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DiabloUI
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Increase buffer size to handle Japanese translations
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4 years ago |
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controls
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Reduce use of view globals in game menu
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4 years ago |
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dvlnet
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Migrate to libmpq
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4 years ago |
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engine
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Tweak Hangul font width
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4 years ago |
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miniwin
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Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON
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4 years ago |
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mpq
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utils/mpq* -> mpq/*
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4 years ago |
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panels
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fix damage spacing
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4 years ago |
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platform
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Increase stack size on 3DS
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4 years ago |
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qol
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Reduce use of view globals in game menu
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4 years ago |
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storm
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game_assets.* -> assets.*
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4 years ago |
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utils
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Return Utf8DecodeError when passed an incomplete code point
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4 years ago |
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.clang-format
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🔨 Align .clang-format files
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5 years ago |
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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5 years ago |
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appfat.cpp
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Migrate to libmpq
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4 years ago |
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appfat.h
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Allow forcing Hellfire with command-line flags
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4 years ago |
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automap.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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automap.h
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Sharing automap exploration in multiplayer
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4 years ago |
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capture.cpp
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Migrate to libmpq
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4 years ago |
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capture.h
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format fix : capture.h
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5 years ago |
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codec.cpp
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🚨 Fix compiler warning
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5 years ago |
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codec.h
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Move byte from engine.h
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5 years ago |
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control.cpp
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Reduce use of view globals in game menu
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4 years ago |
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control.h
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Reduce use of view globals in game menu
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4 years ago |
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cursor.cpp
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Reduce use of view globals in game menu
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4 years ago |
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cursor.h
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♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
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5 years ago |
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dead.cpp
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Use scoped enum for Direction
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5 years ago |
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dead.h
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🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808)
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5 years ago |
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debug.cpp
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debug.cpp Fix `-Wswitch`
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4 years ago |
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debug.h
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add megatiles to tiledata (#3211)
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4 years ago |
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devilutionx.exe.manifest
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🚚 Restructure files
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5 years ago |
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diablo.cpp
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Reduce use of view globals in game menu
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4 years ago |
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diablo.h
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Replace TTF with PCX font
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5 years ago |
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doom.cpp
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Clean up A-D
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5 years ago |
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doom.h
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Clean up A-D
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5 years ago |
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drlg_l1.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l1.h
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🚚 Move local code to anonymous namespace
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5 years ago |
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drlg_l2.cpp
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Simplify PlaceMiniSetRandom
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5 years ago |
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drlg_l2.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l3.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l3.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l4.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l4.h
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Place local symbols in an anonymous namespace
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5 years ago |
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dthread.cpp
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Make SdlThread constructor explicit
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5 years ago |
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dthread.h
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* dthread.cpp: replace TMegaPkt with DThreadStruct
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5 years ago |
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dx.cpp
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Migrate to libmpq
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4 years ago |
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dx.h
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Don't free PalSurface when it was obtained from SDL_GetVideoSurface
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5 years ago |
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effects.cpp
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fix hellfire shareware monk
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4 years ago |
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effects.h
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Validate player sync
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4 years ago |
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effects_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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encrypt.cpp
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Get rid of InitHash
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5 years ago |
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encrypt.h
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Get rid of InitHash
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5 years ago |
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engine.cpp
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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engine.h
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Add helpers for checking object type (#3357)
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4 years ago |
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error.cpp
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Correctly cut up lines
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4 years ago |
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error.h
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Enable multiline DiabloMsg and use it in debug.cpp
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5 years ago |
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gamemenu.cpp
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Minimize impact of NOSOUND
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5 years ago |
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gamemenu.h
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Add a keymapper
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5 years ago |
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gendung.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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gendung.h
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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gmenu.cpp
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Reduce use of view globals in game menu
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4 years ago |
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gmenu.h
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documentation cleanup: gmenu
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5 years ago |
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help.cpp
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Correctly cut up lines
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4 years ago |
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help.h
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Apply various cleanups via Android Studio
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5 years ago |
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hwcursor.cpp
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Make Palette a unique ptr
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5 years ago |
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hwcursor.hpp
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Fix hardware cursor gets white when switching game
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4 years ago |
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init.cpp
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game_assets.* -> assets.*
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4 years ago |
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init.h
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utils/mpq* -> mpq/*
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4 years ago |
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interfac.cpp
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Add widscreen cutstart
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5 years ago |
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interfac.h
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Reduce use of view globals in game menu
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4 years ago |
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inv.cpp
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Reduce use of view globals in game menu
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4 years ago |
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inv.h
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Replace broken link with @see annotation to text representation of the linked image
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4 years ago |
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inv_iterators.hpp
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Refactor: Use item iterators in 7 more places
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4 years ago |
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itemdat.cpp
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fix helm of sprits name
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5 years ago |
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itemdat.h
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Correct name of IPL_LASTDIABLO
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5 years ago |
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items.cpp
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Reduce use of view globals in game menu
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4 years ago |
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items.h
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Check the item at the target position before searching all items
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4 years ago |
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lighting.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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lighting.h
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Sharing automap exploration in multiplayer
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4 years ago |
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loadsave.cpp
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utils/mpq* -> mpq/*
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4 years ago |
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loadsave.h
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Move documentation from implementations to declarations
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5 years ago |
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main.cpp
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Add vita tcp network support
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4 years ago |
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menu.cpp
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Migrate to libmpq
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4 years ago |
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menu.h
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renamed Source/mainmenu.cpp and .h to menu.cpp/.h
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5 years ago |
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minitext.cpp
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WordWrapString: Fix state after starting a new line
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4 years ago |
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minitext.h
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Move documentation from implementations to declarations
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5 years ago |
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misdat.cpp
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Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
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5 years ago |
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misdat.h
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Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
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5 years ago |
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missiles.cpp
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Fix MonsterMHit check for petrified monsters
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4 years ago |
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missiles.h
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Move documentation from implementations to declarations
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5 years ago |
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monstdat.cpp
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Mark all names as translatable
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5 years ago |
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monstdat.h
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Define type for MonsterClass
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5 years ago |
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monster.cpp
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`PrintMonstHistory`: Fix string manipulation
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4 years ago |
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monster.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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movie.cpp
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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Correct OnNewLevel validation
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4 years ago |
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msg.h
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sync monster mWhoHit and hitpoints
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4 years ago |
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multi.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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multi.h
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Migrate to libmpq
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4 years ago |
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nthread.cpp
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Migrate to libmpq
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4 years ago |
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nthread.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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objdat.cpp
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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5 years ago |
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objdat.h
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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5 years ago |
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objects.cpp
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Use object reference (and self-id lookup) for BreakBarrel
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4 years ago |
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objects.h
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Use object reference (and self-id lookup) for BreakBarrel
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4 years ago |
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options.cpp
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Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON
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4 years ago |
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options.h
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Fix size of option string used for determining language code
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4 years ago |
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pack.cpp
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Validate item network messages
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4 years ago |
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pack.h
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fix typos (#3238)
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4 years ago |
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palette.cpp
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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palette.h
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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path.cpp
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Use FindClosestValidPosition when placing Hork Spawn
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4 years ago |
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path.h
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Use FindClosestValidPosition when placing Hork Spawn
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4 years ago |
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pfile.cpp
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utils/mpq* -> mpq/*
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4 years ago |
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pfile.h
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utils/mpq* -> mpq/*
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4 years ago |
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player.cpp
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Prevent Spell Targeting Players with Friendly Mode enabled
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4 years ago |
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player.h
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Fix spell properties incorrectly being capped at 8
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4 years ago |
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plrmsg.cpp
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Reduce use of view globals in game menu
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4 years ago |
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plrmsg.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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portal.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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portal.h
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Validate additional network messages
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5 years ago |
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quests.cpp
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Reduce use of view globals in game menu
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4 years ago |
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quests.h
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Reuse EntranceBoundaryContains in portal logic
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5 years ago |
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restrict.cpp
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Move doc from restrict.cpp to header
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5 years ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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scrollrt.cpp
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Reduce use of view globals in game menu
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4 years ago |
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scrollrt.h
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debug fps command (#3418)
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4 years ago |
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setmaps.cpp
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Move docs to header
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5 years ago |
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setmaps.h
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Move docs to header
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5 years ago |
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sha.cpp
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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sha.h
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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sound.cpp
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game_assets.* -> assets.*
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4 years ago |
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sound.h
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Minimize impact of NOSOUND
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5 years ago |
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sound_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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spelldat.cpp
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Implement contextural translation (pgettext)
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5 years ago |
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spelldat.h
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Validate spell network messages
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5 years ago |
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spells.cpp
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Use scoped enum for Direction
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5 years ago |
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spells.h
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Move documentation from implementations to declarations #2735 (#2782)
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5 years ago |
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stores.cpp
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Fix the divider line position in the help menu
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4 years ago |
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stores.h
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Improve Help screen layout + fix CJ
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4 years ago |
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sync.cpp
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sync monster mWhoHit and hitpoints
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4 years ago |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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textdat.cpp
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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themes.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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themes.h
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Move documentation from themes.cpp to themes.h
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5 years ago |
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tmsg.cpp
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Mark network pointers as const
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5 years ago |
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tmsg.h
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Mark network pointers as const
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5 years ago |
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town.cpp
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Enable opening Hive and Crypt using gamepad
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4 years ago |
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town.h
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Enable opening Hive and Crypt using gamepad
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4 years ago |
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towners.cpp
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Mark all names as translatable
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5 years ago |
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towners.h
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Remove use of direction for towners with a single facing
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5 years ago |
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track.cpp
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fix bounds checks (#3237)
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4 years ago |
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track.h
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Fix edge cases in mouse action tracking code (#2452)
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5 years ago |
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trigs.cpp
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Reduce use of view globals in game menu
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4 years ago |
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trigs.h
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Reuse EntranceBoundaryContains in portal logic
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5 years ago |