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2090 lines
66 KiB
2090 lines
66 KiB
/** |
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* @file loadsave.cpp |
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* |
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* Implementation of save game functionality. |
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*/ |
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#include "all.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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bool gbIsHellfireSaveGame; |
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int giNumberOfLevels; |
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int giNumberQuests; |
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int giNumberOfSmithPremiumItems; |
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namespace { |
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template <class T> |
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T SwapLE(T in) |
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{ |
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switch (sizeof(T)) { |
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case 2: |
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return SDL_SwapLE16(in); |
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case 4: |
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return SDL_SwapLE32(in); |
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case 8: |
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return SDL_SwapLE64(in); |
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default: |
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return in; |
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} |
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} |
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template <class T> |
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T SwapBE(T in) |
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{ |
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switch (sizeof(T)) { |
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case 2: |
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return SDL_SwapBE16(in); |
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case 4: |
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return SDL_SwapBE32(in); |
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case 8: |
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return SDL_SwapBE64(in); |
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default: |
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return in; |
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} |
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} |
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class LoadHelper { |
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Uint8 *m_buffer; |
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Uint32 m_bufferPtr = 0; |
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Uint32 m_bufferLen; |
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template <class T> |
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T next() |
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{ |
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const auto size = sizeof(T); |
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if (!isValid(size)) |
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return 0; |
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T value; |
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memcpy(&value, &m_buffer[m_bufferPtr], size); |
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m_bufferPtr += size; |
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return value; |
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} |
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public: |
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LoadHelper(const char *szFileName) |
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{ |
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m_buffer = pfile_read(szFileName, &m_bufferLen); |
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} |
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bool isValid(Uint32 size = 1) |
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{ |
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return m_buffer != nullptr |
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&& m_bufferLen >= (m_bufferPtr + size); |
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} |
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void skip(Uint32 size) |
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{ |
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m_bufferPtr += size; |
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} |
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void nextBytes(void *bytes, size_t size) |
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{ |
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if (!isValid(size)) |
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return; |
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memcpy(bytes, &m_buffer[m_bufferPtr], size); |
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m_bufferPtr += size; |
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} |
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template <class T> |
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T nextLE() |
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{ |
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return SwapLE(next<T>()); |
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} |
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template <class T> |
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T nextBE() |
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{ |
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return SwapBE(next<T>()); |
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} |
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bool nextBool8() |
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{ |
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return next<Uint8>() != 0; |
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} |
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bool nextBool32() |
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{ |
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return next<Uint32>() != 0; |
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} |
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~LoadHelper() |
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{ |
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mem_free_dbg(m_buffer); |
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} |
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}; |
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class SaveHelper { |
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const char *m_szFileName; |
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Uint8 *m_buffer; |
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Uint32 m_bufferPtr = 0; |
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Uint32 m_bufferLen; |
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public: |
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SaveHelper(const char *szFileName, size_t bufferLen) |
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{ |
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m_szFileName = szFileName; |
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m_bufferLen = bufferLen; |
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m_buffer = DiabloAllocPtr(codec_get_encoded_len(m_bufferLen)); |
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} |
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bool isValid(Uint32 len = 1) |
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{ |
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return m_buffer != nullptr |
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&& m_bufferLen >= (m_bufferPtr + len); |
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} |
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void skip(Uint32 len) |
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{ |
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m_bufferPtr += len; |
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} |
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void writeBytes(const void *bytes, size_t len) |
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{ |
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if (!isValid(len)) |
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return; |
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memcpy(&m_buffer[m_bufferPtr], bytes, len); |
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m_bufferPtr += len; |
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} |
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template <class T> |
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void writeLE(T value) |
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{ |
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value = SwapLE(value); |
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writeBytes(&value, sizeof(value)); |
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} |
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template <class T> |
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void writeBE(T value) |
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{ |
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value = SwapBE(value); |
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writeBytes(&value, sizeof(value)); |
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} |
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void flush() |
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{ |
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if (m_buffer == nullptr) |
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return; |
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pfile_write_save_file(m_szFileName, m_buffer, m_bufferPtr, codec_get_encoded_len(m_bufferPtr)); |
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mem_free_dbg(m_buffer); |
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m_buffer = nullptr; |
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} |
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~SaveHelper() |
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{ |
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flush(); |
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} |
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}; |
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} |
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void RemoveInvalidItem(ItemStruct *pItem) |
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{ |
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bool isInvalid = !IsItemAvailable(pItem->IDidx) || !IsUniqueAvailable(pItem->_iUid); |
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if (!gbIsHellfire) { |
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isInvalid = isInvalid || (pItem->_itype == ITYPE_STAFF && GetSpellStaffLevel(pItem->_iSpell) == -1); |
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isInvalid = isInvalid || (pItem->_iMiscId == IMISC_BOOK && GetSpellBookLevel(pItem->_iSpell) == -1); |
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isInvalid = isInvalid || pItem->_iDamAcFlags != 0; |
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isInvalid = isInvalid || pItem->_iPrePower > IDI_LASTDIABLO; |
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isInvalid = isInvalid || pItem->_iSufPower > IDI_LASTDIABLO; |
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} |
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if (isInvalid) { |
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pItem->_itype = ITYPE_NONE; |
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} |
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} |
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static void LoadItemData(LoadHelper *file, ItemStruct *pItem) |
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{ |
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pItem->_iSeed = file->nextLE<Sint32>(); |
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pItem->_iCreateInfo = file->nextLE<Uint16>(); |
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file->skip(2); // Alignment |
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pItem->_itype = (item_type)file->nextLE<Uint32>(); |
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pItem->_ix = file->nextLE<Sint32>(); |
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pItem->_iy = file->nextLE<Sint32>(); |
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pItem->_iAnimFlag = file->nextBool32(); |
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file->skip(4); // Skip pointer _iAnimData |
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pItem->_iAnimLen = file->nextLE<Sint32>(); |
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pItem->_iAnimFrame = file->nextLE<Sint32>(); |
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pItem->_iAnimWidth = file->nextLE<Sint32>(); |
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pItem->_iAnimWidth2 = file->nextLE<Sint32>(); |
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file->skip(4); // Unused since 1.02 |
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pItem->_iSelFlag = file->nextLE<Uint8>(); |
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file->skip(3); // Alignment |
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pItem->_iPostDraw = file->nextBool32(); |
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pItem->_iIdentified = file->nextBool32(); |
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pItem->_iMagical = file->nextLE<Sint8>(); |
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file->nextBytes(pItem->_iName, 64); |
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file->nextBytes(pItem->_iIName, 64); |
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pItem->_iLoc = (item_equip_type)file->nextLE<Sint8>(); |
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pItem->_iClass = (item_class)file->nextLE<Uint8>(); |
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file->skip(1); // Alignment |
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pItem->_iCurs = file->nextLE<Sint32>(); |
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pItem->_ivalue = file->nextLE<Sint32>(); |
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pItem->_iIvalue = file->nextLE<Sint32>(); |
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pItem->_iMinDam = file->nextLE<Sint32>(); |
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pItem->_iMaxDam = file->nextLE<Sint32>(); |
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pItem->_iAC = file->nextLE<Sint32>(); |
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pItem->_iFlags = file->nextLE<Sint32>(); |
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pItem->_iMiscId = (item_misc_id)file->nextLE<Sint32>(); |
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pItem->_iSpell = (spell_id)file->nextLE<Sint32>(); |
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pItem->_iCharges = file->nextLE<Sint32>(); |
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pItem->_iMaxCharges = file->nextLE<Sint32>(); |
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pItem->_iDurability = file->nextLE<Sint32>(); |
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pItem->_iMaxDur = file->nextLE<Sint32>(); |
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pItem->_iPLDam = file->nextLE<Sint32>(); |
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pItem->_iPLToHit = file->nextLE<Sint32>(); |
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pItem->_iPLAC = file->nextLE<Sint32>(); |
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pItem->_iPLStr = file->nextLE<Sint32>(); |
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pItem->_iPLMag = file->nextLE<Sint32>(); |
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pItem->_iPLDex = file->nextLE<Sint32>(); |
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pItem->_iPLVit = file->nextLE<Sint32>(); |
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pItem->_iPLFR = file->nextLE<Sint32>(); |
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pItem->_iPLLR = file->nextLE<Sint32>(); |
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pItem->_iPLMR = file->nextLE<Sint32>(); |
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pItem->_iPLMana = file->nextLE<Sint32>(); |
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pItem->_iPLHP = file->nextLE<Sint32>(); |
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pItem->_iPLDamMod = file->nextLE<Sint32>(); |
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pItem->_iPLGetHit = file->nextLE<Sint32>(); |
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pItem->_iPLLight = file->nextLE<Sint32>(); |
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pItem->_iSplLvlAdd = file->nextLE<Sint8>(); |
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pItem->_iRequest = file->nextLE<Sint8>(); |
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file->skip(2); // Alignment |
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pItem->_iUid = file->nextLE<Sint32>(); |
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pItem->_iFMinDam = file->nextLE<Sint32>(); |
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pItem->_iFMaxDam = file->nextLE<Sint32>(); |
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pItem->_iLMinDam = file->nextLE<Sint32>(); |
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pItem->_iLMaxDam = file->nextLE<Sint32>(); |
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pItem->_iPLEnAc = file->nextLE<Sint32>(); |
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pItem->_iPrePower = (item_effect_type)file->nextLE<Sint8>(); |
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pItem->_iSufPower = (item_effect_type)file->nextLE<Sint8>(); |
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file->skip(2); // Alignment |
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pItem->_iVAdd1 = file->nextLE<Sint32>(); |
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pItem->_iVMult1 = file->nextLE<Sint32>(); |
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pItem->_iVAdd2 = file->nextLE<Sint32>(); |
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pItem->_iVMult2 = file->nextLE<Sint32>(); |
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pItem->_iMinStr = file->nextLE<Sint8>(); |
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pItem->_iMinMag = file->nextLE<Uint8>(); |
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pItem->_iMinDex = file->nextLE<Sint8>(); |
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file->skip(1); // Alignment |
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pItem->_iStatFlag = file->nextBool32(); |
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pItem->IDidx = file->nextLE<Sint32>(); |
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if (!gbIsHellfireSaveGame) { |
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pItem->IDidx = RemapItemIdxFromDiablo(pItem->IDidx); |
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} |
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pItem->dwBuff = file->nextLE<Uint32>(); |
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if (gbIsHellfireSaveGame) |
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pItem->_iDamAcFlags = file->nextLE<Sint32>(); |
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else |
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pItem->_iDamAcFlags = 0; |
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RemoveInvalidItem(pItem); |
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} |
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static void LoadItems(LoadHelper *file, const int n, ItemStruct *pItem) |
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{ |
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for (int i = 0; i < n; i++) { |
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LoadItemData(file, &pItem[i]); |
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} |
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} |
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static void LoadPlayer(LoadHelper *file, int p) |
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{ |
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PlayerStruct *pPlayer = &plr[p]; |
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pPlayer->_pmode = (PLR_MODE)file->nextLE<Sint32>(); |
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for (int i = 0; i < MAX_PATH_LENGTH; i++) { |
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pPlayer->walkpath[i] = file->nextLE<Sint8>(); |
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} |
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pPlayer->plractive = file->nextBool8(); |
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file->skip(2); // Alignment |
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pPlayer->destAction = (action_id)file->nextLE<Sint32>(); |
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pPlayer->destParam1 = file->nextLE<Sint32>(); |
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pPlayer->destParam2 = file->nextLE<Sint32>(); |
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pPlayer->destParam3 = (direction)file->nextLE<Sint32>(); |
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pPlayer->destParam4 = file->nextLE<Sint32>(); |
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pPlayer->plrlevel = file->nextLE<Sint32>(); |
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pPlayer->_px = file->nextLE<Sint32>(); |
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pPlayer->_py = file->nextLE<Sint32>(); |
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pPlayer->_pfutx = file->nextLE<Sint32>(); |
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pPlayer->_pfuty = file->nextLE<Sint32>(); |
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pPlayer->_ptargx = file->nextLE<Sint32>(); |
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pPlayer->_ptargy = file->nextLE<Sint32>(); |
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pPlayer->_pownerx = file->nextLE<Sint32>(); |
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pPlayer->_pownery = file->nextLE<Sint32>(); |
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pPlayer->_poldx = file->nextLE<Sint32>(); |
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pPlayer->_poldy = file->nextLE<Sint32>(); |
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pPlayer->_pxoff = file->nextLE<Sint32>(); |
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pPlayer->_pyoff = file->nextLE<Sint32>(); |
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pPlayer->_pxvel = file->nextLE<Sint32>(); |
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pPlayer->_pyvel = file->nextLE<Sint32>(); |
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pPlayer->_pdir = (direction)file->nextLE<Sint32>(); |
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file->skip(4); // Unused |
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pPlayer->_pgfxnum = file->nextLE<Sint32>(); |
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file->skip(4); // Skip pointer _pAnimData |
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pPlayer->_pAnimDelay = file->nextLE<Sint32>(); |
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pPlayer->_pAnimCnt = file->nextLE<Sint32>(); |
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pPlayer->_pAnimLen = file->nextLE<Sint32>(); |
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pPlayer->_pAnimFrame = file->nextLE<Sint32>(); |
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pPlayer->_pAnimWidth = file->nextLE<Sint32>(); |
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pPlayer->_pAnimWidth2 = file->nextLE<Sint32>(); |
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file->skip(4); // Skip _peflag |
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pPlayer->_plid = file->nextLE<Sint32>(); |
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pPlayer->_pvid = file->nextLE<Sint32>(); |
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pPlayer->_pSpell = (spell_id)file->nextLE<Sint32>(); |
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pPlayer->_pSplType = (spell_type)file->nextLE<Sint8>(); |
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pPlayer->_pSplFrom = file->nextLE<Sint8>(); |
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file->skip(2); // Alignment |
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pPlayer->_pTSpell = (spell_id)file->nextLE<Sint32>(); |
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pPlayer->_pTSplType = (spell_type)file->nextLE<Sint8>(); |
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file->skip(3); // Alignment |
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pPlayer->_pRSpell = (spell_id)file->nextLE<Sint32>(); |
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pPlayer->_pRSplType = (spell_type)file->nextLE<Sint8>(); |
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file->skip(3); // Alignment |
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pPlayer->_pSBkSpell = (spell_id)file->nextLE<Sint32>(); |
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pPlayer->_pSBkSplType = (spell_type)file->nextLE<Sint8>(); |
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for (int i = 0; i < 64; i++) |
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pPlayer->_pSplLvl[i] = file->nextLE<Sint8>(); |
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file->skip(7); // Alignment |
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pPlayer->_pMemSpells = file->nextLE<Uint64>(); |
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pPlayer->_pAblSpells = file->nextLE<Uint64>(); |
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pPlayer->_pScrlSpells = file->nextLE<Uint64>(); |
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pPlayer->_pSpellFlags = file->nextLE<Uint8>(); |
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file->skip(3); // Alignment |
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for (int i = 0; i < 4; i++) |
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pPlayer->_pSplHotKey[i] = (spell_id)file->nextLE<Sint32>(); |
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for (int i = 0; i < 4; i++) |
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pPlayer->_pSplTHotKey[i] = (spell_type)file->nextLE<Sint8>(); |
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pPlayer->_pwtype = (player_weapon_type)file->nextLE<Sint32>(); |
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pPlayer->_pBlockFlag = file->nextBool8(); |
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pPlayer->_pInvincible = file->nextBool8(); |
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pPlayer->_pLightRad = file->nextLE<Sint8>(); |
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pPlayer->_pLvlChanging = file->nextBool8(); |
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file->nextBytes(pPlayer->_pName, PLR_NAME_LEN); |
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pPlayer->_pClass = (plr_class)file->nextLE<Sint8>(); |
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file->skip(3); // Alignment |
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pPlayer->_pStrength = file->nextLE<Sint32>(); |
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pPlayer->_pBaseStr = file->nextLE<Sint32>(); |
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pPlayer->_pMagic = file->nextLE<Sint32>(); |
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pPlayer->_pBaseMag = file->nextLE<Sint32>(); |
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pPlayer->_pDexterity = file->nextLE<Sint32>(); |
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pPlayer->_pBaseDex = file->nextLE<Sint32>(); |
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pPlayer->_pVitality = file->nextLE<Sint32>(); |
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pPlayer->_pBaseVit = file->nextLE<Sint32>(); |
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pPlayer->_pStatPts = file->nextLE<Sint32>(); |
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pPlayer->_pDamageMod = file->nextLE<Sint32>(); |
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pPlayer->_pBaseToBlk = file->nextLE<Sint32>(); |
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if (pPlayer->_pBaseToBlk == 0) |
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pPlayer->_pBaseToBlk = ToBlkTbl[pPlayer->_pClass]; |
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pPlayer->_pHPBase = file->nextLE<Sint32>(); |
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pPlayer->_pMaxHPBase = file->nextLE<Sint32>(); |
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pPlayer->_pHitPoints = file->nextLE<Sint32>(); |
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pPlayer->_pMaxHP = file->nextLE<Sint32>(); |
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pPlayer->_pHPPer = file->nextLE<Sint32>(); |
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pPlayer->_pManaBase = file->nextLE<Sint32>(); |
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pPlayer->_pMaxManaBase = file->nextLE<Sint32>(); |
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pPlayer->_pMana = file->nextLE<Sint32>(); |
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pPlayer->_pMaxMana = file->nextLE<Sint32>(); |
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pPlayer->_pManaPer = file->nextLE<Sint32>(); |
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pPlayer->_pLevel = file->nextLE<Sint8>(); |
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pPlayer->_pMaxLvl = file->nextLE<Sint8>(); |
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file->skip(2); // Alignment |
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pPlayer->_pExperience = file->nextLE<Sint32>(); |
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pPlayer->_pMaxExp = file->nextLE<Sint32>(); |
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pPlayer->_pNextExper = file->nextLE<Sint32>(); |
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pPlayer->_pArmorClass = file->nextLE<Sint8>(); |
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pPlayer->_pMagResist = file->nextLE<Sint8>(); |
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pPlayer->_pFireResist = file->nextLE<Sint8>(); |
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pPlayer->_pLghtResist = file->nextLE<Sint8>(); |
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pPlayer->_pGold = file->nextLE<Sint32>(); |
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pPlayer->_pInfraFlag = file->nextBool32(); |
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pPlayer->_pVar1 = file->nextLE<Sint32>(); |
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pPlayer->_pVar2 = file->nextLE<Sint32>(); |
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pPlayer->_pVar3 = (direction)file->nextLE<Sint32>(); |
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pPlayer->_pVar4 = file->nextLE<Sint32>(); |
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pPlayer->_pVar5 = file->nextLE<Sint32>(); |
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pPlayer->_pVar6 = file->nextLE<Sint32>(); |
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pPlayer->_pVar7 = file->nextLE<Sint32>(); |
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pPlayer->_pVar8 = file->nextLE<Sint32>(); |
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for (int i = 0; i < giNumberOfLevels; i++) |
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pPlayer->_pLvlVisited[i] = file->nextBool8(); |
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for (int i = 0; i < giNumberOfLevels; i++) |
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pPlayer->_pSLvlVisited[i] = file->nextBool8(); |
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file->skip(2); // Alignment |
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pPlayer->_pGFXLoad = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pNAnim |
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pPlayer->_pNFrames = file->nextLE<Sint32>(); |
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pPlayer->_pNWidth = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pWAnim |
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pPlayer->_pWFrames = file->nextLE<Sint32>(); |
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pPlayer->_pWWidth = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pAAnim |
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pPlayer->_pAFrames = file->nextLE<Sint32>(); |
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pPlayer->_pAWidth = file->nextLE<Sint32>(); |
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pPlayer->_pAFNum = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pLAnim |
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file->skip(4 * 8); // Skip pointers _pFAnim |
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file->skip(4 * 8); // Skip pointers _pTAnim |
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pPlayer->_pSFrames = file->nextLE<Sint32>(); |
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pPlayer->_pSWidth = file->nextLE<Sint32>(); |
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pPlayer->_pSFNum = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pHAnim |
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pPlayer->_pHFrames = file->nextLE<Sint32>(); |
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pPlayer->_pHWidth = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pDAnim |
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pPlayer->_pDFrames = file->nextLE<Sint32>(); |
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pPlayer->_pDWidth = file->nextLE<Sint32>(); |
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file->skip(4 * 8); // Skip pointers _pBAnim |
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pPlayer->_pBFrames = file->nextLE<Sint32>(); |
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pPlayer->_pBWidth = file->nextLE<Sint32>(); |
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|
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LoadItems(file, NUM_INVLOC, pPlayer->InvBody); |
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LoadItems(file, NUM_INV_GRID_ELEM, pPlayer->InvList); |
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pPlayer->_pNumInv = file->nextLE<Sint32>(); |
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for (int i = 0; i < NUM_INV_GRID_ELEM; i++) |
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pPlayer->InvGrid[i] = file->nextLE<Sint8>(); |
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LoadItems(file, MAXBELTITEMS, pPlayer->SpdList); |
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LoadItemData(file, &pPlayer->HoldItem); |
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pPlayer->_pIMinDam = file->nextLE<Sint32>(); |
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pPlayer->_pIMaxDam = file->nextLE<Sint32>(); |
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pPlayer->_pIAC = file->nextLE<Sint32>(); |
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pPlayer->_pIBonusDam = file->nextLE<Sint32>(); |
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pPlayer->_pIBonusToHit = file->nextLE<Sint32>(); |
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pPlayer->_pIBonusAC = file->nextLE<Sint32>(); |
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pPlayer->_pIBonusDamMod = file->nextLE<Sint32>(); |
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file->skip(4); // Alignment |
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pPlayer->_pISpells = file->nextLE<Uint64>(); |
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pPlayer->_pIFlags = file->nextLE<Sint32>(); |
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pPlayer->_pIGetHit = file->nextLE<Sint32>(); |
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pPlayer->_pISplLvlAdd = file->nextLE<Sint8>(); |
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file->skip(1); // Unused |
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file->skip(2); // Alignment |
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pPlayer->_pISplDur = file->nextLE<Sint32>(); |
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pPlayer->_pIEnAc = file->nextLE<Sint32>(); |
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pPlayer->_pIFMinDam = file->nextLE<Sint32>(); |
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pPlayer->_pIFMaxDam = file->nextLE<Sint32>(); |
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pPlayer->_pILMinDam = file->nextLE<Sint32>(); |
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pPlayer->_pILMaxDam = file->nextLE<Sint32>(); |
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pPlayer->_pOilType = (item_misc_id)file->nextLE<Sint32>(); |
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pPlayer->pTownWarps = file->nextLE<Uint8>(); |
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pPlayer->pDungMsgs = file->nextLE<Uint8>(); |
|
pPlayer->pLvlLoad = file->nextLE<Uint8>(); |
|
|
|
if (gbIsHellfireSaveGame) { |
|
pPlayer->pDungMsgs2 = file->nextLE<Uint8>(); |
|
pPlayer->pBattleNet = false; |
|
} else { |
|
pPlayer->pDungMsgs2 = 0; |
|
pPlayer->pBattleNet = file->nextBool8(); |
|
} |
|
pPlayer->pManaShield = file->nextBool8(); |
|
if (gbIsHellfireSaveGame) { |
|
pPlayer->pOriginalCathedral = file->nextBool8(); |
|
} else { |
|
file->skip(1); |
|
pPlayer->pOriginalCathedral = true; |
|
} |
|
file->skip(2); // Available bytes |
|
pPlayer->wReflections = file->nextLE<Uint16>(); |
|
file->skip(14); // Available bytes |
|
|
|
pPlayer->pDiabloKillLevel = file->nextLE<Uint32>(); |
|
pPlayer->pDifficulty = file->nextLE<Uint32>(); |
|
pPlayer->pDamAcFlags = file->nextLE<Uint32>(); |
|
file->skip(20); // Available bytes |
|
CalcPlrItemVals(p, FALSE); |
|
|
|
// Omit pointer _pNData |
|
// Omit pointer _pWData |
|
// Omit pointer _pAData |
|
// Omit pointer _pLData |
|
// Omit pointer _pFData |
|
// Omit pointer _pTData |
|
// Omit pointer _pHData |
|
// Omit pointer _pDData |
|
// Omit pointer _pBData |
|
// Omit pointer pReserved |
|
} |
|
|
|
bool gbSkipSync = false; |
|
|
|
static void LoadMonster(LoadHelper *file, int i) |
|
{ |
|
MonsterStruct *pMonster = &monster[i]; |
|
|
|
pMonster->_mMTidx = file->nextLE<Sint32>(); |
|
pMonster->_mmode = (MON_MODE)file->nextLE<Sint32>(); |
|
pMonster->_mgoal = file->nextLE<Uint8>(); |
|
file->skip(3); // Alignment |
|
pMonster->_mgoalvar1 = file->nextLE<Sint32>(); |
|
pMonster->_mgoalvar2 = file->nextLE<Sint32>(); |
|
pMonster->_mgoalvar3 = file->nextLE<Sint32>(); |
|
file->skip(4); // Unused |
|
pMonster->_pathcount = file->nextLE<Uint8>(); |
|
file->skip(3); // Alignment |
|
pMonster->_mx = file->nextLE<Sint32>(); |
|
pMonster->_my = file->nextLE<Sint32>(); |
|
pMonster->_mfutx = file->nextLE<Sint32>(); |
|
pMonster->_mfuty = file->nextLE<Sint32>(); |
|
pMonster->_moldx = file->nextLE<Sint32>(); |
|
pMonster->_moldy = file->nextLE<Sint32>(); |
|
pMonster->_mxoff = file->nextLE<Sint32>(); |
|
pMonster->_myoff = file->nextLE<Sint32>(); |
|
pMonster->_mxvel = file->nextLE<Sint32>(); |
|
pMonster->_myvel = file->nextLE<Sint32>(); |
|
pMonster->_mdir = file->nextLE<Sint32>(); |
|
pMonster->_menemy = file->nextLE<Sint32>(); |
|
pMonster->_menemyx = file->nextLE<Uint8>(); |
|
pMonster->_menemyy = file->nextLE<Uint8>(); |
|
file->skip(2); // Unused |
|
|
|
file->skip(4); // Skip pointer _mAnimData |
|
pMonster->_mAnimDelay = file->nextLE<Sint32>(); |
|
pMonster->_mAnimCnt = file->nextLE<Sint32>(); |
|
pMonster->_mAnimLen = file->nextLE<Sint32>(); |
|
pMonster->_mAnimFrame = file->nextLE<Sint32>(); |
|
file->skip(4); // Skip _meflag |
|
pMonster->_mDelFlag = file->nextBool32(); |
|
pMonster->_mVar1 = file->nextLE<Sint32>(); |
|
pMonster->_mVar2 = file->nextLE<Sint32>(); |
|
pMonster->_mVar3 = file->nextLE<Sint32>(); |
|
pMonster->_mVar4 = file->nextLE<Sint32>(); |
|
pMonster->_mVar5 = file->nextLE<Sint32>(); |
|
pMonster->_mVar6 = file->nextLE<Sint32>(); |
|
pMonster->_mVar7 = file->nextLE<Sint32>(); |
|
pMonster->_mVar8 = file->nextLE<Sint32>(); |
|
pMonster->_mmaxhp = file->nextLE<Sint32>(); |
|
pMonster->_mhitpoints = file->nextLE<Sint32>(); |
|
|
|
pMonster->_mAi = (_mai_id)file->nextLE<Uint8>(); |
|
pMonster->_mint = file->nextLE<Uint8>(); |
|
file->skip(2); // Alignment |
|
pMonster->_mFlags = file->nextLE<Uint32>(); |
|
pMonster->_msquelch = file->nextLE<Uint8>(); |
|
file->skip(3); // Alignment |
|
file->skip(4); // Unused |
|
pMonster->_lastx = file->nextLE<Sint32>(); |
|
pMonster->_lasty = file->nextLE<Sint32>(); |
|
pMonster->_mRndSeed = file->nextLE<Sint32>(); |
|
pMonster->_mAISeed = file->nextLE<Sint32>(); |
|
file->skip(4); // Unused |
|
|
|
pMonster->_uniqtype = file->nextLE<Uint8>(); |
|
pMonster->_uniqtrans = file->nextLE<Uint8>(); |
|
pMonster->_udeadval = file->nextLE<Sint8>(); |
|
|
|
pMonster->mWhoHit = file->nextLE<Sint8>(); |
|
pMonster->mLevel = file->nextLE<Sint8>(); |
|
file->skip(1); // Alignment |
|
pMonster->mExp = file->nextLE<Uint16>(); |
|
|
|
file->skip(1); // Skip mHit as it's already initialized |
|
pMonster->mMinDamage = file->nextLE<Uint8>(); |
|
pMonster->mMaxDamage = file->nextLE<Uint8>(); |
|
file->skip(1); // Skip mHit2 as it's already initialized |
|
pMonster->mMinDamage2 = file->nextLE<Uint8>(); |
|
pMonster->mMaxDamage2 = file->nextLE<Uint8>(); |
|
pMonster->mArmorClass = file->nextLE<Uint8>(); |
|
file->skip(1); // Alignment |
|
pMonster->mMagicRes = file->nextLE<Uint16>(); |
|
file->skip(2); // Alignment |
|
|
|
pMonster->mtalkmsg = file->nextLE<Sint32>(); |
|
pMonster->leader = file->nextLE<Uint8>(); |
|
pMonster->leaderflag = file->nextLE<Uint8>(); |
|
pMonster->packsize = file->nextLE<Uint8>(); |
|
pMonster->mlid = file->nextLE<Sint8>(); |
|
if (pMonster->mlid == plr[myplr]._plid) |
|
pMonster->mlid = NO_LIGHT; // Correct incorect values in old saves |
|
|
|
// Omit pointer mName; |
|
// Omit pointer MType; |
|
// Omit pointer MData; |
|
|
|
if (gbSkipSync) |
|
return; |
|
|
|
SyncMonsterAnim(i); |
|
} |
|
|
|
static void LoadMissile(LoadHelper *file, int i) |
|
{ |
|
MissileStruct *pMissile = &missile[i]; |
|
|
|
pMissile->_mitype = file->nextLE<Sint32>(); |
|
pMissile->_mix = file->nextLE<Sint32>(); |
|
pMissile->_miy = file->nextLE<Sint32>(); |
|
pMissile->_mixoff = file->nextLE<Sint32>(); |
|
pMissile->_miyoff = file->nextLE<Sint32>(); |
|
pMissile->_mixvel = file->nextLE<Sint32>(); |
|
pMissile->_miyvel = file->nextLE<Sint32>(); |
|
pMissile->_misx = file->nextLE<Sint32>(); |
|
pMissile->_misy = file->nextLE<Sint32>(); |
|
pMissile->_mitxoff = file->nextLE<Sint32>(); |
|
pMissile->_mityoff = file->nextLE<Sint32>(); |
|
pMissile->_mimfnum = file->nextLE<Sint32>(); |
|
pMissile->_mispllvl = file->nextLE<Sint32>(); |
|
pMissile->_miDelFlag = file->nextBool32(); |
|
pMissile->_miAnimType = file->nextLE<Uint8>(); |
|
file->skip(3); // Alignment |
|
pMissile->_miAnimFlags = file->nextLE<Sint32>(); |
|
file->skip(4); // Skip pointer _miAnimData |
|
pMissile->_miAnimDelay = file->nextLE<Sint32>(); |
|
pMissile->_miAnimLen = file->nextLE<Sint32>(); |
|
pMissile->_miAnimWidth = file->nextLE<Sint32>(); |
|
pMissile->_miAnimWidth2 = file->nextLE<Sint32>(); |
|
pMissile->_miAnimCnt = file->nextLE<Sint32>(); |
|
pMissile->_miAnimAdd = file->nextLE<Sint32>(); |
|
pMissile->_miAnimFrame = file->nextLE<Sint32>(); |
|
pMissile->_miDrawFlag = file->nextBool32(); |
|
pMissile->_miLightFlag = file->nextBool32(); |
|
pMissile->_miPreFlag = file->nextBool32(); |
|
pMissile->_miUniqTrans = file->nextLE<Uint32>(); |
|
pMissile->_mirange = file->nextLE<Sint32>(); |
|
pMissile->_misource = file->nextLE<Sint32>(); |
|
pMissile->_micaster = file->nextLE<Sint32>(); |
|
pMissile->_midam = file->nextLE<Sint32>(); |
|
pMissile->_miHitFlag = file->nextBool32(); |
|
pMissile->_midist = file->nextLE<Sint32>(); |
|
pMissile->_mlid = file->nextLE<Sint32>(); |
|
pMissile->_mirnd = file->nextLE<Sint32>(); |
|
pMissile->_miVar1 = file->nextLE<Sint32>(); |
|
pMissile->_miVar2 = file->nextLE<Sint32>(); |
|
pMissile->_miVar3 = file->nextLE<Sint32>(); |
|
pMissile->_miVar4 = file->nextLE<Sint32>(); |
|
pMissile->_miVar5 = file->nextLE<Sint32>(); |
|
pMissile->_miVar6 = file->nextLE<Sint32>(); |
|
pMissile->_miVar7 = file->nextLE<Sint32>(); |
|
pMissile->_miVar8 = file->nextLE<Sint32>(); |
|
} |
|
|
|
static void LoadObject(LoadHelper *file, int i) |
|
{ |
|
ObjectStruct *pObject = &object[i]; |
|
|
|
pObject->_otype = file->nextLE<Sint32>(); |
|
pObject->_ox = file->nextLE<Sint32>(); |
|
pObject->_oy = file->nextLE<Sint32>(); |
|
pObject->_oLight = file->nextBool32(); |
|
pObject->_oAnimFlag = file->nextLE<Uint32>(); |
|
file->skip(4); // Skip pointer _oAnimData |
|
pObject->_oAnimDelay = file->nextLE<Sint32>(); |
|
pObject->_oAnimCnt = file->nextLE<Sint32>(); |
|
pObject->_oAnimLen = file->nextLE<Sint32>(); |
|
pObject->_oAnimFrame = file->nextLE<Sint32>(); |
|
pObject->_oAnimWidth = file->nextLE<Sint32>(); |
|
pObject->_oAnimWidth2 = file->nextLE<Sint32>(); |
|
pObject->_oDelFlag = file->nextBool32(); |
|
pObject->_oBreak = file->nextLE<Sint8>(); |
|
file->skip(3); // Alignment |
|
pObject->_oSolidFlag = file->nextBool32(); |
|
pObject->_oMissFlag = file->nextBool32(); |
|
|
|
pObject->_oSelFlag = file->nextLE<Sint8>(); |
|
file->skip(3); // Alignment |
|
pObject->_oPreFlag = file->nextBool32(); |
|
pObject->_oTrapFlag = file->nextBool32(); |
|
pObject->_oDoorFlag = file->nextBool32(); |
|
pObject->_olid = file->nextLE<Sint32>(); |
|
pObject->_oRndSeed = file->nextLE<Sint32>(); |
|
pObject->_oVar1 = file->nextLE<Sint32>(); |
|
pObject->_oVar2 = file->nextLE<Sint32>(); |
|
pObject->_oVar3 = file->nextLE<Sint32>(); |
|
pObject->_oVar4 = file->nextLE<Sint32>(); |
|
pObject->_oVar5 = file->nextLE<Sint32>(); |
|
pObject->_oVar6 = file->nextLE<Sint32>(); |
|
pObject->_oVar7 = (_speech_id)file->nextLE<Sint32>(); |
|
pObject->_oVar8 = file->nextLE<Sint32>(); |
|
} |
|
|
|
static void LoadItem(LoadHelper *file, int i) |
|
{ |
|
LoadItemData(file, &item[i]); |
|
GetItemFrm(i); |
|
} |
|
|
|
static void LoadPremium(LoadHelper *file, int i) |
|
{ |
|
LoadItemData(file, &premiumitem[i]); |
|
} |
|
|
|
static void LoadQuest(LoadHelper *file, int i) |
|
{ |
|
QuestStruct *pQuest = &quests[i]; |
|
|
|
pQuest->_qlevel = file->nextLE<Uint8>(); |
|
pQuest->_qtype = file->nextLE<Uint8>(); |
|
pQuest->_qactive = file->nextLE<Uint8>(); |
|
pQuest->_qlvltype = (dungeon_type)file->nextLE<Uint8>(); |
|
pQuest->_qtx = file->nextLE<Sint32>(); |
|
pQuest->_qty = file->nextLE<Sint32>(); |
|
pQuest->_qslvl = file->nextLE<Uint8>(); |
|
pQuest->_qidx = file->nextLE<Uint8>(); |
|
if (gbIsHellfireSaveGame) { |
|
file->skip(2); // Alignment |
|
pQuest->_qmsg = file->nextLE<Sint32>(); |
|
} else { |
|
pQuest->_qmsg = file->nextLE<Sint8>(); |
|
} |
|
pQuest->_qvar1 = file->nextLE<Uint8>(); |
|
pQuest->_qvar2 = file->nextLE<Uint8>(); |
|
file->skip(2); // Alignment |
|
if (!gbIsHellfireSaveGame) |
|
file->skip(1); // Alignment |
|
pQuest->_qlog = file->nextBool32(); |
|
|
|
ReturnLvlX = file->nextBE<Sint32>(); |
|
ReturnLvlY = file->nextBE<Sint32>(); |
|
ReturnLvl = file->nextBE<Sint32>(); |
|
ReturnLvlT = (dungeon_type)file->nextBE<Sint32>(); |
|
DoomQuestState = file->nextBE<Sint32>(); |
|
} |
|
|
|
static void LoadLighting(LoadHelper *file, LightListStruct *pLight) |
|
{ |
|
pLight->_lx = file->nextLE<Sint32>(); |
|
pLight->_ly = file->nextLE<Sint32>(); |
|
pLight->_lradius = file->nextLE<Sint32>(); |
|
pLight->_lid = file->nextLE<Sint32>(); |
|
pLight->_ldel = file->nextBool32(); |
|
pLight->_lunflag = file->nextBool32(); |
|
file->skip(4); // Unused |
|
pLight->_lunx = file->nextLE<Sint32>(); |
|
pLight->_luny = file->nextLE<Sint32>(); |
|
pLight->_lunr = file->nextLE<Sint32>(); |
|
pLight->_xoff = file->nextLE<Sint32>(); |
|
pLight->_yoff = file->nextLE<Sint32>(); |
|
pLight->_lflags = file->nextBool32(); |
|
} |
|
|
|
static void LoadPortal(LoadHelper *file, int i) |
|
{ |
|
PortalStruct *pPortal = &portal[i]; |
|
|
|
pPortal->open = file->nextBool32(); |
|
pPortal->x = file->nextLE<Sint32>(); |
|
pPortal->y = file->nextLE<Sint32>(); |
|
pPortal->level = file->nextLE<Sint32>(); |
|
pPortal->ltype = (dungeon_type)file->nextLE<Sint32>(); |
|
pPortal->setlvl = file->nextBool32(); |
|
} |
|
|
|
int RemapItemIdxFromDiablo(int i) |
|
{ |
|
if (i == IDI_SORCERER) { |
|
return 166; |
|
} |
|
if (i >= 156) { |
|
i += 5; // Hellfire exclusive items |
|
} |
|
if (i >= 88) { |
|
i += 1; // Scroll of Search |
|
} |
|
if (i >= 83) { |
|
i += 4; // Oils |
|
} |
|
|
|
return i; |
|
} |
|
|
|
int RemapItemIdxToDiablo(int i) |
|
{ |
|
if (i == 166) { |
|
return IDI_SORCERER; |
|
} |
|
if ((i >= 83 && i <= 86) || i == 92 || i >= 161) { |
|
return -1; // Hellfire exclusive items |
|
} |
|
if (i >= 93) { |
|
i -= 1; // Scroll of Search |
|
} |
|
if (i >= 87) { |
|
i -= 4; // Oils |
|
} |
|
|
|
return i; |
|
} |
|
|
|
bool IsHeaderValid(Uint32 magicNumber) |
|
{ |
|
gbIsHellfireSaveGame = false; |
|
if (magicNumber == LOAD_LE32("SHAR")) { |
|
return true; |
|
} else if (magicNumber == LOAD_LE32("SHLF")) { |
|
gbIsHellfireSaveGame = true; |
|
return true; |
|
} else if (!gbIsSpawn && magicNumber == LOAD_LE32("RETL")) { |
|
return true; |
|
} else if (!gbIsSpawn && magicNumber == LOAD_LE32("HELF")) { |
|
gbIsHellfireSaveGame = true; |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static void ConvertLevels() |
|
{ |
|
// Backup current level state |
|
bool _setlevel = setlevel; |
|
int _setlvlnum = setlvlnum; |
|
int _currlevel = currlevel; |
|
dungeon_type _leveltype = leveltype; |
|
|
|
gbSkipSync = true; |
|
|
|
setlevel = false; // Convert regular levels |
|
for (int i = 0; i < giNumberOfLevels; i++) { |
|
currlevel = i; |
|
if (!LevelFileExists()) |
|
continue; |
|
|
|
leveltype = gnLevelTypeTbl[i]; |
|
|
|
LoadLevel(); |
|
SaveLevel(); |
|
} |
|
|
|
setlevel = true; // Convert quest levels |
|
for (int i = 0; i < MAXQUESTS; i++) { |
|
if (quests[i]._qactive == QUEST_NOTAVAIL) { |
|
continue; |
|
} |
|
|
|
leveltype = quests[i]._qlvltype; |
|
if (leveltype == DTYPE_NONE) { |
|
continue; |
|
} |
|
|
|
setlvlnum = quests[i]._qslvl; |
|
if (!LevelFileExists()) |
|
continue; |
|
|
|
LoadLevel(); |
|
SaveLevel(); |
|
} |
|
|
|
gbSkipSync = false; |
|
|
|
// Restor current level state |
|
setlevel = _setlevel; |
|
setlvlnum = _setlvlnum; |
|
currlevel = _currlevel; |
|
leveltype = _leveltype; |
|
} |
|
|
|
void LoadHotkeys() |
|
{ |
|
LoadHelper file("hotkeys"); |
|
if (!file.isValid()) |
|
return; |
|
|
|
const size_t nHotkeyTypes = sizeof(plr[myplr]._pSplHotKey) / sizeof(plr[myplr]._pSplHotKey[0]); |
|
const size_t nHotkeySpells = sizeof(plr[myplr]._pSplTHotKey) / sizeof(plr[myplr]._pSplTHotKey[0]); |
|
|
|
for (size_t i = 0; i < nHotkeyTypes; i++) { |
|
plr[myplr]._pSplHotKey[i] = (spell_id)file.nextLE<Sint32>(); |
|
} |
|
for (size_t i = 0; i < nHotkeySpells; i++) { |
|
plr[myplr]._pSplTHotKey[i] = (spell_type)file.nextLE<Sint8>(); |
|
} |
|
plr[myplr]._pRSpell = (spell_id)file.nextLE<Sint32>(); |
|
plr[myplr]._pRSplType = (spell_type)file.nextLE<Sint8>(); |
|
} |
|
|
|
void SaveHotkeys() |
|
{ |
|
const size_t nHotkeyTypes = sizeof(plr[myplr]._pSplHotKey) / sizeof(plr[myplr]._pSplHotKey[0]); |
|
const size_t nHotkeySpells = sizeof(plr[myplr]._pSplTHotKey) / sizeof(plr[myplr]._pSplTHotKey[0]); |
|
|
|
SaveHelper file("hotkeys", (nHotkeyTypes * 4) + nHotkeySpells + 4 + 1); |
|
|
|
for (size_t i = 0; i < nHotkeyTypes; i++) { |
|
file.writeLE<Sint32>(plr[myplr]._pSplHotKey[i]); |
|
} |
|
for (size_t i = 0; i < nHotkeySpells; i++) { |
|
file.writeLE<Uint8>(plr[myplr]._pSplTHotKey[i]); |
|
} |
|
file.writeLE<Sint32>(plr[myplr]._pRSpell); |
|
file.writeLE<Uint8>(plr[myplr]._pRSplType); |
|
} |
|
|
|
static void LoadMatchingItems(LoadHelper *file, const int n, ItemStruct *pItem) |
|
{ |
|
ItemStruct tempItem; |
|
|
|
for (int i = 0; i < n; i++) { |
|
LoadItemData(file, &tempItem); |
|
if (pItem[i].isEmpty() || tempItem.isEmpty()) |
|
continue; |
|
if (pItem[i]._iSeed != tempItem._iSeed) |
|
continue; |
|
pItem[i] = tempItem; |
|
} |
|
} |
|
|
|
void LoadHeroItems(PlayerStruct *pPlayer) |
|
{ |
|
LoadHelper file("heroitems"); |
|
if (!file.isValid()) |
|
return; |
|
|
|
gbIsHellfireSaveGame = file.nextBool8(); |
|
|
|
LoadMatchingItems(&file, NUM_INVLOC, pPlayer->InvBody); |
|
LoadMatchingItems(&file, NUM_INV_GRID_ELEM, pPlayer->InvList); |
|
LoadMatchingItems(&file, MAXBELTITEMS, pPlayer->SpdList); |
|
|
|
gbIsHellfireSaveGame = gbIsHellfire; |
|
} |
|
|
|
void RemoveEmptyInventory(int pnum) |
|
{ |
|
for (int i = NUM_INV_GRID_ELEM; i > 0; i--) { |
|
int idx = plr[pnum].InvGrid[i - 1]; |
|
if (idx > 0 && plr[pnum].InvList[idx - 1].isEmpty()) { |
|
RemoveInvItem(pnum, idx - 1); |
|
} |
|
}; |
|
} |
|
|
|
void RemoveEmptyLevelItems() |
|
{ |
|
for (int i = numitems; i >= 0; i--) { |
|
int ii = itemactive[i]; |
|
if (item[ii].isEmpty()) { |
|
dItem[item[ii]._ix][item[ii]._iy] = 0; |
|
DeleteItem(ii, i); |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Load game state |
|
* @param firstflag Can be set to false if we are simply reloading the current game |
|
*/ |
|
void LoadGame(BOOL firstflag) |
|
{ |
|
FreeGameMem(); |
|
pfile_remove_temp_files(); |
|
|
|
LoadHelper file("game"); |
|
if (!file.isValid()) |
|
app_fatal("Unable to open save file archive"); |
|
|
|
if (!IsHeaderValid(file.nextLE<Uint32>())) |
|
app_fatal("Invalid save file"); |
|
|
|
if (gbIsHellfireSaveGame) { |
|
giNumberOfLevels = 25; |
|
giNumberQuests = 24; |
|
giNumberOfSmithPremiumItems = 15; |
|
} else { |
|
// Todo initialize additional levels and quests if we are running Hellfire |
|
giNumberOfLevels = 17; |
|
giNumberQuests = 16; |
|
giNumberOfSmithPremiumItems = 6; |
|
} |
|
|
|
setlevel = file.nextBool8(); |
|
setlvlnum = file.nextBE<Uint32>(); |
|
currlevel = file.nextBE<Uint32>(); |
|
leveltype = (dungeon_type)file.nextBE<Uint32>(); |
|
if (!setlevel) |
|
leveltype = gnLevelTypeTbl[currlevel]; |
|
int _ViewX = file.nextBE<Sint32>(); |
|
int _ViewY = file.nextBE<Sint32>(); |
|
invflag = file.nextBool8(); |
|
chrflag = file.nextBool8(); |
|
int _nummonsters = file.nextBE<Sint32>(); |
|
int _numitems = file.nextBE<Sint32>(); |
|
int _nummissiles = file.nextBE<Sint32>(); |
|
int _nobjects = file.nextBE<Sint32>(); |
|
|
|
if (!gbIsHellfire && currlevel > 17) |
|
app_fatal("Player is on a Hellfire only level"); |
|
|
|
for (int i = 0; i < giNumberOfLevels; i++) { |
|
glSeedTbl[i] = file.nextBE<Uint32>(); |
|
file.skip(4); // Skip loading gnLevelTypeTbl |
|
} |
|
|
|
LoadPlayer(&file, myplr); |
|
|
|
gnDifficulty = plr[myplr].pDifficulty; |
|
if (gnDifficulty < DIFF_NORMAL || gnDifficulty > DIFF_HELL) |
|
gnDifficulty = DIFF_NORMAL; |
|
|
|
for (int i = 0; i < giNumberQuests; i++) |
|
LoadQuest(&file, i); |
|
for (int i = 0; i < MAXPORTAL; i++) |
|
LoadPortal(&file, i); |
|
|
|
if (gbIsHellfireSaveGame != gbIsHellfire) { |
|
ConvertLevels(); |
|
RemoveEmptyInventory(myplr); |
|
} |
|
|
|
LoadGameLevel(firstflag, ENTRY_LOAD); |
|
SyncInitPlr(myplr); |
|
SyncPlrAnim(myplr); |
|
|
|
ViewX = _ViewX; |
|
ViewY = _ViewY; |
|
nummonsters = _nummonsters; |
|
numitems = _numitems; |
|
nummissiles = _nummissiles; |
|
nobjects = _nobjects; |
|
|
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
monstkills[i] = file.nextBE<Sint32>(); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
monstactive[i] = file.nextBE<Sint32>(); |
|
for (int i = 0; i < nummonsters; i++) |
|
LoadMonster(&file, monstactive[i]); |
|
for (int i = 0; i < MAXMISSILES; i++) |
|
missileactive[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < MAXMISSILES; i++) |
|
missileavail[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < nummissiles; i++) |
|
LoadMissile(&file, missileactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
objectactive[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
objectavail[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < nobjects; i++) |
|
LoadObject(&file, objectactive[i]); |
|
for (int i = 0; i < nobjects; i++) |
|
SyncObjectAnim(objectactive[i]); |
|
|
|
numlights = file.nextBE<Sint32>(); |
|
|
|
for (int i = 0; i < MAXLIGHTS; i++) |
|
lightactive[i] = file.nextLE<Uint8>(); |
|
for (int i = 0; i < numlights; i++) |
|
LoadLighting(&file, &LightList[lightactive[i]]); |
|
|
|
visionid = file.nextBE<Sint32>(); |
|
numvision = file.nextBE<Sint32>(); |
|
|
|
for (int i = 0; i < numvision; i++) |
|
LoadLighting(&file, &VisionList[i]); |
|
} |
|
|
|
for (int i = 0; i < MAXITEMS; i++) |
|
itemactive[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < MAXITEMS; i++) |
|
itemavail[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < numitems; i++) |
|
LoadItem(&file, itemactive[i]); |
|
for (int i = 0; i < 128; i++) |
|
UniqueItemFlag[i] = file.nextBool8(); |
|
|
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dLight[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dFlags[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dPlayer[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dItem[i][j] = file.nextLE<Sint8>(); |
|
} |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dMonster[i][j] = file.nextBE<Sint32>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dDead[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dObject[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dLight[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dPreLight[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) |
|
automapview[i][j] = file.nextBool8(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dMissile[i][j] = file.nextLE<Sint8>(); |
|
} |
|
} |
|
|
|
numpremium = file.nextBE<Sint32>(); |
|
premiumlevel = file.nextBE<Sint32>(); |
|
|
|
for (int i = 0; i < giNumberOfSmithPremiumItems; i++) |
|
LoadPremium(&file, i); |
|
if (gbIsHellfire && !gbIsHellfireSaveGame) |
|
SpawnPremium(myplr); |
|
|
|
automapflag = file.nextBool8(); |
|
AutoMapScale = file.nextBE<Sint32>(); |
|
AutomapZoomReset(); |
|
ResyncQuests(); |
|
|
|
if (leveltype != DTYPE_TOWN) |
|
ProcessLightList(); |
|
|
|
RedoPlayerVision(); |
|
ProcessVisionList(); |
|
missiles_process_charge(); |
|
ResetPal(); |
|
SetCursor_(CURSOR_HAND); |
|
gbProcessPlayers = TRUE; |
|
|
|
if (gbIsHellfireSaveGame != gbIsHellfire) { |
|
RemoveEmptyLevelItems(); |
|
SaveGame(); |
|
} |
|
|
|
gbIsHellfireSaveGame = gbIsHellfire; |
|
} |
|
|
|
static void SaveItem(SaveHelper *file, ItemStruct *pItem) |
|
{ |
|
int idx = pItem->IDidx; |
|
if (!gbIsHellfire) |
|
idx = RemapItemIdxToDiablo(idx); |
|
int iType = pItem->_itype; |
|
if (idx == -1) { |
|
idx = 0; |
|
iType = ITYPE_NONE; |
|
} |
|
|
|
file->writeLE<Sint32>(pItem->_iSeed); |
|
file->writeLE<Sint16>(pItem->_iCreateInfo); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(iType); |
|
file->writeLE<Sint32>(pItem->_ix); |
|
file->writeLE<Sint32>(pItem->_iy); |
|
file->writeLE<Uint32>(pItem->_iAnimFlag); |
|
file->skip(4); // Skip pointer _iAnimData |
|
file->writeLE<Sint32>(pItem->_iAnimLen); |
|
file->writeLE<Sint32>(pItem->_iAnimFrame); |
|
file->writeLE<Sint32>(pItem->_iAnimWidth); |
|
file->writeLE<Sint32>(pItem->_iAnimWidth2); |
|
file->skip(4); // Unused since 1.02 |
|
file->writeLE<Uint8>(pItem->_iSelFlag); |
|
file->skip(3); // Alignment |
|
file->writeLE<Uint32>(pItem->_iPostDraw); |
|
file->writeLE<Uint32>(pItem->_iIdentified); |
|
file->writeLE<Sint8>(pItem->_iMagical); |
|
file->writeBytes(pItem->_iName, 64); |
|
file->writeBytes(pItem->_iIName, 64); |
|
file->writeLE<Sint8>(pItem->_iLoc); |
|
file->writeLE<Uint8>(pItem->_iClass); |
|
file->skip(1); // Alignment |
|
file->writeLE<Sint32>(pItem->_iCurs); |
|
file->writeLE<Sint32>(pItem->_ivalue); |
|
file->writeLE<Sint32>(pItem->_iIvalue); |
|
file->writeLE<Sint32>(pItem->_iMinDam); |
|
file->writeLE<Sint32>(pItem->_iMaxDam); |
|
file->writeLE<Sint32>(pItem->_iAC); |
|
file->writeLE<Sint32>(pItem->_iFlags); |
|
file->writeLE<Sint32>(pItem->_iMiscId); |
|
file->writeLE<Sint32>(pItem->_iSpell); |
|
file->writeLE<Sint32>(pItem->_iCharges); |
|
file->writeLE<Sint32>(pItem->_iMaxCharges); |
|
file->writeLE<Sint32>(pItem->_iDurability); |
|
file->writeLE<Sint32>(pItem->_iMaxDur); |
|
file->writeLE<Sint32>(pItem->_iPLDam); |
|
file->writeLE<Sint32>(pItem->_iPLToHit); |
|
file->writeLE<Sint32>(pItem->_iPLAC); |
|
file->writeLE<Sint32>(pItem->_iPLStr); |
|
file->writeLE<Sint32>(pItem->_iPLMag); |
|
file->writeLE<Sint32>(pItem->_iPLDex); |
|
file->writeLE<Sint32>(pItem->_iPLVit); |
|
file->writeLE<Sint32>(pItem->_iPLFR); |
|
file->writeLE<Sint32>(pItem->_iPLLR); |
|
file->writeLE<Sint32>(pItem->_iPLMR); |
|
file->writeLE<Sint32>(pItem->_iPLMana); |
|
file->writeLE<Sint32>(pItem->_iPLHP); |
|
file->writeLE<Sint32>(pItem->_iPLDamMod); |
|
file->writeLE<Sint32>(pItem->_iPLGetHit); |
|
file->writeLE<Sint32>(pItem->_iPLLight); |
|
file->writeLE<Sint8>(pItem->_iSplLvlAdd); |
|
file->writeLE<Sint8>(pItem->_iRequest); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pItem->_iUid); |
|
file->writeLE<Sint32>(pItem->_iFMinDam); |
|
file->writeLE<Sint32>(pItem->_iFMaxDam); |
|
file->writeLE<Sint32>(pItem->_iLMinDam); |
|
file->writeLE<Sint32>(pItem->_iLMaxDam); |
|
file->writeLE<Sint32>(pItem->_iPLEnAc); |
|
file->writeLE<Sint8>(pItem->_iPrePower); |
|
file->writeLE<Sint8>(pItem->_iSufPower); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pItem->_iVAdd1); |
|
file->writeLE<Sint32>(pItem->_iVMult1); |
|
file->writeLE<Sint32>(pItem->_iVAdd2); |
|
file->writeLE<Sint32>(pItem->_iVMult2); |
|
file->writeLE<Sint8>(pItem->_iMinStr); |
|
file->writeLE<Uint8>(pItem->_iMinMag); |
|
file->writeLE<Sint8>(pItem->_iMinDex); |
|
file->skip(1); // Alignment |
|
file->writeLE<Uint32>(pItem->_iStatFlag); |
|
file->writeLE<Sint32>(idx); |
|
file->writeLE<Uint32>(pItem->dwBuff); |
|
if (gbIsHellfire) |
|
file->writeLE<Uint32>(pItem->_iDamAcFlags); |
|
} |
|
|
|
static void SaveItems(SaveHelper *file, ItemStruct *pItem, const int n) |
|
{ |
|
for (int i = 0; i < n; i++) { |
|
SaveItem(file, &pItem[i]); |
|
} |
|
} |
|
|
|
static void SavePlayer(SaveHelper *file, int p) |
|
{ |
|
PlayerStruct *pPlayer = &plr[p]; |
|
|
|
file->writeLE<Sint32>(pPlayer->_pmode); |
|
for (int i = 0; i < MAX_PATH_LENGTH; i++) |
|
file->writeLE<Sint8>(pPlayer->walkpath[i]); |
|
file->writeLE<Uint8>(pPlayer->plractive); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pPlayer->destAction); |
|
file->writeLE<Sint32>(pPlayer->destParam1); |
|
file->writeLE<Sint32>(pPlayer->destParam2); |
|
file->writeLE<Sint32>(pPlayer->destParam3); |
|
file->writeLE<Sint32>(pPlayer->destParam4); |
|
file->writeLE<Sint32>(pPlayer->plrlevel); |
|
file->writeLE<Sint32>(pPlayer->_px); |
|
file->writeLE<Sint32>(pPlayer->_py); |
|
file->writeLE<Sint32>(pPlayer->_pfutx); |
|
file->writeLE<Sint32>(pPlayer->_pfuty); |
|
file->writeLE<Sint32>(pPlayer->_ptargx); |
|
file->writeLE<Sint32>(pPlayer->_ptargy); |
|
file->writeLE<Sint32>(pPlayer->_pownerx); |
|
file->writeLE<Sint32>(pPlayer->_pownery); |
|
file->writeLE<Sint32>(pPlayer->_poldx); |
|
file->writeLE<Sint32>(pPlayer->_poldy); |
|
file->writeLE<Sint32>(pPlayer->_pxoff); |
|
file->writeLE<Sint32>(pPlayer->_pyoff); |
|
file->writeLE<Sint32>(pPlayer->_pxvel); |
|
file->writeLE<Sint32>(pPlayer->_pyvel); |
|
file->writeLE<Sint32>(pPlayer->_pdir); |
|
file->skip(4); // Unused |
|
file->writeLE<Sint32>(pPlayer->_pgfxnum); |
|
file->skip(4); // Skip pointer _pAnimData |
|
file->writeLE<Sint32>(pPlayer->_pAnimDelay); |
|
file->writeLE<Sint32>(pPlayer->_pAnimCnt); |
|
file->writeLE<Sint32>(pPlayer->_pAnimLen); |
|
file->writeLE<Sint32>(pPlayer->_pAnimFrame); |
|
file->writeLE<Sint32>(pPlayer->_pAnimWidth); |
|
file->writeLE<Sint32>(pPlayer->_pAnimWidth2); |
|
file->skip(4); // Skip _peflag |
|
file->writeLE<Sint32>(pPlayer->_plid); |
|
file->writeLE<Sint32>(pPlayer->_pvid); |
|
|
|
file->writeLE<Sint32>(pPlayer->_pSpell); |
|
file->writeLE<Sint8>(pPlayer->_pSplType); |
|
file->writeLE<Sint8>(pPlayer->_pSplFrom); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pTSpell); |
|
file->writeLE<Sint8>(pPlayer->_pTSplType); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pRSpell); |
|
file->writeLE<Sint8>(pPlayer->_pRSplType); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pSBkSpell); |
|
file->writeLE<Sint8>(pPlayer->_pSBkSplType); |
|
for (int i = 0; i < 64; i++) |
|
file->writeLE<Sint8>(pPlayer->_pSplLvl[i]); |
|
file->skip(7); // Alignment |
|
file->writeLE<Uint64>(pPlayer->_pMemSpells); |
|
file->writeLE<Uint64>(pPlayer->_pAblSpells); |
|
file->writeLE<Uint64>(pPlayer->_pScrlSpells); |
|
file->writeLE<Uint8>(pPlayer->_pSpellFlags); |
|
file->skip(3); // Alignment |
|
for (int i = 0; i < 4; i++) |
|
file->writeLE<Sint32>(pPlayer->_pSplHotKey[i]); |
|
for (int i = 0; i < 4; i++) |
|
file->writeLE<Sint8>(pPlayer->_pSplTHotKey[i]); |
|
|
|
file->writeLE<Sint32>(pPlayer->_pwtype); |
|
file->writeLE<Uint8>(pPlayer->_pBlockFlag); |
|
file->writeLE<Uint8>(pPlayer->_pInvincible); |
|
file->writeLE<Sint8>(pPlayer->_pLightRad); |
|
file->writeLE<Uint8>(pPlayer->_pLvlChanging); |
|
|
|
file->writeBytes(pPlayer->_pName, PLR_NAME_LEN); |
|
file->writeLE<Sint8>(pPlayer->_pClass); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pStrength); |
|
file->writeLE<Sint32>(pPlayer->_pBaseStr); |
|
file->writeLE<Sint32>(pPlayer->_pMagic); |
|
file->writeLE<Sint32>(pPlayer->_pBaseMag); |
|
file->writeLE<Sint32>(pPlayer->_pDexterity); |
|
file->writeLE<Sint32>(pPlayer->_pBaseDex); |
|
file->writeLE<Sint32>(pPlayer->_pVitality); |
|
file->writeLE<Sint32>(pPlayer->_pBaseVit); |
|
file->writeLE<Sint32>(pPlayer->_pStatPts); |
|
file->writeLE<Sint32>(pPlayer->_pDamageMod); |
|
|
|
file->writeLE<Sint32>(pPlayer->_pBaseToBlk); |
|
file->writeLE<Sint32>(pPlayer->_pHPBase); |
|
file->writeLE<Sint32>(pPlayer->_pMaxHPBase); |
|
file->writeLE<Sint32>(pPlayer->_pHitPoints); |
|
file->writeLE<Sint32>(pPlayer->_pMaxHP); |
|
file->writeLE<Sint32>(pPlayer->_pHPPer); |
|
file->writeLE<Sint32>(pPlayer->_pManaBase); |
|
file->writeLE<Sint32>(pPlayer->_pMaxManaBase); |
|
file->writeLE<Sint32>(pPlayer->_pMana); |
|
file->writeLE<Sint32>(pPlayer->_pMaxMana); |
|
file->writeLE<Sint32>(pPlayer->_pManaPer); |
|
file->writeLE<Sint8>(pPlayer->_pLevel); |
|
file->writeLE<Sint8>(pPlayer->_pMaxLvl); |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pExperience); |
|
file->writeLE<Sint32>(pPlayer->_pMaxExp); |
|
file->writeLE<Sint32>(pPlayer->_pNextExper); |
|
file->writeLE<Sint8>(pPlayer->_pArmorClass); |
|
file->writeLE<Sint8>(pPlayer->_pMagResist); |
|
file->writeLE<Sint8>(pPlayer->_pFireResist); |
|
file->writeLE<Sint8>(pPlayer->_pLghtResist); |
|
file->writeLE<Sint32>(pPlayer->_pGold); |
|
|
|
file->writeLE<Uint32>(pPlayer->_pInfraFlag); |
|
file->writeLE<Sint32>(pPlayer->_pVar1); |
|
file->writeLE<Sint32>(pPlayer->_pVar2); |
|
file->writeLE<Sint32>(pPlayer->_pVar3); |
|
file->writeLE<Sint32>(pPlayer->_pVar4); |
|
file->writeLE<Sint32>(pPlayer->_pVar5); |
|
file->writeLE<Sint32>(pPlayer->_pVar6); |
|
file->writeLE<Sint32>(pPlayer->_pVar7); |
|
file->writeLE<Sint32>(pPlayer->_pVar8); |
|
for (int i = 0; i < giNumberOfLevels; i++) |
|
file->writeLE<Uint8>(pPlayer->_pLvlVisited[i]); |
|
for (int i = 0; i < giNumberOfLevels; i++) |
|
file->writeLE<Uint8>(pPlayer->_pSLvlVisited[i]); // only 10 used |
|
|
|
file->skip(2); // Alignment |
|
|
|
file->writeLE<Sint32>(pPlayer->_pGFXLoad); |
|
file->skip(4 * 8); // Skip pointers _pNAnim |
|
file->writeLE<Sint32>(pPlayer->_pNFrames); |
|
file->writeLE<Sint32>(pPlayer->_pNWidth); |
|
file->skip(4 * 8); // Skip pointers _pWAnim |
|
file->writeLE<Sint32>(pPlayer->_pWFrames); |
|
file->writeLE<Sint32>(pPlayer->_pWWidth); |
|
file->skip(4 * 8); // Skip pointers _pAAnim |
|
file->writeLE<Sint32>(pPlayer->_pAFrames); |
|
file->writeLE<Sint32>(pPlayer->_pAWidth); |
|
file->writeLE<Sint32>(pPlayer->_pAFNum); |
|
file->skip(4 * 8); // Skip pointers _pLAnim |
|
file->skip(4 * 8); // Skip pointers _pFAnim |
|
file->skip(4 * 8); // Skip pointers _pTAnim |
|
file->writeLE<Sint32>(pPlayer->_pSFrames); |
|
file->writeLE<Sint32>(pPlayer->_pSWidth); |
|
file->writeLE<Sint32>(pPlayer->_pSFNum); |
|
file->skip(4 * 8); // Skip pointers _pHAnim |
|
file->writeLE<Sint32>(pPlayer->_pHFrames); |
|
file->writeLE<Sint32>(pPlayer->_pHWidth); |
|
file->skip(4 * 8); // Skip pointers _pDAnim |
|
file->writeLE<Sint32>(pPlayer->_pDFrames); |
|
file->writeLE<Sint32>(pPlayer->_pDWidth); |
|
file->skip(4 * 8); // Skip pointers _pBAnim |
|
file->writeLE<Sint32>(pPlayer->_pBFrames); |
|
file->writeLE<Sint32>(pPlayer->_pBWidth); |
|
|
|
SaveItems(file, pPlayer->InvBody, NUM_INVLOC); |
|
SaveItems(file, pPlayer->InvList, NUM_INV_GRID_ELEM); |
|
file->writeLE<Sint32>(pPlayer->_pNumInv); |
|
for (int i = 0; i < NUM_INV_GRID_ELEM; i++) |
|
file->writeLE<Sint8>(pPlayer->InvGrid[i]); |
|
SaveItems(file, pPlayer->SpdList, MAXBELTITEMS); |
|
SaveItem(file, &pPlayer->HoldItem); |
|
|
|
file->writeLE<Sint32>(pPlayer->_pIMinDam); |
|
file->writeLE<Sint32>(pPlayer->_pIMaxDam); |
|
file->writeLE<Sint32>(pPlayer->_pIAC); |
|
file->writeLE<Sint32>(pPlayer->_pIBonusDam); |
|
file->writeLE<Sint32>(pPlayer->_pIBonusToHit); |
|
file->writeLE<Sint32>(pPlayer->_pIBonusAC); |
|
file->writeLE<Sint32>(pPlayer->_pIBonusDamMod); |
|
file->skip(4); // Alignment |
|
|
|
file->writeLE<Uint64>(pPlayer->_pISpells); |
|
file->writeLE<Sint32>(pPlayer->_pIFlags); |
|
file->writeLE<Sint32>(pPlayer->_pIGetHit); |
|
|
|
file->writeLE<Sint8>(pPlayer->_pISplLvlAdd); |
|
file->skip(1); // Unused |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pPlayer->_pISplDur); |
|
file->writeLE<Sint32>(pPlayer->_pIEnAc); |
|
file->writeLE<Sint32>(pPlayer->_pIFMinDam); |
|
file->writeLE<Sint32>(pPlayer->_pIFMaxDam); |
|
file->writeLE<Sint32>(pPlayer->_pILMinDam); |
|
file->writeLE<Sint32>(pPlayer->_pILMaxDam); |
|
file->writeLE<Sint32>(pPlayer->_pOilType); |
|
file->writeLE<Uint8>(pPlayer->pTownWarps); |
|
file->writeLE<Uint8>(pPlayer->pDungMsgs); |
|
file->writeLE<Uint8>(pPlayer->pLvlLoad); |
|
if (gbIsHellfire) |
|
file->writeLE<Uint8>(pPlayer->pDungMsgs2); |
|
else |
|
file->writeLE<Uint8>(pPlayer->pBattleNet); |
|
file->writeLE<Uint8>(pPlayer->pManaShield); |
|
file->writeLE<Uint8>(pPlayer->pOriginalCathedral); |
|
file->skip(2); // Available bytes |
|
file->writeLE<Uint16>(pPlayer->wReflections); |
|
file->skip(14); // Available bytes |
|
|
|
file->writeLE<Uint32>(pPlayer->pDiabloKillLevel); |
|
file->writeLE<Uint32>(pPlayer->pDifficulty); |
|
file->writeLE<Uint32>(pPlayer->pDamAcFlags); |
|
file->skip(20); // Available bytes |
|
|
|
// Omit pointer _pNData |
|
// Omit pointer _pWData |
|
// Omit pointer _pAData |
|
// Omit pointer _pLData |
|
// Omit pointer _pFData |
|
// Omit pointer _pTData |
|
// Omit pointer _pHData |
|
// Omit pointer _pDData |
|
// Omit pointer _pBData |
|
// Omit pointer pReserved |
|
} |
|
|
|
static void SaveMonster(SaveHelper *file, int i) |
|
{ |
|
MonsterStruct *pMonster = &monster[i]; |
|
|
|
file->writeLE<Sint32>(pMonster->_mMTidx); |
|
file->writeLE<Sint32>(pMonster->_mmode); |
|
file->writeLE<Uint8>(pMonster->_mgoal); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pMonster->_mgoalvar1); |
|
file->writeLE<Sint32>(pMonster->_mgoalvar2); |
|
file->writeLE<Sint32>(pMonster->_mgoalvar3); |
|
file->skip(4); // Unused |
|
file->writeLE<Uint8>(pMonster->_pathcount); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pMonster->_mx); |
|
file->writeLE<Sint32>(pMonster->_my); |
|
file->writeLE<Sint32>(pMonster->_mfutx); |
|
file->writeLE<Sint32>(pMonster->_mfuty); |
|
file->writeLE<Sint32>(pMonster->_moldx); |
|
file->writeLE<Sint32>(pMonster->_moldy); |
|
file->writeLE<Sint32>(pMonster->_mxoff); |
|
file->writeLE<Sint32>(pMonster->_myoff); |
|
file->writeLE<Sint32>(pMonster->_mxvel); |
|
file->writeLE<Sint32>(pMonster->_myvel); |
|
file->writeLE<Sint32>(pMonster->_mdir); |
|
file->writeLE<Sint32>(pMonster->_menemy); |
|
file->writeLE<Uint8>(pMonster->_menemyx); |
|
file->writeLE<Uint8>(pMonster->_menemyy); |
|
file->skip(2); // Unused |
|
|
|
file->skip(4); // Skip pointer _mAnimData |
|
file->writeLE<Sint32>(pMonster->_mAnimDelay); |
|
file->writeLE<Sint32>(pMonster->_mAnimCnt); |
|
file->writeLE<Sint32>(pMonster->_mAnimLen); |
|
file->writeLE<Sint32>(pMonster->_mAnimFrame); |
|
file->skip(4); // Skip _meflag |
|
file->writeLE<Uint32>(pMonster->_mDelFlag); |
|
file->writeLE<Sint32>(pMonster->_mVar1); |
|
file->writeLE<Sint32>(pMonster->_mVar2); |
|
file->writeLE<Sint32>(pMonster->_mVar3); |
|
file->writeLE<Sint32>(pMonster->_mVar4); |
|
file->writeLE<Sint32>(pMonster->_mVar5); |
|
file->writeLE<Sint32>(pMonster->_mVar6); |
|
file->writeLE<Sint32>(pMonster->_mVar7); |
|
file->writeLE<Sint32>(pMonster->_mVar8); |
|
file->writeLE<Sint32>(pMonster->_mmaxhp); |
|
file->writeLE<Sint32>(pMonster->_mhitpoints); |
|
|
|
file->writeLE<Uint8>(pMonster->_mAi); |
|
file->writeLE<Uint8>(pMonster->_mint); |
|
file->skip(2); // Alignment |
|
file->writeLE<Uint32>(pMonster->_mFlags); |
|
file->writeLE<Uint8>(pMonster->_msquelch); |
|
file->skip(3); // Alignment |
|
file->skip(4); // Unused |
|
file->writeLE<Sint32>(pMonster->_lastx); |
|
file->writeLE<Sint32>(pMonster->_lasty); |
|
file->writeLE<Sint32>(pMonster->_mRndSeed); |
|
file->writeLE<Sint32>(pMonster->_mAISeed); |
|
file->skip(4); // Unused |
|
|
|
file->writeLE<Uint8>(pMonster->_uniqtype); |
|
file->writeLE<Uint8>(pMonster->_uniqtrans); |
|
file->writeLE<Sint8>(pMonster->_udeadval); |
|
|
|
file->writeLE<Sint8>(pMonster->mWhoHit); |
|
file->writeLE<Sint8>(pMonster->mLevel); |
|
file->skip(1); // Alignment |
|
file->writeLE<Uint16>(pMonster->mExp); |
|
|
|
file->writeLE<Uint8>(pMonster->mHit < SCHAR_MAX ? pMonster->mHit : SCHAR_MAX); // For backwards compatibility |
|
file->writeLE<Uint8>(pMonster->mMinDamage); |
|
file->writeLE<Uint8>(pMonster->mMaxDamage); |
|
file->writeLE<Uint8>(pMonster->mHit2 < SCHAR_MAX ? pMonster->mHit2 : SCHAR_MAX); // For backwards compatibility |
|
file->writeLE<Uint8>(pMonster->mMinDamage2); |
|
file->writeLE<Uint8>(pMonster->mMaxDamage2); |
|
file->writeLE<Uint8>(pMonster->mArmorClass); |
|
file->skip(1); // Alignment |
|
file->writeLE<Uint16>(pMonster->mMagicRes); |
|
file->skip(2); // Alignment |
|
|
|
file->writeLE<Sint32>(pMonster->mtalkmsg); |
|
file->writeLE<Uint8>(pMonster->leader); |
|
file->writeLE<Uint8>(pMonster->leaderflag); |
|
file->writeLE<Uint8>(pMonster->packsize); |
|
file->writeLE<Sint8>(pMonster->mlid); |
|
|
|
// Omit pointer mName; |
|
// Omit pointer MType; |
|
// Omit pointer MData; |
|
} |
|
|
|
static void SaveMissile(SaveHelper *file, int i) |
|
{ |
|
MissileStruct *pMissile = &missile[i]; |
|
|
|
file->writeLE<Sint32>(pMissile->_mitype); |
|
file->writeLE<Sint32>(pMissile->_mix); |
|
file->writeLE<Sint32>(pMissile->_miy); |
|
file->writeLE<Sint32>(pMissile->_mixoff); |
|
file->writeLE<Sint32>(pMissile->_miyoff); |
|
file->writeLE<Sint32>(pMissile->_mixvel); |
|
file->writeLE<Sint32>(pMissile->_miyvel); |
|
file->writeLE<Sint32>(pMissile->_misx); |
|
file->writeLE<Sint32>(pMissile->_misy); |
|
file->writeLE<Sint32>(pMissile->_mitxoff); |
|
file->writeLE<Sint32>(pMissile->_mityoff); |
|
file->writeLE<Sint32>(pMissile->_mimfnum); |
|
file->writeLE<Sint32>(pMissile->_mispllvl); |
|
file->writeLE<Uint32>(pMissile->_miDelFlag); |
|
file->writeLE<Uint8>(pMissile->_miAnimType); |
|
file->skip(3); // Alignment |
|
file->writeLE<Sint32>(pMissile->_miAnimFlags); |
|
file->skip(4); // Skip pointer _miAnimData |
|
file->writeLE<Sint32>(pMissile->_miAnimDelay); |
|
file->writeLE<Sint32>(pMissile->_miAnimLen); |
|
file->writeLE<Sint32>(pMissile->_miAnimWidth); |
|
file->writeLE<Sint32>(pMissile->_miAnimWidth2); |
|
file->writeLE<Sint32>(pMissile->_miAnimCnt); |
|
file->writeLE<Sint32>(pMissile->_miAnimAdd); |
|
file->writeLE<Sint32>(pMissile->_miAnimFrame); |
|
file->writeLE<Uint32>(pMissile->_miDrawFlag); |
|
file->writeLE<Uint32>(pMissile->_miLightFlag); |
|
file->writeLE<Uint32>(pMissile->_miPreFlag); |
|
file->writeLE<Uint32>(pMissile->_miUniqTrans); |
|
file->writeLE<Sint32>(pMissile->_mirange); |
|
file->writeLE<Sint32>(pMissile->_misource); |
|
file->writeLE<Sint32>(pMissile->_micaster); |
|
file->writeLE<Sint32>(pMissile->_midam); |
|
file->writeLE<Uint32>(pMissile->_miHitFlag); |
|
file->writeLE<Sint32>(pMissile->_midist); |
|
file->writeLE<Sint32>(pMissile->_mlid); |
|
file->writeLE<Sint32>(pMissile->_mirnd); |
|
file->writeLE<Sint32>(pMissile->_miVar1); |
|
file->writeLE<Sint32>(pMissile->_miVar2); |
|
file->writeLE<Sint32>(pMissile->_miVar3); |
|
file->writeLE<Sint32>(pMissile->_miVar4); |
|
file->writeLE<Sint32>(pMissile->_miVar5); |
|
file->writeLE<Sint32>(pMissile->_miVar6); |
|
file->writeLE<Sint32>(pMissile->_miVar7); |
|
file->writeLE<Sint32>(pMissile->_miVar8); |
|
} |
|
|
|
static void SaveObject(SaveHelper *file, int i) |
|
{ |
|
ObjectStruct *pObject = &object[i]; |
|
|
|
file->writeLE<Sint32>(pObject->_otype); |
|
file->writeLE<Sint32>(pObject->_ox); |
|
file->writeLE<Sint32>(pObject->_oy); |
|
file->writeLE<Uint32>(pObject->_oLight); |
|
file->writeLE<Uint32>(pObject->_oAnimFlag); |
|
file->skip(4); // Skip pointer _oAnimData |
|
file->writeLE<Sint32>(pObject->_oAnimDelay); |
|
file->writeLE<Sint32>(pObject->_oAnimCnt); |
|
file->writeLE<Sint32>(pObject->_oAnimLen); |
|
file->writeLE<Sint32>(pObject->_oAnimFrame); |
|
file->writeLE<Sint32>(pObject->_oAnimWidth); |
|
file->writeLE<Sint32>(pObject->_oAnimWidth2); |
|
file->writeLE<Uint32>(pObject->_oDelFlag); |
|
file->writeLE<Sint8>(pObject->_oBreak); |
|
file->skip(3); // Alignment |
|
file->writeLE<Uint32>(pObject->_oSolidFlag); |
|
file->writeLE<Uint32>(pObject->_oMissFlag); |
|
|
|
file->writeLE<Sint8>(pObject->_oSelFlag); |
|
file->skip(3); // Alignment |
|
file->writeLE<Uint32>(pObject->_oPreFlag); |
|
file->writeLE<Uint32>(pObject->_oTrapFlag); |
|
file->writeLE<Uint32>(pObject->_oDoorFlag); |
|
file->writeLE<Sint32>(pObject->_olid); |
|
file->writeLE<Sint32>(pObject->_oRndSeed); |
|
file->writeLE<Sint32>(pObject->_oVar1); |
|
file->writeLE<Sint32>(pObject->_oVar2); |
|
file->writeLE<Sint32>(pObject->_oVar3); |
|
file->writeLE<Sint32>(pObject->_oVar4); |
|
file->writeLE<Sint32>(pObject->_oVar5); |
|
file->writeLE<Sint32>(pObject->_oVar6); |
|
file->writeLE<Sint32>(pObject->_oVar7); |
|
file->writeLE<Sint32>(pObject->_oVar8); |
|
} |
|
|
|
static void SavePremium(SaveHelper *file, int i) |
|
{ |
|
SaveItem(file, &premiumitem[i]); |
|
} |
|
|
|
static void SaveQuest(SaveHelper *file, int i) |
|
{ |
|
QuestStruct *pQuest = &quests[i]; |
|
|
|
file->writeLE<Uint8>(pQuest->_qlevel); |
|
file->writeLE<Uint8>(pQuest->_qtype); |
|
file->writeLE<Uint8>(pQuest->_qactive); |
|
file->writeLE<Uint8>(pQuest->_qlvltype); |
|
file->writeLE<Sint32>(pQuest->_qtx); |
|
file->writeLE<Sint32>(pQuest->_qty); |
|
file->writeLE<Uint8>(pQuest->_qslvl); |
|
file->writeLE<Uint8>(pQuest->_qidx); |
|
if (gbIsHellfire) { |
|
file->skip(2); // Alignment |
|
file->writeLE<Sint32>(pQuest->_qmsg); |
|
} else { |
|
file->writeLE<Sint8>(pQuest->_qmsg); |
|
} |
|
file->writeLE<Uint8>(pQuest->_qvar1); |
|
file->writeLE<Uint8>(pQuest->_qvar2); |
|
file->skip(2); // Alignment |
|
if (!gbIsHellfire) |
|
file->skip(1); // Alignment |
|
file->writeLE<Uint32>(pQuest->_qlog); |
|
|
|
file->writeBE<Sint32>(ReturnLvlX); |
|
file->writeBE<Sint32>(ReturnLvlY); |
|
file->writeBE<Sint32>(ReturnLvl); |
|
file->writeBE<Sint32>(ReturnLvlT); |
|
file->writeBE<Sint32>(DoomQuestState); |
|
} |
|
|
|
static void SaveLighting(SaveHelper *file, LightListStruct *pLight) |
|
{ |
|
file->writeLE<Sint32>(pLight->_lx); |
|
file->writeLE<Sint32>(pLight->_ly); |
|
file->writeLE<Sint32>(pLight->_lradius); |
|
file->writeLE<Sint32>(pLight->_lid); |
|
file->writeLE<Uint32>(pLight->_ldel); |
|
file->writeLE<Uint32>(pLight->_lunflag); |
|
file->skip(4); // Unused |
|
file->writeLE<Sint32>(pLight->_lunx); |
|
file->writeLE<Sint32>(pLight->_luny); |
|
file->writeLE<Sint32>(pLight->_lunr); |
|
file->writeLE<Sint32>(pLight->_xoff); |
|
file->writeLE<Sint32>(pLight->_yoff); |
|
file->writeLE<Uint32>(pLight->_lflags); |
|
} |
|
|
|
static void SavePortal(SaveHelper *file, int i) |
|
{ |
|
PortalStruct *pPortal = &portal[i]; |
|
|
|
file->writeLE<Uint32>(pPortal->open); |
|
file->writeLE<Sint32>(pPortal->x); |
|
file->writeLE<Sint32>(pPortal->y); |
|
file->writeLE<Sint32>(pPortal->level); |
|
file->writeLE<Sint32>(pPortal->ltype); |
|
file->writeLE<Uint32>(pPortal->setlvl); |
|
} |
|
|
|
void SaveHeroItems(PlayerStruct *pPlayer) |
|
{ |
|
size_t items = NUM_INVLOC + NUM_INV_GRID_ELEM + MAXBELTITEMS; |
|
SaveHelper file("heroitems", items * sizeof(ItemStruct)); |
|
|
|
file.writeLE<Uint8>(gbIsHellfire); |
|
|
|
SaveItems(&file, pPlayer->InvBody, NUM_INVLOC); |
|
SaveItems(&file, pPlayer->InvList, NUM_INV_GRID_ELEM); |
|
SaveItems(&file, pPlayer->SpdList, MAXBELTITEMS); |
|
} |
|
|
|
void SaveGame() |
|
{ |
|
SaveHelper file("game", FILEBUFF); |
|
|
|
if (gbIsSpawn && !gbIsHellfire) |
|
file.writeLE<Uint32>(LOAD_LE32("SHAR")); |
|
else if (gbIsSpawn && gbIsHellfire) |
|
file.writeLE<Uint32>(LOAD_LE32("SHLF")); |
|
else if (!gbIsSpawn && gbIsHellfire) |
|
file.writeLE<Uint32>(LOAD_LE32("HELF")); |
|
else if (!gbIsSpawn && !gbIsHellfire) |
|
file.writeLE<Uint32>(LOAD_LE32("RETL")); |
|
else |
|
app_fatal("Invalid game state"); |
|
|
|
if (gbIsHellfire) { |
|
giNumberOfLevels = 25; |
|
giNumberQuests = 24; |
|
giNumberOfSmithPremiumItems = 15; |
|
} else { |
|
giNumberOfLevels = 17; |
|
giNumberQuests = 16; |
|
giNumberOfSmithPremiumItems = 6; |
|
} |
|
|
|
file.writeLE<Uint8>(setlevel); |
|
file.writeBE<Uint32>(setlvlnum); |
|
file.writeBE<Uint32>(currlevel); |
|
file.writeBE<Uint32>(leveltype); |
|
file.writeBE<Sint32>(ViewX); |
|
file.writeBE<Sint32>(ViewY); |
|
file.writeLE<Uint8>(invflag); |
|
file.writeLE<Uint8>(chrflag); |
|
file.writeBE<Sint32>(nummonsters); |
|
file.writeBE<Sint32>(numitems); |
|
file.writeBE<Sint32>(nummissiles); |
|
file.writeBE<Sint32>(nobjects); |
|
|
|
for (int i = 0; i < giNumberOfLevels; i++) { |
|
file.writeBE<Uint32>(glSeedTbl[i]); |
|
file.writeBE<Sint32>(gnLevelTypeTbl[i]); |
|
} |
|
|
|
plr[myplr].pDifficulty = gnDifficulty; |
|
SavePlayer(&file, myplr); |
|
|
|
for (int i = 0; i < giNumberQuests; i++) |
|
SaveQuest(&file, i); |
|
for (int i = 0; i < MAXPORTAL; i++) |
|
SavePortal(&file, i); |
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
file.writeBE<Sint32>(monstkills[i]); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
file.writeBE<Sint32>(monstactive[i]); |
|
for (int i = 0; i < nummonsters; i++) |
|
SaveMonster(&file, monstactive[i]); |
|
for (int i = 0; i < MAXMISSILES; i++) |
|
file.writeLE<Sint8>(missileactive[i]); |
|
for (int i = 0; i < MAXMISSILES; i++) |
|
file.writeLE<Sint8>(missileavail[i]); |
|
for (int i = 0; i < nummissiles; i++) |
|
SaveMissile(&file, missileactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
file.writeLE<Sint8>(objectactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
file.writeLE<Sint8>(objectavail[i]); |
|
for (int i = 0; i < nobjects; i++) |
|
SaveObject(&file, objectactive[i]); |
|
|
|
file.writeBE<Sint32>(numlights); |
|
|
|
for (int i = 0; i < MAXLIGHTS; i++) |
|
file.writeLE<Uint8>(lightactive[i]); |
|
for (int i = 0; i < numlights; i++) |
|
SaveLighting(&file, &LightList[lightactive[i]]); |
|
|
|
file.writeBE<Sint32>(visionid); |
|
file.writeBE<Sint32>(numvision); |
|
|
|
for (int i = 0; i < numvision; i++) |
|
SaveLighting(&file, &VisionList[i]); |
|
} |
|
|
|
for (int i = 0; i < MAXITEMS; i++) |
|
file.writeLE<Sint8>(itemactive[i]); |
|
for (int i = 0; i < MAXITEMS; i++) |
|
file.writeLE<Sint8>(itemavail[i]); |
|
for (int i = 0; i < numitems; i++) |
|
SaveItem(&file, &item[itemactive[i]]); |
|
for (int i = 0; i < 128; i++) |
|
file.writeLE<Sint8>(UniqueItemFlag[i]); |
|
|
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dLight[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dPlayer[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dItem[i][j]); |
|
} |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeBE<Sint32>(dMonster[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dDead[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dObject[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dLight[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dPreLight[i][j]); |
|
} |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) |
|
file.writeLE<Uint8>(automapview[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dMissile[i][j]); |
|
} |
|
} |
|
|
|
file.writeBE<Sint32>(numpremium); |
|
file.writeBE<Sint32>(premiumlevel); |
|
|
|
for (int i = 0; i < giNumberOfSmithPremiumItems; i++) |
|
SavePremium(&file, i); |
|
|
|
file.writeLE<Uint8>(automapflag); |
|
file.writeBE<Sint32>(AutoMapScale); |
|
|
|
file.flush(); |
|
|
|
gbValidSaveFile = TRUE; |
|
pfile_rename_temp_to_perm(); |
|
pfile_write_hero(); |
|
} |
|
|
|
void SaveLevel() |
|
{ |
|
DoUnVision(plr[myplr]._px, plr[myplr]._py, plr[myplr]._pLightRad); // fix for vision staying on the level |
|
|
|
if (currlevel == 0) |
|
glSeedTbl[0] = AdvanceRndSeed(); |
|
|
|
char szName[MAX_PATH]; |
|
GetTempLevelNames(szName); |
|
SaveHelper file(szName, FILEBUFF); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dDead[i][j]); |
|
} |
|
} |
|
|
|
file.writeBE<Sint32>(nummonsters); |
|
file.writeBE<Sint32>(numitems); |
|
file.writeBE<Sint32>(nobjects); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
file.writeBE<Sint32>(monstactive[i]); |
|
for (int i = 0; i < nummonsters; i++) |
|
SaveMonster(&file, monstactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
file.writeLE<Sint8>(objectactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
file.writeLE<Sint8>(objectavail[i]); |
|
for (int i = 0; i < nobjects; i++) |
|
SaveObject(&file, objectactive[i]); |
|
} |
|
|
|
for (int i = 0; i < MAXITEMS; i++) |
|
file.writeLE<Sint8>(itemactive[i]); |
|
for (int i = 0; i < MAXITEMS; i++) |
|
file.writeLE<Sint8>(itemavail[i]); |
|
|
|
for (int i = 0; i < numitems; i++) |
|
SaveItem(&file, &item[itemactive[i]]); |
|
|
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER)); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dItem[i][j]); |
|
} |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeBE<Sint32>(dMonster[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dObject[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dLight[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dPreLight[i][j]); |
|
} |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) |
|
file.writeLE<Uint8>(automapview[i][j]); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
file.writeLE<Sint8>(dMissile[i][j]); |
|
} |
|
} |
|
|
|
if (!setlevel) |
|
plr[myplr]._pLvlVisited[currlevel] = TRUE; |
|
else |
|
plr[myplr]._pSLvlVisited[setlvlnum] = TRUE; |
|
} |
|
|
|
void LoadLevel() |
|
{ |
|
char szName[MAX_PATH]; |
|
GetPermLevelNames(szName); |
|
LoadHelper file(szName); |
|
if (!file.isValid()) |
|
app_fatal("Unable to open save file archive"); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dDead[i][j] = file.nextLE<Sint8>(); |
|
} |
|
SetDead(); |
|
} |
|
|
|
nummonsters = file.nextBE<Sint32>(); |
|
numitems = file.nextBE<Sint32>(); |
|
nobjects = file.nextBE<Sint32>(); |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int i = 0; i < MAXMONSTERS; i++) |
|
monstactive[i] = file.nextBE<Sint32>(); |
|
for (int i = 0; i < nummonsters; i++) |
|
LoadMonster(&file, monstactive[i]); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
objectactive[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < MAXOBJECTS; i++) |
|
objectavail[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < nobjects; i++) |
|
LoadObject(&file, objectactive[i]); |
|
if (!gbSkipSync) { |
|
for (int i = 0; i < nobjects; i++) |
|
SyncObjectAnim(objectactive[i]); |
|
} |
|
} |
|
|
|
for (int i = 0; i < MAXITEMS; i++) |
|
itemactive[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < MAXITEMS; i++) |
|
itemavail[i] = file.nextLE<Sint8>(); |
|
for (int i = 0; i < numitems; i++) |
|
LoadItem(&file, itemactive[i]); |
|
|
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dFlags[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dItem[i][j] = file.nextLE<Sint8>(); |
|
} |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dMonster[i][j] = file.nextBE<Sint32>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dObject[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dLight[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dPreLight[i][j] = file.nextLE<Sint8>(); |
|
} |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) |
|
automapview[i][j] = file.nextBool8(); |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) |
|
dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "file.nextLE<Sint8>()"? |
|
} |
|
} |
|
|
|
if (gbIsHellfireSaveGame != gbIsHellfire) { |
|
RemoveEmptyLevelItems(); |
|
} |
|
|
|
if (!gbSkipSync) { |
|
AutomapZoomReset(); |
|
ResyncQuests(); |
|
SyncPortals(); |
|
dolighting = TRUE; |
|
} |
|
|
|
for (int i = 0; i < MAX_PLRS; i++) { |
|
if (plr[i].plractive && currlevel == plr[i].plrlevel) |
|
LightList[plr[i]._plid]._lunflag = TRUE; |
|
} |
|
} |
|
|
|
DEVILUTION_END_NAMESPACE
|
|
|