAVAIL, QUEST_INIT)) |
|
continue; |
|
ret.append(fmt::format(" {} ({})", quest._qidx, QuestsData[quest._qidx]._qlstr)); |
|
} |
|
return ret; |
|
} |
|
|
|
int questId = atoi(parameter.data()); |
|
|
|
if (questId >= MAXQUESTS) |
|
return fmt::format("Quest {} is not known. Do you want to write a mod?", questId); |
|
auto &quest = Quests[questId]; |
|
return fmt::format("\nQuest: {}\nActive: {} Var1: {} Var2: {}", QuestsData[quest._qidx]._qlstr, quest._qactive, quest._qvar1, quest._qvar2); |
|
} |
|
|
|
std::string DebugCmdPlayerInfo(const string_view parameter) |
|
{ |
|
int playerId = atoi(parameter.data()); |
|
if (playerId < 0 || playerId >= MAX_PLRS) |
|
return "My friend, we need a valid playerId."; |
|
auto &player = Players[playerId]; |
|
if (!player.plractive) |
|
return "Player is not active"; |
|
|
|
const Point target = player.GetTargetPosition(); |
|
return fmt::format("Plr {} is {}\nLvl: {} Changing: {}\nTile.x: {} Tile.y: {} Target.x: {} Target.y: {}\nMode: {} destAction: {} walkpath[0]: {}\nInvincible:{} HitPoints:{}", |
|
playerId, player._pName, |
|
player.plrlevel, player._pLvlChanging, |
|
player.position.tile.x, player.position.tile.y, target.x, target.y, |
|
player._pmode, player.destAction, player.walkpath[0], |
|
player._pInvincible ? 1 : 0, player._pHitPoints); |
|
} |
|
|
|
std::string DebugCmdToggleFPS(const string_view parameter) |
|
{ |
|
frameflag = !frameflag; |
|
return ""; |
|
} |
|
|
|
std::vector<DebugCmdItem> DebugCmdList = { |
|
{ "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp }, |
|
{ "give gold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat }, |
|
{ "give xp", "Levels the player up (min 1 level or {levels}).", "({levels})", &DebugCmdLevelUp }, |
|
{ "setspells", "Set spell level to {level} for all spells.", "{level}", &DebugCmdSetSpellsLevel }, |
|
{ "take gold", "Removes all gold from inventory.", "", &DebugCmdTakeGoldCheat }, |
|
{ "give quest", "Enable a given quest.", "({id})", &DebugCmdQuest }, |
|
{ "give map", "Reveal the map.", "", &DebugCmdMapReveal }, |
|
{ "take map", "Hide the map.", "", &DebugCmdMapHide }, |
|
{ "changelevel", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel }, |
|
{ "map", "Load a quest level {level}.", "{level}", &DebugCmdLoadMap }, |
|
{ "visit", "Visit a towner.", "{towner}", &DebugCmdVisitTowner }, |
|
{ "restart", "Resets specified {level}.", "{level} ({seed})", &DebugCmdResetLevel }, |
|
{ "god", "Toggles godmode.", "", &DebugCmdGodMode }, |
|
{ "r_drawvision", "Toggles vision debug rendering.", "", &DebugCmdVision }, |
|
{ "r_fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting }, |
|
{ "fill", "Refills health and mana.", "", &DebugCmdRefillHealthMana }, |
|
{ "dropu", "Attempts to generate unique item {name}.", "{name}", &DebugCmdGenerateUniqueItem }, |
|
{ "drop", "Attempts to generate item {name}.", "{name}", &DebugCmdGenerateItem }, |
|
{ "talkto", "Interacts with a NPC whose name contains {name}.", "{name}", &DebugCmdTalkToTowner }, |
|
{ "exit", "Exits the game.", "", &DebugCmdExit }, |
|
{ "arrow", "Changes arrow effect (normal, fire, lightning, explosion).", "{effect}", &DebugCmdArrow }, |
|
{ "grid", "Toggles showing grid.", "", &DebugCmdShowGrid }, |
|
{ "seedinfo", "Show seed infos for current level.", "", &DebugCmdLevelSeed }, |
|
{ "spawn", "Spawns monster {name}.", "({count}) {name}", &DebugCmdSpawnMonster }, |
|
{ "tiledata", "Toggles showing tile data {name} (leave name empty to see a list).", "{name}", &DebugCmdShowTileData }, |
|
{ "scrollview", "Toggles scroll view feature (with shift+mouse).", "", &DebugCmdScrollView }, |
|
{ "iteminfo", "Shows info of currently selected item.", "", &DebugCmdItemInfo }, |
|
{ "questinfo", "Shows info of quests.", "{id}", &DebugCmdQuestInfo }, |
|
{ "playerinfo", "Shows info of player.", "{playerid}", &DebugCmdPlayerInfo }, |
|
{ "fps", "Toggles displaying FPS", "", &DebugCmdToggleFPS }, |
|
}; |
|
|
|
} // namespace |
|
|
|
void LoadDebugGFX() |
|
{ |
|
pSquareCel = LoadCel("Data\\Square.CEL", 64); |
|
} |
|
|
|
void FreeDebugGFX() |
|
{ |
|
pSquareCel = std::nullopt; |
|
} |
|
|
|
void GetDebugMonster() |
|
{ |
|
int mi1 = pcursmonst; |
|
if (mi1 == -1) { |
|
int mi2 = dMonster[cursPosition.x][cursPosition.y]; |
|
if (mi2 != 0) { |
|
mi1 = abs(mi2) - 1; |
|
} else { |
|
mi1 = DebugMonsterId; |
|
} |
|
} |
|
PrintDebugMonster(mi1); |
|
} |
|
|
|
void NextDebugMonster() |
|
{ |
|
DebugMonsterId++; |
|
if (DebugMonsterId == MAXMONSTERS) |
|
DebugMonsterId = 0; |
|
|
|
EventPlrMsg(fmt::format("Current debug monster = {:i}", DebugMonsterId), UiFlags::ColorWhite); |
|
} |
|
|
|
void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed) |
|
{ |
|
glMid1Seed[currlevel] = mid1Seed; |
|
glMid2Seed[currlevel] = mid2Seed; |
|
glMid3Seed[currlevel] = mid3Seed; |
|
glEndSeed[currlevel] = endSeed; |
|
} |
|
|
|
bool CheckDebugTextCommand(const string_view text) |
|
{ |
|
auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return text.find(elem.text) == 0 && (text.length() == elem.text.length() || text[elem.text.length()] == ' '); }); |
|
if (debugCmdIterator == DebugCmdList.end()) |
|
return false; |
|
|
|
auto &dbgCmd = *debugCmdIterator; |
|
string_view parameter = ""; |
|
if (text.length() > (dbgCmd.text.length() + 1)) |
|
parameter = text.substr(dbgCmd.text.length() + 1); |
|
const auto result = dbgCmd.actionProc(parameter); |
|
Log("DebugCmd: {} Result: {}", text, result); |
|
if (result != "") |
|
InitDiabloMsg(result); |
|
return true; |
|
} |
|
|
|
bool IsDebugGridTextNeeded() |
|
{ |
|
return SelectedDebugGridTextItem != DebugGridTextItem::None; |
|
} |
|
|
|
bool IsDebugGridInMegatiles() |
|
{ |
|
switch (SelectedDebugGridTextItem) { |
|
case DebugGridTextItem::AutomapView: |
|
case DebugGridTextItem::dungeon: |
|
case DebugGridTextItem::pdungeon: |
|
case DebugGridTextItem::dflags: |
|
return true; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer) |
|
{ |
|
int info = 0; |
|
Point megaCoords = { (dungeonCoords.x - 16) / 2, (dungeonCoords.y - 16) / 2 }; |
|
switch (SelectedDebugGridTextItem) { |
|
case DebugGridTextItem::coords: |
|
sprintf(debugGridTextBuffer, "%d:%d", dungeonCoords.x, dungeonCoords.y); |
|
return true; |
|
case DebugGridTextItem::cursorcoords: |
|
if (dungeonCoords != cursPosition) |
|
return false; |
|
sprintf(debugGridTextBuffer, "%d:%d", dungeonCoords.x, dungeonCoords.y); |
|
return true; |
|
case DebugGridTextItem::objectindex: { |
|
info = 0; |
|
Object *object = ObjectAtPosition(dungeonCoords); |
|
if (object != nullptr) { |
|
info = static_cast<int>(object->_otype); |
|
} |
|
break; |
|
} |
|
case DebugGridTextItem::dPiece: |
|
info = dPiece[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dTransVal: |
|
info = dTransVal[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dLight: |
|
info = dLight[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dPreLight: |
|
info = dPreLight[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dFlags: |
|
info = static_cast<int>(dFlags[dungeonCoords.x][dungeonCoords.y]); |
|
break; |
|
case DebugGridTextItem::dPlayer: |
|
info = dPlayer[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dMonster: |
|
info = dMonster[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dCorpse: |
|
info = dCorpse[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dItem: |
|
info = dItem[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dSpecial: |
|
info = dSpecial[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::dObject: |
|
info = dObject[dungeonCoords.x][dungeonCoords.y]; |
|
break; |
|
case DebugGridTextItem::nBlockTable: |
|
info = nBlockTable[dPiece[dungeonCoords.x][dungeonCoords.y]]; |
|
break; |
|
case DebugGridTextItem::nSolidTable: |
|
info = nSolidTable[dPiece[dungeonCoords.x][dungeonCoords.y]]; |
|
break; |
|
case DebugGridTextItem::nTransTable: |
|
info = nTransTable[dPiece[dungeonCoords.x][dungeonCoords.y]]; |
|
break; |
|
case DebugGridTextItem::nMissileTable: |
|
info = nMissileTable[dPiece[dungeonCoords.x][dungeonCoords.y]]; |
|
break; |
|
case DebugGridTextItem::nTrapTable: |
|
info = nTrapTable[dPiece[dungeonCoords.x][dungeonCoords.y]]; |
|
break; |
|
case DebugGridTextItem::AutomapView: |
|
info = AutomapView[megaCoords.x][megaCoords.y]; |
|
break; |
|
case DebugGridTextItem::dungeon: |
|
info = dungeon[megaCoords.x][megaCoords.y]; |
|
break; |
|
case DebugGridTextItem::pdungeon: |
|
info = pdungeon[megaCoords.x][megaCoords.y]; |
|
break; |
|
case DebugGridTextItem::dflags: |
|
info = dflags[megaCoords.x][megaCoords.y]; |
|
break; |
|
case DebugGridTextItem::None: |
|
return false; |
|
} |
|
if (info == 0) |
|
return false; |
|
sprintf(debugGridTextBuffer, "%d", info); |
|
return true; |
|
} |
|
|
|
} // namespace devilution |
|
|
|
#endif
|
|
|