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17 lines
361 B
17 lines
361 B
/** |
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* @file sync.h |
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* |
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* Interface of functionality for syncing game state with other players. |
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*/ |
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#pragma once |
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#include <cstddef> |
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#include <cstdint> |
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namespace devilution { |
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size_t sync_all_monsters(std::byte *pbBuf, size_t dwMaxLen); |
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uint32_t OnSyncData(const TCmd *pCmd, const Player &player); |
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void sync_init(); |
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} // namespace devilution
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