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/**
* @file random.hpp
*
* Contains convenience functions for random number generation
*
* This includes specific engine/distribution functions for logic that needs to be compatible with the base game.
*/
#pragma once
#include <algorithm>
#include <cstdint>
#include <initializer_list>
namespace devilution {
/**
* @brief Set the state of the RandomNumberEngine used by the base game to the specific seed
* @param seed New engine state
*/
void SetRndSeed(uint32_t seed);
/**
* @brief Returns the current state of the RandomNumberEngine used by the base game
*
* This is only exposed to allow for debugging vanilla code and testing. Using this engine for new code is discouraged
* due to the poor randomness and bugs in the implementation that need to be retained for compatibility.
*
* @return The current engine state
*/
uint32_t GetLCGEngineState();
/**
* @brief Advance the global RandomNumberEngine state by the specified number of rounds
*
* Only used to maintain vanilla compatibility until logic requiring reproducable random number generation is isolated.
* @param count How many values to discard
*/
void DiscardRandomValues(unsigned count);
/**
* @brief Advances the global RandomNumberEngine state and returns the new value
*/
uint32_t GenerateSeed();
/**
* @brief Generates a random non-negative integer (most of the time) using the vanilla RNG
*
* This advances the engine state then interprets the new engine state as a signed value and calls std::abs to try
* discard the high bit of the result. This usually returns a positive number but may very rarely return -2^31.
*
* This function is only used when the base game wants to store the seed used to generate an item or level, however
* as the returned value is transformed about 50% of values do not reflect the actual engine state. It would be more
* appropriate to use GetLCGEngineState() in these cases but that may break compatibility with the base game.
*
* @return A random number in the range [0,2^31) or -2^31
*/
[[nodiscard]] int32_t AdvanceRndSeed();
/**
* @brief Generates a random integer less than the given limit using the vanilla RNG
*
* If v is not a positive number this function returns 0 without calling the RNG.
*
* Limits between 32768 and 65534 should be avoided as a bug in vanilla means this function always returns a value
* less than 32768 for limits in that range.
*
* This can very rarely return a negative value in the range (-v, -1] due to the bug in AdvanceRndSeed()
*
* @see AdvanceRndSeed()
* @param v The upper limit for the return value
* @return A random number in the range [0, v) or rarely a negative value in (-v, -1]
*/
int32_t GenerateRnd(int32_t v);
/**
* @brief Generates a random boolean value using the vanilla RNG
*
* This function returns true 1 in `frequency` of the time, otherwise false. For example the default frequency of 2
* represents a 50/50 chance.
*
* @param frequency odds of returning a true value
* @return A random boolean value
*/
bool FlipCoin(unsigned frequency = 2);
/**
* @brief Picks one of the elements in the list randomly.
*
* @param values The values to pick from
* @return A random value from the 'values' list.
*/
template <typename T>
const T PickRandomlyAmong(const std::initializer_list<T> &values)
{
const auto index { std::max<int32_t>(GenerateRnd(static_cast<int32_t>(values.size())), 0) };
return *(values.begin() + index);
}
/**
* @brief Generates a random non-negative integer
*
* Effectively the same as GenerateRnd but will never return a negative value
* @param v upper limit for the return value
* @return a value between 0 and v-1 inclusive, i.e. the range [0, v)
*/
inline int32_t RandomIntLessThan(int32_t v)
{
return std::max<int32_t>(GenerateRnd(v), 0);
}
/**
* @brief Randomly chooses a value somewhere within the given range
* @param min lower limit, minumum possible value
* @param max upper limit, either the maximum possible value for a closed range (the default behaviour) or one greater than the maximum value for a half-open range
* @param halfOpen whether to use the limits as a half-open range or not
* @return a randomly selected integer
*/
inline int32_t RandomIntBetween(int32_t min, int32_t max, bool halfOpen = false)
{
return RandomIntLessThan(max - min + (halfOpen ? 0 : 1)) + min;
}
} // namespace devilution