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284 lines
8.5 KiB
284 lines
8.5 KiB
#include "pch.h" |
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#include "selhero.h" |
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namespace dvl { |
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int selhero_SaveCount = 0; |
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_uiheroinfo heros[MAX_CHARACTERS]; |
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_uiheroinfo heroInfo; |
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char listItems[6][16]; |
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char textStats[5][4]; |
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char title[32]; |
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char selhero_Lable[32]; |
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char selhero_Description[256]; |
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int selhero_result; |
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bool selhero_endMenu; |
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bool isMultiPlayer; |
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BOOL(*gfnHeroStats) |
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(unsigned int, _uidefaultstats *); |
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BOOL(*gfnHeroCreate) |
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(_uiheroinfo *); |
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UI_Item SELHERO_DIALOG[] = { |
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{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground }, |
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{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, title }, |
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{ { 30, 211, 180, 76 }, UI_IMAGE, 0, UI_NUM_CLASSES, NULL, &ArtHero }, |
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{ { 39, 323, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Level:" }, |
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{ { 159, 323, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[0] }, |
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{ { 39, 358, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Strength:" }, |
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{ { 159, 358, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[1] }, |
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{ { 39, 380, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Magic:" }, |
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{ { 159, 380, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[2] }, |
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{ { 39, 401, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Dexterity:" }, |
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{ { 159, 401, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[3] }, |
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{ { 39, 422, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Vitality:" }, |
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{ { 159, 422, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[4] }, |
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}; |
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UI_Item SELLIST_DIALOG[] = { |
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Hero" }, |
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{ { 265, 256, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, listItems[0] }, |
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{ { 265, 282, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, listItems[1] }, |
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{ { 265, 308, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 2, listItems[2] }, |
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{ { 265, 334, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 3, listItems[3] }, |
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{ { 265, 360, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 4, listItems[4] }, |
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{ { 265, 386, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 5, listItems[5] }, |
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{ { 239, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect }, |
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{ { 364, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_DISABLED, 0, "Delete" }, |
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{ { 489, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc }, |
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}; |
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UI_Item SELCLASS_DIALOG[] = { |
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Choose Class" }, |
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{ { 264, 285, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_WARRIOR, "Warrior" }, |
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{ { 264, 318, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_ROGUE, "Rogue" }, |
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{ { 264, 352, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_SORCERER, "Sorcerer" }, |
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{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect }, |
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{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc }, |
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}; |
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UI_Item ENTERNAME_DIALOG[] = { |
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Enter Name" }, |
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{ { 265, 317, 320, 33 }, UI_EDIT, UIS_LIST | UIS_MED | UIS_GOLD, 15, heroInfo.name }, |
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{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect }, |
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{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc }, |
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}; |
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UI_Item SELLOAD_DIALOG[] = { |
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{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Save File Exists" }, |
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{ { 265, 285, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, "Load Game" }, |
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{ { 265, 318, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, "New Game" }, |
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{ { 279, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect }, |
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{ { 429, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc }, |
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}; |
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void selhero_Free() |
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{ |
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mem_free_dbg(ArtBackground.data); |
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ArtBackground.data = NULL; |
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memset(listItems, 0, sizeof(listItems)); |
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} |
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void selhero_SetStats() |
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{ |
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SELHERO_DIALOG[2].value = heroInfo.heroclass; |
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sprintf(textStats[0], "%d", heroInfo.level); |
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sprintf(textStats[1], "%d", heroInfo.strength); |
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sprintf(textStats[2], "%d", heroInfo.magic); |
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sprintf(textStats[3], "%d", heroInfo.dexterity); |
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sprintf(textStats[4], "%d", heroInfo.vitality); |
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} |
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void selhero_List_Init() |
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{ |
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UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG)); |
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int i; |
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for (i = 0; i < selhero_SaveCount && i < 6; i++) { |
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sprintf(listItems[i], heros[i].name); |
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} |
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if (i < 6) |
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sprintf(listItems[i], "New Hero"); |
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sprintf(title, "Single Player Characters"); |
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if (isMultiPlayer) { |
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sprintf(title, "Multi Player Characters"); |
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} |
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} |
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void selhero_List_Focus(int value) |
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{ |
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if (selhero_SaveCount && value < selhero_SaveCount) { |
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memcpy(&heroInfo, &heros[value], sizeof(heroInfo)); |
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selhero_SetStats(); |
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return; |
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} |
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SELHERO_DIALOG[2].value = UI_NUM_CLASSES; |
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sprintf(textStats[0], "--"); |
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sprintf(textStats[1], "--"); |
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sprintf(textStats[2], "--"); |
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sprintf(textStats[3], "--"); |
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sprintf(textStats[4], "--"); |
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} |
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void selhero_List_Select(int value) |
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{ |
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if (value == selhero_SaveCount) { |
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UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG)); |
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memset(&heroInfo.name, 0, sizeof(heroInfo.name)); |
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sprintf(title, "New Single Player Hero"); |
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if (isMultiPlayer) { |
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sprintf(title, "New Multi Player Hero"); |
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} |
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return; |
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} else if (heroInfo.hassaved) { |
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UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true); |
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sprintf(title, "Single Player Characters"); |
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return; |
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} |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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} |
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void selhero_List_Esc() |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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selhero_result = EXIT_MENU; |
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} |
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void selhero_ClassSelector_Focus(int value) |
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{ |
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_uidefaultstats defaults; |
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gfnHeroStats(value, &defaults); |
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heroInfo.level = 1; |
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heroInfo.heroclass = value; |
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heroInfo.strength = defaults.strength; |
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heroInfo.magic = defaults.magic; |
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heroInfo.dexterity = defaults.dexterity; |
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heroInfo.vitality = defaults.vitality; |
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selhero_SetStats(); |
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} |
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void selhero_ClassSelector_Select(int value) |
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{ |
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sprintf(title, "New Single Player Hero"); |
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if (isMultiPlayer) { |
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sprintf(title, "New Multi Player Hero"); |
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} |
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memset(heroInfo.name, '\0', sizeof(heroInfo.name)); |
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UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG)); |
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} |
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void selhero_ClassSelector_Esc() |
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{ |
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if (selhero_SaveCount) { |
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selhero_List_Init(); |
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return; |
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} |
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selhero_List_Esc(); |
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} |
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void selhero_Name_Select(int value) |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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gfnHeroCreate(&heroInfo); |
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selhero_endMenu = true; |
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} |
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void selhero_Name_Esc() |
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{ |
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selhero_List_Select(selhero_SaveCount); |
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} |
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void selhero_Load_Focus(int value) |
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{ |
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} |
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void selhero_Load_Select(int value) |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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if (value == 0) { |
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selhero_result = LOAD_GAME; |
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return; |
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} |
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selhero_result = NEW_GAME; |
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} |
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BOOL SelHero_GetHeroInfo(_uiheroinfo *pInfo) |
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{ |
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heros[selhero_SaveCount] = *pInfo; |
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selhero_SaveCount++; |
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return true; |
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} |
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BOOL UiSelHeroDialog( |
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), |
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BOOL(*fncreate)(_uiheroinfo *), |
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BOOL(*fnstats)(unsigned int, _uidefaultstats *), |
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int *dlgresult, |
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char *name) |
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{ |
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selhero_result = *dlgresult; |
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gfnHeroStats = fnstats; |
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gfnHeroCreate = fncreate; |
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LoadBackgroundArt("ui_art\\selhero.pcx"); |
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selhero_SaveCount = 0; |
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fninfo(SelHero_GetHeroInfo); |
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if (selhero_SaveCount) { |
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selhero_List_Init(); |
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} else { |
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selhero_List_Select(selhero_SaveCount); |
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} |
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selhero_endMenu = false; |
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while (!selhero_endMenu) { |
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UiRenderItems(SELHERO_DIALOG, size(SELHERO_DIALOG)); |
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UiRender(); |
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} |
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BlackPalette(); |
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selhero_Free(); |
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strcpy(name, heroInfo.name); |
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*dlgresult = selhero_result; |
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return true; |
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} |
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BOOL UiSelHeroSingDialog( |
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), |
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BOOL(*fncreate)(_uiheroinfo *), |
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BOOL(*fnremove)(_uiheroinfo *), |
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BOOL(*fnstats)(unsigned int, _uidefaultstats *), |
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int *dlgresult, |
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char *name, |
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int *difficulty) |
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{ |
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isMultiPlayer = false; |
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return UiSelHeroDialog(fninfo, fncreate, fnstats, dlgresult, name); |
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} |
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BOOL UiSelHeroMultDialog( |
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BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), |
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BOOL(*fncreate)(_uiheroinfo *), |
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BOOL(*fnremove)(_uiheroinfo *), |
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BOOL(*fnstats)(unsigned int, _uidefaultstats *), |
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int *dlgresult, |
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BOOL *hero_is_created, |
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char *name) |
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{ |
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isMultiPlayer = true; |
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return UiSelHeroDialog(fninfo, fncreate, fnstats, dlgresult, name); |
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} |
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}
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