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40 lines
1.2 KiB
40 lines
1.2 KiB
//HEADER_GOES_HERE |
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#ifndef __LOADSAVE_H__ |
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#define __LOADSAVE_H__ |
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extern void *tbuff; |
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void __fastcall LoadGame(bool firstflag); |
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char __cdecl BLoad(); |
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int __cdecl ILoad(); |
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int __cdecl ILoad_2(); |
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bool __cdecl OLoad(); |
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void __fastcall LoadPlayer(int i); |
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void __fastcall LoadMonster(int i); |
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void __fastcall LoadMissile(int i); |
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void __fastcall LoadObject(int i); |
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void __fastcall LoadItem(int i); |
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void __fastcall LoadPremium(int i); |
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void __fastcall LoadQuest(int i); |
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void __fastcall LoadLighting(int i); |
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void __fastcall LoadVision(int i); |
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void __fastcall LoadPortal(int i); |
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void __cdecl SaveGame(); |
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void __fastcall BSave(char v); |
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void __fastcall ISave(int v); |
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void __fastcall ISave_2(int v); |
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void __fastcall OSave(unsigned char v); |
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void __fastcall SavePlayer(int i); |
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void __fastcall SaveMonster(int i); |
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void __fastcall SaveMissile(int i); |
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void __fastcall SaveObject(int i); |
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void __fastcall SaveItem(int i); |
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void __fastcall SavePremium(int i); |
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void __fastcall SaveQuest(int i); |
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void __fastcall SaveLighting(int i); |
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void __fastcall SaveVision(int i); |
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void __fastcall SavePortal(int i); |
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void __cdecl SaveLevel(); |
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void __cdecl LoadLevel(); |
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#endif /* __LOADSAVE_H__ */
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