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/**
* @file loadsave.h
*
* Interface of save game functionality.
*/
#ifndef __LOADSAVE_H__
#define __LOADSAVE_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
extern bool gbIsHellfireSaveGame;
extern int giNumberOfLevels;
int RemapItemIdxFromDiablo(int i);
int RemapItemIdxToDiablo(int i);
bool IsHeaderValid(Uint32 magicNumber);
void LoadHotkeys();
void LoadGame(BOOL firstflag);
void SaveHotkeys();
void SaveGame();
void SaveLevel();
void LoadLevel();
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __LOADSAVE_H__ */