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#include "DiabloUI/ttf_render_wrapped.h"
#include <cstddef>
#ifdef __3DS__
#include <string.h>
#endif
namespace dvl {
namespace {
SDL_bool CharacterIsDelimiter(char c, const char *delimiters)
{
while (*delimiters) {
if (c == *delimiters)
return SDL_TRUE;
++delimiters;
}
return SDL_FALSE;
}
} // namespace
// Based on SDL 2.0.12 TTF_RenderUTF8_Blended_Wrapped
SDL_Surface *RenderUTF8_Solid_Wrapped(TTF_Font *font, const char *text, SDL_Color fg, Uint32 wrapLength, const int x_align)
{
int width, height;
SDL_Surface *textbuf;
const int lineSpace = 2;
char *str, **strLines;
/* Get the dimensions of the text surface */
if ((TTF_SizeUTF8(font, text, &width, &height) < 0) || !width) {
TTF_SetError("Text has zero width");
return NULL;
}
std::size_t numLines = 1;
str = NULL;
strLines = NULL;
if (wrapLength > 0 && *text) {
const char *wrapDelims = " \t\r\n";
int w, h;
char *spot, *tok, *next_tok, *end;
char delim;
#ifdef __3DS__
size_t str_len = strlen(text);
#else
size_t str_len = SDL_strlen(text);
#endif
numLines = 0;
str = SDL_stack_alloc(char, str_len + 1);
if (str == NULL) {
TTF_SetError("Out of memory");
return NULL;
}
#ifdef __3DS__
memcpy(str, text, str_len + 1);
#else
SDL_strlcpy(str, text, str_len + 1);
#endif
tok = str;
end = str + str_len;
do {
strLines = (char **)SDL_realloc(strLines, (numLines + 1) * sizeof(*strLines));
if (!strLines) {
TTF_SetError("Out of memory");
return NULL;
}
strLines[numLines++] = tok;
/* Look for the end of the line */
if ((spot = SDL_strchr(tok, '\r')) != NULL || (spot = SDL_strchr(tok, '\n')) != NULL) {
if (*spot == '\r') {
++spot;
}
if (*spot == '\n') {
++spot;
}
} else {
spot = end;
}
next_tok = spot;
/* Get the longest string that will fit in the desired space */
for (;;) {
/* Strip trailing whitespace */
while (spot > tok && CharacterIsDelimiter(spot[-1], wrapDelims)) {
--spot;
}
if (spot == tok) {
if (CharacterIsDelimiter(*spot, wrapDelims)) {
*spot = '\0';
}
break;
}
delim = *spot;
*spot = '\0';
TTF_SizeUTF8(font, tok, &w, &h);
if ((Uint32)w <= wrapLength) {
break;
} else {
/* Back up and try again... */
*spot = delim;
}
while (spot > tok && !CharacterIsDelimiter(spot[-1], wrapDelims)) {
--spot;
}
if (spot > tok) {
next_tok = spot;
}
}
tok = next_tok;
} while (tok < end);
}
if (!strLines) {
SDL_stack_free(str);
return TTF_RenderUTF8_Solid(font, text, fg);
}
/* Create the target surface */
textbuf = SDL_CreateRGBSurface(SDL_SWSURFACE, (numLines > 1) ? wrapLength : width, height * numLines + (lineSpace * (numLines - 1)), 8, 0, 0, 0, 0);
if (textbuf == NULL) {
if (strLines)
SDL_free(strLines);
SDL_stack_free(str);
return NULL;
}
/* Fill the palette with the foreground color */
SDL_Palette *palette = textbuf->format->palette;
palette->colors[0].r = 255 - fg.r;
palette->colors[0].g = 255 - fg.g;
palette->colors[0].b = 255 - fg.b;
palette->colors[1].r = fg.r;
palette->colors[1].g = fg.g;
palette->colors[1].b = fg.b;
SDLC_SetColorKey(textbuf, 0);
// Reduced space between lines to roughly match Diablo.
const int lineskip = 0.7 * TTF_FontLineSkip(font);
SDL_Rect dest = { 0, 0, 0, 0 };
for (std::size_t line = 0; line < numLines; line++) {
text = strLines[line];
if (!text || !*text) {
dest.y += lineskip;
continue;
}
SDL_Surface *tmp = TTF_RenderUTF8_Solid(font, text, fg);
if (tmp == NULL) {
SDL_Log(TTF_GetError());
SDL_FreeSurface(textbuf);
SDL_free(strLines);
SDL_stack_free(str);
return NULL;
}
dest.w = static_cast<Uint16>(tmp->w);
dest.h = static_cast<Uint16>(tmp->h);
switch (x_align) {
case TextAlignment_END:
dest.x = textbuf->w - tmp->w;
break;
case TextAlignment_CENTER:
dest.x = (textbuf->w - tmp->w) / 2;
break;
case TextAlignment_BEGIN:
dest.x = 0;
break;
}
SDL_BlitSurface(tmp, NULL, textbuf, &dest);
dest.y += lineskip;
SDL_FreeSurface(tmp);
}
SDL_free(strLines);
SDL_stack_free(str);
return textbuf;
}
} // namespace dvl