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#pragma once
#include "engine/point.hpp"
#include "engine/world_tile.hpp"
namespace devilution {
struct ActorPosition {
WorldTilePosition tile;
/** Future tile position. Set at start of walking animation. */
WorldTilePosition future;
/** Tile position of player. Set via network on player input. */
WorldTilePosition last;
/** Most recent position in dPlayer. */
WorldTilePosition old;
/** Used for referring to position of player when finishing moving one tile (also used to define target coordinates for spells and ranged attacks) */
WorldTilePosition temp;
/** Pixel offset from tile. */
DisplacementOf<int8_t> offset;
/** Same as offset but contains the value in a higher range */
DisplacementOf<int16_t> offset2;
/** Pixel velocity while walking. Indirectly applied to offset via _pvar6/7 */
DisplacementOf<int16_t> velocity;
};
} // namespace devilution