You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
267 lines
16 KiB
267 lines
16 KiB
/** |
|
* @file missiles.h |
|
* |
|
* Interface of missile functionality. |
|
*/ |
|
#ifndef __MISSILES_H__ |
|
#define __MISSILES_H__ |
|
|
|
DEVILUTION_BEGIN_NAMESPACE |
|
|
|
#ifdef __cplusplus |
|
extern "C" { |
|
#endif |
|
|
|
typedef struct MissileData { |
|
Uint8 mName; |
|
void (*mAddProc)(Sint32, Sint32, Sint32, Sint32, Sint32, Sint32, Sint8, Sint32, Sint32); |
|
void (*mProc)(Sint32); |
|
bool mDraw; |
|
Uint8 mType; |
|
Uint8 mResist; |
|
Uint8 mFileNum; |
|
Sint32 mlSFX; |
|
Sint32 miSFX; |
|
} MissileData; |
|
|
|
typedef struct MisFileData { |
|
Uint8 mAnimName; |
|
Uint8 mAnimFAmt; |
|
const char *mName; |
|
Sint32 mFlags; |
|
Uint8 *mAnimData[16]; |
|
Uint8 mAnimDelay[16]; |
|
Uint8 mAnimLen[16]; |
|
Sint32 mAnimWidth[16]; |
|
Sint32 mAnimWidth2[16]; |
|
} MisFileData; |
|
|
|
typedef struct ChainStruct { |
|
Sint32 idx; |
|
Sint32 _mitype; |
|
Sint32 _mirange; |
|
} ChainStruct; |
|
|
|
typedef struct MissileStruct { |
|
Sint32 _mitype; // Type of projectile (missile_id) |
|
Sint32 _mix; // Tile X-position of the missile |
|
Sint32 _miy; // Tile Y-position of the missile |
|
Sint32 _mixoff; // Sprite pixel X-offset for the missile |
|
Sint32 _miyoff; // Sprite pixel Y-offset for the missile |
|
Sint32 _mixvel; // Missile tile X-velocity while walking. This gets added onto _mitxoff each game tick |
|
Sint32 _miyvel; // Missile tile Y-velocity while walking. This gets added onto _mitxoff each game tick |
|
Sint32 _misx; // Initial tile X-position for missile |
|
Sint32 _misy; // Initial tile Y-position for missile |
|
Sint32 _mitxoff; // How far the missile has travelled in its lifespan along the X-axis. mix/miy/mxoff/myoff get updated every game tick based on this |
|
Sint32 _mityoff; // How far the missile has travelled in its lifespan along the Y-axis. mix/miy/mxoff/myoff get updated every game tick based on this |
|
Sint32 _mimfnum; // The direction of the missile (direction enum) |
|
Sint32 _mispllvl; |
|
bool _miDelFlag; // Indicate weather the missile should be deleted |
|
Uint8 _miAnimType; |
|
Sint32 _miAnimFlags; |
|
Uint8 *_miAnimData; |
|
Sint32 _miAnimDelay; // Tick length of each frame in the current animation |
|
Sint32 _miAnimLen; // Number of frames in current animation |
|
Sint32 _miAnimWidth; |
|
Sint32 _miAnimWidth2; |
|
Sint32 _miAnimCnt; // Increases by one each game tick, counting how close we are to _pAnimDelay |
|
Sint32 _miAnimAdd; |
|
Sint32 _miAnimFrame; // Current frame of animation. |
|
bool _miDrawFlag; |
|
bool _miLightFlag; |
|
bool _miPreFlag; |
|
Uint32 _miUniqTrans; |
|
Sint32 _mirange; // Time to live for the missile in game ticks, oncs 0 the missile will be marked for deletion via _miDelFlag |
|
Sint32 _misource; |
|
Sint32 _micaster; |
|
Sint32 _midam; |
|
bool _miHitFlag; |
|
Sint32 _midist; // Used for arrows to measure distance travelled (increases by 1 each game tick). Higher value is a penalty for accuracy calculation when hitting enemy |
|
Sint32 _mlid; |
|
Sint32 _mirnd; |
|
Sint32 _miVar1; |
|
Sint32 _miVar2; |
|
Sint32 _miVar3; |
|
Sint32 _miVar4; |
|
Sint32 _miVar5; |
|
Sint32 _miVar6; |
|
Sint32 _miVar7; |
|
Sint32 _miVar8; |
|
} MissileStruct; |
|
|
|
extern int missileactive[MAXMISSILES]; |
|
extern int missileavail[MAXMISSILES]; |
|
extern MissileStruct missile[MAXMISSILES]; |
|
extern int nummissiles; |
|
extern bool MissilePreFlag; |
|
|
|
void GetDamageAmt(int i, int *mind, int *maxd); |
|
int GetSpellLevel(int id, int sn); |
|
int GetDirection8(int x1, int y1, int x2, int y2); |
|
int GetDirection16(int x1, int y1, int x2, int y2); |
|
void DeleteMissile(int mi, int i); |
|
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift); |
|
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked); |
|
void SetMissAnim(int mi, int animtype); |
|
void SetMissDir(int mi, int dir); |
|
void LoadMissileGFX(BYTE mi); |
|
void InitMissileGFX(); |
|
void FreeMissiles(); |
|
void FreeMissiles2(); |
|
void InitMissiles(); |
|
void AddHiveExplosion(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFireRune(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightningRune(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddGreatLightningRune(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddImmolationRune(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddStoneRune(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddReflection(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBerserk(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddHorkSpawn(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddJester(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddStealPotions(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddManaTrap(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddSpecArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddWarp(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightningWall(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRuneExplosion(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddImmolation(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFireNova(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightningArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlashFront(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlashBack(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddMana(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddMagi(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRing(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddSearch(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddCboltArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddHboltArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddArrow(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRndTeleport(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFirebolt(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 micaster, Sint32 id, Sint32 dam); |
|
void AddMagmaball(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddKrull(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddTeleport(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightball(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFirewall(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFireball(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightctrl(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddLightning(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddMisexp(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddWeapexp(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddTown(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlash(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlash2(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddManashield(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFiremove(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddGuardian(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddChain(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBloodStar(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBone(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddMetlHit(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRhino(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFireman(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlare(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddAcid(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFireWallA(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddAcidpud(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddStone(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddGolem(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddEtherealize(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddDummy(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBlodbur(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBoom(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddHeal(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddHealOther(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddElement(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddIdentify(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFirewallC(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddInfra(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddWave(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddNova(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBlodboil(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRepair(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRecharge(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddDisarm(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddApoca(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlame(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddFlamec(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddCbolt(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 micaster, Sint32 id, Sint32 dam); |
|
void AddHbolt(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 micaster, Sint32 id, Sint32 dam); |
|
void AddResurrect(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddResurrectBeam(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddTelekinesis(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddBoneSpirit(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddRportal(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
void AddDiabApoca(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 midir, Sint8 mienemy, Sint32 id, Sint32 dam); |
|
int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl); |
|
void MI_Dummy(Sint32 i); |
|
void MI_Golem(Sint32 i); |
|
void MI_SetManashield(Sint32 i); |
|
void MI_LArrow(Sint32 i); |
|
void MI_Arrow(Sint32 i); |
|
void MI_Firebolt(Sint32 i); |
|
void MI_Lightball(Sint32 i); |
|
void MI_Krull(Sint32 i); |
|
void MI_Acidpud(Sint32 i); |
|
void MI_Firewall(Sint32 i); |
|
void MI_Fireball(Sint32 i); |
|
void MI_HorkSpawn(Sint32 i); |
|
void MI_Rune(Sint32 i); |
|
void MI_LightningWall(Sint32 i); |
|
void MI_HiveExplode(Sint32 i); |
|
void MI_Immolation(Sint32 i); |
|
void MI_LightningArrow(Sint32 i); |
|
void MI_FlashFront(Sint32 i); |
|
void MI_FlashBack(Sint32 i); |
|
void MI_Reflect(Sint32 i); |
|
void MI_FireRing(Sint32 i); |
|
void MI_LightningRing(Sint32 i); |
|
void MI_Search(Sint32 i); |
|
void MI_LightningWallC(Sint32 i); |
|
void MI_FireNova(Sint32 i); |
|
void MI_SpecArrow(Sint32 i); |
|
void MI_Lightctrl(Sint32 i); |
|
void MI_Lightning(Sint32 i); |
|
void MI_Town(Sint32 i); |
|
void MI_Flash(Sint32 i); |
|
void MI_Flash2(Sint32 i); |
|
void MI_Etherealize(Sint32 i); |
|
void MI_Firemove(Sint32 i); |
|
void MI_Guardian(Sint32 i); |
|
void MI_Chain(Sint32 i); |
|
void MI_Blood(Sint32 i); |
|
void MI_Weapexp(Sint32 i); |
|
void MI_Misexp(Sint32 i); |
|
void MI_Acidsplat(Sint32 i); |
|
void MI_Teleport(Sint32 i); |
|
void MI_Stone(Sint32 i); |
|
void MI_Boom(Sint32 i); |
|
void MI_Rhino(Sint32 i); |
|
void MI_Fireman(Sint32 i); |
|
void MI_FirewallC(Sint32 i); |
|
void MI_Infra(Sint32 i); |
|
void MI_Apoca(Sint32 i); |
|
void MI_Wave(Sint32 i); |
|
void MI_Nova(Sint32 i); |
|
void MI_Blodboil(Sint32 i); |
|
void MI_Flame(Sint32 i); |
|
void MI_Flamec(Sint32 i); |
|
void MI_Cbolt(Sint32 i); |
|
void MI_Hbolt(Sint32 i); |
|
void MI_Element(Sint32 i); |
|
void MI_Bonespirit(Sint32 i); |
|
void MI_ResurrectBeam(Sint32 i); |
|
void MI_Rportal(Sint32 i); |
|
void ProcessMissiles(); |
|
void missiles_process_charge(); |
|
void ClearMissileSpot(int mi); |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
DEVILUTION_END_NAMESPACE |
|
|
|
#endif /* __MISSILES_H__ */
|
|
|