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include(Definitions)
include(functions/devilutionx_library)
include(functions/genex)
set(libdevilutionx_SRCS
appfat.cpp
automap.cpp
capture.cpp
control.cpp
cursor.cpp
dead.cpp
debug.cpp
diablo.cpp
diablo_msg.cpp
doom.cpp
gamemenu.cpp
gmenu.cpp
help.cpp
hwcursor.cpp
interfac.cpp
inv.cpp
loadsave.cpp
menu.cpp
minitext.cpp
misdat.cpp
missiles.cpp
movie.cpp
msg.cpp
nthread.cpp
pfile.cpp
plrmsg.cpp
portal.cpp
restrict.cpp
sync.cpp
textdat.cpp
tmsg.cpp
towners.cpp
track.cpp
controls/axis_direction.cpp
controls/controller_motion.cpp
controls/controller.cpp
controls/devices/joystick.cpp
controls/devices/kbcontroller.cpp
controls/game_controls.cpp
controls/keymapper.cpp
controls/menu_controls.cpp
controls/modifier_hints.cpp
controls/plrctrls.cpp
DiabloUI/button.cpp
DiabloUI/credits.cpp
DiabloUI/credits_lines.cpp
DiabloUI/diabloui.cpp
DiabloUI/dialogs.cpp
DiabloUI/hero/selhero.cpp
DiabloUI/mainmenu.cpp
DiabloUI/multi/selconn.cpp
DiabloUI/multi/selgame.cpp
DiabloUI/progress.cpp
DiabloUI/scrollbar.cpp
DiabloUI/selok.cpp
DiabloUI/selstart.cpp
DiabloUI/selyesno.cpp
DiabloUI/settingsmenu.cpp
DiabloUI/support_lines.cpp
DiabloUI/title.cpp
DiabloUI/text_input.cpp
dvlnet/abstract_net.cpp
dvlnet/base.cpp
dvlnet/cdwrap.cpp
dvlnet/frame_queue.cpp
dvlnet/loopback.cpp
dvlnet/packet.cpp
engine/actor_position.cpp
engine/animationinfo.cpp
engine/backbuffer_state.cpp
engine/dx.cpp
engine/events.cpp
engine/palette.cpp
engine/sound_position.cpp
engine/trn.cpp
engine/render/automap_render.cpp
engine/render/scrollrt.cpp
items/validation.cpp
levels/reencode_dun_cels.cpp
levels/setmaps.cpp
levels/themes.cpp
levels/tile_properties.cpp
levels/town.cpp
levels/trigs.cpp
lua/autocomplete.cpp
lua/lua_global.cpp
lua/modules/audio.cpp
lua/modules/hellfire.cpp
lua/modules/dev.cpp
lua/modules/dev/display.cpp
lua/modules/dev/items.cpp
lua/modules/dev/level.cpp
lua/modules/dev/level/map.cpp
lua/modules/dev/level/warp.cpp
lua/modules/dev/monsters.cpp
lua/modules/dev/player.cpp
lua/modules/dev/player/gold.cpp
lua/modules/dev/player/spells.cpp
lua/modules/dev/player/stats.cpp
lua/modules/dev/quests.cpp
lua/modules/dev/search.cpp
lua/modules/dev/towners.cpp
lua/modules/i18n.cpp
lua/modules/items.cpp
lua/modules/log.cpp
lua/modules/monsters.cpp
lua/modules/player.cpp
lua/modules/render.cpp
lua/modules/towners.cpp
lua/repl.cpp
monsters/validation.cpp
panels/charpanel.cpp
panels/console.cpp
panels/info_box.cpp
panels/mainpanel.cpp
panels/partypanel.cpp
panels/spell_book.cpp
panels/spell_icons.cpp
panels/spell_list.cpp
platform/locale.cpp
portals/validation.cpp
qol/autopickup.cpp
qol/chatlog.cpp
qol/floatingnumbers.cpp
qol/itemlabels.cpp
qol/monhealthbar.cpp
qol/stash.cpp
qol/xpbar.cpp
quests/validation.cpp
storm/storm_net.cpp
storm/storm_svid.cpp
utils/display.cpp
utils/language.cpp
utils/sdl_bilinear_scale.cpp
utils/sdl_thread.cpp
utils/surface_to_clx.cpp
utils/timer.cpp)
# These files are responsible for most of the runtime in Debug mode.
# Apply some optimizations to them even in Debug mode to get reasonable performance.
#
# They also perform better with -O2 rather than -O3 even in Release mode.
set(_optimize_in_debug_srcs
engine/render/clx_render.cpp
engine/render/dun_render.cpp
engine/render/text_render.cpp
utils/cel_to_clx.cpp
utils/cl2_to_clx.cpp
utils/pcx_to_clx.cpp)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_source_files_properties(${_optimize_in_debug_srcs} PROPERTIES COMPILE_OPTIONS "-O2;--param=max-vartrack-size=900000000")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set_source_files_properties(${_optimize_in_debug_srcs} PROPERTIES COMPILE_OPTIONS "-O2")
endif()
# We need to define all the object libraries first
# because our workaround for transitive dependency support
# requires targets to exist when calling `target_link_dependencies`
# (see object_libraries.cmake).
add_devilutionx_object_library(libdevilutionx_assets
engine/assets.cpp
)
target_link_dependencies(libdevilutionx_assets PUBLIC
DevilutionX::SDL
fmt::fmt
tl
libdevilutionx_headless_mode
libdevilutionx_game_mode
libdevilutionx_mpq
libdevilutionx_paths
libdevilutionx_sdl2_to_1_2_backports
libdevilutionx_strings
${DEVILUTIONX_PLATFORM_ASSETS_LINK_LIBRARIES}
)
add_devilutionx_object_library(libdevilutionx_cel_to_clx
utils/cel_to_clx.cpp
)
target_link_dependencies(libdevilutionx_cel_to_clx
PRIVATE
libdevilutionx_endian_write
)
add_devilutionx_object_library(libdevilutionx_cl2_to_clx
utils/cl2_to_clx.cpp
)
target_link_dependencies(libdevilutionx_cl2_to_clx
PRIVATE
libdevilutionx_endian_write
)
add_devilutionx_object_library(libdevilutionx_clx_render
engine/render/clx_render.cpp
)
target_link_dependencies(libdevilutionx_clx_render PUBLIC
DevilutionX::SDL
fmt::fmt
libdevilutionx_light_render
libdevilutionx_palette_blending
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_codec
codec.cpp
sha.cpp
)
target_link_dependencies(libdevilutionx_codec PRIVATE
DevilutionX::SDL
libdevilutionx_log
)
add_devilutionx_object_library(libdevilutionx_controller_buttons
controls/controller_buttons.cpp
)
target_link_dependencies(libdevilutionx_controller_buttons
DevilutionX::SDL
)
add_devilutionx_object_library(libdevilutionx_control_mode
controls/control_mode.cpp
)
target_link_dependencies(libdevilutionx_control_mode PUBLIC
libdevilutionx_controller_buttons
)
add_devilutionx_object_library(libdevilutionx_padmapper
controls/padmapper.cpp
)
target_link_dependencies(libdevilutionx_padmapper PUBLIC
libdevilutionx_controller_buttons
libdevilutionx_options
)
add_devilutionx_object_library(libdevilutionx_palette_kd_tree
utils/palette_kd_tree.cpp
)
target_link_dependencies(libdevilutionx_palette_kd_tree PUBLIC
DevilutionX::SDL
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_paths
utils/paths.cpp
)
target_link_dependencies(libdevilutionx_paths PUBLIC
DevilutionX::SDL
libdevilutionx_file_util
libdevilutionx_log
libdevilutionx_sdl2_to_1_2_backports
)
add_devilutionx_object_library(libdevilutionx_pcx_to_clx
utils/pcx_to_clx.cpp
)
target_link_dependencies(libdevilutionx_pcx_to_clx
PUBLIC
DevilutionX::SDL
libdevilutionx_assets
libdevilutionx_endian_write
)
add_devilutionx_object_library(libdevilutionx_primitive_render
engine/render/primitive_render.cpp
)
target_link_dependencies(libdevilutionx_primitive_render
PUBLIC
libdevilutionx_palette_blending
libdevilutionx_surface
)
add_devilutionx_object_library(libdevilutionx_crawl
crawl.cpp
)
target_link_dependencies(libdevilutionx_crawl PUBLIC
tl
)
add_devilutionx_object_library(libdevilutionx_direction
engine/direction.cpp
)
add_devilutionx_object_library(libdevilutionx_dun_render
engine/render/dun_render.cpp
)
target_link_libraries(libdevilutionx_dun_render
PUBLIC
DevilutionX::SDL
libdevilutionx_light_render
libdevilutionx_surface
PRIVATE
libdevilutionx_options
)
add_library(libdevilutionx_endian_write INTERFACE)
target_link_libraries(libdevilutionx_endian_write INTERFACE
DevilutionX::SDL
)
add_devilutionx_object_library(libdevilutionx_surface
engine/surface.cpp
)
target_link_dependencies(libdevilutionx_surface PUBLIC
DevilutionX::SDL
)
add_devilutionx_object_library(libdevilutionx_file_util
utils/file_util.cpp
)
target_link_dependencies(libdevilutionx_file_util PRIVATE
DevilutionX::SDL
libdevilutionx_log
${DEVILUTIONX_PLATFORM_FILE_UTIL_LINK_LIBRARIES}
)
add_devilutionx_object_library(libdevilutionx_format_int
utils/format_int.cpp
)
target_link_dependencies(libdevilutionx_format_int PUBLIC
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_game_mode
game_mode.cpp
)
target_link_dependencies(libdevilutionx_game_mode PRIVATE
tl
magic_enum::magic_enum
libdevilutionx_options
)
add_devilutionx_object_library(libdevilutionx_gendung
levels/crypt.cpp
levels/drlg_l1.cpp
levels/drlg_l2.cpp
levels/drlg_l3.cpp
levels/drlg_l4.cpp
levels/gendung.cpp
)
target_link_dependencies(libdevilutionx_gendung PUBLIC
DevilutionX::SDL
fmt::fmt
tl
libdevilutionx_assets
libdevilutionx_items
libdevilutionx_monster
libdevilutionx_random
)
add_devilutionx_object_library(libdevilutionx_headless_mode
headless_mode.cpp
)
add_devilutionx_object_library(libdevilutionx_init
init.cpp
)
target_link_dependencies(libdevilutionx_init PUBLIC
magic_enum::magic_enum
libdevilutionx_assets
libdevilutionx_config
libdevilutionx_mpq
libdevilutionx_options
)
add_devilutionx_object_library(libdevilutionx_load_cel
engine/load_cel.cpp
)
target_link_dependencies(libdevilutionx_load_cel
PUBLIC
tl
PRIVATE
libdevilutionx_strings
)
if(SUPPORTS_MPQ)
target_link_dependencies(libdevilutionx_load_cel PRIVATE
libdevilutionx_mpq
libdevilutionx_cel_to_clx
)
else()
target_link_dependencies(libdevilutionx_load_cel PRIVATE
libdevilutionx_load_clx
)
endif()
add_devilutionx_object_library(libdevilutionx_load_cl2
engine/load_cl2.cpp
)
target_link_dependencies(libdevilutionx_load_cl2
PUBLIC
tl
libdevilutionx_endian_write
PRIVATE
libdevilutionx_strings
)
if(SUPPORTS_MPQ)
target_link_dependencies(libdevilutionx_load_cl2 PUBLIC
libdevilutionx_mpq
libdevilutionx_cl2_to_clx
)
else()
target_link_dependencies(libdevilutionx_load_cl2 PRIVATE
libdevilutionx_load_clx
)
endif()
add_devilutionx_object_library(libdevilutionx_load_clx
engine/load_clx.cpp
)
target_link_dependencies(libdevilutionx_load_clx
PUBLIC
tl
PRIVATE
libdevilutionx_assets
)
add_devilutionx_object_library(libdevilutionx_load_pcx
engine/load_pcx.cpp
)
target_link_dependencies(libdevilutionx_load_pcx
PRIVATE
DevilutionX::SDL
libdevilutionx_sdl2_to_1_2_backports
libdevilutionx_log
libdevilutionx_strings
)
if(SUPPORTS_MPQ)
target_link_dependencies(libdevilutionx_load_pcx PUBLIC
libdevilutionx_assets
libdevilutionx_pcx_to_clx
)
else()
target_link_dependencies(libdevilutionx_load_pcx PRIVATE
libdevilutionx_load_clx
)
endif()
add_devilutionx_object_library(libdevilutionx_light_render
engine/render/light_render.cpp
)
add_devilutionx_object_library(libdevilutionx_lighting
lighting.cpp
)
target_link_dependencies(libdevilutionx_lighting PUBLIC
DevilutionX::SDL
fmt::fmt
magic_enum::magic_enum
tl
unordered_dense::unordered_dense
libdevilutionx_vision
)
add_devilutionx_object_library(libdevilutionx_logged_fstream
utils/logged_fstream.cpp
)
target_link_dependencies(libdevilutionx_logged_fstream PUBLIC
libdevilutionx_file_util
libdevilutionx_log
)
add_devilutionx_object_library(libdevilutionx_items
itemdat.cpp
items.cpp
)
target_link_dependencies(libdevilutionx_items PUBLIC
DevilutionX::SDL
sol2::sol2
tl
libdevilutionx_headless_mode
libdevilutionx_sound
libdevilutionx_spells
libdevilutionx_stores
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_ini
utils/ini.cpp
)
target_link_dependencies(libdevilutionx_ini PUBLIC
fmt::fmt
tl
unordered_dense::unordered_dense
libdevilutionx_strings
libdevilutionx_utf8
)
# We use an INTERFACE library rather than an OBJECT library
# because `libdevilutionx_log` does not have any sources.
add_library(libdevilutionx_log INTERFACE)
target_include_directories(libdevilutionx_log INTERFACE
${PROJECT_SOURCE_DIR}/Source)
target_link_libraries(libdevilutionx_log INTERFACE
DevilutionX::SDL
fmt::fmt
)
target_sources(libdevilutionx_log INTERFACE $<TARGET_OBJECTS:libdevilutionx_strings>)
add_devilutionx_object_library(libdevilutionx_level_objects
objdat.cpp
objects.cpp
)
target_link_dependencies(libdevilutionx_level_objects PUBLIC
DevilutionX::SDL
unordered_dense::unordered_dense
tl
libdevilutionx_direction
libdevilutionx_headless_mode
libdevilutionx_monster
libdevilutionx_options
libdevilutionx_player
libdevilutionx_random
libdevilutionx_txtdata
)
add_devilutionx_object_library(libdevilutionx_monster
monstdat.cpp
monster.cpp
)
target_link_dependencies(libdevilutionx_monster
PUBLIC
DevilutionX::SDL
magic_enum::magic_enum
sol2::sol2
tl
unordered_dense::unordered_dense
libdevilutionx_game_mode
libdevilutionx_headless_mode
libdevilutionx_sound
libdevilutionx_txtdata
PRIVATE
libdevilutionx_cl2_to_clx
)
add_devilutionx_object_library(libdevilutionx_palette_blending
utils/palette_blending.cpp
)
target_link_dependencies(libdevilutionx_palette_blending PUBLIC
DevilutionX::SDL
libdevilutionx_palette_kd_tree
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_parse_int
utils/parse_int.cpp
)
target_link_dependencies(libdevilutionx_parse_int PUBLIC
tl
)
if(SUPPORTS_MPQ)
add_devilutionx_object_library(libdevilutionx_mpq
mpq/mpq_common.cpp
mpq/mpq_reader.cpp
mpq/mpq_sdl_rwops.cpp
mpq/mpq_writer.cpp
)
target_link_dependencies(libdevilutionx_mpq PUBLIC
DevilutionX::SDL
fmt::fmt
tl
libmpq
libdevilutionx_file_util
libdevilutionx_logged_fstream
libdevilutionx_pkware_encrypt
libdevilutionx_strings
)
else()
add_library(libdevilutionx_mpq INTERFACE)
endif()
add_devilutionx_object_library(libdevilutionx_multiplayer
multi.cpp
pack.cpp
)
target_link_dependencies(libdevilutionx_multiplayer PUBLIC
libdevilutionx_config
libdevilutionx_items
)
add_devilutionx_object_library(libdevilutionx_options
options.cpp
)
target_link_dependencies(libdevilutionx_options PUBLIC
DevilutionX::SDL
fmt::fmt
magic_enum::magic_enum
tl
unordered_dense::unordered_dense
libdevilutionx_controller_buttons
libdevilutionx_control_mode
libdevilutionx_logged_fstream
libdevilutionx_quick_messages
libdevilutionx_strings
libdevilutionx_ini
)
add_devilutionx_object_library(libdevilutionx_pathfinding
engine/path.cpp
)
target_link_dependencies(libdevilutionx_pathfinding PUBLIC
tl
libdevilutionx_crawl
libdevilutionx_direction
)
if(SUPPORTS_MPQ OR NOT NONET)
add_devilutionx_object_library(libdevilutionx_pkware_encrypt
encrypt.cpp
)
target_link_dependencies(libdevilutionx_pkware_encrypt PUBLIC
DevilutionX::SDL
PKWare
)
else()
add_library(libdevilutionx_pkware_encrypt INTERFACE)
endif()
add_devilutionx_object_library(libdevilutionx_player
player.cpp
playerdat.cpp
)
target_link_dependencies(libdevilutionx_player
PUBLIC
DevilutionX::SDL
fmt::fmt
magic_enum::magic_enum
tl
unordered_dense::unordered_dense
libdevilutionx_game_mode
PRIVATE
libdevilutionx_load_cl2
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_quests
quests.cpp
)
target_link_dependencies(libdevilutionx_quests PUBLIC
libdevilutionx_surface
libdevilutionx_gendung
)
add_devilutionx_object_library(libdevilutionx_random
engine/random.cpp
)
add_devilutionx_object_library(libdevilutionx_quick_messages
quick_messages.cpp
)
add_devilutionx_object_library(libdevilutionx_spells
spelldat.cpp
spells.cpp
)
target_link_dependencies(libdevilutionx_spells PUBLIC
tl
libdevilutionx_player
libdevilutionx_txtdata
)
add_devilutionx_object_library(libdevilutionx_text_render
engine/render/text_render.cpp
)
target_link_dependencies(libdevilutionx_text_render
PUBLIC
libdevilutionx_surface
PRIVATE
fmt::fmt
unordered_dense::unordered_dense
libdevilutionx_clx_render
libdevilutionx_game_mode
libdevilutionx_load_cel
libdevilutionx_load_clx
libdevilutionx_load_pcx
libdevilutionx_log
libdevilutionx_primitive_render
libdevilutionx_ticks
libdevilutionx_utf8
)
add_devilutionx_object_library(libdevilutionx_ticks
engine/ticks.cpp
)
target_link_dependencies(libdevilutionx_ticks PRIVATE
DevilutionX::SDL
)
add_devilutionx_object_library(libdevilutionx_txtdata
data/file.cpp
data/parser.cpp
data/record_reader.cpp
data/value_reader.cpp
)
target_link_dependencies(libdevilutionx_txtdata PUBLIC
fmt::fmt
tl
libdevilutionx_assets
libdevilutionx_parse_int
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_utf8
utils/utf8.cpp
)
target_link_dependencies(libdevilutionx_utf8 PRIVATE
SheenBidi::SheenBidi
)
if(NOSOUND)
add_devilutionx_object_library(libdevilutionx_sound
effects_stubs.cpp
engine/sound_stubs.cpp
)
target_link_dependencies(libdevilutionx_sound PUBLIC
DevilutionX::SDL
fmt::fmt
magic_enum::magic_enum
tl
unordered_dense::unordered_dense
libdevilutionx_options
libdevilutionx_random
libdevilutionx_sdl2_to_1_2_backports
)
else()
add_devilutionx_object_library(libdevilutionx_sound
effects.cpp
engine/sound.cpp
utils/push_aulib_decoder.cpp
utils/soundsample.cpp
)
target_link_dependencies(libdevilutionx_sound PUBLIC
DevilutionX::SDL
SDL_audiolib::SDL_audiolib
fmt::fmt
magic_enum::magic_enum
tl
unordered_dense::unordered_dense
libdevilutionx_options
libdevilutionx_random
libdevilutionx_sdl2_to_1_2_backports
)
endif()
add_devilutionx_object_library(libdevilutionx_stores
stores.cpp
)
target_link_dependencies(libdevilutionx_stores PUBLIC
DevilutionX::SDL
fmt::fmt
tl
libdevilutionx_clx_render
libdevilutionx_options
libdevilutionx_sound
libdevilutionx_strings
)
add_devilutionx_object_library(libdevilutionx_strings
utils/str_cat.cpp
utils/str_case.cpp
)
target_link_dependencies(libdevilutionx_strings PRIVATE
fmt::fmt)
add_devilutionx_object_library(libdevilutionx_utils_console
utils/console.cpp
)
add_devilutionx_object_library(libdevilutionx_vision
vision.cpp
)
target_link_dependencies(libdevilutionx_vision PUBLIC
tl
)
if(USE_SDL1)
add_devilutionx_library(libdevilutionx_sdl2_to_1_2_backports STATIC
utils/sdl2_to_1_2_backports.cpp
)
target_link_dependencies(libdevilutionx_sdl2_to_1_2_backports PRIVATE
libdevilutionx_strings
libdevilutionx_utils_console
)
target_link_libraries(DevilutionX::SDL INTERFACE
libdevilutionx_sdl2_to_1_2_backports
)
if(APPLE)
enable_language(OBJC)
target_sources(libdevilutionx_sdl2_to_1_2_backports PRIVATE
platform/macos_sdl1/SDL_filesystem.m)
target_link_libraries(libdevilutionx_sdl2_to_1_2_backports PRIVATE
"-framework Foundation")
endif()
else()
add_library(libdevilutionx_sdl2_to_1_2_backports INTERFACE)
endif()
if(IOS)
list(APPEND libdevilutionx_SRCS platform/ios/ios_paths.m)
endif()
if(NOT DISABLE_DEMOMODE)
list(APPEND libdevilutionx_SRCS engine/demomode.cpp)
endif()
if(NOT NONET)
if(NOT DISABLE_TCP)
list(APPEND libdevilutionx_SRCS
dvlnet/tcp_client.cpp
dvlnet/tcp_server.cpp)
endif()
if(NOT DISABLE_ZERO_TIER)
list(APPEND libdevilutionx_SRCS
dvlnet/protocol_zt.cpp
dvlnet/zerotier_native.cpp
dvlnet/zerotier_lwip.cpp)
endif()
endif()
if(NOT USE_SDL1)
list(APPEND libdevilutionx_SRCS
controls/devices/game_controller.cpp
controls/touch/event_handlers.cpp
controls/touch/gamepad.cpp
controls/touch/renderers.cpp)
endif()
if(DISCORD_INTEGRATION)
list(APPEND libdevilutionx_SRCS
discord/discord.cpp
)
endif()
if(SCREEN_READER_INTEGRATION)
list(APPEND libdevilutionx_SRCS
utils/screen_reader.cpp
)
endif()
if(DEVILUTIONX_SCREENSHOT_FORMAT STREQUAL DEVILUTIONX_SCREENSHOT_FORMAT_PCX)
list(APPEND libdevilutionx_SRCS
utils/surface_to_pcx.cpp
)
endif()
if(DEVILUTIONX_SCREENSHOT_FORMAT STREQUAL DEVILUTIONX_SCREENSHOT_FORMAT_PNG)
add_devilutionx_object_library(libdevilutionx_surface_to_png
utils/surface_to_png.cpp
)
target_link_dependencies(libdevilutionx_surface_to_png
PUBLIC
DevilutionX::SDL
tl
libdevilutionx_surface
)
if(USE_SDL3)
target_link_dependencies(libdevilutionx_surface_to_png PUBLIC SDL3_image::SDL3_image)
target_compile_definitions(libdevilutionx_surface_to_png INTERFACE USE_SDL3)
else()
target_link_dependencies(libdevilutionx_surface_to_png PUBLIC SDL2::SDL2_image)
endif()
endif()
add_devilutionx_object_library(libdevilutionx ${libdevilutionx_SRCS})
target_include_directories(libdevilutionx PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
target_link_dependencies(libdevilutionx PUBLIC
DevilutionX::SDL
fmt::fmt
libsmackerdec
${LUA_LIBRARIES}
magic_enum::magic_enum
sol2::sol2
tl
unordered_dense::unordered_dense
libdevilutionx_assets
libdevilutionx_clx_render
libdevilutionx_codec
libdevilutionx_config
libdevilutionx_controller_buttons
libdevilutionx_control_mode
libdevilutionx_crawl
libdevilutionx_direction
libdevilutionx_dun_render
libdevilutionx_surface
libdevilutionx_file_util
libdevilutionx_format_int
libdevilutionx_game_mode
libdevilutionx_gendung
libdevilutionx_headless_mode
libdevilutionx_ini
libdevilutionx_init
libdevilutionx_items
libdevilutionx_level_objects
libdevilutionx_light_render
libdevilutionx_lighting
libdevilutionx_monster
libdevilutionx_mpq
libdevilutionx_multiplayer
libdevilutionx_options
libdevilutionx_padmapper
libdevilutionx_palette_blending
libdevilutionx_parse_int
libdevilutionx_pathfinding
libdevilutionx_pkware_encrypt
libdevilutionx_player
libdevilutionx_primitive_render
libdevilutionx_quests
libdevilutionx_quick_messages
libdevilutionx_random
libdevilutionx_sound
libdevilutionx_spells
libdevilutionx_stores
libdevilutionx_strings
libdevilutionx_text_render
libdevilutionx_txtdata
libdevilutionx_ticks
libdevilutionx_utf8
libdevilutionx_utils_console
)
if(NOT TARGET_PLATFORM STREQUAL "dos")
target_link_dependencies(libdevilutionx PUBLIC Threads::Threads)
endif()
if(DEVILUTIONX_SCREENSHOT_FORMAT STREQUAL DEVILUTIONX_SCREENSHOT_FORMAT_PNG)
target_link_dependencies(libdevilutionx PUBLIC libdevilutionx_surface_to_png)
endif()
# Use file GENERATE instead of configure_file because configure_file
# does not support generator expressions.
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
add_library(libdevilutionx_config INTERFACE)
if(is_multi_config)
set(CONFIG_PATH $<CONFIG>/config.h)
target_include_directories(libdevilutionx_config INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
else()
set(CONFIG_PATH config.h)
target_include_directories(libdevilutionx_config INTERFACE ${CMAKE_CURRENT_BINARY_DIR})
endif()
file(GENERATE OUTPUT ${CONFIG_PATH} CONTENT
"#pragma once
#define PROJECT_NAME \"${PROJECT_NAME}\"
#define PROJECT_VERSION \"${PROJECT_VERSION_WITH_SUFFIX}\"
#define PROJECT_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}
#define PROJECT_VERSION_MINOR ${PROJECT_VERSION_MINOR}
#define PROJECT_VERSION_PATCH ${PROJECT_VERSION_PATCH}
")
if(DISCORD_INTEGRATION)
target_compile_definitions(libdevilutionx PRIVATE DISCORD)
target_link_libraries(libdevilutionx PRIVATE discord discord_game_sdk)
endif()
if(SCREEN_READER_INTEGRATION)
if(WIN32)
target_compile_definitions(libdevilutionx PRIVATE Tolk)
target_link_libraries(libdevilutionx PUBLIC Tolk)
else()
target_include_directories(libdevilutionx PUBLIC ${Speechd_INCLUDE_DIRS})
target_link_libraries(libdevilutionx PUBLIC speechd)
endif()
endif()
if(USE_SDL1)
# No need for SDL_image
elseif(USE_SDL3)
target_link_libraries(libdevilutionx PUBLIC SDL3_image::SDL3_image)
else()
target_link_libraries(libdevilutionx PUBLIC SDL2::SDL2_image)
endif()
if(NOT NONET)
if(NOT DISABLE_TCP)
target_link_libraries(libdevilutionx PUBLIC asio)
endif()
if(PACKET_ENCRYPTION)
target_link_libraries(libdevilutionx PUBLIC sodium)
endif()
endif()
if(NOT NOSOUND)
target_link_libraries(libdevilutionx PUBLIC SDL_audiolib::SDL_audiolib)
endif()
if(NOT NONET AND NOT DISABLE_ZERO_TIER)
if(NOT ANDROID)
target_link_libraries(libdevilutionx PUBLIC zt-static)
else()
target_link_libraries(libdevilutionx PUBLIC zt-shared)
endif()
endif()
foreach(path ${DEVILUTIONX_PLATFORM_SUBDIRECTORIES})
add_subdirectory(${path})
endforeach()
target_link_dependencies(libdevilutionx PUBLIC ${DEVILUTIONX_PLATFORM_LINK_LIBRARIES})
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 9 AND NOT AMIGA)
target_link_libraries(libdevilutionx PUBLIC stdc++fs)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Assumes libc++ (clang) is used rather than libstdc++ (gcc).
# This is not always true but these are ancient clang versions anyway.
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7)
target_link_libraries(libdevilutionx PUBLIC c++experimental)
elseif(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 9)
target_link_libraries(libdevilutionx PUBLIC c++fs)
endif()
endif()