You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

73 lines
2.6 KiB

#ifdef _DEBUG
#include "lua/modules/dev/items.hpp"
#include <string>
#include <sol/sol.hpp>
#include "cursor.h"
#include "items.h"
#include "lua/metadoc.hpp"
#include "pack.h"
#include "player.h"
#include "utils/str_cat.hpp"
namespace devilution {
namespace {
std::string DebugCmdItemInfo()
{
Player &myPlayer = *MyPlayer;
Item *pItem = nullptr;
if (!myPlayer.HoldItem.isEmpty()) {
pItem = &myPlayer.HoldItem;
} else if (pcursinvitem != -1) {
if (pcursinvitem <= INVITEM_INV_LAST)
pItem = &myPlayer.InvList[pcursinvitem - INVITEM_INV_FIRST];
else
pItem = &myPlayer.SpdList[pcursinvitem - INVITEM_BELT_FIRST];
} else if (pcursitem != -1) {
pItem = &Items[pcursitem];
}
if (pItem != nullptr) {
std::string_view netPackValidation { "N/A" };
if (gbIsMultiplayer) {
ItemNetPack itemPack;
Item unpacked;
PackNetItem(*pItem, itemPack);
netPackValidation = UnPackNetItem(myPlayer, itemPack, unpacked) ? "Success" : "Failure";
}
return StrCat("Name: ", pItem->_iIName,
"\nIDidx: ", pItem->IDidx, " (", AllItemsList[pItem->IDidx].iName, ")",
"\nSeed: ", pItem->_iSeed,
"\nCreateInfo: ", pItem->_iCreateInfo,
"\nLevel: ", pItem->_iCreateInfo & CF_LEVEL,
"\nOnly Good: ", ((pItem->_iCreateInfo & CF_ONLYGOOD) == 0) ? "False" : "True",
"\nUnique Monster: ", ((pItem->_iCreateInfo & CF_UPER15) == 0) ? "False" : "True",
"\nDungeon Item: ", ((pItem->_iCreateInfo & CF_UPER1) == 0) ? "False" : "True",
"\nUnique Item: ", ((pItem->_iCreateInfo & CF_UNIQUE) == 0) ? "False" : "True",
"\nSmith: ", ((pItem->_iCreateInfo & CF_SMITH) == 0) ? "False" : "True",
"\nSmith Premium: ", ((pItem->_iCreateInfo & CF_SMITHPREMIUM) == 0) ? "False" : "True",
"\nBoy: ", ((pItem->_iCreateInfo & CF_BOY) == 0) ? "False" : "True",
"\nWitch: ", ((pItem->_iCreateInfo & CF_WITCH) == 0) ? "False" : "True",
"\nHealer: ", ((pItem->_iCreateInfo & CF_HEALER) == 0) ? "False" : "True",
"\nPregen: ", ((pItem->_iCreateInfo & CF_PREGEN) == 0) ? "False" : "True",
"\nNet Validation: ", netPackValidation);
}
return StrCat("Num items: ", ActiveItemCount);
}
} // namespace
sol::table LuaDevItemsModule(sol::state_view &lua)
{
sol::table table = lua.create_table();
SetDocumented(table, "info", "()", "Show info of currently selected item.", &DebugCmdItemInfo);
SetDocumented(table, "spawn", "(name: string)", "Attempt to generate an item.", &DebugSpawnItem);
SetDocumented(table, "spawnUnique", "(name: string)", "Attempt to generate a unique item.", &DebugSpawnUniqueItem);
return table;
}
} // namespace devilution
#endif // _DEBUG