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DiabloUI
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DiabloUI: Handle mouse wheel in SDL 1.2
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4 years ago |
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controls
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DiabloUI: Handle mouse back button in menus
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4 years ago |
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dvlnet
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clang-format all files in {Source,test}/
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4 years ago |
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engine
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Add OptionEntry Resolution
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4 years ago |
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miniwin
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misc_msg.cpp: include order
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4 years ago |
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mpq
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MpqWriter: Cleanups and renames
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4 years ago |
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panels
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Char panel layout improvements
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4 years ago |
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platform
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Move platforms `asio` includes to Source
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4 years ago |
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qol
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Optional functionality to auto-pickup potions
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4 years ago |
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storm
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storm_svid: Cleanup video rendering code
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4 years ago |
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utils
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Apply clang-format to display.cpp
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4 years ago |
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.clang-format
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.clang-format: Remove duplicate SortIncludes entry
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4 years ago |
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.clang-tidy
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Adjust clang-tidy to where Android Studio reads it correctly
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5 years ago |
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appfat.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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appfat.h
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Allow forcing Hellfire with command-line flags
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4 years ago |
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automap.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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automap.h
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Sharing automap exploration in multiplayer
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4 years ago |
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capture.cpp
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Migrate to libmpq
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4 years ago |
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capture.h
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format fix : capture.h
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5 years ago |
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codec.cpp
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Add missing <cstring> includes
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4 years ago |
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codec.h
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…
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control.cpp
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Replace some usages of Item.statFlag
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4 years ago |
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control.h
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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cursor.cpp
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Reduce use of view globals in game menu
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4 years ago |
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cursor.h
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♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
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5 years ago |
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dead.cpp
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Use scoped enum for Direction
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5 years ago |
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dead.h
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clang-format all files in {Source,test}/
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4 years ago |
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debug.cpp
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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debug.h
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add megatiles to tiledata (#3211)
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4 years ago |
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diablo.cpp
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Initialize golems before objects
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4 years ago |
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diablo.h
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Replace TTF with PCX font
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5 years ago |
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doom.cpp
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Clean up A-D
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5 years ago |
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doom.h
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Clean up A-D
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5 years ago |
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drlg_l1.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l1.h
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🚚 Move local code to anonymous namespace
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5 years ago |
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drlg_l2.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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drlg_l2.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l3.cpp
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
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drlg_l3.h
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Place local symbols in an anonymous namespace
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5 years ago |
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drlg_l4.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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drlg_l4.h
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Place local symbols in an anonymous namespace
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5 years ago |
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dthread.cpp
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Make SdlThread constructor explicit
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5 years ago |
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dthread.h
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clang-format all files in {Source,test}/
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4 years ago |
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dx.cpp
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Resize PalSurface when resizing the game window
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4 years ago |
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dx.h
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Resize PalSurface when resizing the game window
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4 years ago |
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effects.cpp
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fix hellfire shareware monk
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4 years ago |
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effects.h
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Validate player sync
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4 years ago |
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effects_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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encrypt.cpp
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Overhaul dependency options
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4 years ago |
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encrypt.h
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Get rid of InitHash
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5 years ago |
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engine.cpp
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Add some Graphic Settings to Settingsmenu (#3617)
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4 years ago |
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engine.h
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Add helpers for checking object type (#3357)
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4 years ago |
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error.cpp
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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error.h
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Enable multiline DiabloMsg and use it in debug.cpp
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5 years ago |
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gamemenu.cpp
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Minimize impact of NOSOUND
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5 years ago |
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gamemenu.h
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…
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gendung.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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gendung.h
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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gmenu.cpp
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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gmenu.h
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documentation cleanup: gmenu
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5 years ago |
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help.cpp
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help.cpp: Fix `-Wunused-const-variable`
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4 years ago |
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help.h
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Apply various cleanups via Android Studio
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5 years ago |
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hwcursor.cpp
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Add OptionEntry Scaling Quality
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4 years ago |
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hwcursor.hpp
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Fix hardware cursor gets white when switching game
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4 years ago |
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init.cpp
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macOS/iOS: Add resources to the bundle
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4 years ago |
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init.h
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Add init_language_archives() to reinitalize lang_mpq
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4 years ago |
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interfac.cpp
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Add widscreen cutstart
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5 years ago |
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interfac.h
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Reduce use of view globals in game menu
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4 years ago |
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inv.cpp
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Replace some usages of Item.statFlag
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4 years ago |
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inv.h
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clang-format all files in {Source,test}/
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4 years ago |
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inv_iterators.hpp
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Refactor: Use item iterators in 7 more places
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4 years ago |
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itemdat.cpp
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fix helm of sprits name
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5 years ago |
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itemdat.h
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Correct name of IPL_LASTDIABLO
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5 years ago |
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items.cpp
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Remove StoreStatOk, replace with calls to CanUseItem
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4 years ago |
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items.h
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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lighting.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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lighting.h
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Sharing automap exploration in multiplayer
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4 years ago |
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loadsave.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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loadsave.h
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Move documentation from implementations to declarations
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5 years ago |
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main.cpp
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Link `SDL2::SDLmain` correctly
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4 years ago |
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menu.cpp
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Implement settings menu
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4 years ago |
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menu.h
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renamed Source/mainmenu.cpp and .h to menu.cpp/.h
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5 years ago |
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minitext.cpp
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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minitext.h
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Move documentation from implementations to declarations
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5 years ago |
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misdat.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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misdat.h
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clang-format all files in {Source,test}/
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4 years ago |
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missiles.cpp
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Fix MonsterMHit check for petrified monsters
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4 years ago |
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missiles.h
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clang-format all files in {Source,test}/
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4 years ago |
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monstdat.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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monstdat.h
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Define type for MonsterClass
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5 years ago |
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monster.cpp
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Initialize golems before objects
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4 years ago |
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monster.h
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Initialize golems before objects
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4 years ago |
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movie.cpp
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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movie.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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msg.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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msg.h
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Make FindGetItem return an index into ActiveItems
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4 years ago |
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multi.cpp
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Add OptionEntry Friendly Fire
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4 years ago |
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multi.h
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Migrate to libmpq
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4 years ago |
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nthread.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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nthread.h
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Move documentation from implementations to declarations. (#2858)
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5 years ago |
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objdat.cpp
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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5 years ago |
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objdat.h
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🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
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5 years ago |
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objects.cpp
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Add all (boolean) Game Settings to Settingsmenu (#3616)
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4 years ago |
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objects.h
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clang-format all files in {Source,test}/
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4 years ago |
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options.cpp
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Optional functionality to auto-pickup potions
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4 years ago |
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options.h
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Optional functionality to auto-pickup potions
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4 years ago |
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pack.cpp
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Remove uses of Items[] as a temporary for other Item variables (#2924)
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4 years ago |
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pack.h
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Add comments so clang-format doesn't complain about eol space
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4 years ago |
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palette.cpp
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Add some Graphic Settings to Settingsmenu (#3617)
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4 years ago |
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palette.h
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Optimize `DrawHalfTransparentBlendedRectTo`
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4 years ago |
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path.cpp
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Use FindClosestValidPosition when placing Hork Spawn
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4 years ago |
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path.h
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clang-format all files in {Source,test}/
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4 years ago |
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pfile.cpp
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Performce UTF8 aware limited string copies
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4 years ago |
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pfile.h
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clang-format all files in {Source,test}/
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4 years ago |
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player.cpp
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Optional functionality to auto-pickup potions
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4 years ago |
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player.h
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Move ItemMinStats to a member function on Player
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4 years ago |
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plrmsg.cpp
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Fix chat message overlap in CJK
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4 years ago |
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plrmsg.h
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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portal.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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portal.h
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Validate additional network messages
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5 years ago |
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quests.cpp
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Add all (boolean) Game Settings to Settingsmenu (#3616)
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4 years ago |
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quests.h
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clang-format all files in {Source,test}/
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4 years ago |
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restrict.cpp
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Move doc from restrict.cpp to header
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5 years ago |
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restrict.h
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Move doc from restrict.cpp to header
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5 years ago |
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scrollrt.cpp
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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scrollrt.h
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debug fps command (#3418)
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4 years ago |
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setmaps.cpp
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Move docs to header
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5 years ago |
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setmaps.h
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Move docs to header
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5 years ago |
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sha.cpp
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Add missing <cstring> includes
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4 years ago |
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sha.h
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Refactor Diablo-SHA to attempt to document behaviour through code (#2524)
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5 years ago |
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sound.cpp
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clang-format all files in {Source,test}/
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4 years ago |
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sound.h
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clang-format all files in {Source,test}/
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4 years ago |
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sound_stubs.cpp
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Minimize impact of NOSOUND
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5 years ago |
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spelldat.cpp
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Implement contextural translation (pgettext)
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5 years ago |
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spelldat.h
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Validate spell network messages
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5 years ago |
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spells.cpp
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Add IsWallSpell helper
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4 years ago |
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spells.h
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Add IsWallSpell helper
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4 years ago |
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stores.cpp
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Add all (boolean) Game Settings to Settingsmenu (#3616)
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4 years ago |
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stores.h
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Move `UiFlags` and `UiPanels` into their own files
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4 years ago |
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sync.cpp
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sync monster mWhoHit and hitpoints
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4 years ago |
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sync.h
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Validate CMD_SYNCDATA (#2968)
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5 years ago |
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textdat.cpp
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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textdat.h
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🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805)
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5 years ago |
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themes.cpp
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Use scoped enums for DungeonFlags/BFLAG (#3135)
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4 years ago |
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themes.h
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Move documentation from themes.cpp to themes.h
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5 years ago |
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tmsg.cpp
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Mark network pointers as const
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5 years ago |
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tmsg.h
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Mark network pointers as const
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5 years ago |
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town.cpp
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Enable opening Hive and Crypt using gamepad
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4 years ago |
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town.h
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clang-format all files in {Source,test}/
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4 years ago |
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towners.cpp
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Mark all names as translatable
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5 years ago |
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towners.h
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clang-format all files in {Source,test}/
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4 years ago |
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track.cpp
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fix bounds checks (#3237)
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4 years ago |
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track.h
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Fix edge cases in mouse action tracking code (#2452)
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5 years ago |
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trigs.cpp
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Reduce use of view globals in game menu
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4 years ago |
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trigs.h
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Reuse EntranceBoundaryContains in portal logic
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5 years ago |