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/**
* @file translation_dummy.cpp
*
* Do not edit this file manually, it is automatically generated
* and updated by the extract_translation_data.py script.
*/
#include "utils/language.h
const char *MT_NZOMBIE_NAME = P_("monster", "Zombie");
const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul");
const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass");
const char *MT_YZOMBIE_NAME = P_("monster", "Black Death");
const char *MT_RFALLSP_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSP_NAME = P_("monster", "Carver");
const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSP_NAME = P_("monster", "Dark One");
const char *MT_WSKELAX_NAME = P_("monster", "Skeleton");
const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe");
const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELAX_NAME = P_("monster", "Horror");
const char *MT_RFALLSD_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSD_NAME = P_("monster", "Carver");
const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSD_NAME = P_("monster", "Dark One");
const char *MT_NSCAV_NAME = P_("monster", "Scavenger");
const char *MT_BSCAV_NAME = P_("monster", "Plague Eater");
const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast");
const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher");
const char *MT_WSKELBW_NAME = P_("monster", "Skeleton");
const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow");
const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELBW_NAME = P_("monster", "Horror");
const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain");
const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain");
const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain");
const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain");
const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord");
const char *MT_SNEAK_NAME = P_("monster", "Hidden");
const char *MT_STALKER_NAME = P_("monster", "Stalker");
const char *MT_UNSEEN_NAME = P_("monster", "Unseen");
const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver");
const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord");
const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATMC_NAME = P_("monster", "Night Clan");
const char *MT_FIEND_NAME = P_("monster", "Fiend");
const char *MT_BLINK_NAME = P_("monster", "Blink");
const char *MT_GLOOM_NAME = P_("monster", "Gloom");
const char *MT_FAMILIAR_NAME = P_("monster", "Familiar");
const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATBW_NAME = P_("monster", "Night Clan");
const char *MT_NACID_NAME = P_("monster", "Acid Beast");
const char *MT_RACID_NAME = P_("monster", "Poison Spitter");
const char *MT_BACID_NAME = P_("monster", "Pit Beast");
const char *MT_XACID_NAME = P_("monster", "Lava Maw");
const char *MT_SKING_NAME = P_("monster", "Skeleton King");
const char *MT_CLEAVER_NAME = P_("monster", "The Butcher");
const char *MT_FAT_NAME = P_("monster", "Overlord");
const char *MT_MUDMAN_NAME = P_("monster", "Mud Man");
const char *MT_TOAD_NAME = P_("monster", "Toad Demon");
const char *MT_FLAYED_NAME = P_("monster", "Flayed One");
const char *MT_WYRM_NAME = P_("monster", "Wyrm");
const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug");
const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm");
const char *MT_DEVOUR_NAME = P_("monster", "Devourer");
const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon");
const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone");
const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone");
const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord");
const char *MT_HORNED_NAME = P_("monster", "Horned Demon");
const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner");
const char *MT_FROSTC_NAME = P_("monster", "Frost Charger");
const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord");
const char *MT_BONEDMN_NAME = P_("monster", "oldboned");
const char *MT_REDDTH_NAME = P_("monster", "Red Death");
const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon");
const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog");
const char *MT_INCIN_NAME = P_("monster", "Incinerator");
const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord");
const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire");
const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner");
const char *MT_STORM_NAME = P_("monster", "Red Storm");
const char *MT_RSTORM_NAME = P_("monster", "Storm Rider");
const char *MT_STORML_NAME = P_("monster", "Storm Lord");
const char *MT_MAEL_NAME = P_("monster", "Maelstrom");
const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute");
const char *MT_WINGED_NAME = P_("monster", "Winged-Demon");
const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle");
const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw");
const char *MT_DEATHW_NAME = P_("monster", "Death Wing");
const char *MT_MEGA_NAME = P_("monster", "Slayer");
const char *MT_GUARD_NAME = P_("monster", "Guardian");
const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord");
const char *MT_BALROG_NAME = P_("monster", "Balrog");
const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper");
const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake");
const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper");
const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake");
const char *MT_NBLACK_NAME = P_("monster", "Black Knight");
const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard");
const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord");
const char *MT_RBLACK_NAME = P_("monster", "Blood Knight");
const char *MT_UNRAV_NAME = P_("monster", "The Shredded");
const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One");
const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master");
const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver");
const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus");
const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch");
const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn");
const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner");
const char *MT_COUNSLR_NAME = P_("monster", "Counselor");
const char *MT_MAGISTR_NAME = P_("monster", "Magistrate");
const char *MT_CABALIST_NAME = P_("monster", "Cabalist");
const char *MT_ADVOCATE_NAME = P_("monster", "Advocate");
const char *MT_GOLEM_NAME = P_("monster", "Golem");
const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord");
const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus");
const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar");
const char *MT_STINGER_NAME = P_("monster", "Stinger");
const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb");
const char *MT_ARACHNON_NAME = P_("monster", "Arachnon");
const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin");
const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn");
const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail");
const char *MT_NECRMORB_NAME = P_("monster", "Necromorb");
const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord");
const char *MT_LASHWORM_NAME = P_("monster", "Lashworm");
const char *MT_TORCHANT_NAME = P_("monster", "Torchant");
const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon");
const char *MT_DEFILER_NAME = P_("monster", "Hell Bug");
const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger");
const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat");
const char *MT_FIREBAT_NAME = P_("monster", "Firebat");
const char *MT_SKLWING_NAME = P_("monster", "Skullwing");
const char *MT_LICH_NAME = P_("monster", "Lich");
const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon");
const char *MT_HELLBAT_NAME = P_("monster", "Hellbat");
const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon");
const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich");
const char *MT_BICLOPS_NAME = P_("monster", "Biclops");
const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing");
const char *MT_REAPER_NAME = P_("monster", "Reaper");
const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul");
const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak");
const char *SKELETON_KING_NAME = P_("monster", "Skeleton King");
const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad");
const char *SNOTSPILL_NAME = P_("monster", "Snotspill");
const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus");
const char *RED_VEX_NAME = P_("monster", "Red Vex");
const char *BLACK_JADE_NAME = P_("monster", "Black Jade");
const char *LACHDANAN_NAME = P_("monster", "Lachdanan");
const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood");
const char *THE_BUTCHER_NAME = P_("monster", "The Butcher");
const char *HORK_DEMON_NAME = P_("monster", "Hork Demon");
const char *THE_DEFILER_NAME = P_("monster", "The Defiler");
const char *NA_KRUL_NAME = P_("monster", "Na-Krul");
const char *BONEHEAD_KEENAXE_NAME = P_("monster", "Bonehead Keenaxe");
const char *BLADESKIN_THE_SLASHER_NAME = P_("monster", "Bladeskin the Slasher");
const char *SOULPUS_NAME = P_("monster", "Soulpus");
const char *PUKERAT_THE_UNCLEAN_NAME = P_("monster", "Pukerat the Unclean");
const char *BONERIPPER_NAME = P_("monster", "Boneripper");
const char *ROTFEAST_THE_HUNGRY_NAME = P_("monster", "Rotfeast the Hungry");
const char *GUTSHANK_THE_QUICK_NAME = P_("monster", "Gutshank the Quick");
const char *BROKENHEAD_BANGSHIELD_NAME = P_("monster", "Brokenhead Bangshield");
const char *BONGO_NAME = P_("monster", "Bongo");
const char *ROTCARNAGE_NAME = P_("monster", "Rotcarnage");
const char *SHADOWBITE_NAME = P_("monster", "Shadowbite");
const char *DEADEYE_NAME = P_("monster", "Deadeye");
const char *MADEYE_THE_DEAD_NAME = P_("monster", "Madeye the Dead");
const char *EL_CHUPACABRAS_NAME = P_("monster", "El Chupacabras");
const char *SKULLFIRE_NAME = P_("monster", "Skullfire");
const char *WARPSKULL_NAME = P_("monster", "Warpskull");
const char *GORETONGUE_NAME = P_("monster", "Goretongue");
const char *PULSECRAWLER_NAME = P_("monster", "Pulsecrawler");
const char *MOONBENDER_NAME = P_("monster", "Moonbender");
const char *WRATHRAVEN_NAME = P_("monster", "Wrathraven");
const char *SPINEEATER_NAME = P_("monster", "Spineeater");
const char *BLACKASH_THE_BURNING_NAME = P_("monster", "Blackash the Burning");
const char *SHADOWCROW_NAME = P_("monster", "Shadowcrow");
const char *BLIGHTSTONE_THE_WEAK_NAME = P_("monster", "Blightstone the Weak");
const char *BILEFROTH_THE_PIT_MASTER_NAME = P_("monster", "Bilefroth the Pit Master");
const char *BLOODSKIN_DARKBOW_NAME = P_("monster", "Bloodskin Darkbow");
const char *FOULWING_NAME = P_("monster", "Foulwing");
const char *SHADOWDRINKER_NAME = P_("monster", "Shadowdrinker");
const char *HAZESHIFTER_NAME = P_("monster", "Hazeshifter");
const char *DEATHSPIT_NAME = P_("monster", "Deathspit");
const char *BLOODGUTTER_NAME = P_("monster", "Bloodgutter");
const char *DEATHSHADE_FLESHMAUL_NAME = P_("monster", "Deathshade Fleshmaul");
const char *WARMAGGOT_THE_MAD_NAME = P_("monster", "Warmaggot the Mad");
const char *GLASSKULL_THE_JAGGED_NAME = P_("monster", "Glasskull the Jagged");
const char *BLIGHTFIRE_NAME = P_("monster", "Blightfire");
const char *NIGHTWING_THE_COLD_NAME = P_("monster", "Nightwing the Cold");
const char *GORESTONE_NAME = P_("monster", "Gorestone");
const char *BRONZEFIST_FIRESTONE_NAME = P_("monster", "Bronzefist Firestone");
const char *WRATHFIRE_THE_DOOMED_NAME = P_("monster", "Wrathfire the Doomed");
const char *FIREWOUND_THE_GRIM_NAME = P_("monster", "Firewound the Grim");
const char *BARON_SLUDGE_NAME = P_("monster", "Baron Sludge");
const char *BLIGHTHORN_STEELMACE_NAME = P_("monster", "Blighthorn Steelmace");
const char *CHAOSHOWLER_NAME = P_("monster", "Chaoshowler");
const char *DOOMGRIN_THE_ROTTING_NAME = P_("monster", "Doomgrin the Rotting");
const char *MADBURNER_NAME = P_("monster", "Madburner");
const char *BONESAW_THE_LITCH_NAME = P_("monster", "Bonesaw the Litch");
const char *BREAKSPINE_NAME = P_("monster", "Breakspine");
const char *DEVILSKULL_SHARPBONE_NAME = P_("monster", "Devilskull Sharpbone");
const char *BROKENSTORM_NAME = P_("monster", "Brokenstorm");
const char *STORMBANE_NAME = P_("monster", "Stormbane");
const char *OOZEDROOL_NAME = P_("monster", "Oozedrool");
const char *GOLDBLIGHT_OF_THE_FLAME_NAME = P_("monster", "Goldblight of the Flame");
const char *BLACKSTORM_NAME = P_("monster", "Blackstorm");
const char *PLAGUEWRATH_NAME = P_("monster", "Plaguewrath");
const char *THE_FLAYER_NAME = P_("monster", "The Flayer");
const char *BLUEHORN_NAME = P_("monster", "Bluehorn");
const char *WARPFIRE_HELLSPAWN_NAME = P_("monster", "Warpfire Hellspawn");
const char *FANGSPEIR_NAME = P_("monster", "Fangspeir");
const char *FESTERSKULL_NAME = P_("monster", "Festerskull");
const char *LIONSKULL_THE_BENT_NAME = P_("monster", "Lionskull the Bent");
const char *BLACKTONGUE_NAME = P_("monster", "Blacktongue");
const char *VILETOUCH_NAME = P_("monster", "Viletouch");
const char *VIPERFLAME_NAME = P_("monster", "Viperflame");
const char *FANGSKIN_NAME = P_("monster", "Fangskin");
const char *WITCHFIRE_THE_UNHOLY_NAME = P_("monster", "Witchfire the Unholy");
const char *BLACKSKULL_NAME = P_("monster", "Blackskull");
const char *SOULSLASH_NAME = P_("monster", "Soulslash");
const char *WINDSPAWN_NAME = P_("monster", "Windspawn");
const char *LORD_OF_THE_PIT_NAME = P_("monster", "Lord of the Pit");
const char *RUSTWEAVER_NAME = P_("monster", "Rustweaver");
const char *HOWLINGIRE_THE_SHADE_NAME = P_("monster", "Howlingire the Shade");
const char *DOOMCLOUD_NAME = P_("monster", "Doomcloud");
const char *BLOODMOON_SOULFIRE_NAME = P_("monster", "Bloodmoon Soulfire");
const char *WITCHMOON_NAME = P_("monster", "Witchmoon");
const char *GOREFEAST_NAME = P_("monster", "Gorefeast");
const char *GRAYWAR_THE_SLAYER_NAME = P_("monster", "Graywar the Slayer");
const char *DREADJUDGE_NAME = P_("monster", "Dreadjudge");
const char *STAREYE_THE_WITCH_NAME = P_("monster", "Stareye the Witch");
const char *STEELSKULL_THE_HUNTER_NAME = P_("monster", "Steelskull the Hunter");
const char *SIR_GORASH_NAME = P_("monster", "Sir Gorash");
const char *THE_VIZIER_NAME = P_("monster", "The Vizier");
const char *ZAMPHIR_NAME = P_("monster", "Zamphir");
const char *BLOODLUST_NAME = P_("monster", "Bloodlust");
const char *WEBWIDOW_NAME = P_("monster", "Webwidow");
const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer");
const char *GRIMSPIKE_NAME = P_("monster", "Grimspike");
const char *DOOMLOCK_NAME = P_("monster", "Doomlock");