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#pragma once |
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#include <cstdint> |
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#include "engine/cel_sprite.hpp" |
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namespace devilution { |
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OwnedCelSprite LoadCelAsCl2(const char *pszName, uint16_t width); |
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OwnedCelSprite LoadCelAsCl2(const char *pszName, const uint16_t *widths); |
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} // namespace devilution
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