You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

253 lines
5.6 KiB

#include "storm/storm_net.hpp"
#include <memory>
#ifndef NONET
#include "utils/sdl_mutex.h"
#include <mutex>
#include <thread>
#include <utility>
#endif
#include "dvlnet/abstract_net.h"
#include "menu.h"
#include "options.h"
#include "utils/stubs.h"
#include "utils/utf8.hpp"
namespace devilution {
namespace {
std::unique_ptr<net::abstract_net> dvlnet_inst;
bool GameIsPublic = {};
thread_local uint32_t dwLastError = 0;
#ifndef NONET
SdlMutex storm_net_mutex;
#endif
} // namespace
uint32_t SErrGetLastError()
{
return dwLastError;
}
void SErrSetLastError(uint32_t dwErrCode)
{
dwLastError = dwErrCode;
}
bool SNetReceiveMessage(int *senderplayerid, void **data, uint32_t *databytes)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
if (!dvlnet_inst->SNetReceiveMessage(senderplayerid, data, databytes)) {
SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING);
return false;
}
return true;
}
bool SNetSendMessage(int playerID, void *data, unsigned int databytes)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetSendMessage(playerID, data, databytes);
}
bool SNetReceiveTurns(int arraysize, char **arraydata, size_t *arraydatabytes, uint32_t *arrayplayerstatus)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
if (arraysize != MAX_PLRS)
UNIMPLEMENTED();
if (!dvlnet_inst->SNetReceiveTurns(arraydata, arraydatabytes, arrayplayerstatus)) {
SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING);
return false;
}
return true;
}
bool SNetSendTurn(char *data, unsigned int databytes)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetSendTurn(data, databytes);
}
void SNetGetProviderCaps(struct _SNETCAPS *caps)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
dvlnet_inst->SNetGetProviderCaps(caps);
}
bool SNetUnregisterEventHandler(event_type evtype)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetUnregisterEventHandler(evtype);
}
bool SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetRegisterEventHandler(evtype, func);
}
bool SNetDestroy()
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
dvlnet_inst = nullptr;
return true;
}
bool SNetDropPlayer(int playerid, uint32_t flags)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetDropPlayer(playerid, flags);
}
bool SNetLeaveGame(int type)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
if (dvlnet_inst == nullptr)
return true;
return dvlnet_inst->SNetLeaveGame(type);
}
/**
* @brief Called by engine for single, called by ui for multi
* @param provider BNET, IPXN, MODM, SCBL or UDPN
* @param gameData The game data
*/
bool SNetInitializeProvider(uint32_t provider, struct GameData *gameData)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
dvlnet_inst = net::abstract_net::MakeNet(provider);
return mainmenu_select_hero_dialog(gameData);
}
/**
* @brief Called by engine for single, called by ui for multi
*/
bool SNetCreateGame(const char *pszGameName, const char *pszGamePassword, char *gameTemplateData, int gameTemplateSize, int *playerID)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
if (gameTemplateSize != sizeof(GameData))
ABORT();
net::buffer_t gameInitInfo(gameTemplateData, gameTemplateData + gameTemplateSize);
dvlnet_inst->setup_gameinfo(std::move(gameInitInfo));
std::string defaultName;
if (pszGameName == nullptr) {
defaultName = dvlnet_inst->make_default_gamename();
pszGameName = defaultName.c_str();
}
GameName = pszGameName;
if (pszGamePassword != nullptr)
DvlNet_SetPassword(pszGamePassword);
else
DvlNet_ClearPassword();
*playerID = dvlnet_inst->create(pszGameName);
return *playerID != -1;
}
bool SNetJoinGame(char *pszGameName, char *pszGamePassword, int *playerID)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
if (pszGameName != nullptr)
GameName = pszGameName;
if (pszGamePassword != nullptr)
DvlNet_SetPassword(pszGamePassword);
else
DvlNet_ClearPassword();
*playerID = dvlnet_inst->join(pszGameName);
return *playerID != -1;
}
/**
* @brief Is this the mirror image of SNetGetTurnsInTransit?
*/
bool SNetGetOwnerTurnsWaiting(uint32_t *turns)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetGetOwnerTurnsWaiting(turns);
}
bool SNetGetTurnsInTransit(uint32_t *turns)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return dvlnet_inst->SNetGetTurnsInTransit(turns);
}
/**
* @brief engine calls this only once with argument 1
*/
bool SNetSetBasePlayer(int /*unused*/)
{
#ifndef NONET
std::lock_guard<SdlMutex> lg(storm_net_mutex);
#endif
return true;
}
bool DvlNet_SendInfoRequest()
{
return dvlnet_inst->send_info_request();
}
void DvlNet_ClearGamelist()
{
return dvlnet_inst->clear_gamelist();
}
std::vector<GameInfo> DvlNet_GetGamelist()
{
return dvlnet_inst->get_gamelist();
}
void DvlNet_SetPassword(std::string pw)
{
GameIsPublic = false;
GamePassword = pw;
dvlnet_inst->setup_password(std::move(pw));
}
void DvlNet_ClearPassword()
{
GameIsPublic = true;
GamePassword.clear();
dvlnet_inst->clear_password();
}
bool DvlNet_IsPublicGame()
{
return GameIsPublic;
}
} // namespace devilution