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34 lines
601 B
34 lines
601 B
/** |
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* @file loadsave.h |
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* |
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* Interface of save game functionality. |
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*/ |
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#ifndef __LOADSAVE_H__ |
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#define __LOADSAVE_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern bool gbIsHellfireSaveGame; |
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extern int giNumberOfLevels; |
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int RemapItemIdxFromDiablo(int i); |
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int RemapItemIdxToDiablo(int i); |
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bool IsHeaderValid(Uint32 magicNumber); |
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void LoadHotkeys(); |
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void LoadGame(BOOL firstflag); |
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void SaveHotkeys(); |
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void SaveGame(); |
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void SaveLevel(); |
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void LoadLevel(); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __LOADSAVE_H__ */
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