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/**
* @file dthread.h
*
* Interface of functions for updating game state from network commands.
*/
#ifndef __DTHREAD_H__
#define __DTHREAD_H__
void dthread_remove_player(int pnum);
void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen);
void dthread_start();
void dthread_cleanup();
/* data */
#endif /* __DTHREAD_H__ */