You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2914 lines
66 KiB
2914 lines
66 KiB
/** |
|
* @file stores.cpp |
|
* |
|
* Implementation of functionality for stores and towner dialogs. |
|
*/ |
|
#include "all.h" |
|
#include "options.h" |
|
#include <algorithm> |
|
|
|
namespace devilution { |
|
|
|
namespace { |
|
|
|
/** The current towner being interacted with */ |
|
_talker_id talker; |
|
|
|
/** Is the curren dialog full size */ |
|
bool stextsize; |
|
|
|
/** Number of text lines in the current dialog */ |
|
int stextsmax; |
|
/** Remember currently selected text line from stext while displaying a dialog */ |
|
int stextlhold; |
|
/** Currently selected text line from stext */ |
|
int stextsel; |
|
/** Text lines */ |
|
STextStruct stext[STORE_LINES]; |
|
|
|
/** Does the current panel have a scrollbar */ |
|
bool stextscrl; |
|
/** Remember last scoll position */ |
|
int stextvhold; |
|
/** Scoll position */ |
|
int stextsval; |
|
/** Next scoll position */ |
|
int stextdown; |
|
/** Previous scoll position */ |
|
int stextup; |
|
/** Count down for the push state of the scroll up button */ |
|
char stextscrlubtn; |
|
/** Count down for the push state of the scroll down button */ |
|
char stextscrldbtn; |
|
|
|
/** Remember current store while displaying a dialog */ |
|
talk_id stextshold; |
|
|
|
/** Start of possible gossip dialogs for current store */ |
|
_speech_id gossipstart; |
|
/** End of possible gossip dialogs for current store */ |
|
_speech_id gossipend; |
|
|
|
/** Maps from towner IDs to NPC names. */ |
|
const char *const talkname[] = { |
|
"Griswold", |
|
"Pepin", |
|
"", |
|
"Ogden", |
|
"Cain", |
|
"Farnham", |
|
"Adria", |
|
"Gillian", |
|
"Wirt" |
|
}; |
|
|
|
void DrawSTextBack(CelOutputBuffer out) |
|
{ |
|
CelDrawTo(out, PANEL_X + 344, 327 + UI_OFFSET_Y, pSTextBoxCels, 1, 271); |
|
DrawHalfTransparentRectTo(out, PANEL_X + 347, UI_OFFSET_Y + 28, 265, 297); |
|
} |
|
|
|
void DrawSSlider(CelOutputBuffer out, int y1, int y2) |
|
{ |
|
int yd1, yd2, yd3; |
|
|
|
yd1 = y1 * 12 + 44 + UI_OFFSET_Y; |
|
yd2 = y2 * 12 + 44 + UI_OFFSET_Y; |
|
if (stextscrlubtn != -1) |
|
CelDrawTo(out, PANEL_X + 601, yd1, pSTextSlidCels, 12, 12); |
|
else |
|
CelDrawTo(out, PANEL_X + 601, yd1, pSTextSlidCels, 10, 12); |
|
if (stextscrldbtn != -1) |
|
CelDrawTo(out, PANEL_X + 601, yd2, pSTextSlidCels, 11, 12); |
|
else |
|
CelDrawTo(out, PANEL_X + 601, yd2, pSTextSlidCels, 9, 12); |
|
yd1 += 12; |
|
for (yd3 = yd1; yd3 < yd2; yd3 += 12) { |
|
CelDrawTo(out, PANEL_X + 601, yd3, pSTextSlidCels, 14, 12); |
|
} |
|
if (stextsel == 22) |
|
yd3 = stextlhold; |
|
else |
|
yd3 = stextsel; |
|
if (storenumh > 1) |
|
yd3 = 1000 * (stextsval + ((yd3 - stextup) >> 2)) / (storenumh - 1) * (y2 * 12 - y1 * 12 - 24) / 1000; |
|
else |
|
yd3 = 0; |
|
CelDrawTo(out, PANEL_X + 601, (y1 + 1) * 12 + 44 + UI_OFFSET_Y + yd3, pSTextSlidCels, 13, 12); |
|
} |
|
|
|
void AddSLine(int y) |
|
{ |
|
stext[y]._sx = 0; |
|
stext[y]._syoff = 0; |
|
stext[y]._sstr[0] = 0; |
|
stext[y]._sline = 1; |
|
} |
|
|
|
void AddSTextVal(int y, int val) |
|
{ |
|
stext[y]._sval = val; |
|
} |
|
|
|
void OffsetSTextY(int y, int yo) |
|
{ |
|
stext[y]._syoff = yo; |
|
} |
|
|
|
void AddSText(int x, int y, bool j, const char *str, text_color clr, BOOL sel) |
|
{ |
|
stext[y]._sx = x; |
|
stext[y]._syoff = 0; |
|
strcpy(stext[y]._sstr, str); |
|
stext[y]._sjust = j; |
|
stext[y]._sclr = clr; |
|
stext[y]._sline = 0; |
|
stext[y]._ssel = sel; |
|
} |
|
|
|
void PrintStoreItem(ItemStruct *x, int l, text_color iclr) |
|
{ |
|
char sstr[128]; |
|
char str, dex; |
|
BYTE mag; |
|
|
|
sstr[0] = '\0'; |
|
if (x->_iIdentified) { |
|
if (x->_iMagical != ITEM_QUALITY_UNIQUE) { |
|
if (x->_iPrePower != -1) { |
|
PrintItemPower(x->_iPrePower, x); |
|
strcat(sstr, tempstr); |
|
} |
|
} |
|
if (x->_iSufPower != -1) { |
|
PrintItemPower(x->_iSufPower, x); |
|
if (sstr[0]) |
|
strcat(sstr, ", "); |
|
strcat(sstr, tempstr); |
|
} |
|
} |
|
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) { |
|
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges); |
|
if (sstr[0]) |
|
strcat(sstr, ", "); |
|
strcat(sstr, tempstr); |
|
} |
|
if (sstr[0]) { |
|
AddSText(40, l, FALSE, sstr, iclr, FALSE); |
|
l++; |
|
} |
|
sstr[0] = '\0'; |
|
if (x->_iClass == ICLASS_WEAPON) |
|
sprintf(sstr, "Damage: %i-%i ", x->_iMinDam, x->_iMaxDam); |
|
if (x->_iClass == ICLASS_ARMOR) |
|
sprintf(sstr, "Armor: %i ", x->_iAC); |
|
if (x->_iMaxDur != DUR_INDESTRUCTIBLE && x->_iMaxDur) { |
|
sprintf(tempstr, "Dur: %i/%i, ", x->_iDurability, x->_iMaxDur); |
|
strcat(sstr, tempstr); |
|
} else { |
|
strcat(sstr, "Indestructible, "); |
|
} |
|
if (x->_itype == ITYPE_MISC) |
|
sstr[0] = '\0'; |
|
str = x->_iMinStr; |
|
mag = x->_iMinMag; |
|
dex = x->_iMinDex; |
|
if (str == 0 && mag == 0 && dex == 0) { |
|
strcat(sstr, "No required attributes"); |
|
} else { |
|
strcpy(tempstr, "Required:"); |
|
if (str) |
|
sprintf(tempstr + strlen(tempstr), " %i Str", str); |
|
if (mag) |
|
sprintf(tempstr + strlen(tempstr), " %i Mag", mag); |
|
if (dex) |
|
sprintf(tempstr + strlen(tempstr), " %i Dex", dex); |
|
strcat(sstr, tempstr); |
|
} |
|
AddSText(40, l++, FALSE, sstr, iclr, FALSE); |
|
if (x->_iMagical == ITEM_QUALITY_UNIQUE) { |
|
if (x->_iIdentified) |
|
AddSText(40, l, FALSE, "Unique Item", iclr, FALSE); |
|
} |
|
} |
|
|
|
void StoreAutoPlace() |
|
{ |
|
bool done; |
|
int i, w, h; |
|
|
|
SetICursor(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
w = icursW28; |
|
h = icursH28; |
|
done = false; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem)) { |
|
done = true; |
|
} |
|
|
|
if (w == 1 && h == 1 && !done) { |
|
done = AutoPlaceItemInBelt(myplr, plr[myplr].HoldItem, true); |
|
|
|
for (i = 30; i <= 39 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 20; i <= 29 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 10; i <= 19 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 0; i <= 9 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
} |
|
if (w == 1 && h == 2 && !done) { |
|
for (i = 29; i >= 20 && !done; i--) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 9; i >= 0 && !done; i--) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 19; i >= 10 && !done; i--) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
} |
|
if (w == 1 && h == 3 && !done) { |
|
for (i = 0; i < 20 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
} |
|
if (w == 2 && h == 2 && !done) { |
|
for (i = 0; i < 10 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, AP2x2Tbl[i], plr[myplr].HoldItem, true); |
|
} |
|
for (i = 21; i < 29 && !done; i += 2) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 1; i < 9 && !done; i += 2) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 10; i < 19 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
} |
|
if (w == 2 && h == 3 && !done) { |
|
for (i = 0; i < 9 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
for (i = 10; i < 19 && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, true); |
|
} |
|
} |
|
} |
|
|
|
void S_StartSmith() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); |
|
AddSText(0, 3, TRUE, "Blacksmith's shop", COL_GOLD, FALSE); |
|
AddSText(0, 7, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 10, TRUE, "Talk to Griswold", COL_BLUE, TRUE); |
|
AddSText(0, 12, TRUE, "Buy basic items", COL_WHITE, TRUE); |
|
AddSText(0, 14, TRUE, "Buy premium items", COL_WHITE, TRUE); |
|
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE); |
|
AddSText(0, 18, TRUE, "Repair items", COL_WHITE, TRUE); |
|
AddSText(0, 20, TRUE, "Leave the shop", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_ScrollSBuy(int idx) |
|
{ |
|
int l, ls; |
|
|
|
ls = idx; |
|
ClearSText(5, 21); |
|
stextup = 5; |
|
|
|
for (l = 5; l < 20; l += 4) { |
|
if (!smithitem[ls].isEmpty()) { |
|
text_color iclr = COL_WHITE; |
|
if (smithitem[ls]._iMagical) { |
|
iclr = COL_BLUE; |
|
} |
|
|
|
if (!smithitem[ls]._iStatFlag) { |
|
iclr = COL_RED; |
|
} |
|
|
|
if (smithitem[ls]._iMagical) { |
|
AddSText(20, l, FALSE, smithitem[ls]._iIName, iclr, TRUE); |
|
} else { |
|
AddSText(20, l, FALSE, smithitem[ls]._iName, iclr, TRUE); |
|
} |
|
|
|
AddSTextVal(l, smithitem[ls]._iIvalue); |
|
PrintStoreItem(&smithitem[ls], l + 1, iclr); |
|
stextdown = l; |
|
ls++; |
|
} |
|
} |
|
|
|
if (stextsel != -1 && !stext[stextsel]._ssel && stextsel != 22) |
|
stextsel = stextdown; |
|
} |
|
|
|
void S_StartSBuy() |
|
{ |
|
int i; |
|
|
|
stextsize = true; |
|
stextscrl = true; |
|
stextsval = 0; |
|
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSBuy(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); |
|
OffsetSTextY(22, 6); |
|
storenumh = 0; |
|
for (i = 0; !smithitem[i].isEmpty(); i++) { |
|
storenumh++; |
|
} |
|
|
|
stextsmax = storenumh - 4; |
|
if (stextsmax < 0) |
|
stextsmax = 0; |
|
} |
|
|
|
void S_ScrollSPBuy(int idx) |
|
{ |
|
int l, boughtitems; |
|
|
|
ClearSText(5, 21); |
|
boughtitems = idx; |
|
|
|
stextup = 5; |
|
for (idx = 0; boughtitems; idx++) { |
|
if (!premiumitem[idx].isEmpty()) |
|
boughtitems--; |
|
} |
|
|
|
for (l = 5; l < 20 && idx < SMITH_PREMIUM_ITEMS; l += 4) { |
|
if (!premiumitem[idx].isEmpty()) { |
|
text_color iclr = COL_WHITE; |
|
if (premiumitem[idx]._iMagical) |
|
iclr = COL_BLUE; |
|
if (!premiumitem[idx]._iStatFlag) |
|
iclr = COL_RED; |
|
AddSText(20, l, FALSE, premiumitem[idx]._iIName, iclr, TRUE); |
|
AddSTextVal(l, premiumitem[idx]._iIvalue); |
|
PrintStoreItem(&premiumitem[idx], l + 1, iclr); |
|
stextdown = l; |
|
} else { |
|
l -= 4; |
|
} |
|
idx++; |
|
} |
|
if (stextsel != -1 && !stext[stextsel]._ssel && stextsel != 22) |
|
stextsel = stextdown; |
|
} |
|
|
|
BOOL S_StartSPBuy() |
|
{ |
|
int i; |
|
|
|
storenumh = 0; |
|
for (i = 0; i < SMITH_PREMIUM_ITEMS; i++) { |
|
if (!premiumitem[i].isEmpty()) |
|
storenumh++; |
|
} |
|
if (!storenumh) { |
|
StartStore(STORE_SMITH); |
|
stextsel = 14; |
|
return FALSE; |
|
} |
|
|
|
stextsize = true; |
|
stextscrl = true; |
|
stextsval = 0; |
|
|
|
sprintf(tempstr, "I have these premium items for sale: Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); |
|
OffsetSTextY(22, 6); |
|
|
|
stextsmax = storenumh - 4; |
|
if (stextsmax < 0) |
|
stextsmax = 0; |
|
|
|
S_ScrollSPBuy(stextsval); |
|
|
|
return TRUE; |
|
} |
|
|
|
BOOL SmithSellOk(int i) |
|
{ |
|
ItemStruct *pI; |
|
|
|
if (i >= 0) { |
|
pI = &plr[myplr].InvList[i]; |
|
} else { |
|
pI = &plr[myplr].SpdList[-(i + 1)]; |
|
} |
|
|
|
if (pI->isEmpty()) |
|
return FALSE; |
|
|
|
if (pI->_iMiscId > IMISC_OILFIRST && pI->_iMiscId < IMISC_OILLAST) |
|
return TRUE; |
|
|
|
if (pI->_itype == ITYPE_MISC) |
|
return FALSE; |
|
if (pI->_itype == ITYPE_GOLD) |
|
return FALSE; |
|
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL)) |
|
return FALSE; |
|
if (pI->_iClass == ICLASS_QUEST) |
|
return FALSE; |
|
if (pI->IDidx == IDI_LAZSTAFF) |
|
return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
void S_ScrollSSell(int idx) |
|
{ |
|
int l; |
|
|
|
ClearSText(5, 21); |
|
stextup = 5; |
|
|
|
for (l = 5; l < 20; l += 4) { |
|
if (idx >= storenumh) |
|
break; |
|
if (!storehold[idx].isEmpty()) { |
|
text_color iclr = COL_WHITE; |
|
if (storehold[idx]._iMagical) { |
|
iclr = COL_BLUE; |
|
} |
|
|
|
if (!storehold[idx]._iStatFlag) { |
|
iclr = COL_RED; |
|
} |
|
|
|
if (storehold[idx]._iMagical && storehold[idx]._iIdentified) { |
|
AddSText(20, l, FALSE, storehold[idx]._iIName, iclr, TRUE); |
|
AddSTextVal(l, storehold[idx]._iIvalue); |
|
} else { |
|
AddSText(20, l, FALSE, storehold[idx]._iName, iclr, TRUE); |
|
AddSTextVal(l, storehold[idx]._ivalue); |
|
} |
|
|
|
PrintStoreItem(&storehold[idx], l + 1, iclr); |
|
stextdown = l; |
|
} |
|
idx++; |
|
} |
|
|
|
stextsmax = storenumh - 4; |
|
if (stextsmax < 0) |
|
stextsmax = 0; |
|
} |
|
|
|
void S_StartSSell() |
|
{ |
|
int i; |
|
BOOL sellok; |
|
|
|
stextsize = true; |
|
sellok = FALSE; |
|
storenumh = 0; |
|
|
|
for (i = 0; i < 48; i++) |
|
storehold[i]._itype = ITYPE_NONE; |
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (SmithSellOk(i)) { |
|
sellok = TRUE; |
|
storehold[storenumh] = plr[myplr].InvList[i]; |
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) |
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; |
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0) |
|
storehold[storenumh]._ivalue = 1; |
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; |
|
storehidx[storenumh++] = i; |
|
} |
|
} |
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (SmithSellOk(-(i + 1))) { |
|
storehold[storenumh] = plr[myplr].SpdList[i]; |
|
sellok = TRUE; |
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) |
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; |
|
|
|
if (!(storehold[storenumh]._ivalue >>= 2)) |
|
storehold[storenumh]._ivalue = 1; |
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; |
|
storehidx[storenumh++] = -(i + 1); |
|
} |
|
} |
|
|
|
if (!sellok) { |
|
stextscrl = false; |
|
sprintf(tempstr, "You have nothing I want. Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} else { |
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = plr[myplr]._pNumInv; |
|
sprintf(tempstr, "Which item is for sale? Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSSell(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
} |
|
|
|
BOOL SmithRepairOk(int i) |
|
{ |
|
if (plr[myplr].InvList[i].isEmpty()) |
|
return FALSE; |
|
if (plr[myplr].InvList[i]._itype == ITYPE_MISC) |
|
return FALSE; |
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) |
|
return FALSE; |
|
if (plr[myplr].InvList[i]._iDurability == plr[myplr].InvList[i]._iMaxDur) |
|
return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
void S_StartSRepair() |
|
{ |
|
BOOL repairok; |
|
int i; |
|
|
|
stextsize = true; |
|
repairok = FALSE; |
|
storenumh = 0; |
|
for (i = 0; i < 48; i++) |
|
storehold[i]._itype = ITYPE_NONE; |
|
if (!plr[myplr].InvBody[INVLOC_HEAD].isEmpty() && plr[myplr].InvBody[INVLOC_HEAD]._iDurability != plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur) { |
|
repairok = TRUE; |
|
AddStoreHoldRepair(plr[myplr].InvBody, -1); |
|
} |
|
if (!plr[myplr].InvBody[INVLOC_CHEST].isEmpty() && plr[myplr].InvBody[INVLOC_CHEST]._iDurability != plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur) { |
|
repairok = TRUE; |
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_CHEST], -2); |
|
} |
|
if (!plr[myplr].InvBody[INVLOC_HAND_LEFT].isEmpty() && plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur) { |
|
repairok = TRUE; |
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_LEFT], -3); |
|
} |
|
if (!plr[myplr].InvBody[INVLOC_HAND_RIGHT].isEmpty() && plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur) { |
|
repairok = TRUE; |
|
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4); |
|
} |
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (SmithRepairOk(i)) { |
|
repairok = TRUE; |
|
AddStoreHoldRepair(&plr[myplr].InvList[i], i); |
|
} |
|
} |
|
if (!repairok) { |
|
stextscrl = false; |
|
sprintf(tempstr, "You have nothing to repair. Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
return; |
|
} |
|
|
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = plr[myplr]._pNumInv; |
|
sprintf(tempstr, "Repair which item? Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSSell(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
|
|
void FillManaPlayer() |
|
{ |
|
if (!sgOptions.Gameplay.bAdriaRefillsMana) |
|
return; |
|
if (plr[myplr]._pMana != plr[myplr]._pMaxMana) { |
|
PlaySFX(IS_CAST8); |
|
} |
|
plr[myplr]._pMana = plr[myplr]._pMaxMana; |
|
plr[myplr]._pManaBase = plr[myplr]._pMaxManaBase; |
|
drawmanaflag = TRUE; |
|
} |
|
|
|
void S_StartWitch() |
|
{ |
|
FillManaPlayer(); |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 2, TRUE, "Witch's shack", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Adria", COL_BLUE, TRUE); |
|
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE); |
|
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE); |
|
AddSText(0, 18, TRUE, "Recharge staves", COL_WHITE, TRUE); |
|
AddSText(0, 20, TRUE, "Leave the shack", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_ScrollWBuy(int idx) |
|
{ |
|
int l, ls; |
|
|
|
ls = idx; |
|
ClearSText(5, 21); |
|
stextup = 5; |
|
|
|
for (l = 5; l < 20; l += 4) { |
|
if (!witchitem[ls].isEmpty()) { |
|
text_color iclr = COL_WHITE; |
|
if (witchitem[ls]._iMagical) { |
|
iclr = COL_BLUE; |
|
} |
|
|
|
if (!witchitem[ls]._iStatFlag) { |
|
iclr = COL_RED; |
|
} |
|
|
|
if (witchitem[ls]._iMagical) { |
|
AddSText(20, l, FALSE, witchitem[ls]._iIName, iclr, TRUE); |
|
} else { |
|
AddSText(20, l, FALSE, witchitem[ls]._iName, iclr, TRUE); |
|
} |
|
|
|
AddSTextVal(l, witchitem[ls]._iIvalue); |
|
PrintStoreItem(&witchitem[ls], l + 1, iclr); |
|
stextdown = l; |
|
ls++; |
|
} |
|
} |
|
|
|
if (stextsel != -1 && !stext[stextsel]._ssel && stextsel != 22) |
|
stextsel = stextdown; |
|
} |
|
|
|
void S_StartWBuy() |
|
{ |
|
int i; |
|
|
|
stextsize = true; |
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = 20; |
|
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollWBuy(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); |
|
OffsetSTextY(22, 6); |
|
|
|
storenumh = 0; |
|
for (i = 0; !witchitem[i].isEmpty(); i++) { |
|
storenumh++; |
|
} |
|
stextsmax = storenumh - 4; |
|
if (stextsmax < 0) |
|
stextsmax = 0; |
|
} |
|
|
|
BOOL WitchSellOk(int i) |
|
{ |
|
BOOL rv; |
|
ItemStruct *pI; |
|
|
|
rv = FALSE; |
|
|
|
if (i >= 0) |
|
pI = &plr[myplr].InvList[i]; |
|
else |
|
pI = &plr[myplr].SpdList[-(i + 1)]; |
|
|
|
if (pI->_itype == ITYPE_MISC) |
|
rv = TRUE; |
|
if (pI->_iMiscId > 29 && pI->_iMiscId < 41) |
|
rv = FALSE; |
|
if (pI->_iClass == ICLASS_QUEST) |
|
rv = FALSE; |
|
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL)) |
|
rv = TRUE; |
|
if (pI->IDidx >= IDI_FIRSTQUEST && pI->IDidx <= IDI_LASTQUEST) |
|
rv = FALSE; |
|
if (pI->IDidx == IDI_LAZSTAFF) |
|
rv = FALSE; |
|
return rv; |
|
} |
|
|
|
void S_StartWSell() |
|
{ |
|
int i; |
|
BOOL sellok; |
|
|
|
stextsize = true; |
|
sellok = FALSE; |
|
storenumh = 0; |
|
|
|
for (i = 0; i < 48; i++) |
|
storehold[i]._itype = ITYPE_NONE; |
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (WitchSellOk(i)) { |
|
sellok = TRUE; |
|
storehold[storenumh] = plr[myplr].InvList[i]; |
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) |
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; |
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0) |
|
storehold[storenumh]._ivalue = 1; |
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; |
|
storehidx[storenumh++] = i; |
|
} |
|
} |
|
|
|
for (i = 0; i < MAXBELTITEMS; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (!plr[myplr].SpdList[i].isEmpty() && WitchSellOk(-(i + 1))) { |
|
sellok = TRUE; |
|
storehold[storenumh] = plr[myplr].SpdList[i]; |
|
|
|
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified) |
|
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue; |
|
|
|
if ((storehold[storenumh]._ivalue >>= 2) == 0) |
|
storehold[storenumh]._ivalue = 1; |
|
|
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; |
|
storehidx[storenumh++] = -(i + 1); |
|
} |
|
} |
|
|
|
if (!sellok) { |
|
stextscrl = false; |
|
sprintf(tempstr, "You have nothing I want. Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} else { |
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = plr[myplr]._pNumInv; |
|
sprintf(tempstr, "Which item is for sale? Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSSell(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
} |
|
|
|
BOOL WitchRechargeOk(int i) |
|
{ |
|
BOOL rv; |
|
|
|
rv = FALSE; |
|
if (plr[myplr].InvList[i]._itype == ITYPE_STAFF |
|
&& plr[myplr].InvList[i]._iCharges != plr[myplr].InvList[i]._iMaxCharges) { |
|
rv = TRUE; |
|
} |
|
if ((plr[myplr].InvList[i]._iMiscId == IMISC_UNIQUE || plr[myplr].InvList[i]._iMiscId == IMISC_STAFF) |
|
&& plr[myplr].InvList[i]._iCharges < plr[myplr].InvList[i]._iMaxCharges) { |
|
rv = TRUE; |
|
} |
|
return rv; |
|
} |
|
|
|
void AddStoreHoldRecharge(ItemStruct itm, int i) |
|
{ |
|
storehold[storenumh] = itm; |
|
storehold[storenumh]._ivalue += spelldata[itm._iSpell].sStaffCost; |
|
storehold[storenumh]._ivalue = storehold[storenumh]._ivalue * (storehold[storenumh]._iMaxCharges - storehold[storenumh]._iCharges) / (storehold[storenumh]._iMaxCharges * 2); |
|
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue; |
|
storehidx[storenumh] = i; |
|
storenumh++; |
|
} |
|
|
|
void S_StartWRecharge() |
|
{ |
|
int i; |
|
BOOL rechargeok; |
|
|
|
stextsize = true; |
|
rechargeok = FALSE; |
|
storenumh = 0; |
|
|
|
for (i = 0; i < 48; i++) { |
|
storehold[i]._itype = ITYPE_NONE; |
|
} |
|
|
|
if ((plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF || plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_UNIQUE) |
|
&& plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges) { |
|
rechargeok = TRUE; |
|
AddStoreHoldRecharge(plr[myplr].InvBody[INVLOC_HAND_LEFT], -1); |
|
} |
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (WitchRechargeOk(i)) { |
|
rechargeok = TRUE; |
|
AddStoreHoldRecharge(plr[myplr].InvList[i], i); |
|
} |
|
} |
|
|
|
if (!rechargeok) { |
|
stextscrl = false; |
|
sprintf(tempstr, "You have nothing to recharge. Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} else { |
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = plr[myplr]._pNumInv; |
|
sprintf(tempstr, "Recharge which item? Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSSell(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
} |
|
|
|
void S_StartNoMoney() |
|
{ |
|
StartStore(stextshold); |
|
stextscrl = false; |
|
stextsize = true; |
|
ClearSText(5, 23); |
|
AddSText(0, 14, TRUE, "You do not have enough gold", COL_WHITE, TRUE); |
|
} |
|
|
|
void S_StartNoRoom() |
|
{ |
|
StartStore(stextshold); |
|
stextscrl = false; |
|
ClearSText(5, 23); |
|
AddSText(0, 14, TRUE, "You do not have enough room in inventory", COL_WHITE, TRUE); |
|
} |
|
|
|
void S_StartConfirm() |
|
{ |
|
BOOL idprint; |
|
|
|
StartStore(stextshold); |
|
stextscrl = false; |
|
ClearSText(5, 23); |
|
text_color iclr = COL_WHITE; |
|
|
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL) |
|
iclr = COL_BLUE; |
|
if (!plr[myplr].HoldItem._iStatFlag) |
|
iclr = COL_RED; |
|
|
|
idprint = plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL; |
|
|
|
if (stextshold == STORE_SIDENTIFY) |
|
idprint = FALSE; |
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL && !plr[myplr].HoldItem._iIdentified) { |
|
if (stextshold == STORE_SSELL) |
|
idprint = FALSE; |
|
if (stextshold == STORE_WSELL) |
|
idprint = FALSE; |
|
if (stextshold == STORE_SREPAIR) |
|
idprint = FALSE; |
|
if (stextshold == STORE_WRECHARGE) |
|
idprint = FALSE; |
|
} |
|
if (idprint) |
|
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE); |
|
else |
|
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iName, iclr, FALSE); |
|
|
|
AddSTextVal(8, plr[myplr].HoldItem._iIvalue); |
|
PrintStoreItem(&plr[myplr].HoldItem, 9, iclr); |
|
|
|
switch (stextshold) { |
|
case STORE_BBOY: |
|
strcpy(tempstr, "Do we have a deal?"); |
|
break; |
|
case STORE_SIDENTIFY: |
|
strcpy(tempstr, "Are you sure you want to identify this item?"); |
|
break; |
|
case STORE_HBUY: |
|
case STORE_SPBUY: |
|
case STORE_WBUY: |
|
case STORE_SBUY: |
|
strcpy(tempstr, "Are you sure you want to buy this item?"); |
|
break; |
|
case STORE_WRECHARGE: |
|
strcpy(tempstr, "Are you sure you want to recharge this item?"); |
|
break; |
|
case STORE_SSELL: |
|
case STORE_WSELL: |
|
strcpy(tempstr, "Are you sure you want to sell this item?"); |
|
break; |
|
case STORE_SREPAIR: |
|
strcpy(tempstr, "Are you sure you want to repair this item?"); |
|
break; |
|
default: |
|
app_fatal("Unknown store dialog %d", stextshold); |
|
} |
|
AddSText(0, 15, TRUE, tempstr, COL_WHITE, FALSE); |
|
AddSText(0, 18, TRUE, "Yes", COL_WHITE, TRUE); |
|
AddSText(0, 20, TRUE, "No", COL_WHITE, TRUE); |
|
} |
|
|
|
void S_StartBoy() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 2, TRUE, "Wirt the Peg-legged boy", COL_GOLD, FALSE); |
|
AddSLine(5); |
|
if (!boyitem.isEmpty()) { |
|
AddSText(0, 8, TRUE, "Talk to Wirt", COL_BLUE, TRUE); |
|
AddSText(0, 12, TRUE, "I have something for sale,", COL_GOLD, FALSE); |
|
AddSText(0, 14, TRUE, "but it will cost 50 gold", COL_GOLD, FALSE); |
|
AddSText(0, 16, TRUE, "just to take a look. ", COL_GOLD, FALSE); |
|
AddSText(0, 18, TRUE, "What have you got?", COL_WHITE, TRUE); |
|
AddSText(0, 20, TRUE, "Say goodbye", COL_WHITE, TRUE); |
|
} else { |
|
AddSText(0, 12, TRUE, "Talk to Wirt", COL_BLUE, TRUE); |
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); |
|
} |
|
} |
|
|
|
void S_StartBBoy() |
|
{ |
|
stextsize = true; |
|
stextscrl = false; |
|
sprintf(tempstr, "I have this item for sale: Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
text_color iclr = COL_WHITE; |
|
|
|
if (boyitem._iMagical != ITEM_QUALITY_NORMAL) |
|
iclr = COL_BLUE; |
|
if (!boyitem._iStatFlag) |
|
iclr = COL_RED; |
|
if (boyitem._iMagical != ITEM_QUALITY_NORMAL) |
|
AddSText(20, 10, FALSE, boyitem._iIName, iclr, TRUE); |
|
else |
|
AddSText(20, 10, FALSE, boyitem._iName, iclr, TRUE); |
|
|
|
if (gbIsHellfire) |
|
AddSTextVal(10, boyitem._iIvalue - (boyitem._iIvalue >> 2)); |
|
else |
|
AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue >> 1)); |
|
PrintStoreItem(&boyitem, 11, iclr); |
|
AddSText(0, 22, TRUE, "Leave", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
|
|
void HealPlayer() |
|
{ |
|
if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP) { |
|
PlaySFX(IS_CAST8); |
|
} |
|
plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; |
|
plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; |
|
drawhpflag = TRUE; |
|
} |
|
|
|
void S_StartHealer() |
|
{ |
|
HealPlayer(); |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); |
|
AddSText(0, 3, TRUE, "Healer's home", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Pepin", COL_BLUE, TRUE); |
|
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE); |
|
AddSText(0, 16, TRUE, "Leave Healer's home", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_ScrollHBuy(int idx) |
|
{ |
|
int l; |
|
|
|
ClearSText(5, 21); |
|
stextup = 5; |
|
for (l = 5; l < 20; l += 4) { |
|
if (!healitem[idx].isEmpty()) { |
|
text_color iclr = COL_WHITE; |
|
if (!healitem[idx]._iStatFlag) { |
|
iclr = COL_RED; |
|
} |
|
|
|
AddSText(20, l, FALSE, healitem[idx]._iName, iclr, TRUE); |
|
AddSTextVal(l, healitem[idx]._iIvalue); |
|
PrintStoreItem(&healitem[idx], l + 1, iclr); |
|
stextdown = l; |
|
idx++; |
|
} |
|
} |
|
|
|
if (stextsel != -1 && !stext[stextsel]._ssel && stextsel != 22) |
|
stextsel = stextdown; |
|
} |
|
|
|
void S_StartHBuy() |
|
{ |
|
int i; |
|
|
|
stextsize = true; |
|
stextscrl = true; |
|
stextsval = 0; |
|
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollHBuy(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); |
|
OffsetSTextY(22, 6); |
|
|
|
storenumh = 0; |
|
for (i = 0; !healitem[i].isEmpty(); i++) { |
|
storenumh++; |
|
} |
|
stextsmax = storenumh - 4; |
|
if (stextsmax < 0) |
|
stextsmax = 0; |
|
} |
|
|
|
void S_StartStory() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 2, TRUE, "The Town Elder", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Cain", COL_BLUE, TRUE); |
|
AddSText(0, 14, TRUE, "Identify an item", COL_WHITE, TRUE); |
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
} |
|
|
|
BOOL IdItemOk(ItemStruct *i) |
|
{ |
|
if (i->isEmpty()) { |
|
return FALSE; |
|
} |
|
if (i->_iMagical == ITEM_QUALITY_NORMAL) { |
|
return FALSE; |
|
} |
|
return !i->_iIdentified; |
|
} |
|
|
|
void AddStoreHoldId(ItemStruct itm, int i) |
|
{ |
|
storehold[storenumh] = itm; |
|
storehold[storenumh]._ivalue = 100; |
|
storehold[storenumh]._iIvalue = 100; |
|
storehidx[storenumh] = i; |
|
storenumh++; |
|
} |
|
|
|
void S_StartSIdentify() |
|
{ |
|
BOOL idok; |
|
int i; |
|
|
|
idok = FALSE; |
|
stextsize = true; |
|
storenumh = 0; |
|
|
|
for (i = 0; i < 48; i++) |
|
storehold[i]._itype = ITYPE_NONE; |
|
|
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HEAD])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HEAD], -1); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_CHEST])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_CHEST], -2); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_LEFT])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_LEFT], -3); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_RIGHT])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_LEFT])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_LEFT], -5); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_RIGHT])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_RIGHT], -6); |
|
} |
|
if (IdItemOk(&plr[myplr].InvBody[INVLOC_AMULET])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvBody[INVLOC_AMULET], -7); |
|
} |
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (storenumh >= 48) |
|
break; |
|
if (IdItemOk(&plr[myplr].InvList[i])) { |
|
idok = TRUE; |
|
AddStoreHoldId(plr[myplr].InvList[i], i); |
|
} |
|
} |
|
|
|
if (!idok) { |
|
stextscrl = false; |
|
sprintf(tempstr, "You have nothing to identify. Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} else { |
|
stextscrl = true; |
|
stextsval = 0; |
|
stextsmax = plr[myplr]._pNumInv; |
|
sprintf(tempstr, "Identify which item? Your gold: %i", plr[myplr]._pGold); |
|
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(3); |
|
AddSLine(21); |
|
S_ScrollSSell(stextsval); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
OffsetSTextY(22, 6); |
|
} |
|
} |
|
|
|
void S_StartIdShow() |
|
{ |
|
StartStore(stextshold); |
|
stextscrl = false; |
|
ClearSText(5, 23); |
|
text_color iclr = COL_WHITE; |
|
|
|
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL) |
|
iclr = COL_BLUE; |
|
if (!plr[myplr].HoldItem._iStatFlag) |
|
iclr = COL_RED; |
|
|
|
AddSText(0, 7, TRUE, "This item is:", COL_WHITE, FALSE); |
|
AddSText(20, 11, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE); |
|
PrintStoreItem(&plr[myplr].HoldItem, 12, iclr); |
|
AddSText(0, 18, TRUE, "Done", COL_WHITE, TRUE); |
|
} |
|
|
|
void S_StartTalk() |
|
{ |
|
int i, sn, sn2, la; |
|
|
|
stextsize = false; |
|
stextscrl = false; |
|
sprintf(tempstr, "Talk to %s", talkname[talker]); |
|
AddSText(0, 2, TRUE, tempstr, COL_GOLD, FALSE); |
|
AddSLine(5); |
|
if (gbIsSpawn) { |
|
sprintf(tempstr, "Talking to %s", talkname[talker]); |
|
AddSText(0, 10, TRUE, tempstr, COL_WHITE, FALSE); |
|
AddSText(0, 12, TRUE, "is not available", COL_WHITE, FALSE); |
|
AddSText(0, 14, TRUE, "in the shareware", COL_WHITE, FALSE); |
|
AddSText(0, 16, TRUE, "version", COL_WHITE, FALSE); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
return; |
|
} |
|
|
|
sn = 0; |
|
for (i = 0; i < MAXQUESTS; i++) { |
|
if (quests[i]._qactive == QUEST_ACTIVE && Qtalklist[talker][i] != TEXT_NONE && quests[i]._qlog) |
|
sn++; |
|
} |
|
|
|
if (sn > 6) { |
|
sn = 14 - (sn >> 1); |
|
la = 1; |
|
} else { |
|
sn = 15 - sn; |
|
la = 2; |
|
} |
|
|
|
sn2 = sn - 2; |
|
|
|
for (i = 0; i < MAXQUESTS; i++) { |
|
if (quests[i]._qactive == QUEST_ACTIVE && Qtalklist[talker][i] != TEXT_NONE && quests[i]._qlog) { |
|
AddSText(0, sn, TRUE, questlist[i]._qlstr, COL_WHITE, TRUE); |
|
sn += la; |
|
} |
|
} |
|
AddSText(0, sn2, TRUE, "Gossip", COL_BLUE, TRUE); |
|
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); |
|
} |
|
|
|
void S_StartTavern() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); |
|
AddSText(0, 3, TRUE, "Rising Sun", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Ogden", COL_BLUE, TRUE); |
|
AddSText(0, 18, TRUE, "Leave the tavern", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_StartBarMaid() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 2, TRUE, "Gillian", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Gillian", COL_BLUE, TRUE); |
|
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_StartDrunk() |
|
{ |
|
stextsize = false; |
|
stextscrl = false; |
|
AddSText(0, 2, TRUE, "Farnham the Drunk", COL_GOLD, FALSE); |
|
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); |
|
AddSText(0, 12, TRUE, "Talk to Farnham", COL_BLUE, TRUE); |
|
AddSText(0, 18, TRUE, "Say Goodbye", COL_WHITE, TRUE); |
|
AddSLine(5); |
|
storenumh = 20; |
|
} |
|
|
|
void S_SmithEnter() |
|
{ |
|
switch (stextsel) { |
|
case 10: |
|
talker = TOWN_SMITH; |
|
stextlhold = 10; |
|
stextshold = STORE_SMITH; |
|
gossipstart = TEXT_GRISWOLD2; |
|
gossipend = TEXT_GRISWOLD13; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 12: |
|
StartStore(STORE_SBUY); |
|
break; |
|
case 14: |
|
StartStore(STORE_SPBUY); |
|
break; |
|
case 16: |
|
StartStore(STORE_SSELL); |
|
break; |
|
case 18: |
|
StartStore(STORE_SREPAIR); |
|
break; |
|
case 20: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Purchases an item from the smith. |
|
*/ |
|
void SmithBuyItem() |
|
{ |
|
int idx; |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) |
|
plr[myplr].HoldItem._iIdentified = FALSE; |
|
StoreAutoPlace(); |
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
if (idx == SMITH_ITEMS - 1) { |
|
smithitem[SMITH_ITEMS - 1]._itype = ITYPE_NONE; |
|
} else { |
|
for (; !smithitem[idx + 1].isEmpty(); idx++) { |
|
smithitem[idx] = smithitem[idx + 1]; |
|
} |
|
smithitem[idx]._itype = ITYPE_NONE; |
|
} |
|
CalcPlrInv(myplr, TRUE); |
|
} |
|
|
|
void S_SBuyEnter() |
|
{ |
|
int idx, i; |
|
bool done; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_SMITH); |
|
stextsel = 12; |
|
} else { |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
stextshold = STORE_SBUY; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
if (plr[myplr]._pGold < smithitem[idx]._iIvalue) { |
|
StartStore(STORE_NOMONEY); |
|
} else { |
|
plr[myplr].HoldItem = smithitem[idx]; |
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
done = false; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, false)) { |
|
done = true; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, false); |
|
} |
|
if (done) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
SetCursor_(CURSOR_HAND); |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Purchases a premium item from the smith. |
|
*/ |
|
void SmithBuyPItem() |
|
{ |
|
int i, xx, idx; |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) |
|
plr[myplr].HoldItem._iIdentified = FALSE; |
|
StoreAutoPlace(); |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
xx = 0; |
|
for (i = 0; idx >= 0; i++) { |
|
if (!premiumitem[i].isEmpty()) { |
|
idx--; |
|
xx = i; |
|
} |
|
} |
|
|
|
premiumitem[xx]._itype = ITYPE_NONE; |
|
numpremium--; |
|
SpawnPremium(myplr); |
|
} |
|
|
|
void S_SPBuyEnter() |
|
{ |
|
int i, idx, xx; |
|
bool done; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_SMITH); |
|
stextsel = 14; |
|
} else { |
|
stextshold = STORE_SPBUY; |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
xx = stextsval + ((stextsel - stextup) >> 2); |
|
idx = 0; |
|
for (i = 0; xx >= 0; i++) { |
|
if (!premiumitem[i].isEmpty()) { |
|
xx--; |
|
idx = i; |
|
} |
|
} |
|
if (plr[myplr]._pGold < premiumitem[idx]._iIvalue) { |
|
StartStore(STORE_NOMONEY); |
|
} else { |
|
plr[myplr].HoldItem = premiumitem[idx]; |
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
done = false; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, false)) { |
|
done = true; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, false); |
|
} |
|
if (done) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
SetCursor_(CURSOR_HAND); |
|
} |
|
} |
|
} |
|
|
|
BOOL StoreGoldFit(int idx) |
|
{ |
|
int i, sz, cost, numsqrs; |
|
|
|
cost = storehold[idx]._iIvalue; |
|
sz = cost / GOLD_MAX_LIMIT; |
|
if (cost % GOLD_MAX_LIMIT != 0) |
|
sz++; |
|
|
|
SetCursor_(storehold[idx]._iCurs + CURSOR_FIRSTITEM); |
|
numsqrs = cursW / 28 * (cursH / 28); |
|
SetCursor_(CURSOR_HAND); |
|
|
|
if (numsqrs >= sz) |
|
return TRUE; |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM; i++) { |
|
if (plr[myplr].InvGrid[i] == 0) |
|
numsqrs++; |
|
} |
|
|
|
for (i = 0; i < plr[myplr]._pNumInv; i++) { |
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { |
|
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) |
|
cost = 0; |
|
else |
|
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue; |
|
} |
|
} |
|
|
|
sz = cost / GOLD_MAX_LIMIT; |
|
if (cost % GOLD_MAX_LIMIT) |
|
sz++; |
|
|
|
return numsqrs >= sz; |
|
} |
|
|
|
/** |
|
* @brief Add gold pile to the players invetory |
|
* @param v The value of the gold pile |
|
*/ |
|
void PlaceStoreGold(int v) |
|
{ |
|
BOOL done; |
|
int ii, xx, yy, i; |
|
|
|
done = FALSE; |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
yy = 10 * (i / 10); |
|
xx = i % 10; |
|
if (plr[myplr].InvGrid[xx + yy] == 0) { |
|
ii = plr[myplr]._pNumInv; |
|
GetGoldSeed(myplr, &golditem); |
|
plr[myplr].InvList[ii] = golditem; |
|
plr[myplr]._pNumInv++; |
|
plr[myplr].InvGrid[xx + yy] = plr[myplr]._pNumInv; |
|
plr[myplr].InvList[ii]._ivalue = v; |
|
SetGoldCurs(myplr, ii); |
|
done = TRUE; |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Sells an item from the player's inventory or belt. |
|
*/ |
|
void StoreSellItem() |
|
{ |
|
int i, idx, cost; |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
if (storehidx[idx] >= 0) |
|
RemoveInvItem(myplr, storehidx[idx]); |
|
else |
|
RemoveSpdBarItem(myplr, -(storehidx[idx] + 1)); |
|
cost = storehold[idx]._iIvalue; |
|
storenumh--; |
|
if (idx != storenumh) { |
|
while (idx < storenumh) { |
|
storehold[idx] = storehold[idx + 1]; |
|
storehidx[idx] = storehidx[idx + 1]; |
|
idx++; |
|
} |
|
} |
|
plr[myplr]._pGold += cost; |
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { |
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { |
|
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) { |
|
plr[myplr].InvList[i]._ivalue += cost; |
|
SetGoldCurs(myplr, i); |
|
cost = 0; |
|
} else { |
|
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue; |
|
plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT; |
|
SetGoldCurs(myplr, i); |
|
} |
|
} |
|
} |
|
if (cost > 0) { |
|
while (cost > GOLD_MAX_LIMIT) { |
|
PlaceStoreGold(GOLD_MAX_LIMIT); |
|
cost -= GOLD_MAX_LIMIT; |
|
} |
|
PlaceStoreGold(cost); |
|
} |
|
} |
|
|
|
void S_SSellEnter() |
|
{ |
|
int idx; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_SMITH); |
|
stextsel = 16; |
|
} else { |
|
stextlhold = stextsel; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
stextshold = STORE_SSELL; |
|
stextvhold = stextsval; |
|
plr[myplr].HoldItem = storehold[idx]; |
|
|
|
if (StoreGoldFit(idx)) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Repairs an item in the player's inventory or body in the smith. |
|
*/ |
|
void SmithRepairItem() |
|
{ |
|
int i, idx; |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
storehold[idx]._iDurability = storehold[idx]._iMaxDur; |
|
|
|
i = storehidx[idx]; |
|
if (i < 0) { |
|
if (i == -1) |
|
plr[myplr].InvBody[INVLOC_HEAD]._iDurability = plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur; |
|
if (i == -2) |
|
plr[myplr].InvBody[INVLOC_CHEST]._iDurability = plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur; |
|
if (i == -3) |
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur; |
|
if (i == -4) |
|
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur; |
|
} else { |
|
plr[myplr].InvList[i]._iDurability = plr[myplr].InvList[i]._iMaxDur; |
|
} |
|
} |
|
|
|
void S_SRepairEnter() |
|
{ |
|
int idx; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_SMITH); |
|
stextsel = 18; |
|
} else { |
|
stextshold = STORE_SREPAIR; |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
plr[myplr].HoldItem = storehold[idx]; |
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue) |
|
StartStore(STORE_NOMONEY); |
|
else |
|
StartStore(STORE_CONFIRM); |
|
} |
|
} |
|
|
|
void S_WitchEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_WITCH; |
|
stextshold = STORE_WITCH; |
|
gossipstart = TEXT_ADRIA2; |
|
gossipend = TEXT_ADRIA13; |
|
StartStore(STORE_GOSSIP); |
|
return; |
|
case 14: |
|
StartStore(STORE_WBUY); |
|
return; |
|
case 16: |
|
StartStore(STORE_WSELL); |
|
return; |
|
case 18: |
|
StartStore(STORE_WRECHARGE); |
|
return; |
|
case 20: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Purchases an item from the witch. |
|
*/ |
|
void WitchBuyItem() |
|
{ |
|
int idx; |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
|
|
if (idx < 3) |
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed(); |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
StoreAutoPlace(); |
|
|
|
if (idx >= 3) { |
|
if (idx == WITCH_ITEMS - 1) { |
|
witchitem[WITCH_ITEMS - 1]._itype = ITYPE_NONE; |
|
} else { |
|
for (; !witchitem[idx + 1].isEmpty(); idx++) { |
|
witchitem[idx] = witchitem[idx + 1]; |
|
} |
|
witchitem[idx]._itype = ITYPE_NONE; |
|
} |
|
} |
|
|
|
CalcPlrInv(myplr, TRUE); |
|
} |
|
|
|
void S_WBuyEnter() |
|
{ |
|
int i, idx; |
|
BOOL done; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_WITCH); |
|
stextsel = 14; |
|
} else { |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
stextshold = STORE_WBUY; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
|
|
if (plr[myplr]._pGold < witchitem[idx]._iIvalue) { |
|
StartStore(STORE_NOMONEY); |
|
} else { |
|
plr[myplr].HoldItem = witchitem[idx]; |
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
done = FALSE; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, false)) { |
|
done = TRUE; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, false); |
|
} |
|
|
|
if (!done) { |
|
done = AutoPlaceItemInBelt(myplr, plr[myplr].HoldItem, false); |
|
} |
|
|
|
if (done) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
|
|
SetCursor_(CURSOR_HAND); |
|
} |
|
} |
|
} |
|
|
|
void S_WSellEnter() |
|
{ |
|
int idx; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_WITCH); |
|
stextsel = 16; |
|
} else { |
|
stextlhold = stextsel; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
stextshold = STORE_WSELL; |
|
stextvhold = stextsval; |
|
plr[myplr].HoldItem = storehold[idx]; |
|
if (StoreGoldFit(idx)) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Recharges an item in the player's inventory or body in the witch. |
|
*/ |
|
void WitchRechargeItem() |
|
{ |
|
int i, idx; |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
storehold[idx]._iCharges = storehold[idx]._iMaxCharges; |
|
|
|
i = storehidx[idx]; |
|
if (i < 0) |
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges; |
|
else |
|
plr[myplr].InvList[i]._iCharges = plr[myplr].InvList[i]._iMaxCharges; |
|
|
|
CalcPlrInv(myplr, TRUE); |
|
} |
|
|
|
void S_WRechargeEnter() |
|
{ |
|
int idx; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_WITCH); |
|
stextsel = 18; |
|
} else { |
|
stextshold = STORE_WRECHARGE; |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
plr[myplr].HoldItem = storehold[idx]; |
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue) |
|
StartStore(STORE_NOMONEY); |
|
else |
|
StartStore(STORE_CONFIRM); |
|
} |
|
} |
|
|
|
void S_BoyEnter() |
|
{ |
|
if (!boyitem.isEmpty() && stextsel == 18) { |
|
if (plr[myplr]._pGold < 50) { |
|
stextshold = STORE_BOY; |
|
stextlhold = 18; |
|
stextvhold = stextsval; |
|
StartStore(STORE_NOMONEY); |
|
} else { |
|
TakePlrsMoney(50); |
|
StartStore(STORE_BBOY); |
|
} |
|
} else if ((stextsel == 8 && !boyitem.isEmpty()) || (stextsel == 12 && boyitem.isEmpty())) { |
|
talker = TOWN_PEGBOY; |
|
stextshold = STORE_BOY; |
|
stextlhold = stextsel; |
|
gossipstart = TEXT_WIRT2; |
|
gossipend = TEXT_WIRT12; |
|
StartStore(STORE_GOSSIP); |
|
} else { |
|
stextflag = STORE_NONE; |
|
} |
|
} |
|
|
|
void BoyBuyItem() |
|
{ |
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
StoreAutoPlace(); |
|
boyitem._itype = ITYPE_NONE; |
|
stextshold = STORE_BOY; |
|
CalcPlrInv(myplr, TRUE); |
|
stextlhold = 12; |
|
} |
|
|
|
/** |
|
* @brief Purchases an item from the healer. |
|
*/ |
|
void HealerBuyItem() |
|
{ |
|
int idx; |
|
|
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
if (!gbIsMultiplayer) { |
|
if (idx < 2) |
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed(); |
|
} else { |
|
if (idx < 3) |
|
plr[myplr].HoldItem._iSeed = AdvanceRndSeed(); |
|
} |
|
|
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL) |
|
plr[myplr].HoldItem._iIdentified = FALSE; |
|
StoreAutoPlace(); |
|
|
|
if (!gbIsMultiplayer) { |
|
if (idx < 2) |
|
return; |
|
} else { |
|
if (idx < 3) |
|
return; |
|
} |
|
idx = stextvhold + ((stextlhold - stextup) >> 2); |
|
if (idx == 19) { |
|
healitem[19]._itype = ITYPE_NONE; |
|
} else { |
|
for (; !healitem[idx + 1].isEmpty(); idx++) { |
|
healitem[idx] = healitem[idx + 1]; |
|
} |
|
healitem[idx]._itype = ITYPE_NONE; |
|
} |
|
CalcPlrInv(myplr, TRUE); |
|
} |
|
|
|
void S_BBuyEnter() |
|
{ |
|
if (stextsel != 10) { |
|
stextflag = STORE_NONE; |
|
return; |
|
} |
|
|
|
stextshold = STORE_BBOY; |
|
stextvhold = stextsval; |
|
stextlhold = 10; |
|
int price = boyitem._iIvalue; |
|
if (gbIsHellfire) |
|
price -= boyitem._iIvalue >> 2; |
|
else |
|
price += boyitem._iIvalue >> 1; |
|
|
|
if (plr[myplr]._pGold < price) { |
|
StartStore(STORE_NOMONEY); |
|
return; |
|
} |
|
|
|
plr[myplr].HoldItem = boyitem; |
|
plr[myplr].HoldItem._iIvalue = price; |
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
|
|
bool done = false; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, false)) { |
|
done = true; |
|
} |
|
|
|
for (int i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, false); |
|
} |
|
|
|
StartStore(done ? STORE_CONFIRM : STORE_NOROOM); |
|
|
|
SetCursor_(CURSOR_HAND); |
|
} |
|
|
|
void StoryIdItem() |
|
{ |
|
int idx; |
|
|
|
idx = storehidx[((stextlhold - stextup) >> 2) + stextvhold]; |
|
if (idx < 0) { |
|
if (idx == -1) |
|
plr[myplr].InvBody[INVLOC_HEAD]._iIdentified = TRUE; |
|
if (idx == -2) |
|
plr[myplr].InvBody[INVLOC_CHEST]._iIdentified = TRUE; |
|
if (idx == -3) |
|
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iIdentified = TRUE; |
|
if (idx == -4) |
|
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iIdentified = TRUE; |
|
if (idx == -5) |
|
plr[myplr].InvBody[INVLOC_RING_LEFT]._iIdentified = TRUE; |
|
if (idx == -6) |
|
plr[myplr].InvBody[INVLOC_RING_RIGHT]._iIdentified = TRUE; |
|
if (idx == -7) |
|
plr[myplr].InvBody[INVLOC_AMULET]._iIdentified = TRUE; |
|
} else { |
|
plr[myplr].InvList[idx]._iIdentified = TRUE; |
|
} |
|
plr[myplr].HoldItem._iIdentified = TRUE; |
|
TakePlrsMoney(plr[myplr].HoldItem._iIvalue); |
|
CalcPlrInv(myplr, TRUE); |
|
} |
|
|
|
void S_ConfirmEnter() |
|
{ |
|
if (stextsel == 18) { |
|
switch (stextshold) { |
|
case STORE_SBUY: |
|
SmithBuyItem(); |
|
break; |
|
case STORE_SSELL: |
|
case STORE_WSELL: |
|
StoreSellItem(); |
|
break; |
|
case STORE_SREPAIR: |
|
SmithRepairItem(); |
|
break; |
|
case STORE_WBUY: |
|
WitchBuyItem(); |
|
break; |
|
case STORE_WRECHARGE: |
|
WitchRechargeItem(); |
|
break; |
|
case STORE_BBOY: |
|
BoyBuyItem(); |
|
break; |
|
case STORE_HBUY: |
|
HealerBuyItem(); |
|
break; |
|
case STORE_SIDENTIFY: |
|
StoryIdItem(); |
|
StartStore(STORE_IDSHOW); |
|
return; |
|
case STORE_SPBUY: |
|
SmithBuyPItem(); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
StartStore(stextshold); |
|
|
|
if (stextsel == 22) |
|
return; |
|
|
|
stextsel = stextlhold; |
|
stextsval = std::min(stextvhold, stextsmax); |
|
|
|
while (stextsel != -1 && !stext[stextsel]._ssel) { |
|
stextsel--; |
|
} |
|
} |
|
|
|
void S_HealerEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_HEALER; |
|
stextshold = STORE_HEALER; |
|
gossipstart = TEXT_PEPIN2; |
|
gossipend = TEXT_PEPIN11; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 14: |
|
StartStore(STORE_HBUY); |
|
break; |
|
case 16: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
void S_HBuyEnter() |
|
{ |
|
int i, idx; |
|
BOOL done; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_HEALER); |
|
stextsel = 16; |
|
} else { |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
stextshold = STORE_HBUY; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
|
|
if (plr[myplr]._pGold < healitem[idx]._iIvalue) { |
|
StartStore(STORE_NOMONEY); |
|
} else { |
|
plr[myplr].HoldItem = healitem[idx]; |
|
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM); |
|
done = FALSE; |
|
if (AutoEquipEnabled(plr[myplr], plr[myplr].HoldItem) && AutoEquip(myplr, plr[myplr].HoldItem, false)) { |
|
done = TRUE; |
|
} |
|
|
|
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { |
|
done = AutoPlaceItemInInventorySlot(myplr, i, plr[myplr].HoldItem, false); |
|
} |
|
|
|
if (!done) { |
|
done = AutoPlaceItemInBelt(myplr, plr[myplr].HoldItem, false); |
|
} |
|
|
|
if (done) |
|
StartStore(STORE_CONFIRM); |
|
else |
|
StartStore(STORE_NOROOM); |
|
|
|
SetCursor_(CURSOR_HAND); |
|
} |
|
} |
|
} |
|
|
|
void S_StoryEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_STORY; |
|
stextshold = STORE_STORY; |
|
gossipstart = TEXT_STORY2; |
|
gossipend = TEXT_STORY11; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 14: |
|
StartStore(STORE_SIDENTIFY); |
|
break; |
|
case 18: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
void S_SIDEnter() |
|
{ |
|
int idx; |
|
|
|
if (stextsel == 22) { |
|
StartStore(STORE_STORY); |
|
stextsel = 14; |
|
} else { |
|
stextshold = STORE_SIDENTIFY; |
|
stextlhold = stextsel; |
|
stextvhold = stextsval; |
|
idx = stextsval + ((stextsel - stextup) >> 2); |
|
plr[myplr].HoldItem = storehold[idx]; |
|
if (plr[myplr]._pGold < storehold[idx]._iIvalue) |
|
StartStore(STORE_NOMONEY); |
|
else |
|
StartStore(STORE_CONFIRM); |
|
} |
|
} |
|
|
|
void S_TalkEnter() |
|
{ |
|
int i, tq, sn, la; |
|
|
|
if (stextsel == 22) { |
|
StartStore(stextshold); |
|
stextsel = stextlhold; |
|
return; |
|
} |
|
|
|
sn = 0; |
|
for (i = 0; i < MAXQUESTS; i++) { |
|
if (quests[i]._qactive == QUEST_ACTIVE && Qtalklist[talker][i] != TEXT_NONE && quests[i]._qlog) |
|
sn++; |
|
} |
|
if (sn > 6) { |
|
sn = 14 - (sn >> 1); |
|
la = 1; |
|
} else { |
|
sn = 15 - sn; |
|
la = 2; |
|
} |
|
|
|
if (stextsel == sn - 2) { |
|
SetRndSeed(towner[talker]._tSeed); |
|
tq = gossipstart + random_(0, gossipend - gossipstart + 1); |
|
InitQTextMsg(tq); |
|
return; |
|
} |
|
|
|
for (i = 0; i < MAXQUESTS; i++) { |
|
if (quests[i]._qactive == QUEST_ACTIVE && Qtalklist[talker][i] != TEXT_NONE && quests[i]._qlog) { |
|
if (sn == stextsel) { |
|
InitQTextMsg(Qtalklist[talker][i]); |
|
} |
|
sn += la; |
|
} |
|
} |
|
} |
|
|
|
void S_TavernEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_TAVERN; |
|
stextshold = STORE_TAVERN; |
|
gossipstart = TEXT_OGDEN2; |
|
gossipend = TEXT_OGDEN10; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 18: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
void S_BarmaidEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_BMAID; |
|
stextshold = STORE_BARMAID; |
|
gossipstart = TEXT_GILLIAN2; |
|
gossipend = TEXT_GILLIAN10; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 18: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
void S_DrunkEnter() |
|
{ |
|
switch (stextsel) { |
|
case 12: |
|
stextlhold = 12; |
|
talker = TOWN_DRUNK; |
|
stextshold = STORE_DRUNK; |
|
gossipstart = TEXT_FARNHAM2; |
|
gossipend = TEXT_FARNHAM13; |
|
StartStore(STORE_GOSSIP); |
|
break; |
|
case 18: |
|
stextflag = STORE_NONE; |
|
break; |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
ItemStruct golditem; |
|
|
|
Uint8 *pSTextBoxCels; |
|
Uint8 *pSPentSpn2Cels; |
|
Uint8 *pSTextSlidCels; |
|
|
|
talk_id stextflag; |
|
|
|
int storenumh; |
|
char storehidx[48]; |
|
ItemStruct storehold[48]; |
|
|
|
ItemStruct smithitem[SMITH_ITEMS]; |
|
int numpremium; |
|
int premiumlevel; |
|
ItemStruct premiumitem[SMITH_PREMIUM_ITEMS]; |
|
|
|
ItemStruct healitem[20]; |
|
|
|
ItemStruct witchitem[WITCH_ITEMS]; |
|
|
|
int boylevel; |
|
ItemStruct boyitem; |
|
|
|
void AddStoreHoldRepair(ItemStruct *itm, int i) |
|
{ |
|
ItemStruct *item; |
|
int v; |
|
|
|
item = &storehold[storenumh]; |
|
storehold[storenumh] = *itm; |
|
|
|
int due = item->_iMaxDur - item->_iDurability; |
|
if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) { |
|
v = 30 * item->_iIvalue * due / (item->_iMaxDur * 100 * 2); |
|
if (v == 0) |
|
return; |
|
} else { |
|
v = item->_ivalue * due / (item->_iMaxDur * 2); |
|
v = std::max(v, 1); |
|
} |
|
item->_iIvalue = v; |
|
item->_ivalue = v; |
|
storehidx[storenumh] = i; |
|
storenumh++; |
|
} |
|
|
|
void InitStores() |
|
{ |
|
pSTextBoxCels = LoadFileInMem("Data\\TextBox2.CEL", NULL); |
|
pSPentSpn2Cels = LoadFileInMem("Data\\PentSpn2.CEL", NULL); |
|
pSTextSlidCels = LoadFileInMem("Data\\TextSlid.CEL", NULL); |
|
ClearSText(0, STORE_LINES); |
|
stextflag = STORE_NONE; |
|
stextsize = false; |
|
stextscrl = false; |
|
numpremium = 0; |
|
premiumlevel = 1; |
|
|
|
for (int i = 0; i < SMITH_PREMIUM_ITEMS; i++) |
|
premiumitem[i]._itype = ITYPE_NONE; |
|
|
|
boyitem._itype = ITYPE_NONE; |
|
boylevel = 0; |
|
} |
|
|
|
int PentSpn2Spin() |
|
{ |
|
return (SDL_GetTicks() / 50) % 8 + 1; |
|
} |
|
|
|
void SetupTownStores() |
|
{ |
|
int i, l; |
|
|
|
SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks()); |
|
if (!gbIsMultiplayer) { |
|
l = 0; |
|
for (i = 0; i < NUMLEVELS; i++) { |
|
if (plr[myplr]._pLvlVisited[i]) |
|
l = i; |
|
} |
|
} else { |
|
l = plr[myplr]._pLevel >> 1; |
|
} |
|
l += 2; |
|
if (l < 6) |
|
l = 6; |
|
if (l > 16) |
|
l = 16; |
|
SpawnStoreGold(); |
|
SpawnSmith(l); |
|
SpawnWitch(l); |
|
SpawnHealer(l); |
|
SpawnBoy(plr[myplr]._pLevel); |
|
SpawnPremium(myplr); |
|
} |
|
|
|
void FreeStoreMem() |
|
{ |
|
MemFreeDbg(pSTextBoxCels); |
|
MemFreeDbg(pSPentSpn2Cels); |
|
MemFreeDbg(pSTextSlidCels); |
|
} |
|
|
|
void PrintSString(CelOutputBuffer out, int x, int y, bool cjustflag, const char *str, text_color col, int val) |
|
{ |
|
int len, width, sx, sy, i, k, s; |
|
int xx, yy; |
|
BYTE c; |
|
char valstr[32]; |
|
|
|
s = y * 12 + stext[y]._syoff; |
|
if (stextsize) |
|
xx = PANEL_X + 32; |
|
else |
|
xx = PANEL_X + 352; |
|
sx = xx + x; |
|
sy = s + 44 + UI_OFFSET_Y; |
|
len = strlen(str); |
|
if (stextsize) |
|
yy = 577; |
|
else |
|
yy = 257; |
|
k = 0; |
|
if (cjustflag) { |
|
width = 0; |
|
for (i = 0; i < len; i++) |
|
width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1; |
|
if (width < yy) |
|
k = (yy - width) >> 1; |
|
sx += k; |
|
} |
|
if (stextsel == y) { |
|
CelDrawTo(out, cjustflag ? xx + x + k - 20 : xx + x - 20, s + 45 + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12); |
|
} |
|
for (i = 0; i < len; i++) { |
|
c = fontframe[gbFontTransTbl[(BYTE)str[i]]]; |
|
k += fontkern[c] + 1; |
|
if (c != 0 && k <= yy) { |
|
PrintChar(out, sx, sy, c, col); |
|
} |
|
sx += fontkern[c] + 1; |
|
} |
|
if (!cjustflag && val >= 0) { |
|
sprintf(valstr, "%i", val); |
|
sx = PANEL_X + 592 - x; |
|
len = strlen(valstr); |
|
for (i = len - 1; i >= 0; i--) { |
|
c = fontframe[gbFontTransTbl[(BYTE)valstr[i]]]; |
|
sx -= fontkern[c] + 1; |
|
if (c != 0) { |
|
PrintChar(out, sx, sy, c, col); |
|
} |
|
} |
|
} |
|
if (stextsel == y) { |
|
CelDrawTo(out, cjustflag ? (xx + x + k + 4) : (PANEL_X + 596 - x), s + 45 + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12); |
|
} |
|
} |
|
|
|
void DrawSLine(CelOutputBuffer out, int y) |
|
{ |
|
const int sy = y * 12; |
|
BYTE *src, *dst; |
|
int width; |
|
if (stextsize) { |
|
src = out.at(PANEL_LEFT + 26, 25 + UI_OFFSET_Y); |
|
dst = out.at(26 + PANEL_X, sy + 38 + UI_OFFSET_Y); |
|
width = 587; // BUGFIX: should be 587, not 586 (fixed) |
|
} else { |
|
src = out.at(PANEL_LEFT + 346, 25 + UI_OFFSET_Y); |
|
dst = out.at(346 + PANEL_X, sy + 38 + UI_OFFSET_Y); |
|
width = 267; // BUGFIX: should be 267, not 266 (fixed) |
|
} |
|
|
|
for (int i = 0; i < 3; i++, src += out.pitch(), dst += out.pitch()) |
|
memcpy(dst, src, width); |
|
} |
|
|
|
void DrawSTextHelp() |
|
{ |
|
stextsel = -1; |
|
stextsize = true; |
|
} |
|
|
|
void ClearSText(int s, int e) |
|
{ |
|
int i; |
|
|
|
for (i = s; i < e; i++) { |
|
stext[i]._sx = 0; |
|
stext[i]._syoff = 0; |
|
stext[i]._sstr[0] = 0; |
|
stext[i]._sjust = false; |
|
stext[i]._sclr = COL_WHITE; |
|
stext[i]._sline = 0; |
|
stext[i]._ssel = FALSE; |
|
stext[i]._sval = -1; |
|
} |
|
} |
|
|
|
void StartStore(talk_id s) |
|
{ |
|
sbookflag = FALSE; |
|
invflag = FALSE; |
|
chrflag = FALSE; |
|
questlog = FALSE; |
|
dropGoldFlag = FALSE; |
|
ClearSText(0, STORE_LINES); |
|
ReleaseStoreBtn(); |
|
switch (s) { |
|
case STORE_SMITH: |
|
S_StartSmith(); |
|
break; |
|
case STORE_SBUY: |
|
if (storenumh > 0) |
|
S_StartSBuy(); |
|
else |
|
S_StartSmith(); |
|
break; |
|
case STORE_SSELL: |
|
S_StartSSell(); |
|
break; |
|
case STORE_SREPAIR: |
|
S_StartSRepair(); |
|
break; |
|
case STORE_WITCH: |
|
S_StartWitch(); |
|
break; |
|
case STORE_WBUY: |
|
if (storenumh > 0) |
|
S_StartWBuy(); |
|
break; |
|
case STORE_WSELL: |
|
S_StartWSell(); |
|
break; |
|
case STORE_WRECHARGE: |
|
S_StartWRecharge(); |
|
break; |
|
case STORE_NOMONEY: |
|
S_StartNoMoney(); |
|
break; |
|
case STORE_NOROOM: |
|
S_StartNoRoom(); |
|
break; |
|
case STORE_CONFIRM: |
|
S_StartConfirm(); |
|
break; |
|
case STORE_BOY: |
|
S_StartBoy(); |
|
break; |
|
case STORE_BBOY: |
|
S_StartBBoy(); |
|
break; |
|
case STORE_HEALER: |
|
S_StartHealer(); |
|
break; |
|
case STORE_STORY: |
|
S_StartStory(); |
|
break; |
|
case STORE_HBUY: |
|
if (storenumh > 0) |
|
S_StartHBuy(); |
|
break; |
|
case STORE_SIDENTIFY: |
|
S_StartSIdentify(); |
|
break; |
|
case STORE_SPBUY: |
|
if (!S_StartSPBuy()) |
|
return; |
|
break; |
|
case STORE_GOSSIP: |
|
S_StartTalk(); |
|
break; |
|
case STORE_IDSHOW: |
|
S_StartIdShow(); |
|
break; |
|
case STORE_TAVERN: |
|
S_StartTavern(); |
|
break; |
|
case STORE_DRUNK: |
|
S_StartDrunk(); |
|
break; |
|
case STORE_BARMAID: |
|
S_StartBarMaid(); |
|
break; |
|
case STORE_NONE: |
|
break; |
|
} |
|
|
|
stextsel = -1; |
|
for (int i = 0; i < STORE_LINES; i++) { |
|
if (stext[i]._ssel) { |
|
stextsel = i; |
|
break; |
|
} |
|
} |
|
|
|
stextflag = s; |
|
} |
|
|
|
void DrawSText(CelOutputBuffer out) |
|
{ |
|
int i; |
|
|
|
if (!stextsize) |
|
DrawSTextBack(out); |
|
else |
|
DrawQTextBack(out); |
|
|
|
if (stextscrl) { |
|
switch (stextflag) { |
|
case STORE_SBUY: |
|
S_ScrollSBuy(stextsval); |
|
break; |
|
case STORE_SSELL: |
|
case STORE_SREPAIR: |
|
case STORE_WSELL: |
|
case STORE_WRECHARGE: |
|
case STORE_SIDENTIFY: |
|
S_ScrollSSell(stextsval); |
|
break; |
|
case STORE_WBUY: |
|
S_ScrollWBuy(stextsval); |
|
break; |
|
case STORE_HBUY: |
|
S_ScrollHBuy(stextsval); |
|
break; |
|
case STORE_SPBUY: |
|
S_ScrollSPBuy(stextsval); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
for (i = 0; i < STORE_LINES; i++) { |
|
if (stext[i]._sline) |
|
DrawSLine(out, i); |
|
if (stext[i]._sstr[0]) |
|
PrintSString(out, stext[i]._sx, i, stext[i]._sjust, stext[i]._sstr, stext[i]._sclr, stext[i]._sval); |
|
} |
|
|
|
if (stextscrl) |
|
DrawSSlider(out, 4, 20); |
|
} |
|
|
|
void STextESC() |
|
{ |
|
if (qtextflag) { |
|
qtextflag = FALSE; |
|
if (leveltype == DTYPE_TOWN) |
|
stream_stop(); |
|
} else { |
|
switch (stextflag) { |
|
case STORE_SMITH: |
|
case STORE_WITCH: |
|
case STORE_BOY: |
|
case STORE_BBOY: |
|
case STORE_HEALER: |
|
case STORE_STORY: |
|
case STORE_TAVERN: |
|
case STORE_DRUNK: |
|
case STORE_BARMAID: |
|
stextflag = STORE_NONE; |
|
break; |
|
case STORE_GOSSIP: |
|
StartStore(stextshold); |
|
stextsel = stextlhold; |
|
break; |
|
case STORE_SBUY: |
|
StartStore(STORE_SMITH); |
|
stextsel = 12; |
|
break; |
|
case STORE_SPBUY: |
|
StartStore(STORE_SMITH); |
|
stextsel = 14; |
|
break; |
|
case STORE_SSELL: |
|
StartStore(STORE_SMITH); |
|
stextsel = 16; |
|
break; |
|
case STORE_SREPAIR: |
|
StartStore(STORE_SMITH); |
|
stextsel = 18; |
|
break; |
|
case STORE_WBUY: |
|
StartStore(STORE_WITCH); |
|
stextsel = 14; |
|
break; |
|
case STORE_WSELL: |
|
StartStore(STORE_WITCH); |
|
stextsel = 16; |
|
break; |
|
case STORE_WRECHARGE: |
|
StartStore(STORE_WITCH); |
|
stextsel = 18; |
|
break; |
|
case STORE_HBUY: |
|
StartStore(STORE_HEALER); |
|
stextsel = 16; |
|
break; |
|
case STORE_SIDENTIFY: |
|
StartStore(STORE_STORY); |
|
stextsel = 14; |
|
break; |
|
case STORE_IDSHOW: |
|
StartStore(STORE_SIDENTIFY); |
|
break; |
|
case STORE_NOMONEY: |
|
case STORE_NOROOM: |
|
case STORE_CONFIRM: |
|
StartStore(stextshold); |
|
stextsel = stextlhold; |
|
stextsval = stextvhold; |
|
break; |
|
case STORE_NONE: |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void STextUp() |
|
{ |
|
PlaySFX(IS_TITLEMOV); |
|
if (stextsel == -1) { |
|
return; |
|
} |
|
|
|
if (stextscrl) { |
|
if (stextsel == stextup) { |
|
if (stextsval) |
|
stextsval--; |
|
return; |
|
} |
|
|
|
stextsel--; |
|
while (!stext[stextsel]._ssel) { |
|
if (!stextsel) |
|
stextsel = STORE_LINES - 1; |
|
else |
|
stextsel--; |
|
} |
|
return; |
|
} |
|
|
|
if (!stextsel) |
|
stextsel = STORE_LINES - 1; |
|
else |
|
stextsel--; |
|
|
|
while (!stext[stextsel]._ssel) { |
|
if (!stextsel) |
|
stextsel = STORE_LINES - 1; |
|
else |
|
stextsel--; |
|
} |
|
} |
|
|
|
void STextDown() |
|
{ |
|
PlaySFX(IS_TITLEMOV); |
|
if (stextsel == -1) { |
|
return; |
|
} |
|
|
|
if (stextscrl) { |
|
if (stextsel == stextdown) { |
|
if (stextsval < stextsmax) |
|
stextsval++; |
|
return; |
|
} |
|
|
|
stextsel++; |
|
while (!stext[stextsel]._ssel) { |
|
if (stextsel == STORE_LINES - 1) |
|
stextsel = 0; |
|
else |
|
stextsel++; |
|
} |
|
return; |
|
} |
|
|
|
if (stextsel == STORE_LINES - 1) |
|
stextsel = 0; |
|
else |
|
stextsel++; |
|
|
|
while (!stext[stextsel]._ssel) { |
|
if (stextsel == STORE_LINES - 1) |
|
stextsel = 0; |
|
else |
|
stextsel++; |
|
} |
|
} |
|
|
|
void STextPrior() |
|
{ |
|
PlaySFX(IS_TITLEMOV); |
|
if (stextsel != -1 && stextscrl) { |
|
if (stextsel == stextup) { |
|
if (stextsval) |
|
stextsval -= 4; |
|
stextsval = stextsval; |
|
if (stextsval < 0) |
|
stextsval = 0; |
|
} else { |
|
stextsel = stextup; |
|
} |
|
} |
|
} |
|
|
|
void STextNext() |
|
{ |
|
PlaySFX(IS_TITLEMOV); |
|
if (stextsel != -1 && stextscrl) { |
|
if (stextsel == stextdown) { |
|
if (stextsval < stextsmax) |
|
stextsval += 4; |
|
if (stextsval > stextsmax) |
|
stextsval = stextsmax; |
|
} else { |
|
stextsel = stextdown; |
|
} |
|
} |
|
} |
|
|
|
void SetGoldCurs(int pnum, int i) |
|
{ |
|
SetPlrHandGoldCurs(&plr[pnum].InvList[i]); |
|
} |
|
|
|
void SetSpdbarGoldCurs(int pnum, int i) |
|
{ |
|
SetPlrHandGoldCurs(&plr[pnum].SpdList[i]); |
|
} |
|
|
|
void TakePlrsMoney(int cost) |
|
{ |
|
int i; |
|
|
|
plr[myplr]._pGold = CalculateGold(myplr) - cost; |
|
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) { |
|
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD && plr[myplr].SpdList[i]._ivalue != GOLD_MAX_LIMIT) { |
|
if (cost < plr[myplr].SpdList[i]._ivalue) { |
|
plr[myplr].SpdList[i]._ivalue -= cost; |
|
SetSpdbarGoldCurs(myplr, i); |
|
cost = 0; |
|
} else { |
|
cost -= plr[myplr].SpdList[i]._ivalue; |
|
RemoveSpdBarItem(myplr, i); |
|
i = -1; |
|
} |
|
} |
|
} |
|
if (cost > 0) { |
|
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) { |
|
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) { |
|
if (cost < plr[myplr].SpdList[i]._ivalue) { |
|
plr[myplr].SpdList[i]._ivalue -= cost; |
|
SetSpdbarGoldCurs(myplr, i); |
|
cost = 0; |
|
} else { |
|
cost -= plr[myplr].SpdList[i]._ivalue; |
|
RemoveSpdBarItem(myplr, i); |
|
i = -1; |
|
} |
|
} |
|
} |
|
} |
|
force_redraw = 255; |
|
if (cost > 0) { |
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { |
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) { |
|
if (cost < plr[myplr].InvList[i]._ivalue) { |
|
plr[myplr].InvList[i]._ivalue -= cost; |
|
SetGoldCurs(myplr, i); |
|
cost = 0; |
|
} else { |
|
cost -= plr[myplr].InvList[i]._ivalue; |
|
RemoveInvItem(myplr, i); |
|
i = -1; |
|
} |
|
} |
|
} |
|
if (cost > 0) { |
|
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) { |
|
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) { |
|
if (cost < plr[myplr].InvList[i]._ivalue) { |
|
plr[myplr].InvList[i]._ivalue -= cost; |
|
SetGoldCurs(myplr, i); |
|
cost = 0; |
|
} else { |
|
cost -= plr[myplr].InvList[i]._ivalue; |
|
RemoveInvItem(myplr, i); |
|
i = -1; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void STextEnter() |
|
{ |
|
if (qtextflag) { |
|
qtextflag = FALSE; |
|
if (leveltype == DTYPE_TOWN) |
|
stream_stop(); |
|
|
|
return; |
|
} |
|
|
|
PlaySFX(IS_TITLSLCT); |
|
switch (stextflag) { |
|
case STORE_SMITH: |
|
S_SmithEnter(); |
|
break; |
|
case STORE_SPBUY: |
|
S_SPBuyEnter(); |
|
break; |
|
case STORE_SBUY: |
|
S_SBuyEnter(); |
|
break; |
|
case STORE_SSELL: |
|
S_SSellEnter(); |
|
break; |
|
case STORE_SREPAIR: |
|
S_SRepairEnter(); |
|
break; |
|
case STORE_WITCH: |
|
S_WitchEnter(); |
|
break; |
|
case STORE_WBUY: |
|
S_WBuyEnter(); |
|
break; |
|
case STORE_WSELL: |
|
S_WSellEnter(); |
|
break; |
|
case STORE_WRECHARGE: |
|
S_WRechargeEnter(); |
|
break; |
|
case STORE_NOMONEY: |
|
case STORE_NOROOM: |
|
StartStore(stextshold); |
|
stextsel = stextlhold; |
|
stextsval = stextvhold; |
|
break; |
|
case STORE_CONFIRM: |
|
S_ConfirmEnter(); |
|
break; |
|
case STORE_BOY: |
|
S_BoyEnter(); |
|
break; |
|
case STORE_BBOY: |
|
S_BBuyEnter(); |
|
break; |
|
case STORE_HEALER: |
|
S_HealerEnter(); |
|
break; |
|
case STORE_STORY: |
|
S_StoryEnter(); |
|
break; |
|
case STORE_HBUY: |
|
S_HBuyEnter(); |
|
break; |
|
case STORE_SIDENTIFY: |
|
S_SIDEnter(); |
|
break; |
|
case STORE_GOSSIP: |
|
S_TalkEnter(); |
|
break; |
|
case STORE_IDSHOW: |
|
StartStore(STORE_SIDENTIFY); |
|
break; |
|
case STORE_DRUNK: |
|
S_DrunkEnter(); |
|
break; |
|
case STORE_TAVERN: |
|
S_TavernEnter(); |
|
break; |
|
case STORE_BARMAID: |
|
S_BarmaidEnter(); |
|
break; |
|
case STORE_NONE: |
|
break; |
|
} |
|
} |
|
|
|
void CheckStoreBtn() |
|
{ |
|
int y; |
|
|
|
if (qtextflag) { |
|
qtextflag = FALSE; |
|
if (leveltype == DTYPE_TOWN) |
|
stream_stop(); |
|
} else if (stextsel != -1 && MouseY >= (32 + UI_OFFSET_Y) && MouseY <= (320 + UI_OFFSET_Y)) { |
|
if (!stextsize) { |
|
if (MouseX < 344 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) |
|
return; |
|
} else { |
|
if (MouseX < 24 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT) |
|
return; |
|
} |
|
y = (MouseY - (32 + UI_OFFSET_Y)) / 12; |
|
if (stextscrl && MouseX > 600 + PANEL_LEFT) { |
|
if (y == 4) { |
|
if (stextscrlubtn <= 0) { |
|
STextUp(); |
|
stextscrlubtn = 10; |
|
} else { |
|
stextscrlubtn--; |
|
} |
|
} |
|
if (y == 20) { |
|
if (stextscrldbtn <= 0) { |
|
STextDown(); |
|
stextscrldbtn = 10; |
|
} else { |
|
stextscrldbtn--; |
|
} |
|
} |
|
} else if (y >= 5) { |
|
if (y >= 23) |
|
y = 22; |
|
if (stextscrl && y < 21 && !stext[y]._ssel) { |
|
if (stext[y - 2]._ssel) { |
|
y -= 2; |
|
} else if (stext[y - 1]._ssel) { |
|
y--; |
|
} |
|
} |
|
if (stext[y]._ssel || (stextscrl && y == 22)) { |
|
stextsel = y; |
|
STextEnter(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ReleaseStoreBtn() |
|
{ |
|
stextscrlubtn = -1; |
|
stextscrldbtn = -1; |
|
} |
|
|
|
} // namespace devilution
|
|
|