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Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 5 years ago
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.clang-format Reformat the .clang-format files 6 years ago
all.h ♻️ Consistently use pragma once to guard the headers 5 years ago
appfat.cpp 🎨 Change namespace to devilution 5 years ago
appfat.h 🎨 Change namespace to devilution 5 years ago
automap.cpp 🎨 Change namespace to devilution 5 years ago
automap.h ♻️ Consistently use pragma once to guard the headers 5 years ago
capture.cpp 🎨 Change namespace to devilution 5 years ago
capture.h ♻️ Consistently use pragma once to guard the headers 5 years ago
codec.cpp 🎨 Change namespace to devilution 5 years ago
codec.h ♻️ Consistently use pragma once to guard the headers 5 years ago
control.cpp ♻️ Reuse 'player.GetMaximumAttributeValue' for max stats 5 years ago
control.h ♻️ Consistently use pragma once to guard the headers 5 years ago
cursor.cpp 🎨 Change namespace to devilution 5 years ago
cursor.h ♻️ Consistently use pragma once to guard the headers 5 years ago
dead.cpp 🎨 Change namespace to devilution 5 years ago
dead.h ♻️ Consistently use pragma once to guard the headers 5 years ago
debug.cpp 🎨 Change namespace to devilution 5 years ago
debug.h ♻️ Consistently use pragma once to guard the headers 5 years ago
diablo.cpp InitPlrGfx: Only alloc enough for the class 5 years ago
diablo.h ♻️ Consistently use pragma once to guard the headers 5 years ago
doom.cpp 🎨 Change namespace to devilution 5 years ago
doom.h ♻️ Consistently use pragma once to guard the headers 5 years ago
drlg_l1.cpp 🎨 Change namespace to devilution 5 years ago
drlg_l1.h ♻️ Consistently use pragma once to guard the headers 5 years ago
drlg_l2.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
drlg_l2.h ♻️ Consistently use pragma once to guard the headers 5 years ago
drlg_l3.cpp 🎨 Change namespace to devilution 5 years ago
drlg_l3.h ♻️ Consistently use pragma once to guard the headers 5 years ago
drlg_l4.cpp 🎨 Change namespace to devilution 5 years ago
drlg_l4.h ♻️ Consistently use pragma once to guard the headers 5 years ago
dthread.cpp 🎨 Change namespace to devilution 5 years ago
dthread.h ♻️ Consistently use pragma once to guard the headers 5 years ago
dx.h ♻️ Consistently use pragma once to guard the headers 5 years ago
effects.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
effects.h ♻️ Move a large part of enums to there respective headers 5 years ago
encrypt.cpp 🎨 Change namespace to devilution 5 years ago
encrypt.h ♻️ Consistently use pragma once to guard the headers 5 years ago
engine.cpp 🎨 Change namespace to devilution 5 years ago
engine.h ♻️ Consistently use pragma once to guard the headers 5 years ago
error.cpp 🎨 Change namespace to devilution 5 years ago
error.h ♻️ Consistently use pragma once to guard the headers 5 years ago
gamemenu.cpp 🎨 Change namespace to devilution 5 years ago
gamemenu.h ♻️ Consistently use pragma once to guard the headers 5 years ago
gendung.cpp 🎨 Change namespace to devilution 5 years ago
gendung.h ♻️ Consistently use pragma once to guard the headers 5 years ago
gmenu.cpp 🎨 Change namespace to devilution 5 years ago
gmenu.h ♻️ Consistently use pragma once to guard the headers 5 years ago
help.cpp 🎨 Change namespace to devilution 5 years ago
help.h ♻️ Consistently use pragma once to guard the headers 5 years ago
init.cpp 🔥 remove unused parts of init_test_access 5 years ago
init.h ♻️ Consistently use pragma once to guard the headers 5 years ago
interfac.cpp 🎨 Change namespace to devilution 5 years ago
interfac.h ♻️ Consistently use pragma once to guard the headers 5 years ago
inv.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
inv.h ♻️ Reuse 'AutoPlaceItemInInventory' inside 'StoreAutoPlace' 5 years ago
itemdat.cpp 🎨 Change namespace to devilution 5 years ago
itemdat.h Optimize ItemDataStruct layout: sizeof 96 -> 48 5 years ago
items.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
items.h ♻️ Move a large part of enums to there respective headers 5 years ago
lighting.cpp 🎨 Change namespace to devilution 5 years ago
lighting.h ♻️ Consistently use pragma once to guard the headers 5 years ago
loadsave.cpp 🎨 Change namespace to devilution 5 years ago
loadsave.h ♻️ Consistently use pragma once to guard the headers 5 years ago
mainmenu.cpp 🎨 Change namespace to devilution 5 years ago
mainmenu.h ♻️ Consistently use pragma once to guard the headers 5 years ago
minitext.cpp 🎨 Change namespace to devilution 5 years ago
minitext.h ♻️ Consistently use pragma once to guard the headers 5 years ago
misdat.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
misdat.h ♻️ Move a large part of enums to there respective headers 5 years ago
missiles.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
missiles.h ♻️ Move a large part of enums to there respective headers 5 years ago
monstdat.cpp Optimize MonsterData layout: sizeof 160 -> 80 5 years ago
monstdat.h Optimize MonsterData layout: sizeof 160 -> 80 5 years ago
monster.cpp 🎨 Change namespace to devilution 5 years ago
monster.h ♻️ Move a large part of enums to there respective headers 5 years ago
movie.cpp 🎨 Change namespace to devilution 5 years ago
movie.h ♻️ Consistently use pragma once to guard the headers 5 years ago
mpqapi.cpp 🎨 Change namespace to devilution 5 years ago
mpqapi.h ♻️ Consistently use pragma once to guard the headers 5 years ago
msg.cpp ♻️ Pass ItemStruct on inv AutoGetItem function 5 years ago
msg.h ♻️ Consistently use pragma once to guard the headers 5 years ago
multi.cpp InitPlrGfx: Only alloc enough for the class 5 years ago
multi.h ♻️ Consistently use pragma once to guard the headers 5 years ago
nthread.cpp 🎨 Change namespace to devilution 5 years ago
nthread.h ♻️ Consistently use pragma once to guard the headers 5 years ago
objdat.cpp 🎨 Change namespace to devilution 5 years ago
objdat.h ♻️ Consistently use pragma once to guard the headers 5 years ago
objects.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
objects.h ♻️ Move a large part of enums to there respective headers 5 years ago
options.h 🎨 Change namespace to devilution 5 years ago
pack.cpp 🎨 Change namespace to devilution 5 years ago
pack.h ♻️ Consistently use pragma once to guard the headers 5 years ago
palette.cpp 🎨 Change namespace to devilution 5 years ago
palette.h ♻️ Consistently use pragma once to guard the headers 5 years ago
path.cpp 🎨 Change namespace to devilution 5 years ago
path.h ♻️ Consistently use pragma once to guard the headers 5 years ago
pfile.cpp 🔥 remove unused parts of init_test_access 5 years ago
pfile.h ♻️ Consistently use pragma once to guard the headers 5 years ago
player.cpp ♻️ Eliminate global 'MaxStats' variable 5 years ago
player.h ♻️ Eliminate global 'MaxStats' variable 5 years ago
plrmsg.cpp 🎨 Change namespace to devilution 5 years ago
plrmsg.h ♻️ Consistently use pragma once to guard the headers 5 years ago
portal.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
portal.h ♻️ Consistently use pragma once to guard the headers 5 years ago
quests.cpp 🎨 Change namespace to devilution 5 years ago
quests.h ♻️ Consistently use pragma once to guard the headers 5 years ago
render.cpp 🎨 Change namespace to devilution 5 years ago
render.h ♻️ Consistently use pragma once to guard the headers 5 years ago
restrict.cpp 🎨 Change namespace to devilution 5 years ago
restrict.h ♻️ Consistently use pragma once to guard the headers 5 years ago
scrollrt.cpp 🎨 Change namespace to devilution 5 years ago
scrollrt.h ♻️ Consistently use pragma once to guard the headers 5 years ago
setmaps.cpp 🎨 Change namespace to devilution 5 years ago
setmaps.h ♻️ Consistently use pragma once to guard the headers 5 years ago
sha.cpp 🎨 Change namespace to devilution 5 years ago
sha.h ♻️ Consistently use pragma once to guard the headers 5 years ago
sound.h ♻️ Consistently use pragma once to guard the headers 5 years ago
spelldat.cpp 🎨 Change namespace to devilution 5 years ago
spelldat.h ♻️ Move a large part of enums to there respective headers 5 years ago
spells.cpp 🎨 Change namespace to devilution 5 years ago
spells.h ♻️ Consistently use pragma once to guard the headers 5 years ago
stores.cpp 🔥 Remove unnecessary cursor-related logic in StoreAutoPlace 5 years ago
stores.h ♻️ Consistently use pragma once to guard the headers 5 years ago
sync.cpp 🎨 Change namespace to devilution 5 years ago
sync.h ♻️ Consistently use pragma once to guard the headers 5 years ago
textdat.cpp 🎨 Change namespace to devilution 5 years ago
textdat.h ♻️ Move a large part of enums to there respective headers 5 years ago
themes.cpp 🎨 Change namespace to devilution 5 years ago
themes.h ♻️ Consistently use pragma once to guard the headers 5 years ago
tmsg.cpp 🎨 Change namespace to devilution 5 years ago
tmsg.h ♻️ Consistently use pragma once to guard the headers 5 years ago
town.cpp 🎨 Change namespace to devilution 5 years ago
town.h ♻️ Consistently use pragma once to guard the headers 5 years ago
towners.cpp ♻️ Move a large part of enums to there respective headers 5 years ago
towners.h ♻️ Consistently use pragma once to guard the headers 5 years ago
track.cpp 🎨 Change namespace to devilution 5 years ago
track.h ♻️ Consistently use pragma once to guard the headers 5 years ago
trigs.cpp 🎨 Change namespace to devilution 5 years ago
trigs.h ♻️ Consistently use pragma once to guard the headers 5 years ago