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280 lines
30 KiB
280 lines
30 KiB
/** |
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* @file misdat.cpp |
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* |
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* Implementation of data related to missiles. |
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*/ |
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#include "misdat.h" |
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#include <array> |
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#include <cstdint> |
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#include <vector> |
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#include <expected.hpp> |
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#include "data/file.hpp" |
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#include "data/iterators.hpp" |
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#include "data/record_reader.hpp" |
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#include "missiles.h" |
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#include "mpq/mpq_common.hpp" |
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#include "utils/file_name_generator.hpp" |
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#include "utils/str_cat.hpp" |
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#ifdef UNPACKED_MPQS |
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#include "engine/load_clx.hpp" |
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#else |
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#include "engine/load_cl2.hpp" |
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#endif |
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namespace devilution { |
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namespace { |
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constexpr auto Physical = MissileDataFlags::Physical; |
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constexpr auto Fire = MissileDataFlags::Fire; |
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constexpr auto Lightning = MissileDataFlags::Lightning; |
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constexpr auto Magic = MissileDataFlags::Magic; |
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constexpr auto Acid = MissileDataFlags::Acid; |
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constexpr auto Arrow = MissileDataFlags::Arrow; |
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constexpr auto Invisible = MissileDataFlags::Invisible; |
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} // namespace |
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/** Data related to each missile ID. */ |
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const MissileData MissilesData[] = { |
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// clang-format off |
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// id mAddProc, mProc, mlSFX, miSFX, mFileNum, flags, MovementDistribution; |
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/*Arrow*/ { &AddArrow, &ProcessArrow, SfxID::None, SfxID::None, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Blockable }, |
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/*Firebolt*/ { &AddFirebolt, &ProcessGenericProjectile, SfxID::SpellFirebolt, SfxID::SpellFireHit, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*Guardian*/ { &AddGuardian, &ProcessGuardian, SfxID::SpellGuardian, SfxID::None, MissileGraphicID::Guardian, Physical, MissileMovementDistribution::Disabled }, |
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/*Phasing*/ { &AddPhasing, &ProcessTeleport, SfxID::SpellTeleport, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*NovaBall*/ { &AddNovaBall, &ProcessNovaBall, SfxID::None, SfxID::None, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Unblockable }, |
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/*FireWall*/ { &AddFireWall, &ProcessFireWall, SfxID::SpellFireWall, SfxID::SpellFireHit, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*Fireball*/ { &AddFireball, &ProcessFireball, SfxID::SpellFirebolt, SfxID::SpellFireHit, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*LightningControl*/ { &AddLightningControl, &ProcessLightningControl, SfxID::None, SfxID::None, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Lightning*/ { &AddLightning, &ProcessLightning, SfxID::SpellLightning, SfxID::SpellLightningHit, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*MagmaBallExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::None, SfxID::None, MissileGraphicID::MagmaBallExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*TownPortal*/ { &AddTownPortal, &ProcessTownPortal, SfxID::SpellPortal, SfxID::None, MissileGraphicID::TownPortal, Magic, MissileMovementDistribution::Disabled }, |
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/*FlashBottom*/ { &AddFlashBottom, &ProcessFlashBottom, SfxID::SpellNova, SfxID::SpellLightningHit, MissileGraphicID::FlashBottom, Magic, MissileMovementDistribution::Disabled }, |
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/*FlashTop*/ { &AddFlashTop, &ProcessFlashTop, SfxID::None, SfxID::None, MissileGraphicID::FlashTop, Magic, MissileMovementDistribution::Disabled }, |
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/*ManaShield*/ { &AddManaShield, nullptr, SfxID::SpellManaShield, SfxID::None, MissileGraphicID::ManaShield, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*FlameWave*/ { &AddFlameWave, &ProcessFlameWave, SfxID::None, SfxID::None, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Unblockable }, |
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/*ChainLightning*/ { &AddChainLightning, &ProcessChainLightning, SfxID::SpellLightning, SfxID::SpellLightningHit, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*ChainBall*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*BloodHit*/ { nullptr, nullptr, SfxID::SpellBloodStar, SfxID::SpellBloodStarHit, MissileGraphicID::BloodHit, Physical, MissileMovementDistribution::Disabled }, |
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/*BoneHit*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::BoneHit, Physical, MissileMovementDistribution::Disabled }, |
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/*MetalHit*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::MetalHit, Physical, MissileMovementDistribution::Disabled }, |
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/*Rhino*/ { &AddRhino, &ProcessRhino, SfxID::None, SfxID::None, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, |
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/*MagmaBall*/ { &AddMagmaBall, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::MagmaBall, Fire, MissileMovementDistribution::Blockable }, |
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/*ThinLightningControl*/ { &AddLightningControl, &ProcessLightningControl, SfxID::None, SfxID::None, MissileGraphicID::ThinLightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*ThinLightning*/ { &AddLightning, &ProcessLightning, SfxID::None, SfxID::None, MissileGraphicID::ThinLightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*BloodStar*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::BloodStar, Magic, MissileMovementDistribution::Blockable }, |
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/*BloodStarExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::None, SfxID::None, MissileGraphicID::BloodStarExplosion, Magic, MissileMovementDistribution::Disabled }, |
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/*Teleport*/ { &AddTeleport, &ProcessTeleport, SfxID::SpellElemental, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SfxID::None, SfxID::None, MissileGraphicID::FireArrow, Fire | Arrow, MissileMovementDistribution::Blockable }, |
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/*DoomSerpents*/ { nullptr, nullptr, SfxID::SpellDoomSerpents, SfxID::None, MissileGraphicID::DoomSerpents, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireOnly*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*StoneCurse*/ { &AddStoneCurse, &ProcessStoneCurse, SfxID::SpellStoneCurse, SfxID::None, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*BloodRitual*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, |
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/*Invisibility*/ { nullptr, nullptr, SfxID::SpellInvisibility, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Golem*/ { &AddGolem, nullptr, SfxID::SpellGolem, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Etherealize*/ { nullptr, nullptr, SfxID::SpellEtherealize, SfxID::None, MissileGraphicID::Etherealize, Physical, MissileMovementDistribution::Disabled }, |
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/*Spurt*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::Spurt, Physical, MissileMovementDistribution::Disabled }, |
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/*ApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SfxID::None, SfxID::None, MissileGraphicID::ApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, |
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/*Healing*/ { &AddHealing, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireWallControl*/ { &AddFireWallControl, &ProcessFireWallControl, SfxID::None, SfxID::None, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*Infravision*/ { &AddInfravision, &ProcessInfravision, SfxID::SpellInfravision, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Identify*/ { &AddIdentify, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FlameWaveControl*/ { &AddFlameWaveControl, &ProcessFlameWaveControl, SfxID::SpellFlameWave, SfxID::None, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*Nova*/ { &AddNova, &ProcessNova, SfxID::SpellNova, SfxID::None, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*Rage*/ { &AddRage, &ProcessRage, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Apocalypse*/ { &AddApocalypse, &ProcessApocalypse, SfxID::SpellApocalypse, SfxID::None, MissileGraphicID::ApocalypseBoom, Magic, MissileMovementDistribution::Disabled }, |
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/*ItemRepair*/ { &AddItemRepair, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*StaffRecharge*/ { &AddStaffRecharge, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*TrapDisarm*/ { &AddTrapDisarm, nullptr, SfxID::SpellTrapDisarm, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Inferno*/ { &AddInferno, &ProcessInferno, SfxID::SpellInferno, SfxID::None, MissileGraphicID::Inferno, Fire, MissileMovementDistribution::Disabled }, |
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/*InfernoControl*/ { &AddInfernoControl, &ProcessInfernoControl, SfxID::None, SfxID::None, MissileGraphicID::None, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireMan*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, |
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/*Krull*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::Krull, Fire | Arrow, MissileMovementDistribution::Blockable }, |
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/*ChargedBolt*/ { &AddChargedBolt, &ProcessChargedBolt, SfxID::SpellChargedBolt, SfxID::None, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, |
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/*HolyBolt*/ { &AddHolyBolt, &ProcessHolyBolt, SfxID::SpellHolyBolt, SfxID::SpellLightningHit, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, |
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/*Resurrect*/ { &AddResurrect, nullptr, SfxID::None, SfxID::SpellResurrect, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*Telekinesis*/ { &AddTelekinesis, nullptr, SfxID::SpellEtherealize, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*LightningArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SfxID::None, SfxID::None, MissileGraphicID::LightningArrow, Lightning | Arrow, MissileMovementDistribution::Blockable }, |
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/*Acid*/ { &AddAcid, &ProcessGenericProjectile, SfxID::SpellAcid, SfxID::None, MissileGraphicID::Acid, Acid, MissileMovementDistribution::Blockable }, |
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/*AcidSplat*/ { &AddMissileExplosion, &ProcessAcidSplate, SfxID::None, SfxID::None, MissileGraphicID::AcidSplat, Acid, MissileMovementDistribution::Disabled }, |
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/*AcidPuddle*/ { &AddAcidPuddle, &ProcessAcidPuddle, SfxID::SpellPuddle, SfxID::None, MissileGraphicID::AcidPuddle, Acid, MissileMovementDistribution::Disabled }, |
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/*HealOther*/ { &AddHealOther, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Elemental*/ { &AddElemental, &ProcessElemental, SfxID::SpellElemental, SfxID::None, MissileGraphicID::Elemental, Fire, MissileMovementDistribution::Unblockable }, |
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/*ResurrectBeam*/ { &AddResurrectBeam, &ProcessResurrectBeam, SfxID::None, SfxID::None, MissileGraphicID::Resurrect, Physical, MissileMovementDistribution::Disabled }, |
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/*BoneSpirit*/ { &AddBoneSpirit, &ProcessBoneSpirit, SfxID::SpellBoneSpirit, SfxID::SpellBoneSpiritHit, MissileGraphicID::BoneSpirit, Magic, MissileMovementDistribution::Blockable }, |
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/*WeaponExplosion*/ { &AddWeaponExplosion, &ProcessWeaponExplosion, SfxID::None, SfxID::None, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, |
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/*RedPortal*/ { &AddRedPortal, &ProcessRedPortal, SfxID::SpellPortal, SfxID::None, MissileGraphicID::RedPortal, Physical, MissileMovementDistribution::Disabled }, |
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/*DiabloApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SfxID::None, SfxID::None, MissileGraphicID::DiabloApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, |
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/*DiabloApocalypse*/ { &AddDiabloApocalypse, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Mana*/ { &AddMana, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Magi*/ { &AddMagi, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*LightningWall*/ { &AddLightningWall, &ProcessLightningWall, SfxID::SpellLightningWall, SfxID::SpellLightningHit, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*LightningWallControl*/ { &AddFireWallControl, &ProcessLightningWallControl, SfxID::None, SfxID::None, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Immolation*/ { &AddNova, &ProcessImmolation, SfxID::SpellFirebolt, SfxID::SpellFireHit, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, |
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/*SpectralArrow*/ { &AddSpectralArrow, &ProcessSpectralArrow, SfxID::None, SfxID::None, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Disabled }, |
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/*FireballBow*/ { &AddImmolation, &ProcessFireball, SfxID::ShootFireballBow, SfxID::SpellFireHit, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*LightningBow*/ { &AddLightningBow, &ProcessLightningBow, SfxID::ShootFireballBow, SfxID::None, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*ChargedBoltBow*/ { &AddChargedBoltBow, &ProcessChargedBolt, SfxID::SpellChargedBolt, SfxID::None, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, |
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/*HolyBoltBow*/ { &AddHolyBolt, &ProcessHolyBolt, SfxID::SpellHolyBolt, SfxID::SpellLightningHit, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, |
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/*Warp*/ { &AddWarp, &ProcessTeleport, SfxID::SpellEtherealize, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Reflect*/ { &AddReflect, nullptr, SfxID::SpellManaShield, SfxID::None, MissileGraphicID::Reflect, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Berserk*/ { &AddBerserk, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*RingOfFire*/ { &AddRingOfFire, &ProcessRingOfFire, SfxID::None, SfxID::None, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*StealPotions*/ { &AddStealPotions, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*StealMana*/ { &AddStealMana, nullptr, SfxID::SpellEnd, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*RingOfLightning*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Search*/ { &AddSearch, &ProcessSearch, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Aura*/ { nullptr, nullptr, SfxID::None, SfxID::SpellLightningHit, MissileGraphicID::FlashBottom, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*Aura2*/ { nullptr, nullptr, SfxID::None, SfxID::None, MissileGraphicID::FlashTop, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*SpiralFireball*/ { nullptr, nullptr, SfxID::SpellFirebolt, SfxID::SpellFireHit, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, |
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/*RuneOfFire*/ { &AddRuneOfFire, &ProcessRune, SfxID::None, SfxID::None, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfLight*/ { &AddRuneOfLight, &ProcessRune, SfxID::None, SfxID::None, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfNova*/ { &AddRuneOfNova, &ProcessRune, SfxID::None, SfxID::None, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfImmolation*/ { &AddRuneOfImmolation, &ProcessRune, SfxID::None, SfxID::None, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfStone*/ { &AddRuneOfStone, &ProcessRune, SfxID::None, SfxID::None, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*BigExplosion*/ { &AddBigExplosion, &ProcessBigExplosion, SfxID::BigExplosion, SfxID::BigExplosion, MissileGraphicID::BigExplosion, Fire, MissileMovementDistribution::Disabled }, |
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/*HorkSpawn*/ { &AddHorkSpawn, &ProcessHorkSpawn, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Jester*/ { &AddJester, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*OpenNest*/ { &AddOpenNest, nullptr, SfxID::None, SfxID::None, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*OrangeFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::OrangeFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*BlueFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, |
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/*RedFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::RedFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*YellowFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::YellowFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*BlueFlare2*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SfxID::None, SfxID::None, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, |
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/*YellowExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::SpellFireHit, SfxID::None, MissileGraphicID::YellowFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*RedExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::SpellFireHit, SfxID::None, MissileGraphicID::RedFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*BlueExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::SpellFireHit, SfxID::None, MissileGraphicID::BlueFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*BlueExplosion2*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::SpellFireHit, SfxID::None, MissileGraphicID::BlueFlareExplosion2, Physical, MissileMovementDistribution::Disabled }, |
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/*OrangeExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SfxID::SpellFireHit, SfxID::None, MissileGraphicID::OrangeFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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// clang-format on |
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}; |
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namespace { |
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/** Data related to each missile graphic ID. */ |
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std::vector<MissileFileData> MissileSpriteData; |
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std::vector<std::array<uint8_t, 16>> MissileAnimDelays; |
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std::vector<std::array<uint8_t, 16>> MissileAnimLengths; |
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size_t ToIndex(std::vector<std::array<uint8_t, 16>> &all, const std::array<uint8_t, 16> &value) |
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{ |
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for (size_t i = 0; i < all.size(); ++i) { |
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if (all[i] == value) return i; |
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} |
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all.push_back(value); |
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return all.size() - 1; |
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} |
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tl::expected<MissileGraphicsFlags, std::string> ParseMissileGraphicsFlag(std::string_view value) |
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{ |
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if (value.empty()) return MissileGraphicsFlags::None; |
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if (value == "MonsterOwned") return MissileGraphicsFlags::MonsterOwned; |
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if (value == "NotAnimated") return MissileGraphicsFlags::NotAnimated; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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void LoadMissileSpriteData() |
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{ |
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const std::string_view filename = "txtdata\\missiles\\missile_sprites.tsv"; |
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DataFile dataFile = DataFile::loadOrDie(filename); |
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dataFile.skipHeaderOrDie(filename); |
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MissileAnimDelays.clear(); |
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MissileAnimLengths.clear(); |
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MissileSpriteData.clear(); |
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MissileSpriteData.reserve(dataFile.numRecords()); |
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for (DataFileRecord record : dataFile) { |
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RecordReader reader { record, filename }; |
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MissileFileData &item = MissileSpriteData.emplace_back(); |
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reader.advance(); // skip id |
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reader.readInt("width", item.animWidth); |
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reader.readInt("width2", item.animWidth2); |
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reader.readString("name", item.name); |
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reader.readInt("numFrames", item.animFAmt); |
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reader.read("flags", item.flags, ParseMissileGraphicsFlag); |
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std::array<uint8_t, 16> arr; |
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reader.readIntArray("frameDelay", arr); |
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item.animDelayIdx = static_cast<uint8_t>(ToIndex(MissileAnimDelays, arr)); |
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reader.readIntArray("frameLength", arr); |
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item.animLenIdx = static_cast<uint8_t>(ToIndex(MissileAnimLengths, arr)); |
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} |
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MissileSpriteData.shrink_to_fit(); |
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MissileAnimDelays.shrink_to_fit(); |
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MissileAnimLengths.shrink_to_fit(); |
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} |
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} // namespace |
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uint8_t MissileFileData::animDelay(uint8_t dir) const |
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{ |
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return MissileAnimDelays[animDelayIdx][dir]; |
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} |
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uint8_t MissileFileData::animLen(uint8_t dir) const |
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{ |
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return MissileAnimLengths[animLenIdx][dir]; |
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} |
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void MissileFileData::LoadGFX() |
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{ |
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if (sprites) |
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return; |
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if (name[0] == '\0') |
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return; |
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#ifdef UNPACKED_MPQS |
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char path[MaxMpqPathSize]; |
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*BufCopy(path, "missiles\\", name, ".clx") = '\0'; |
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sprites.emplace(LoadClxListOrSheet(path)); |
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#else |
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if (animFAmt == 1) { |
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char path[MaxMpqPathSize]; |
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*BufCopy(path, "missiles\\", name) = '\0'; |
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sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) }); |
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} else { |
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FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT); |
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sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) }); |
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} |
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#endif |
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} |
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|
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MissileFileData &GetMissileSpriteData(MissileGraphicID graphicId) |
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{ |
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return MissileSpriteData[static_cast<std::underlying_type_t<MissileGraphicID>>(graphicId)]; |
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} |
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|
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void LoadMissileData() |
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{ |
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LoadMissileSpriteData(); |
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} |
|
|
|
void InitMissileGFX(bool loadHellfireGraphics) |
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{ |
|
if (HeadlessMode) |
|
return; |
|
|
|
for (size_t mi = 0; mi < MissileSpriteData.size(); ++mi) { |
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if (!loadHellfireGraphics && mi >= static_cast<uint8_t>(MissileGraphicID::HorkSpawn)) |
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break; |
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if (MissileSpriteData[mi].flags == MissileGraphicsFlags::MonsterOwned) |
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continue; |
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MissileSpriteData[mi].LoadGFX(); |
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} |
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} |
|
|
|
void FreeMissileGFX() |
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{ |
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for (auto &missileData : MissileSpriteData) { |
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missileData.FreeGFX(); |
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} |
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} |
|
|
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} // namespace devilution
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|
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